diff options
| author | 2008-08-10 22:43:48 +0000 | |
|---|---|---|
| committer | 2008-08-10 22:43:48 +0000 | |
| commit | b6e297e8a4ff51c219cea17711347dcdad0db387 (patch) | |
| tree | 24575feee74e8e87a7eda6db3c5c9278206b7605 | |
| parent | 326ad99c3a76d21da5b076a7aab8279cd34baef4 (diff) | |
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Killer Instinct (SNES bootleg) [Tomasz Slanina]
Final Fight 2 (SNES bootleg) [David Haywood, Tomasz Slanina, Kowal]
New games marked as GAME_NOT_WORKING
------------------------------------
Sonic Blast Man TURBO 2 (SNES bootleg) [Corrado Tomaselli]
| -rw-r--r-- | .gitattributes | 2 | ||||
| -rw-r--r-- | src/mame/drivers/kinstb.c | 259 | ||||
| -rw-r--r-- | src/mame/drivers/snesb.c | 551 | ||||
| -rw-r--r-- | src/mame/mame.mak | 2 | ||||
| -rw-r--r-- | src/mame/mamedriv.c | 2 |
5 files changed, 555 insertions, 261 deletions
diff --git a/.gitattributes b/.gitattributes index 5f3773596c4..ef325975ab0 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1591,7 +1591,6 @@ src/mame/drivers/kickgoal.c svneol=native#text/plain src/mame/drivers/kingobox.c svneol=native#text/plain src/mame/drivers/kingpin.c svneol=native#text/plain src/mame/drivers/kinst.c svneol=native#text/plain -src/mame/drivers/kinstb.c svneol=native#text/plain src/mame/drivers/klax.c svneol=native#text/plain src/mame/drivers/kncljoe.c svneol=native#text/plain src/mame/drivers/koftball.c svneol=native#text/plain @@ -1934,6 +1933,7 @@ src/mame/drivers/slapfght.c svneol=native#text/plain src/mame/drivers/slapshot.c svneol=native#text/plain src/mame/drivers/sliver.c svneol=native#text/plain src/mame/drivers/smstrv.c svneol=native#text/plain +src/mame/drivers/snesb.c svneol=native#text/plain src/mame/drivers/snk.c svneol=native#text/plain src/mame/drivers/snk68.c svneol=native#text/plain src/mame/drivers/snookr10.c svneol=native#text/plain diff --git a/src/mame/drivers/kinstb.c b/src/mame/drivers/kinstb.c deleted file mode 100644 index 6bd573b41a1..00000000000 --- a/src/mame/drivers/kinstb.c +++ /dev/null @@ -1,259 +0,0 @@ -/*************************************************************************** - - Killer Instinct bootleg/hack. - ----------------------------- - - Driver (based on nss.c ) by Tomasz Slanina analog[at]op.pl - - PCB Info: - --------- - - (Nintendo SNES hardware) - - PQFP 100(?)pin chip marked "SP-BE0" - PQFP 100(?)pin chip marked "SP-BH0" - PQFP 100(?)pin chip marked "SP-AF0" - Lattice pLSI 1024-60LJ B604S03 - 6116 SRAM x2 - AS7C256 SRAM x8 - jumper pack (12) - dsw8 x2 - Xtal 24.576 MHz - Xtal 21.47727 MHz - volume pot - 27c801 x4 - two empty eprom sockets - - It's SNES version of KI with few mods (removed copyright messages, - extra code for coin input, etc). - - 256 bytes of RAM ( mapped to reserved area) are shared with some - device (probably Lattice PLD) used for handle coin inputs and dips - - Data lines of eproms are bitswapped. - -***************************************************************************/ -#include "driver.h" -#include "includes/snes.h" - -static INT8 shared_ram[0x100]; - -static READ8_HANDLER(sharedram_r) -{ - //check coins - static INT32 oldinput=0; - INT32 coincnt; - INT32 input = input_port_read(machine, "COIN"); - - if(input&3) - { - if( ((input&1)==1)&&((oldinput&1)==0)) {shared_ram[0]++;} - - coincnt=shared_ram[0]; - - if(coincnt>99){coincnt=99;} - - shared_ram[0xb]=(coincnt/10)+'0'; - shared_ram[0xa]=(coincnt%10)+'0'; - } - oldinput=input; - return shared_ram[offset]; -} - -static WRITE8_HANDLER(sharedram_w) -{ - shared_ram[offset]=data; -} - -static ADDRESS_MAP_START( kinstb_map, ADDRESS_SPACE_PROGRAM, 8) - AM_RANGE(0x000000, 0x2fffff) AM_READWRITE(snes_r_bank1, snes_w_bank1) /* I/O and ROM (repeats for each bank) */ - AM_RANGE(0x300000, 0x3fffff) AM_READWRITE(snes_r_bank2, snes_w_bank2) /* I/O and ROM (repeats for each bank) */ - AM_RANGE(0x400000, 0x5fffff) AM_READWRITE(snes_r_bank3, SMH_ROM) /* ROM (and reserved in Mode 20) */ - AM_RANGE(0x600000, 0x6fffff) AM_READWRITE(snes_r_bank6, snes_w_bank6) /* used by Mode 20 DSP-1 */ - AM_RANGE(0x700000, 0x77ffff) AM_READWRITE(snes_r_sram, snes_w_sram) /* 256KB Mode 20 save ram + reserved from 0x8000 - 0xffff */ - AM_RANGE(0x781000, 0x7810ff) AM_READWRITE(sharedram_r, sharedram_w) /*shared with some device - mcu ? */ - AM_RANGE(0x7e0000, 0x7fffff) AM_RAM /* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */ - AM_RANGE(0x800000, 0xffffff) AM_READWRITE(snes_r_bank4, snes_w_bank4) /* Mirror and ROM */ -ADDRESS_MAP_END - -static READ8_HANDLER( spc_ram_100_r ) -{ - return spc_ram_r(machine, offset + 0x100); -} - -static WRITE8_HANDLER( spc_ram_100_w ) -{ - spc_ram_w(machine, offset + 0x100, data); -} - -static ADDRESS_MAP_START( spc_mem, ADDRESS_SPACE_PROGRAM, 8 ) - AM_RANGE(0x0000, 0x00ef) AM_READWRITE(spc_ram_r, spc_ram_w) AM_BASE(&spc_ram) /* lower 32k ram */ - AM_RANGE(0x00f0, 0x00ff) AM_READWRITE(spc_io_r, spc_io_w) /* spc io */ - AM_RANGE(0x0100, 0xffff) AM_WRITE(spc_ram_100_w) - AM_RANGE(0x0100, 0xffbf) AM_READ(spc_ram_100_r) - AM_RANGE(0xffc0, 0xffff) AM_READ(spc_ipl_r) -ADDRESS_MAP_END - -static INPUT_PORTS_START( kinstb ) - PORT_START("PAD1L") /* IN 0 : Joypad 1 - L */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1) - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1) - PORT_START("PAD1H") /* IN 1 : Joypad 1 - H */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select") - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) - - PORT_START("PAD2L") /* IN 2 : Joypad 2 - L */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2) - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2) - PORT_START("PAD2H") /* IN 3 : Joypad 2 - H */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select") - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) - - PORT_START("PAD3L") /* IN 4 : Joypad 3 - L */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3) - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3) - PORT_START("PAD3H") /* IN 5 : Joypad 3 - H */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select") - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) - - PORT_START("PAD4L") /* IN 6 : Joypad 4 - L */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4) - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4) - PORT_START("PAD4H") /* IN 7 : Joypad 4 - H */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select") - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) - - PORT_START("INTERNAL") /* IN 8 : Internal