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author Tomasz Slanina <tomaszsl@mamedev.org>2008-08-10 22:43:48 +0000
committer Tomasz Slanina <tomaszsl@mamedev.org>2008-08-10 22:43:48 +0000
commitb6e297e8a4ff51c219cea17711347dcdad0db387 (patch)
tree24575feee74e8e87a7eda6db3c5c9278206b7605
parent326ad99c3a76d21da5b076a7aab8279cd34baef4 (diff)
New games added or promoted from NOT_WORKING status
--------------------------------------------------- Killer Instinct (SNES bootleg) [Tomasz Slanina] Final Fight 2 (SNES bootleg) [David Haywood, Tomasz Slanina, Kowal] New games marked as GAME_NOT_WORKING ------------------------------------ Sonic Blast Man TURBO 2 (SNES bootleg) [Corrado Tomaselli]
-rw-r--r--.gitattributes2
-rw-r--r--src/mame/drivers/kinstb.c259
-rw-r--r--src/mame/drivers/snesb.c551
-rw-r--r--src/mame/mame.mak2
-rw-r--r--src/mame/mamedriv.c2
5 files changed, 555 insertions, 261 deletions
diff --git a/.gitattributes b/.gitattributes
index 5f3773596c4..ef325975ab0 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1591,7 +1591,6 @@ src/mame/drivers/kickgoal.c svneol=native#text/plain
src/mame/drivers/kingobox.c svneol=native#text/plain
src/mame/drivers/kingpin.c svneol=native#text/plain
src/mame/drivers/kinst.c svneol=native#text/plain
-src/mame/drivers/kinstb.c svneol=native#text/plain
src/mame/drivers/klax.c svneol=native#text/plain
src/mame/drivers/kncljoe.c svneol=native#text/plain
src/mame/drivers/koftball.c svneol=native#text/plain
@@ -1934,6 +1933,7 @@ src/mame/drivers/slapfght.c svneol=native#text/plain
src/mame/drivers/slapshot.c svneol=native#text/plain
src/mame/drivers/sliver.c svneol=native#text/plain
src/mame/drivers/smstrv.c svneol=native#text/plain
+src/mame/drivers/snesb.c svneol=native#text/plain
src/mame/drivers/snk.c svneol=native#text/plain
src/mame/drivers/snk68.c svneol=native#text/plain
src/mame/drivers/snookr10.c svneol=native#text/plain
diff --git a/src/mame/drivers/kinstb.c b/src/mame/drivers/kinstb.c
deleted file mode 100644
index 6bd573b41a1..00000000000
--- a/src/mame/drivers/kinstb.c
+++ /dev/null
@@ -1,259 +0,0 @@
-/***************************************************************************
-
- Killer Instinct bootleg/hack.
- -----------------------------
-
- Driver (based on nss.c ) by Tomasz Slanina analog[at]op.pl
-
- PCB Info:
- ---------
-
- (Nintendo SNES hardware)
-
- PQFP 100(?)pin chip marked "SP-BE0"
- PQFP 100(?)pin chip marked "SP-BH0"
- PQFP 100(?)pin chip marked "SP-AF0"
- Lattice pLSI 1024-60LJ B604S03
- 6116 SRAM x2
- AS7C256 SRAM x8
- jumper pack (12)
- dsw8 x2
- Xtal 24.576 MHz
- Xtal 21.47727 MHz
- volume pot
- 27c801 x4
- two empty eprom sockets
-
- It's SNES version of KI with few mods (removed copyright messages,
- extra code for coin input, etc).
-
- 256 bytes of RAM ( mapped to reserved area) are shared with some
- device (probably Lattice PLD) used for handle coin inputs and dips
-
- Data lines of eproms are bitswapped.
