diff options
| author | 2020-04-29 15:44:21 +0200 | |
|---|---|---|
| committer | 2020-04-29 15:44:33 +0200 | |
| commit | eb316bd6a78e05d69ccdabd70d26d3ee2693006b (patch) | |
| tree | 689ede7d47f8042612c323ba8e641681683de617 | |
| parent | c782a0ef33b04766ce5a4b4bc3056c427755e51d (diff) | |
leonardo: figure out some io (nw)
| -rw-r--r-- | src/devices/cpu/m6800/m6801.cpp | 4 | ||||
| -rw-r--r-- | src/mame/drivers/aci_borisdpl.cpp | 2 | ||||
| -rw-r--r-- | src/mame/drivers/cxg_scptchess.cpp | 16 | ||||
| -rw-r--r-- | src/mame/drivers/saitek_leonardo.cpp | 209 | ||||
| -rw-r--r-- | src/mame/layout/saitek_leonardo.lay | 497 |
5 files changed, 713 insertions, 15 deletions
diff --git a/src/devices/cpu/m6800/m6801.cpp b/src/devices/cpu/m6800/m6801.cpp index 9143eda9f6a..5052b436e2a 100644 --- a/src/devices/cpu/m6800/m6801.cpp +++ b/src/devices/cpu/m6800/m6801.cpp @@ -83,7 +83,7 @@ enum #define TAKE_TOI enter_interrupt("take TOI\n",0xfff2) #define TAKE_SCI enter_interrupt("take SCI\n",0xfff0) -/* mnemonicos for the Timer Control and Status Register bits */ +/* mnemonics for the Timer Control and Status Register bits */ #define TCSR_OLVL 0x01 #define TCSR_IEDG 0x02 #define TCSR_ETOI 0x04 @@ -1092,7 +1092,7 @@ void hd6301x_cpu_device::write_port2() /* if change_pc() direccted these areas ,Call hd63701_trap_pc(). - 'mode' is selected by the sense of p2.0,p2.1,and p2.3 at reset timming. + 'mode' is selected by the sense of p2.0,p2.1,and p2.3 at reset timing. mode 0,1,2,4,6 : $0000-$001f mode 5 : $0000-$001f,$0200-$efff mode 7 : $0000-$001f,$0100-$efff diff --git a/src/mame/drivers/aci_borisdpl.cpp b/src/mame/drivers/aci_borisdpl.cpp index e61a13070db..3a11d7266e6 100644 --- a/src/mame/drivers/aci_borisdpl.cpp +++ b/src/mame/drivers/aci_borisdpl.cpp @@ -10,7 +10,7 @@ Hardware notes: - 256 bytes RAM(2*2112-1) - 8-digit 7seg led panel -Two versions exists, a blue one(seen with SC80265P) and a brown one(seen with +Two versions exist, a blue one(seen with SC80265P) and a brown one(seen with either MCU). The one emulated here is from a brown version with the SC80265P. Motorola SC80265P is a 3870 clone, it's assumed that the program is the same as SL90259. diff --git a/src/mame/drivers/cxg_scptchess.cpp b/src/mame/drivers/cxg_scptchess.cpp index 1a73c90b149..5e1b3092495 100644 --- a/src/mame/drivers/cxg_scptchess.cpp +++ b/src/mame/drivers/cxg_scptchess.cpp @@ -15,11 +15,19 @@ Initially, it had a "Sound" button for turning the beeps off. This was later changed to the more useful "New Game". With Portachess, they added a "Save" switch which puts the MCU in halt state. -Hardware notes (Sensor Computachess): -- PCB label WA 001 -- HD44801 MCU @ ~400kHz +Hardware notes: + +Sensor Computachess: +- PCB label WA 001 600 002 +- 44801A50 MCU @ ~400kHz - buzzer, 16 leds, button sensors chessboard +Portachess II: +- PCB label CXG223-600-001 (main pcb), CXG 211 600 101 (led pcb taken from + Advanced Star Chess, extra led row unused here) +- HD44801C89 MCU @ ~400kHz (serial 202: from Portachess 1985 version) +- rest same as above + HD44801A50 used in: - CXG Sensor Computachess (1981 version) - 1st use - CXG Portachess (1983 version, has "Sound" button) @@ -225,7 +233,7 @@ ROM_END ROM_START( prtchess ) ROM_REGION( 0x2000, "maincpu", 0 ) - ROM_LOAD("202_newcrest_16_hd44801c89", 0x0000, 0x2000, CRC(56b48f70) SHA1(84ec62323c6d3314e0515bccfde2f65f6d753e99) ) // 202 = Portachess model# + ROM_LOAD("202_newcrest_16_hd44801c89", 0x0000, 0x2000, CRC(56b48f70) SHA1(84ec62323c6d3314e0515bccfde2f65f6d753e99) ) ROM_END } // anonymous namespace diff --git a/src/mame/drivers/saitek_leonardo.cpp b/src/mame/drivers/saitek_leonardo.cpp index f813dad32eb..05bab3145ec 100644 --- a/src/mame/drivers/saitek_leonardo.cpp +++ b/src/mame/drivers/saitek_leonardo.cpp @@ -11,7 +11,8 @@ Mephistos, these boards are actual chesscomputers and not an accessory. They called the expansion capability "OSA", for "Open Systems Architecture". One for a link port to a PC, and one for a module slot. The expansion modules are basically entire chesscomputers, making the whole thing combined a -'dual brain' chesscomputer. +'dual brain' chesscomputer. The embedded chess engine is by Julio Kaplan, +same as the one in SciSys Turbo S-24K. Hardware notes: @@ -34,8 +35,22 @@ Galileo PCB is different, but essentially it's the same hardware as Leonardo. The 1.4 ROM is identical to it too, even