switches */ - PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" ) - PORT_DIPSETTING( 0x0, DEF_STR( No ) ) - PORT_DIPSETTING( 0x1, DEF_STR( Yes ) ) - -#ifdef MAME_DEBUG - PORT_START("DEBUG1") /* IN 9 : debug switches */ - PORT_DIPNAME( 0x3, 0x0, "Browse tiles" ) - PORT_DIPSETTING( 0x0, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x1, "2bpl" ) - PORT_DIPSETTING( 0x2, "4bpl" ) - PORT_DIPSETTING( 0x3, "8bpl" ) - PORT_DIPNAME( 0xc, 0x0, "Browse maps" ) - PORT_DIPSETTING( 0x0, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x4, "2bpl" ) - PORT_DIPSETTING( 0x8, "4bpl" ) - PORT_DIPSETTING( 0xc, "8bpl" ) - - PORT_START("DEBUG2") /* IN 10 : debug switches */ - PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2) - PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2) - PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2) - PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2) - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3) - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3) - - PORT_START("DEBUG3") /* IN 11 : debug input */ - PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev") - PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next") - PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4) -#endif - - PORT_START("DSW") /* IN 12 : dip-switches */ - - PORT_START("COIN") /* IN 13 : coins */ - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) - -INPUT_PORTS_END - -static const custom_sound_interface snes_sound_interface = -{ snes_sh_start }; - -static MACHINE_DRIVER_START( kinstb ) - /* basic machine hardware */ - MDRV_CPU_ADD("main", G65816, 3580000) /* 2.68Mhz, also 3.58Mhz */ - MDRV_CPU_PROGRAM_MAP(kinstb_map, 0) - - MDRV_CPU_ADD("sound", SPC700, 2048000/2) /* 2.048 Mhz, but internal divider */ - MDRV_CPU_PROGRAM_MAP(spc_mem, 0) - - MDRV_INTERLEAVE(400) - - MDRV_MACHINE_START( snes ) - MDRV_MACHINE_RESET( snes ) - - /* video hardware */ - MDRV_VIDEO_UPDATE( snes ) - - - MDRV_SCREEN_ADD("main", RASTER) - MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) - MDRV_SCREEN_RAW_PARAMS(DOTCLK_NTSC, SNES_HTOTAL, 0, SNES_SCR_WIDTH, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC) - - /* sound hardware */ - MDRV_SPEAKER_STANDARD_STEREO("left", "right") - - MDRV_SOUND_ADD("snes", CUSTOM, 0) - MDRV_SOUND_CONFIG(snes_sound_interface) - MDRV_SOUND_ROUTE(0, "left", 1.00) - MDRV_SOUND_ROUTE(1, "right", 1.00) -MACHINE_DRIVER_END - -static DRIVER_INIT(kinstb) -{ - INT32 i; - UINT8 *rom = memory_region(machine, "user3"); - - for(i=0;i<0x400000;i++) - { - rom[i]=BITSWAP8(rom[i],5,0,6,1,7,4,3,2); - } - DRIVER_INIT_CALL(snes_hirom); -} - -ROM_START( kinstb ) - ROM_REGION( 0x400000, "user3", ROMREGION_DISPOSE ) - ROM_LOAD( "1.u14", 0x000000, 0x100000, CRC(70889919) SHA1(1451714cbdacb7f6ced2bc7afa478ad7264cf3b7) ) - ROM_LOAD( "2.u15", 0x100000, 0x100000, CRC(e4a5d1da) SHA1(6ae566bd2f740a251d7a81b8ebb92a651cfaac8d) ) - ROM_LOAD( "3.u16", 0x200000, 0x100000, CRC(7a40f7dd) SHA1(cebe632e8d2d68d0619077cc1e931af73c9a723b) ) - ROM_LOAD( "4.u17", 0x300000, 0x100000, CRC(3d7564c1) SHA1(392b513991897668d5dd469ac84a34f785895774) ) - - ROM_REGION(0x100, "user5", 0) - ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) ) - - ROM_REGION(0x800, "user6", ROMREGION_ERASEFF) - -ROM_END - -GAME( 199?, kinstb, 0, kinstb, kinstb, kinstb, ROT0, "bootleg", "Killer Instinct (SNES bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) diff --git a/src/mame/drivers/snesb.c b/src/mame/drivers/snesb.c new file mode 100644 index 00000000000..bf92a3feac5 --- /dev/null +++ b/src/mame/drivers/snesb.c @@ -0,0 +1,551 @@ +/*************************************************************************** + + Arcade games (hacks of console games) running on SNES harware. + + Driver (based on nss.c ) by Tomasz Slanina analog[at]op.pl + + Supported games: + - Killer Instinct + - Final Fight 2 + - Sonic Blast Man 2 (not working) + + Not dumped: + - Final Fight 3 + +TODO: + + - ffight2b - dipswitches ($7eadd7 ?) + - sblast2b - decrypt (xor+swaps) + - kiinstb - fix gfx glitches, missing texts + + + + Final Fight 2 PCB layout: + ------------------------ + + |----------------------------------------------------------------------------| + | |-----------| | + | | | 21.47727 MHz 24.576 MHz | + | | Lattice | | + | | pLSI | |--------| |--------| HM65256 | + | | 1024-60LJ | |--------| | | | | | + | | | | | | 86A621 | | 86A537 | | + | |-----------| | 86A623 | | JDCF | | JDCF | | + | | JDCF | | | | | D42832C | + | ff2_1.u8 | | |--------| |--------| | + | |--------| | + | |--------| |--------| | + | ff2_2.u7 |--------| | | | | KM62256 | + | | | | 86A617 | | 86A618 | | + | | 86A540 | | JDCF | | JDKF | | + | ff2_3.u6 | JDKF | | | | | | + | | | |--------| |--------| KM62256 | + | |--------| | + | GL324 D41464C D41464C | + | | + | D41464C D41464C DSW2 DSW1 | + | | + | 7414 74245 74245 74245 | + | | + | uPC1242H VR1 GD4021B GD4021B GD4021B GD4021B | + | | + | | + | |---| JAMMA |---| | + |---------------| |------------------------------------| |---------------| + + Killer Instinct PCB Info: + -------------------------- + + PQFP 100(?)pin chip marked "SP-BE0" + PQFP 100(?)pin chip marked "SP-BH0" + PQFP 100(?)pin chip marked "SP-AF0" + Lattice pLSI 1024-60LJ B604S03 + 6116 SRAM x2 + AS7C256 SRAM x8 + jumper pack (12) + dsw8 x2 + Xtal 24.576 MHz + Xtal 21.47727 MHz + volume pot + 27c801 x4 + two empty eprom sockets + + It's SNES version of KI with few mods (removed copyright messages, + extra code for coin input, etc). + + 256 bytes of RAM ( mapped to reserved area) are shared with some + device (probably Lattice PLD) used for handle coin inputs and dips + + Data lines of eproms are bitswapped. + +***************************************************************************/ +#include "driver.h" +#include "includes/snes.h" + +static INT8 *shared_ram; +static UINT8 ffight2b_coins; + +static READ8_HANDLER(sharedram_r) +{ + static INT32 oldinput=0; + INT32 coincnt; + INT32 input = input_port_read(machine, "COIN"); + + if(input&3) + { + if( ((input&1)==1)&&((oldinput&1)==0)) {shared_ram[0]++;} + + coincnt=shared_ram[0]; + + if(coincnt>99){coincnt=99;} + + shared_ram[0xb]=(coincnt/10)+'0'; + shared_ram[0xa]=(coincnt%10)+'0'; + } + oldinput=input; + return shared_ram[offset]; +} + +static WRITE8_HANDLER(sharedram_w) +{ + shared_ram[offset]=data; +} + +static READ8_HANDLER(ffight2b_coin_r) +{ + static INT32 oldinput=0; + INT32 input = input_port_read(machine, "COIN"); + + if( ((input&1)==1)&&((oldinput&1)==0)) + { + INT32 