diff options
| author | 2008-12-21 07:57:00 +0000 | |
|---|---|---|
| committer | 2008-12-21 07:57:00 +0000 | |
| commit | f5ca4e1d0ef4e304cbd8037a4be2991f673abffa (patch) | |
| tree | 32393dfa0e50cb43eb2f176eea122057db1442b3 | |
| parent | 825cfee6a82673531102712104d06038d16e34b7 (diff) | |
From: David VanVoorhis [mailto:iq_132@hotmail.com]
Sent: Saturday, December 20, 2008 7:43 AM
To: submit@mamedev.org
Subject: Agress Fix
Here's a fix for Agress' title screen
Link if the attachment doesn't work. :)
| -rw-r--r-- | src/mame/drivers/blockout.c | 4 | ||||
| -rw-r--r-- | src/mame/video/blockout.c | 4 |
2 files changed, 3 insertions, 5 deletions
diff --git a/src/mame/drivers/blockout.c b/src/mame/drivers/blockout.c index 9c2cb516bbc..af942614dda 100644 --- a/src/mame/drivers/blockout.c +++ b/src/mame/drivers/blockout.c @@ -361,5 +361,5 @@ ROM_END GAME( 1989, blockout, 0, blockout, blockout, 0, ROT0, "Technos + California Dreams", "Block Out (set 1)", 0 ) GAME( 1989, blckout2, blockout, blockout, blockout, 0, ROT0, "Technos + California Dreams", "Block Out (set 2)", 0 ) GAME( 1989, blckoutj, blockout, blockout, blckoutj, 0, ROT0, "Technos + California Dreams", "Block Out (Japan)", 0 ) -GAME( 1991, agress, 0, blockout, agress, 0, ROT0, "Palco", "Agress", GAME_IMPERFECT_GRAPHICS ) -GAME( 2003, agressb, agress, blockout, agress, 0, ROT0, "Palco", "Agress (English bootleg)", GAME_IMPERFECT_GRAPHICS ) +GAME( 1991, agress, 0, blockout, agress, 0, ROT0, "Palco", "Agress", 0 ) +GAME( 2003, agressb, agress, blockout, agress, 0, ROT0, "Palco", "Agress (English bootleg)", 0 ) diff --git a/src/mame/video/blockout.c b/src/mame/video/blockout.c index a0c787a8182..b7d2458bda2 100644 --- a/src/mame/video/blockout.c +++ b/src/mame/video/blockout.c @@ -91,11 +91,9 @@ static void update_pixels(const device_config *screen, int x, int y) WRITE16_HANDLER( blockout_videoram_w ) { - UINT16 oldword = blockout_videoram[offset]; COMBINE_DATA(&blockout_videoram[offset]); - if (oldword != blockout_videoram[offset]) - update_pixels(space->machine->primary_screen, (offset % 256)*2, (offset / 256) % 256); + update_pixels(space->machine->primary_screen, (offset % 256)*2, (offset / 256) % 256); } |