though it's a different MCU type. And on the outside, the button panel was redesigned a bit. +Expansion modules released: +- Maestro (65C02, Julio Kaplan) +- Analyst (65C02, Julio Kaplan) +- Brute Force (H8, Frans Morsch) +- Sparc (SPARClite, Spracklen's) + TODO: -- WIP +- game locks up when you get checkmated +- 1.4 version: It locks up a short time after you make an input error (eg. on + computer's turn, enter the wrong move so it will give a low pitch error beep, + then hold INS to fast forward and it will lock up) +- OSA module support (softwarelist, devices/bus) +- OSA PC link (probably uses MCU serial interface) +- unsure about white/black/check/end/module/comm leds +- add nvram +- finish internal artwork ******************************************************************************/ @@ -45,9 +60,13 @@ TODO: #include "machine/sensorboard.h" #include "sound/dac.h" #include "sound/volt_reg.h" +#include "video/pwm.h" #include "speaker.h" +// internal artwork +#include "saitek_leonardo.lh" // clickable + namespace { @@ -58,11 +77,13 @@ public: driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_board(*this, "board"), - m_dac(*this, "dac") + m_display(*this, "display"), + m_dac(*this, "dac"), + m_inputs(*this, "IN.%u", 0) { } - // machine configs void leo(machine_config &config); + void leoa(machine_config &config); protected: virtual void machine_start() override; @@ -71,13 +92,33 @@ private: // devices/pointers required_device<hd6303y_cpu_device> m_maincpu; required_device<sensorboard_device> m_board; + required_device<pwm_display_device> m_display; optional_device<dac_bit_interface> m_dac; + required_ioport_array<9> m_inputs; void main_map(address_map &map); + + void update_display(); + void mux_w(u8 data); + void leds_w(u8 data); + u8 unk_r(); + void unk_w(u8 data); + + u8 p2_r(); + u8 p5_r(); + u8 p6_r(); + void p2_w(u8 data); + void p5_w(u8 data); + void p6_w(u8 data); + + u8 m_inp_mux = 0; + u8 m_led_data[2] = { 0, 0 }; }; void leo_state::machine_start() { + save_item(NAME(m_inp_mux)); + save_item(NAME(m_led_data)); } @@ -86,7 +127,94 @@ void leo_state::machine_start() I/O ******************************************************************************/ -// ... +// misc + +void leo_state::update_display() +{ + m_display->matrix_partial(0, 8, 1 << (m_inp_mux & 0xf), m_led_data[0], false); + m_display->matrix_partial(8, 3, ~m_inp_mux >> 5 & 7, (~m_inp_mux << 3 & 0x700) | m_led_data[1], true); +} + +void leo_state::mux_w(u8 data) +{ + // d0-d3: input/chessboard leds mux + // d5-d7: button leds mux + m_inp_mux = data; + update_display(); + + // d4: speaker out + m_dac->write(data >> 4 & 1); +} + +void leo_state::leds_w(u8 data) +{ + // button leds data + m_led_data[1] = ~data; + update_display(); +} + +u8 leo_state::unk_r() +{ + // ? + return 0xff; +} + +void leo_state::unk_w(u8 data) +{ + // ? +} + + +// MCU ports + +u8 leo_state::p2_r() +{ + u8 data = 0; + + // d0-d2: multiplexed inputs + u8 mux = (m_inp_mux & 8) ? 8 : (m_inp_mux & 7); + data = m_inputs[mux]->read(); + + // d3: ? + + return ~data; +} + +void leo_state::p2_w(u8 data) +{ + // d5,d6: chessboard led column data + m_led_data[0] = (m_led_data[0] & ~3) | (~data >> 5 & 3); + update_display(); + + // other: ? +} + +u8 leo_state::p5_r() +{ + // ? + return 0xff; +} + +void leo_state::p5_w(u8 data) +{ + // d6,d7: chessboard led row data + m_led_data[0] = (m_led_data[0] & 3) | (~data >> 4 & 0xc); + update_display(); + + // d0: power-off + // other: ? +} + +u8 leo_state::p6_r() +{ + // read chessboard sensors + return ~m_board->read_file(m_inp_mux & 0xf); +} + +void leo_state::p6_w(u8 data) +{ + // module data +} @@ -97,8 +225,11 @@ void leo_state::machine_start() void leo_state::main_map(address_map &map) { map(0x0000, 0x0027).m(m_maincpu, FUNC(hd6303y_cpu_device::hd6301y_io)); + map(0x0002, 0x0002).rw(FUNC(leo_state::unk_r), FUNC(leo_state::unk_w)); // external map(0x0040, 0x013f).ram(); // internal map(0x4000, 0x5fff).ram(); + map(0x6000, 0x6000).w(FUNC(leo_state::mux_w)); + map(0x7000, 0x7000).w(FUNC(leo_state::leds_w)); map(0x8000, 0xffff).rom(); } @@ -109,6 +240,50 @@ void leo_state::main_map(address_map &map) ******************************************************************************/ static INPUT_PORTS_START( leo ) + PORT_START("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) // king + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) // rook + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) // knight + + PORT_START("IN.1") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) // queen + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) // bishop + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) // pawn + + PORT_START("IN.2") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) // n + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) // tab/color + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) // + + + PORT_START("IN.3") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) // freq + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) // function? + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) // sound + + PORT_START("IN.4") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) // freq + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) // stop? + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) // library? + + PORT_START("IN.5") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) // info + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) // play? + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) // level + + PORT_START("IN.6") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) // - + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) // normal? + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) // analysis? + + PORT_START("IN.7") + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_F) // n + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) // new game + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) // setup? + + PORT_START("IN.8") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) + PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_L) // low battery INPUT_PORTS_END @@ -122,17 +297,35 @@ void leo_state::leo(machine_config &config) /* basic machine hardware */ HD6303Y(config, m_maincpu, 12_MHz_XTAL); m_maincpu->set_addrmap(AS_PROGRAM, &leo_state::main_map); + m_maincpu->in_p2_cb().set(FUNC(leo_state::p2_r)); + m_maincpu->out_p2_cb().set(FUNC(leo_state::p2_w)); + m_maincpu->in_p5_cb().set(FUNC(leo_state::p5_r)); + m_maincpu->out_p5_cb().set(FUNC(leo_state::p5_w)); + m_maincpu->in_p6_cb().set(FUNC(leo_state::p6_r)); + m_maincpu->out_p6_cb().set(FUNC(leo_state::p6_w)); SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS); m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); m_board->set_delay(attotime::from_msec(150)); + /* video hardware */ + PWM_DISPLAY(config, m_display).set_size(8+3, 8+3); + config.set_default_layout(layout_saitek_leonardo); + /* sound hardware */ SPEAKER(config, "speaker").front_center(); DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25); VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT); } +void leo_state::leoa(machine_config &config) +{ + leo(config); + + // slower chessboard response? + m_board->set_delay(attotime::from_msec(250)); +} + /****************************************************************************** @@ -163,7 +356,7 @@ ROM_END ******************************************************************************/ // YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS -CONS( 1986, leonardo, 0, 0, leo, leo, leo_state, empty_init, "SciSys", "Kasparov Leonardo (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) -CONS( 1986, leonardoa, leonardo, 0, leo, leo, leo_state, empty_init, "SciSys", "Kasparov Leonardo (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) +CONS( 1986, leonardo, 0, 0, leo, leo, leo_state, empty_init, "SciSys", "Kasparov Leonardo (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING ) +CONS( 1986, leonardoa, leonardo, 0, leoa, leo, leo_state, empty_init, "SciSys", "Kasparov Leonardo (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING ) -CONS( 1988, galileo, 0, 0, leo, leo, leo_state, empty_init, "Saitek", "Kasparov Galileo", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) +CONS( 1988, galileo, 0, 0, leo, leo, leo_state, empty_init, "Saitek", "Kasparov Galileo", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING ) diff --git a/src/mame/layout/saitek_leonardo.lay b/src/mame/layout/saitek_leonardo.lay new file mode 100644 index 00000000000..c23c95a8533 --- /dev/null +++ b/src/mame/layout/saitek_leonardo.lay @@ -0,0 +1,497 @@ +<?xml version="1.0"?> +<!