coin_cnt=(ffight2b_coins&0xf)+10*(ffight2b_coins>>4); + if(++coin_cnt>99) coin_cnt=99; + ffight2b_coins=(coin_cnt%10)|((coin_cnt/10)<<4); + } + oldinput=input; + return ffight2b_coins; +} + +static ADDRESS_MAP_START( snesb_map, ADDRESS_SPACE_PROGRAM, 8) + AM_RANGE(0x000000, 0x2fffff) AM_READWRITE(snes_r_bank1, snes_w_bank1) /* I/O and ROM (repeats for each bank) */ + AM_RANGE(0x300000, 0x3fffff) AM_READWRITE(snes_r_bank2, snes_w_bank2) /* I/O and ROM (repeats for each bank) */ + AM_RANGE(0x400000, 0x5fffff) AM_READWRITE(snes_r_bank3, SMH_ROM) /* ROM (and reserved in Mode 20) */ + AM_RANGE(0x600000, 0x6fffff) AM_READWRITE(snes_r_bank6, snes_w_bank6) /* used by Mode 20 DSP-1 */ + AM_RANGE(0x700000, 0x77ffff) AM_READWRITE(snes_r_sram, snes_w_sram) /* 256KB Mode 20 save ram + reserved from 0x8000 - 0xffff */ + AM_RANGE(0x7e0000, 0x7fffff) AM_RAM /* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */ + AM_RANGE(0x800000, 0xffffff) AM_READWRITE(snes_r_bank4, snes_w_bank4) /* Mirror and ROM */ +ADDRESS_MAP_END + +static READ8_HANDLER( spc_ram_100_r ) +{ + return spc_ram_r(machine, offset + 0x100); +} + +static WRITE8_HANDLER( spc_ram_100_w ) +{ + spc_ram_w(machine, offset + 0x100, data); +} + +static ADDRESS_MAP_START( spc_mem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x00ef) AM_READWRITE(spc_ram_r, spc_ram_w) AM_BASE(&spc_ram) /* lower 32k ram */ + AM_RANGE(0x00f0, 0x00ff) AM_READWRITE(spc_io_r, spc_io_w) /* spc io */ + AM_RANGE(0x0100, 0xffff) AM_WRITE(spc_ram_100_w) + AM_RANGE(0x0100, 0xffbf) AM_READ(spc_ram_100_r) + AM_RANGE(0xffc0, 0xffff) AM_READ(spc_ipl_r) +ADDRESS_MAP_END + +static INPUT_PORTS_START( kinstb ) + PORT_START("PAD1L") /* IN 0 : Joypad 1 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1) + PORT_START("PAD1H") /* IN 1 : Joypad 1 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + + PORT_START("PAD2L") /* IN 2 : Joypad 2 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2) + PORT_START("PAD2H") /* IN 3 : Joypad 2 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + + PORT_START("PAD3L") /* IN 4 : Joypad 3 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3) + PORT_START("PAD3H") /* IN 5 : Joypad 3 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) + + PORT_START("PAD4L") /* IN 6 : Joypad 4 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4) + PORT_START("PAD4H") /* IN 7 : Joypad 4 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) + + PORT_START("INTERNAL") /* IN 8 : Internal switches */ + PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" ) + PORT_DIPSETTING( 0x0, DEF_STR( No ) ) + PORT_DIPSETTING( 0x1, DEF_STR( Yes ) ) + +#ifdef MAME_DEBUG + PORT_START("DEBUG1") /* IN 9 : debug switches */ + PORT_DIPNAME( 0x3, 0x0, "Browse tiles" ) + PORT_DIPSETTING( 0x0, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x1, "2bpl" ) + PORT_DIPSETTING( 0x2, "4bpl" ) + PORT_DIPSETTING( 0x3, "8bpl" ) + PORT_DIPNAME( 0xc, 0x0, "Browse maps" ) + PORT_DIPSETTING( 0x0, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x4, "2bpl" ) + PORT_DIPSETTING( 0x8, "4bpl" ) + PORT_DIPSETTING( 0xc, "8bpl" ) + + PORT_START("DEBUG2") /* IN 10 : debug switches */ + PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2) + PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2) + PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2) + PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3) + + PORT_START("DEBUG3") /* IN 11 : debug input */ + PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev") + PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next") + PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4) +#endif + + PORT_START("DSW") /* IN 12 : dip-switches */ + + PORT_START("COIN") /* IN 13 : coins */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) + +INPUT_PORTS_END + + +static INPUT_PORTS_START( ffight2b ) + PORT_START("PAD1L") /* IN 0 : Joypad 1 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1) + PORT_START("PAD1H") /* IN 1 : Joypad 1 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + + PORT_START("PAD2L") /* IN 2 : Joypad 2 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2) + PORT_START("PAD2H") /* IN 3 : Joypad 2 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + + PORT_START("PAD3L") /* IN 4 : Joypad 3 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3) + PORT_START("PAD3H") /* IN 5 : Joypad 3 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) + + PORT_START("PAD4L") /* IN 6 : Joypad 4 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4) + PORT_START("PAD4H") /* IN 7 : Joypad 4 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) + + PORT_START("INTERNAL") /* IN 8 : Internal switches */ + PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" ) + PORT_DIPSETTING( 0x0, DEF_STR( No ) ) + PORT_DIPSETTING( 0x1, DEF_STR( Yes ) ) + +#ifdef MAME_DEBUG + PORT_START("DEBUG1") /* IN 9 : debug switches */ + PORT_DIPNAME( 0x3, 0x0, "Browse tiles" ) + PORT_DIPSETTING( 0x0, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x1, "2bpl" ) + PORT_DIPSETTING( 0x2, "4bpl" ) + PORT_DIPSETTING( 0x3, "8bpl" ) + PORT_DIPNAME( 0xc, 0x0, "Browse maps" ) + PORT_DIPSETTING( 0x0, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x4, "2bpl" ) + PORT_DIPSETTING( 0x8, "4bpl" ) + PORT_DIPSETTING( 0xc, "8bpl" ) + + PORT_START("DEBUG2") /* IN 10 : debug switches */ + PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2) + PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2) + PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2) + PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3) + + PORT_START("DEBUG3") /* IN 11 : debug input */ + PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev") + PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next") + PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4) +#endif + + PORT_START("DSW") /* IN 12 : dip-switches */ + PORT_DIPNAME( 0x01, 0x01, "Player Bonus" ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x01, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x06, 0x04, "Game Level" ) PORT_DIPLOCATION("SW1:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) + PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5") + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPSETTING( 0x08, "3" ) + PORT_DIPSETTING( 0x10, "2" ) + PORT_DIPSETTING( 0x18, "1" ) + PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:6,7,8") + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) +/* PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) */ + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) + + PORT_START("COIN") /* IN 13 : coins */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) + +INPUT_PORTS_END + +static const custom_sound_interface snes_sound_interface = +{ snes_sh_start }; + +static MACHINE_DRIVER_START( kinstb ) + /* basic machine hardware */ + MDRV_CPU_ADD("main", G65816, 3580000) /* 2.68Mhz, also 3.58Mhz */ + MDRV_CPU_PROGRAM_MAP(snesb_map, 0) + + /* audio CPU */ + MDRV_CPU_ADD("sound", SPC700, 2048000/2) /* 2.048 Mhz, but internal divider */ + MDRV_CPU_PROGRAM_MAP(spc_mem, 0) + + MDRV_INTERLEAVE(400) + + MDRV_MACHINE_START( snes ) + MDRV_MACHINE_RESET( snes ) + + /* video hardware */ + MDRV_VIDEO_UPDATE( snes ) + + + MDRV_SCREEN_ADD("main", RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) + MDRV_SCREEN_RAW_PARAMS(DOTCLK_NTSC, SNES_HTOTAL, 0, SNES_SCR_WIDTH, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD("snes", CUSTOM, 0) + MDRV_SOUND_CONFIG(snes_sound_interface) + MDRV_SOUND_ROUTE(0, "left", 1.00) + MDRV_SOUND_ROUTE(1, "right", 1.00) +MACHINE_DRIVER_END + +static DRIVER_INIT(kinstb) +{ + INT32 i; + UINT8 *rom = memory_region(machine, "user3"); + + for(i=0;i<0x400000;i++) + { + rom[i]=BITSWAP8(rom[i],5,0,6,1,7,4,3,2); + } + + shared_ram=auto_malloc(0x100); + memory_install_readwrite8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x781000, 0x7810ff, 0, 0, sharedram_r, sharedram_w); + + DRIVER_INIT_CALL(snes_hirom); +} + +DRIVER_INIT( ffight2b ) +{ + INT32 i; + UINT8 *rom = memory_region(machine, "user3"); + + for(i=0;i<0x200000;i++) + { + rom[i]=rom[i]^0xff; + + if (i<0x10000) /* 0x00000 - 0x0ffff */ + { + rom[i]=BITSWAP8(rom[i],3,1,6,4,7,0,2,5); + } + else if (i<0x20000) /* 0x10000 - 0x1ffff */ + { + rom[i]=BITSWAP8(rom[i],3,7,0,5,1,6,2,4); + } + + else if (i<0x30000) /* 0x20000 - 0x2ffff */ + { + rom[i]=BITSWAP8(rom[i],1,7,6,4,5,2,3,0); + } + else if (i<0x40000) /* 0x30000 - 0x3ffff */ + { + rom[i]=BITSWAP8(rom[i],0,3,2,5,4,6,7,1); + } + else if (i<0x150000) + { + rom[i]=BITSWAP8(rom[i],6,4,0,5,1,3,2,7); + } + } + + /* boot vector */ + rom[0x7ffd]=0x89; + rom[0x7ffc]=0x54; + + ffight2b_coins=0; + memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x7eadce, 0x7eadce, 0, 0, ffight2b_coin_r); + + DRIVER_INIT_CALL(snes); +} + +ROM_START( kinstb ) + ROM_REGION( 0x400000, "user3", ROMREGION_DISPOSE ) + ROM_LOAD( "1.u14", 0x000000, 0x100000, CRC(70889919) SHA1(1451714cbdacb7f6ced2bc7afa478ad7264cf3b7) ) + ROM_LOAD( "2.u15", 0x100000, 0x100000, CRC(e4a5d1da) SHA1(6ae566bd2f740a251d7a81b8ebb92a651cfaac8d) ) + ROM_LOAD( "3.u16", 0x200000, 0x100000, CRC(7a40f7dd) SHA1(cebe632e8d2d68d0619077cc1e931af73c9a723b) ) + ROM_LOAD( "4.u17", 0x300000, 0x100000, CRC(3d7564c1) SHA1(392b513991897668d5dd469ac84a34f785895774) ) + + ROM_REGION(0x100, "user5", 0) + ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) ) + + ROM_REGION(0x800, "user6", ROMREGION_ERASEFF) + +ROM_END + +ROM_START( ffight2b ) + ROM_REGION( 0x400000, "user3", ROMREGION_DISPOSE ) + ROM_LOAD( "ff2_3.u6", 0x000000, 0x008000, CRC(343bf582) SHA1(cc6b7219bb2fe61f0b377b606ad28b0e5a78be0b) ) + ROM_CONTINUE( 0x088000, 0x008000 ) + ROM_CONTINUE( 0x010000, 0x008000 ) + ROM_CONTINUE( 