-
-***************************************************************************/
-#include "driver.h"
-#include "includes/snes.h"
-
-static INT8 shared_ram[0x100];
-
-static READ8_HANDLER(sharedram_r)
-{
- //check coins
- static INT32 oldinput=0;
- INT32 coincnt;
- INT32 input = input_port_read(machine, "COIN");
-
- if(input&3)
- {
- if( ((input&1)==1)&&((oldinput&1)==0)) {shared_ram[0]++;}
-
- coincnt=shared_ram[0];
-
- if(coincnt>99){coincnt=99;}
-
- shared_ram[0xb]=(coincnt/10)+'0';
- shared_ram[0xa]=(coincnt%10)+'0';
- }
- oldinput=input;
- return shared_ram[offset];
-}
-
-static WRITE8_HANDLER(sharedram_w)
-{
- shared_ram[offset]=data;
-}
-
-static ADDRESS_MAP_START( kinstb_map, ADDRESS_SPACE_PROGRAM, 8)
- AM_RANGE(0x000000, 0x2fffff) AM_READWRITE(snes_r_bank1, snes_w_bank1) /* I/O and ROM (repeats for each bank) */
- AM_RANGE(0x300000, 0x3fffff) AM_READWRITE(snes_r_bank2, snes_w_bank2) /* I/O and ROM (repeats for each bank) */
- AM_RANGE(0x400000, 0x5fffff) AM_READWRITE(snes_r_bank3, SMH_ROM) /* ROM (and reserved in Mode 20) */
- AM_RANGE(0x600000, 0x6fffff) AM_READWRITE(snes_r_bank6, snes_w_bank6) /* used by Mode 20 DSP-1 */
- AM_RANGE(0x700000, 0x77ffff) AM_READWRITE(snes_r_sram, snes_w_sram) /* 256KB Mode 20 save ram + reserved from 0x8000 - 0xffff */
- AM_RANGE(0x781000, 0x7810ff) AM_READWRITE(sharedram_r, sharedram_w) /*shared with some device - mcu ? */
- AM_RANGE(0x7e0000, 0x7fffff) AM_RAM /* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */
- AM_RANGE(0x800000, 0xffffff) AM_READWRITE(snes_r_bank4, snes_w_bank4) /* Mirror and ROM */
-ADDRESS_MAP_END
-
-static READ8_HANDLER( spc_ram_100_r )
-{
- return spc_ram_r(machine, offset + 0x100);
-}
-
-static WRITE8_HANDLER( spc_ram_100_w )
-{
- spc_ram_w(machine, offset + 0x100, data);
-}
-
-static ADDRESS_MAP_START( spc_mem, ADDRESS_SPACE_PROGRAM, 8 )
- AM_RANGE(0x0000, 0x00ef) AM_READWRITE(spc_ram_r, spc_ram_w) AM_BASE(&spc_ram) /* lower 32k ram */
- AM_RANGE(0x00f0, 0x00ff) AM_READWRITE(spc_io_r, spc_io_w) /* spc io */
- AM_RANGE(0x0100, 0xffff) AM_WRITE(spc_ram_100_w)
- AM_RANGE(0x0100, 0xffbf) AM_READ(spc_ram_100_r)
- AM_RANGE(0xffc0, 0xffff) AM_READ(spc_ipl_r)
-ADDRESS_MAP_END
-
-static INPUT_PORTS_START( kinstb )
- PORT_START("PAD1L") /* IN 0 : Joypad 1 - L */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1)
- PORT_START("PAD1H") /* IN 1 : Joypad 1 - H */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select")
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start")
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
-
- PORT_START("PAD2L") /* IN 2 : Joypad 2 - L */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2)
- PORT_START("PAD2H") /* IN 3 : Joypad 2 - H */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select")
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start")
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
-
- PORT_START("PAD3L") /* IN 4 : Joypad 3 - L */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3)
- PORT_START("PAD3H") /* IN 5 : Joypad 3 - H */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select")
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start")
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
-
- PORT_START("PAD4L") /* IN 6 : Joypad 4 - L */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4)
- PORT_START("PAD4H") /* IN 7 : Joypad 4 - H */
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select")
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start")
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)
-
- PORT_START("INTERNAL") /* IN 8 : Internal switches */
- PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" )
- PORT_DIPSETTING( 0x0, DEF_STR( No ) )
- PORT_DIPSETTING( 0x1, DEF_STR( Yes ) )
-
-#ifdef MAME_DEBUG
- PORT_START("DEBUG1") /* IN 9 : debug switches */
- PORT_DIPNAME( 0x3, 0x0, "Browse tiles" )
- PORT_DIPSETTING( 0x0, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x1, "2bpl" )
- PORT_DIPSETTING( 0x2, "4bpl" )
- PORT_DIPSETTING( 0x3, "8bpl" )
- PORT_DIPNAME( 0xc, 0x0, "Browse maps" )
- PORT_DIPSETTING( 0x0, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x4, "2bpl" )
- PORT_DIPSETTING( 0x8, "4bpl" )
- PORT_DIPSETTING( 0xc, "8bpl" )
-
- PORT_START("DEBUG2") /* IN 10 : debug switches */
- PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2)
- PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2)
- PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2)
- PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3)
-
- PORT_START("DEBUG3") /* IN 11 : debug input */
- PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev")
- PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next")
- PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4)
-#endif
-
- PORT_START("DSW") /* IN 12 : dip-switches */
-
- PORT_START("COIN") /* IN 13 : coins */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
-
-INPUT_PORTS_END
-
-static const custom_sound_interface snes_sound_interface =
-{ snes_sh_start };
-
-static MACHINE_DRIVER_START( kinstb )
- /* basic machine hardware */
- MDRV_CPU_ADD("main", G65816, 3580000) /* 2.68Mhz, also 3.58Mhz */
- MDRV_CPU_PROGRAM_MAP(kinstb_map, 0)
-
- MDRV_CPU_ADD("sound", SPC700, 2048000/2) /* 2.048 Mhz, but internal divider */
- MDRV_CPU_PROGRAM_MAP(spc_mem, 0)
-
- MDRV_INTERLEAVE(400)
-
- MDRV_MACHINE_START( snes )
- MDRV_MACHINE_RESET( snes )
-
- /* video hardware */
- MDRV_VIDEO_UPDATE( snes )
-
-
- MDRV_SCREEN_ADD("main", RASTER)
- MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
- MDRV_SCREEN_RAW_PARAMS(DOTCLK_NTSC, SNES_HTOTAL, 0, SNES_SCR_WIDTH, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC)
-
- /* sound hardware */
- MDRV_SPEAKER_STANDARD_STEREO("left", "right")
-
- MDRV_SOUND_ADD("snes", CUSTOM, 0)
- MDRV_SOUND_CONFIG(snes_sound_interface)
- MDRV_SOUND_ROUTE(0, "left", 1.00)
- MDRV_SOUND_ROUTE(1, "right", 1.00)
-MACHINE_DRIVER_END
-
-static DRIVER_INIT(kinstb)
-{
- INT32 i;
- UINT8 *rom = memory_region(machine, "user3");
-
- for(i=0;i<0x400000;i++)
- {
- rom[i]=BITSWAP8(rom[i],5,0,6,1,7,4,3,2);
- }
- DRIVER_INIT_CALL(snes_hirom);
-}
-
-ROM_START( kinstb )
- ROM_REGION( 0x400000, "user3", ROMREGION_DISPOSE )
- ROM_LOAD( "1.u14", 0x000000, 0x100000, CRC(70889919) SHA1(1451714cbdacb7f6ced2bc7afa478ad7264cf3b7) )
- ROM_LOAD( "2.u15", 0x100000, 0x100000, CRC(e4a5d1da) SHA1(6ae566bd2f740a251d7a81b8ebb92a651cfaac8d) )
- ROM_LOAD( "3.u16", 0x200000, 0x100000, CRC(7a40f7dd) SHA1(cebe632e8d2d68d0619077cc1e931af73c9a723b) )
- ROM_LOAD( "4.u17", 0x300000, 0x100000, CRC(3d7564c1) SHA1(392b513991897668d5dd469ac84a34f785895774) )
-
- ROM_REGION(0x100, "user5", 0)
- ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) )
-
- ROM_REGION(0x800, "user6", ROMREGION_ERASEFF)
-
-ROM_END
-
-GAME( 199?, kinstb, 0, kinstb, kinstb, kinstb, ROT0, "bootleg", "Killer Instinct (SNES bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )
diff --git a/src/mame/drivers/snesb.c b/src/mame/drivers/snesb.c
new file mode 100644
index 00000000000..bf92a3feac5
--- /dev/null
+++ b/src/mame/drivers/snesb.c
@@ -0,0 +1,551 @@
+/***************************************************************************
+
+ Arcade games (hacks of console games) running on SNES harware.
