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author Aaron Giles <aaron@aarongiles.com>2009-01-03 00:47:44 +0000
committer Aaron Giles <aaron@aarongiles.com>2009-01-03 00:47:44 +0000
commite71d65e8960dccbee1e13e581c0d520acbd98471 (patch)
tree3628056d994c82dd3d9c31c21c0b76ba15de0dbd
parent81d05dc866d21b410af4e4050c5255c9f28d7aa2 (diff)
Added simple built-in layout for polepos showing the position of the shifter
(this works thanks to recent changes from Nathan; in fact, any input can affect the state of an artwork element). Removed debug build hack to popmessage the shifter state.
-rw-r--r--.gitattributes1
-rw-r--r--src/mame/drivers/polepos.c4
-rw-r--r--src/mame/layout/polepos.lay68
-rw-r--r--src/mame/mame.mak2
-rw-r--r--src/mame/video/polepos.c13
5 files changed, 74 insertions, 14 deletions
diff --git a/.gitattributes b/.gitattributes
index c7fb9d2bf19..12224babf9a 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -2544,6 +2544,7 @@ src/mame/layout/pmpoker.lay svneol=native#text/plain
src/mame/layout/pmroulet.lay -text svneol=native#plain/text
src/mame/layout/poker41.lay svneol=native#text/plain
src/mame/layout/pokio.lay svneol=native#text/plain
+src/mame/layout/polepos.lay svneol=native#text/plain
src/mame/layout/pulltabs.lay svneol=native#text/plain
src/mame/layout/pyramid.lay svneol=native#text/plain
src/mame/layout/quintoon.lay svneol=native#text/plain
diff --git a/src/mame/drivers/polepos.c b/src/mame/drivers/polepos.c
index f729d1e0dd1..2a7398630cf 100644
--- a/src/mame/drivers/polepos.c
+++ b/src/mame/drivers/polepos.c
@@ -223,6 +223,8 @@ Notes:
#include "polepos.h"
#include "nam_cust.h"
+#include "polepos.lh"
+
#define POLEPOS_TOGGLE PORT_TOGGLE
@@ -874,6 +876,7 @@ static MACHINE_DRIVER_START( polepos )
MDRV_GFXDECODE(polepos)
MDRV_PALETTE_LENGTH(0x0f00)
+ MDRV_DEFAULT_LAYOUT(layout_polepos)
MDRV_PALETTE_INIT(polepos)
MDRV_VIDEO_START(polepos)
@@ -1772,4 +1775,3 @@ GAME( 1983, topracrb, polepos, polepos, polepos, polepos, ROT0, "bootleg", "To
GAME( 1983, polepos2, 0, polepos, polepos2, polepos2, ROT0, "Namco", "Pole Position II", 0 )
GAME( 1983, poleps2a, polepos2, polepos, polepos2, polepos2, ROT0, "Namco (Atari license)", "Pole Position II (Atari)", 0 )
GAME( 1983, poleps2b, polepos2, polepos, polepos2, polepos, ROT0, "bootleg", "Pole Position II (bootleg)", 0 )
-
diff --git a/src/mame/layout/polepos.lay b/src/mame/layout/polepos.lay
new file mode 100644
index 00000000000..ac80a38ec1e
--- /dev/null
+++ b/src/mame/layout/polepos.lay
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="shifter" defstate="0">
+ <rect>
+ <bounds left="5" top="0" right="35" bottom="40" />
+ <color red="0.0" green="0.0" blue="0.0" />
+ </rect>
+
+ <disk>
+ <bounds left="18" right="22" top="9" bottom="11" />
+ <color red="0.25" green="0.25" blue="0.25" />
+ </disk>
+ <rect>
+ <bounds left="18" right="22" top="10" bottom="30" />
+ <color red="0.25" green="0.25" blue="0.25" />
+ </rect>
+ <disk>
+ <bounds left="18" right="22" top="29" bottom="31" />
+ <color red="0.25" green="0.25" blue="0.25" />
+ </disk>
+
+ <text string="L">
+ <bounds left="15" right="25" top="2" bottom="8" />
+ <color red="1" green="1" blue="1" />
+ </text>
+ <text string="H">
+ <bounds left="15" right="25" top="32" bottom="38" />
+ <color red="1" green="1" blue="1" />
+ </text>
+
+ <rect state="0">
+ <bounds left="10" right="30" top="10" bottom="15" />
+ <color red="0.75" green="0.0" blue="0.0" />
+ </rect>
+ <disk state="0">
+ <bounds left="7.5" right="12.5" top="10" bottom="15" />
+ <color red="0.75" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <bounds left="27.5" right="32.5" top="10" bottom="15" />
+ <color red="0.75" green="0.0" blue="0.0" />
+ </disk>
+
+ <rect state="1">
+ <bounds left="10" right="30" top="25" bottom="30" />
+ <color red="0.75" green="0.0" blue="0.0" />
+ </rect>
+ <disk state="1">
+ <bounds left="7.5" right="12.5" top="25" bottom="30" />
+ <color red="0.75" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <bounds left="27.5" right="32.5" top="25" bottom="30" />
+ <color red="0.75" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Shifter">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <bezel element="shifter" inputtag="IN0" inputmask="0x02">
+ <bounds x="3.7" y="2.45" width="0.25" height="0.5" />
+ <color alpha="0.9" />
+ </bezel>
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.mak b/src/mame/mame.mak
index f82d62c029b..02d4c6df0f0 100644
--- a/src/mame/mame.mak
+++ b/src/mame/mame.mak
@@ -1771,6 +1771,8 @@ $(DRIVERS)/peplus.o: $(LAYOUT)/peplus.lh \
$(LAYOUT)/pe_keno.lh \
$(LAYOUT)/pe_slots.lh
+$(DRIVERS)/polepos.o: $(LAYOUT)/polepos.lh
+
$(DRIVERS)/qix.o: $(LAYOUT)/elecyoyo.lh
$(DRIVERS)/re900.o: $(LAYOUT)/re900.lh
diff --git a/src/mame/video/polepos.c b/src/mame/video/polepos.c
index 607214a25a5..2fb015f5fa6 100644
--- a/src/mame/video/polepos.c
+++ b/src/mame/video/polepos.c
@@ -515,18 +515,5 @@ VIDEO_UPDATE( polepos )
draw_road(screen->machine, bitmap);
draw_sprites(screen->machine, bitmap,cliprect);
tilemap_draw(bitmap,cliprect,tx_tilemap,0,0);
-/* following code should be enabled only in a debug build */
-/* original arcade doesn't work in this way */
-#ifdef MAME_DEBUG
- {
- int in = input_port_read(screen->machine, "IN0");
- static int lastin;
-
- if ((in ^ lastin) & polepos_gear_bit)
- popmessage((in & polepos_gear_bit) ? "LO" : "HI");
-
- lastin = in;
- }
-#endif
return 0;
}