0x098000, 0x008000 ) + ROM_CONTINUE( 0x020000, 0x008000 ) + ROM_CONTINUE( 0x0a8000, 0x008000 ) + ROM_CONTINUE( 0x030000, 0x008000 ) + ROM_CONTINUE( 0x0b8000, 0x008000 ) + ROM_CONTINUE( 0x040000, 0x008000 ) + ROM_CONTINUE( 0x0c8000, 0x008000 ) + ROM_CONTINUE( 0x050000, 0x008000 ) + ROM_CONTINUE( 0x0d8000, 0x008000 ) + ROM_CONTINUE( 0x060000, 0x008000 ) + ROM_CONTINUE( 0x0e8000, 0x008000 ) + ROM_CONTINUE( 0x070000, 0x008000 ) + ROM_CONTINUE( 0x0f8000, 0x008000 ) + ROM_LOAD( "ff2_2.u7", 0x080000, 0x008000, CRC(b2078ae5) SHA1(e7bc3ad26ed672707d0dcfcaff238aad74986532) ) + ROM_CONTINUE( 0x008000, 0x008000 ) + ROM_CONTINUE( 0x090000, 0x008000 ) + ROM_CONTINUE( 0x018000, 0x008000 ) + ROM_CONTINUE( 0x0a0000, 0x008000 ) + ROM_CONTINUE( 0x028000, 0x008000 ) + ROM_CONTINUE( 0x0b0000, 0x008000 ) + ROM_CONTINUE( 0x038000, 0x008000 ) + ROM_CONTINUE( 0x0c0000, 0x008000 ) + ROM_CONTINUE( 0x048000, 0x008000 ) + ROM_CONTINUE( 0x0d0000, 0x008000 ) + ROM_CONTINUE( 0x058000, 0x008000 ) + ROM_CONTINUE( 0x0e0000, 0x008000 ) + ROM_CONTINUE( 0x068000, 0x008000 ) + ROM_CONTINUE( 0x0f0000, 0x008000 ) + ROM_CONTINUE( 0x078000, 0x008000 ) + ROM_LOAD( "ff2_1.u8", 0x100000, 0x040000, CRC(ea315ac1) SHA1(a85de091882d35bc77dc99677511828ff7c20350) ) + + ROM_REGION(0x100, "user5", 0) + ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) ) + + ROM_REGION(0x800, "user6", ROMREGION_ERASEFF) + +ROM_END + +ROM_START( sblast2b ) + ROM_REGION( 0x180000, "user3", ROMREGION_DISPOSE ) + ROM_LOAD( "1.bin", 0x000000, 0x080000, CRC(bea10c40) SHA1(d9cc65267b9b57145d714f2c17b436c1fb21513f) ) + ROM_LOAD( "2.bin", 0x080000, 0x080000, CRC(57d2b6e9) SHA1(1a7b347101f67b254e2f86294d501b0669431644) ) + ROM_LOAD( "3.bin", 0x100000, 0x080000, CRC(9e63a5ce) SHA1(1d18606fbb28b55a921fc37e1af1aff4caae9003) ) + + + ROM_REGION(0x100, "user5", 0) + ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) ) + + ROM_REGION(0x800, "user6", ROMREGION_ERASEFF) + +ROM_END + +GAME( 199?, kinstb, 0, kinstb, kinstb, kinstb, ROT0, "bootleg", "Killer Instinct (SNES bootleg)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_GRAPHICS ) +GAME( 1996, ffight2b, 0, kinstb, ffight2b, ffight2b, ROT0, "bootleg", "Final Fight 2 (SNES bootleg)", GAME_IMPERFECT_SOUND ) +GAME( 199?, sblast2b, 0, kinstb, kinstb, snes, ROT0, "bootleg", "Sonic Blast Man TURBO 2 (SNES bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) diff --git a/src/mame/mame.mak b/src/mame/mame.mak index d217a0a4606..9fb361cbe61 100644 --- a/src/mame/mame.mak +++ b/src/mame/mame.mak @@ -1049,7 +1049,7 @@ $(MAMEOBJ)/nichibut.a: \ $(MAMEOBJ)/nintendo.a: \ $(DRIVERS)/dkong.o $(AUDIO)/dkong.o $(VIDEO)/dkong.o \ $(DRIVERS)/cham24.o \ - $(DRIVERS)/kinstb.o \ + $(DRIVERS)/snesb.o \ $(DRIVERS)/mario.o $(AUDIO)/mario.o $(VIDEO)/mario.o \ $(DRIVERS)/multigam.o \ $(DRIVERS)/n8080.o $(AUDIO)/n8080.o $(VIDEO)/n8080.o \ diff --git a/src/mame/mamedriv.c b/src/mame/mamedriv.c index 35e38d85312..e32fd2561c4 100644 --- a/src/mame/mamedriv.c +++ b/src/mame/mamedriv.c @@ -1104,6 +1104,8 @@ const game_driver * const drivers[] = /* SNES-based hacks */ DRIVER( kinstb ) /* bootleg */ + DRIVER( ffight2b ) /* bootleg */ + DRIVER( sblast2b ) /* bootleg */ /* Midway 8080 b/w games */ DRIVER( seawolf ) /* 596 [1976] */ |