+
+ Driver (based on nss.c ) by Tomasz Slanina analog[at]op.pl
+
+ Supported games:
+ - Killer Instinct
+ - Final Fight 2
+ - Sonic Blast Man 2 (not working)
+
+ Not dumped:
+ - Final Fight 3
+
+TODO:
+
+ - ffight2b - dipswitches ($7eadd7 ?)
+ - sblast2b - decrypt (xor+swaps)
+ - kiinstb - fix gfx glitches, missing texts
+
+
+
+ Final Fight 2 PCB layout:
+ ------------------------
+
+ |----------------------------------------------------------------------------|
+ | |-----------| |
+ | | | 21.47727 MHz 24.576 MHz |
+ | | Lattice | |
+ | | pLSI | |--------| |--------| HM65256 |
+ | | 1024-60LJ | |--------| | | | | |
+ | | | | | | 86A621 | | 86A537 | |
+ | |-----------| | 86A623 | | JDCF | | JDCF | |
+ | | JDCF | | | | | D42832C |
+ | ff2_1.u8 | | |--------| |--------| |
+ | |--------| |
+ | |--------| |--------| |
+ | ff2_2.u7 |--------| | | | | KM62256 |
+ | | | | 86A617 | | 86A618 | |
+ | | 86A540 | | JDCF | | JDKF | |
+ | ff2_3.u6 | JDKF | | | | | |
+ | | | |--------| |--------| KM62256 |
+ | |--------| |
+ | GL324 D41464C D41464C |
+ | |
+ | D41464C D41464C DSW2 DSW1 |
+ | |
+ | 7414 74245 74245 74245 |
+ | |
+ | uPC1242H VR1 GD4021B GD4021B GD4021B GD4021B |
+ | |
+ | |
+ | |---| JAMMA |---| |
+ |---------------| |------------------------------------| |---------------|
+
+ Killer Instinct PCB Info:
+ --------------------------
+
+ PQFP 100(?)pin chip marked "SP-BE0"
+ PQFP 100(?)pin chip marked "SP-BH0"
+ PQFP 100(?)pin chip marked "SP-AF0"
+ Lattice pLSI 1024-60LJ B604S03
+ 6116 SRAM x2
+ AS7C256 SRAM x8
+ jumper pack (12)
+ dsw8 x2
+ Xtal 24.576 MHz
+ Xtal 21.47727 MHz
+ volume pot
+ 27c801 x4
+ two empty eprom sockets
+
+ It's SNES version of KI with few mods (removed copyright messages,
+ extra code for coin input, etc).
+
+ 256 bytes of RAM ( mapped to reserved area) are shared with some
+ device (probably Lattice PLD) used for handle coin inputs and dips
+
+ Data lines of eproms are bitswapped.
+
+***************************************************************************/
+#include "driver.h"
+#include "includes/snes.h"
+
+static INT8 *shared_ram;
+static UINT8 ffight2b_coins;
+
+static READ8_HANDLER(sharedram_r)
+{
+ static INT32 oldinput=0;
+ INT32 coincnt;
+ INT32 input = input_port_read(machine, "COIN");
+
+ if(input&3)
+ {
+ if( ((input&1)==1)&&((oldinput&1)==0)) {shared_ram[0]++;}
+
+ coincnt=shared_ram[0];
+
+ if(coincnt>99){coincnt=99;}
+
+ shared_ram[0xb]=(coincnt/10)+'0';
+ shared_ram[0xa]=(coincnt%10)+'0';
+ }
+ oldinput=input;
+ return shared_ram[offset];
+}
+
+static WRITE8_HANDLER(sharedram_w)
+{
+ shared_ram[offset]=data;
+}
+
+static READ8_HANDLER(ffight2b_coin_r)
+{
+ static INT32 oldinput=0;
+ INT32 input = input_port_read(machine, "COIN");
+
+ if( ((input&1)==1)&&((oldinput&1)==0))
+ {
+ INT32 coin_cnt=(ffight2b_coins&0xf)+10*(ffight2b_coins>>4);
+ if(++coin_cnt>99) coin_cnt=99;
+ ffight2b_coins=(coin_cnt%10)|((coin_cnt/10)<<4);
+ }
+ oldinput=input;
+ return ffight2b_coins;
+}
+
+static ADDRESS_MAP_START( snesb_map, ADDRESS_SPACE_PROGRAM, 8)
+ AM_RANGE(0x000000, 0x2fffff) AM_READWRITE(snes_r_bank1, snes_w_bank1) /* I/O and ROM (repeats for each bank) */
+ AM_RANGE(0x300000, 0x3fffff) AM_READWRITE(snes_r_bank2, snes_w_bank2) /* I/O and ROM (repeats for each bank) */
+ AM_RANGE(0x400000, 0x5fffff) AM_READWRITE(snes_r_bank3, SMH_ROM) /* ROM (and reserved in Mode 20) */
+ AM_RANGE(0x600000, 0x6fffff) AM_READWRITE(snes_r_bank6, snes_w_bank6) /* used by Mode 20 DSP-1 */
+ AM_RANGE(0x700000, 0x77ffff) AM_READWRITE(snes_r_sram, snes_w_sram) /* 256KB Mode 20 save ram + reserved from 0x8000 - 0xffff */
+ AM_RANGE(0x7e0000, 0x7fffff) AM_RAM /* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */
+ AM_RANGE(0x800000, 0xffffff) AM_READWRITE(snes_r_bank4, snes_w_bank4) /* Mirror and ROM */
+ADDRESS_MAP_END
+
+static READ8_HANDLER( spc_ram_100_r )
+{
+ return spc_ram_r(machine, offset + 0x100);
+}
+
+static WRITE8_HANDLER( spc_ram_100_w )
+{
+ spc_ram_w(machine, offset + 0x100, data);
+}
+
+static ADDRESS_MAP_START( spc_mem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x00ef) AM_READWRITE(spc_ram_r, spc_ram_w) AM_BASE(&spc_ram) /* lower 32k ram */
+ AM_RANGE(0x00f0, 0x00ff) AM_READWRITE(spc_io_r, spc_io_w) /* spc io */
+ AM_RANGE(0x0100, 0xffff) AM_WRITE(spc_ram_100_w)
+ AM_RANGE(0x0100, 0xffbf) AM_READ(spc_ram_100_r)
+ AM_RANGE(0xffc0, 0xffff) AM_READ(spc_ipl_r)
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( kinstb )
+ PORT_START("PAD1L") /* IN 0 : Joypad 1 - L */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1)
+ PORT_START("PAD1H") /* IN 1 : Joypad 1 - H */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+
+ PORT_START("PAD2L") /* IN 2 : Joypad 2 - L */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2)
+ PORT_START("PAD2H") /* IN 3 : Joypad 2 - H */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+
+ PORT_START("PAD3L") /* IN 4 : Joypad 3 - L */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3)
+ PORT_START("PAD3H") /* IN 5 : Joypad 3 - H */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
+
+ PORT_START("PAD4L") /* IN 6 : Joypad 4 - L */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4)
+ PORT_START("PAD4H") /* IN 7 : Joypad 4 - H */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)
+
+ PORT_START("INTERNAL") /* IN 8 : Internal switches */
+ PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" )
+ PORT_DIPSETTING( 0x0, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x1, DEF_STR( Yes ) )
+
+#ifdef MAME_DEBUG
+ PORT_START("DEBUG1") /* IN 9 : debug switches */
+ PORT_DIPNAME( 0x3, 0x0, "Browse tiles" )
+ PORT_DIPSETTING( 0x0, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x1, "2bpl" )
+ PORT_DIPSETTING( 0x2, "4bpl" )
+ PORT_DIPSETTING( 0x3, "8bpl" )
+ PORT_DIPNAME( 0xc, 0x0, "Browse maps" )
+ PORT_DIPSETTING( 0x0, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x4, "2bpl" )
+ PORT_DIPSETTING( 0x8, "4bpl" )
+ PORT_DIPSETTING( 0xc, "8bpl" )
+
+ PORT_START("DEBUG2") /* IN 10 : debug switches */
+ PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2)
+ PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2)
+ PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2)
+ PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3)
+
+ PORT_START("DEBUG3") /* IN 11 : debug input */
+ PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev")
+ PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next")
+ PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4)
+#endif
+
+ PORT_START("DSW") /* IN 12 : dip-switches */
+
+ PORT_START("COIN") /* IN 13 : coins */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( ffight2b )
+ PORT_START("PAD1L") /* IN 0 : Joypad 1 - L */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1)
+ PORT_START("PAD1H") /* IN 1 : Joypad 1 - H */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+
+ PORT_START("PAD2L") /* IN 2 : Joypad 2 - L */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2)
+ PORT_START("PAD2H") /* IN 3 : Joypad 2 - H */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+
+ PORT_START("PAD3L") /* IN 4 : Joypad 3 - L */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3)
+ PORT_START("PAD3H") /* IN 5 : Joypad 3 - H */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
+
+ PORT_START("PAD4L") /* IN 6 : Joypad 4 - L */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4)
+ PORT_START("PAD4H") /* IN 7 : Joypad 4 - H */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)
+
+ PORT_START("INTERNAL") /* IN 8 : Internal switches */
+ PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" )
+ PORT_DIPSETTING( 0x0, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x1, DEF_STR( Yes ) )
+
+#ifdef MAME_DEBUG
+ PORT_START("DEBUG1") /* IN 9 : debug switches */
+ PORT_DIPNAME( 0x3, 0x0, "Browse tiles" )
+ PORT_DIPSETTING( 0x0, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x1, "2bpl" )
+ PORT_DIPSETTING( 0x2, "4bpl" )
+ PORT_DIPSETTING( 0x3, "8bpl" )
+ PORT_DIPNAME( 0xc, 0x0, "Browse maps" )
+ PORT_DIPSETTING( 0x0, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x4, "2bpl" )
+ PORT_DIPSETTING( 0x8, "4bpl" )
+ PORT_DIPSETTING( 0xc, "8bpl" )
+
+ PORT_START("DEBUG2") /* IN 10 : debug switches */
+ PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2)
+ PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2)
+ PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2)
+ PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3)
+
+ PORT_START("DEBUG3") /* IN 11 : debug input */
+ PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev")
+ PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next")
+ PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4)
+#endif
+
+ PORT_START("DSW") /* IN 12 : dip-switches */
+ PORT_DIPNAME( 0x01, 0x01, "Player Bonus" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x01, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x06, 0x04, "Game Level" ) PORT_DIPLOCATION("SW1:2,3")
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
+ PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5")
+ PORT_DIPSETTING( 0x00, "4" )
+ PORT_DIPSETTING( 0x08, "3" )
+ PORT_DIPSETTING( 0x10, "2" )
+ PORT_DIPSETTING( 0x18, "1" )
+ PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:6,7,8")
+ PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+/* PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) */
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
+
+ PORT_START("COIN") /* IN 13 : coins */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+
+INPUT_PORTS_END
+
+static const custom_sound_interface snes_sound_interface =
+{ snes_sh_start };
+
+static MACHINE_DRIVER_START( kinstb )
+ /* basic machine hardware */
+ MDRV_CPU_ADD("main", G65816, 3580000) /* 2.68Mhz, also 3.58Mhz */
+ MDRV_CPU_PROGRAM_MAP(snesb_map, 0)
+
+ /* audio CPU */
+ MDRV_CPU_ADD("sound", SPC700, 2048000/2) /* 2.048 Mhz, but internal divider */
+ MDRV_CPU_PROGRAM_MAP(spc_mem, 0)
+
+ MDRV_INTERLEAVE(400)
+
+ MDRV_MACHINE_START( snes )
+ MDRV_MACHINE_RESET( snes )
+
+ /* video hardware */
+ MDRV_VIDEO_UPDATE( snes )
+
+
+ MDRV_SCREEN_ADD("main", RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
+ MDRV_SCREEN_RAW_PARAMS(DOTCLK_NTSC, SNES_HTOTAL, 0, SNES_SCR_WIDTH, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+
+ MDRV_SOUND_ADD("snes", CUSTOM, 0)
+ MDRV_SOUND_CONFIG(snes_sound_interface)
+ MDRV_SOUND_ROUTE(0, "left", 1.00)
+ MDRV_SOUND_ROUTE(1, "right", 1.00)
+MACHINE_DRIVER_END
+
+static DRIVER_INIT(kinstb)
+{
+ INT32 i;
+ UINT8 *rom = memory_region(machine, "user3");
+
+ for(i=0;i<0x400000;i++)
+ {
+ rom[i]=BITSWAP8(rom[i],5,0,6,1,7,4,3,2);
+ }
+
+ shared_ram=auto_malloc(0x100);
+ memory_install_readwrite8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x781000, 0x7810ff, 0, 0, sharedram_r, sharedram_w);
+
+ DRIVER_INIT_CALL(snes_hirom);
+}
+
+DRIVER_INIT( ffight2b )
+{
+ INT32 i;
+ UINT8 *rom = memory_region(machine, "user3");
+
+ for(i=0;i<0x200000;i++)
+ {
+ rom[i]=rom[i]^0xff;
+
+ if (i<0x10000) /* 0x00000 - 0x0ffff */
+ {
+ rom[i]=BITSWAP8(rom[i],3,1,6,4,7,0,2,5);
+ }
+ else if (i<0x20000) /* 0x10000 - 0x1ffff */
+ {
+ rom[i]=BITSWAP8(rom[i],3,7,0,5,1,6,2,4);
+ }
+
+ else if (i<0x30000) /* 0x20000 - 0x2ffff */
+ {
+ rom[i]=BITSWAP8(rom[i],1,7,6,4,5,2,3,0);
+ }
+ else if (i<0x40000) /* 0x30000 - 0x3ffff */
+ {
+ rom[i]=BITSWAP8(rom[i],0,3,2,5,4,6,7,1);
+ }
+ else if (i<0x150000)
+ {
+ rom[i]=BITSWAP8(rom[i],6,4,0,5,1,3,2,7);
+ }
+ }
+
+ /* boot vector */
+ rom[0x7ffd]=0x89;
+ rom[0x7ffc]=0x54;
+
+ ffight2b_coins=0;
+ memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x7eadce, 0x7eadce, 0, 0, ffight2b_coin_r);
+
+ DRIVER_INIT_CALL(snes);
+}
+
+ROM_START( kinstb )
+ ROM_REGION( 0x400000, "user3", ROMREGION_DISPOSE )
+ ROM_LOAD( "1.u14", 0x000000, 0x100000, CRC(70889919) SHA1(1451714cbdacb7f6ced2bc7afa478ad7264cf3b7) )
+ ROM_LOAD( "2.u15", 0x100000, 0x100000, CRC(e4a5d1da) SHA1(6ae566bd2f740a251d7a81b8ebb92a651cfaac8d) )
+ ROM_LOAD( "3.u16", 0x200000, 0x100000, CRC(7a40f7dd) SHA1(cebe632e8d2d68d0619077cc1e931af73c9a723b) )
+ ROM_LOAD( "4.u17", 0x300000, 0x100000, CRC(3d7564c1) SHA1(392b513991897668d5dd469ac84a34f785895774) )
+
+ ROM_REGION(0x100, "user5", 0)
+ ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) )
+
+ ROM_REGION(0x800, "user6", ROMREGION_ERASEFF)
+
+ROM_END
+
+ROM_START( ffight2b )
+ ROM_REGION( 0x400000, "user3", ROMREGION_DISPOSE )
+ ROM_LOAD( "ff2_3.u6", 0x000000, 0x008000, CRC(343bf582) SHA1(cc6b7219bb2fe61f0b377b606ad28b0e5a78be0b) )
+ ROM_CONTINUE( 0x088000, 0x008000 )
+ ROM_CONTINUE( 0x010000, 0x008000 )
+ ROM_CONTINUE( 0x098000, 0x008000 )
+ ROM_CONTINUE( 0x020000, 0x008000 )
+ ROM_CONTINUE( 0x0a8000, 0x008000 )
+ ROM_CONTINUE( 0x030000, 0x008000 )
+ ROM_CONTINUE( 0x0b8000, 0x008000 )
+ ROM_CONTINUE( 0x040000, 0x008000 )
+ ROM_CONTINUE( 0x0c8000, 0x008000 )
+ ROM_CONTINUE( 0x050000, 0x008000 )
+ ROM_CONTINUE( 0x0d8000, 0x008000 )
+ ROM_CONTINUE( 0x060000, 0x008000 )
+ ROM_CONTINUE( 0x0e8000, 0x008000 )
+ ROM_CONTINUE( 0x070000, 0x008000 )
+ ROM_CONTINUE( 0x0f8000, 0x008000 )
+ ROM_LOAD( "ff2_2.u7", 0x080000, 0x008000, CRC(b2078ae5) SHA1(e7bc3ad26ed672707d0dcfcaff238aad74986532) )
+ ROM_CONTINUE( 0x008000, 0x008000 )
+ ROM_CONTINUE( 0x090000, 0x008000 )
+ ROM_CONTINUE( 0x018000, 0x008000 )
+ ROM_CONTINUE( 0x0a0000, 0x008000 )
+ ROM_CONTINUE( 0x028000, 0x008000 )
+ ROM_CONTINUE( 0x0b0000, 0x008000 )
+ ROM_CONTINUE( 0x038000, 0x008000 )
+ ROM_CONTINUE( 0x0c0000, 0x008000 )
+ ROM_CONTINUE( 0x048000, 0x008000 )
+ ROM_CONTINUE( 0x0d0000, 0x008000 )
+ ROM_CONTINUE( 0x058000, 0x008000 )
+ ROM_CONTINUE( 0x0e0000, 0x008000 )
+ ROM_CONTINUE( 0x068000, 0x008000 )
+ ROM_CONTINUE( 0x0f0000, 0x008000 )
+ ROM_CONTINUE( 0x078000, 0x008000 )
+ ROM_LOAD( "ff2_1.u8", 0x100000, 0x040000, CRC(ea315ac1) SHA1(a85de091882d35bc77dc99677511828ff7c20350) )
+
+ ROM_REGION(0x100, "user5", 0)
+ ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) )
+
+ ROM_REGION(0x800, "user6", ROMREGION_ERASEFF)
+
+ROM_END
+
+ROM_START( sblast2b )
+ ROM_REGION( 0x180000, "user3", ROMREGION_DISPOSE )
+ ROM_LOAD( "1.bin", 0x000000, 0x080000, CRC(bea10c40) SHA1(d9cc65267b9b57145d714f2c17b436c1fb21513f) )
+ ROM_LOAD( "2.bin", 0x080000, 0x080000, CRC(57d2b6e9) SHA1(1a7b347101f67b254e2f86294d501b0669431644) )
+ ROM_LOAD( "3.bin", 0x100000, 0x080000, CRC(9e63a5ce) SHA1(1d18606fbb28b55a921fc37e1af1aff4caae9003) )
+
+
+ ROM_REGION(0x100, "user5", 0)
+ ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) )
+
+ ROM_REGION(0x800, "user6", ROMREGION_ERASEFF)
+
+ROM_END
+
+GAME( 199?, kinstb, 0, kinstb, kinstb, kinstb, ROT0, "bootleg", "Killer Instinct (SNES bootleg)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_GRAPHICS )
+GAME( 1996, ffight2b, 0, kinstb, ffight2b, ffight2b, ROT0, "bootleg", "Final Fight 2 (SNES bootleg)", GAME_IMPERFECT_SOUND )
+GAME( 199?, sblast2b, 0, kinstb, kinstb, snes, ROT0, "bootleg", "Sonic Blast Man TURBO 2 (SNES bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )
diff --git a/src/mame/mame.mak b/src/mame/mame.mak
index d217a0a4606..9fb361cbe61 100644
--- a/src/mame/mame.mak
+++ b/src/mame/mame.mak
@@ -1049,7 +1049,7 @@ $(MAMEOBJ)/nichibut.a: \
$(MAMEOBJ)/nintendo.a: \
$(DRIVERS)/dkong.o $(AUDIO)/dkong.o $(VIDEO)/dkong.o \
$(DRIVERS)/cham24.o \
- $(DRIVERS)/kinstb.o \
+ $(DRIVERS)/snesb.o \
$(DRIVERS)/mario.o $(AUDIO)/mario.o $(VIDEO)/mario.o \
$(DRIVERS)/multigam.o \
$(DRIVERS)/n8080.o $(AUDIO)/n8080.o $(VIDEO)/n8080.o \
diff --git a/src/mame/mamedriv.c b/src/mame/mamedriv.c
index 35e38d85312..e32fd2561c4 100644
--- a/src/mame/mamedriv.c
+++ b/src/mame/mamedriv.c
@@ -1104,6 +1104,8 @@ const game_driver * const drivers[] =
/* SNES-based hacks */
DRIVER( kinstb ) /* bootleg */
+ DRIVER( ffight2b ) /* bootleg */
+ DRIVER( sblast2b ) /* bootleg */
/* Midway 8080 b/w games */
DRIVER( seawolf ) /* 596 [1976] */