-- +license:CC0 +--> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="black"><rect><color red="0.17" green="0.15" blue="0.15" /></rect></element> + + <element name="led" defstate="0"> + <disk state="0"><color red="0.2" green="0" blue="0" /></disk> + <disk state="1"><color red="1" green="0" blue="0" /></disk> + </element> + + <element name="ledo"> + <disk><color red="0.1" green="0.1" blue="0.1" /></disk> + </element> + <element name="ledr" defstate="0"> + <disk state="0"><color red="0" green="0" blue="0" /></disk> + <disk state="1"><color red="1" green="0" blue="0" /></disk> + </element> + <element name="ledg" defstate="0"> + <disk state="0"><color red="0" green="0" blue="0" /></disk> + <disk state="1"><color red="0" green="1" blue="0" /></disk> + </element> + + <element name="text_1"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="1"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_2"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="2"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_3"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="3"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_4"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="4"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_5"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="5"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_6"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="6"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_7"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="7"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_8"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="8"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + + <element name="text_a"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="A"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_b"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="B"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_c"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="C"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_d"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="D"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_e"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="E"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_f"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="F"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_g"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="G"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_h"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="H"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + + +<!-- sb board --> + + <element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element> + <element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element> + + <element name="hlbb" defstate="0"> + <text string=" "><bounds x="0" y="0" width="1" height="1" /></text> + <disk state="1"> + <bounds x="0.12" y="0.12" width="0.76" height="0.76" /> + <color red="0" green="0" blue="0" /> + </disk> + </element> + + <element name="piece" defstate="0"> + <image file="chess/wp.png" state="1"/> + <image file="chess/wn.png" state="2"/> + <image file="chess/wb.png" state="3"/> + <image file="chess/wr.png" state="4"/> + <image file="chess/wq.png" state="5"/> + <image file="chess/wk.png" state="6"/> + + <image file="chess/bp.png" state="7"/> + <image file="chess/bn.png" state="8"/> + <image file="chess/bb.png" state="9"/> + <image file="chess/br.png" state="10"/> + <image file="chess/bq.png" state="11"/> + <image file="chess/bk.png" state="12"/> + + <!-- selected pieces --> + <image file="chess/wp.png" state="13"><color alpha="0.5" /></image> + <image file="chess/wn.png" state="14"><color alpha="0.5" /></image> + <image file="chess/wb.png" state="15"><color alpha="0.5" /></image> + <image file="chess/wr.png" state="16"><color alpha="0.5" /></image> + <image file="chess/wq.png" state="17"><color alpha="0.5" /></image> + <image file="chess/wk.png" state="18"><color alpha="0.5" /></image> + + <image file="chess/bp.png" state="19"><color alpha="0.5" /></image> + <image file="chess/bn.png" state="20"><color alpha="0.5" /></image> + <image file="chess/bb.png" state="21"><color alpha="0.5" /></image> + <image file="chess/br.png" state="22"><color alpha="0.5" /></image> + <image file="chess/bq.png" state="23"><color alpha="0.5" /></image> + <image file="chess/bk.png" state="24"><color alpha="0.5" /></image> + </element> + + <group name="sb_board"> + <bounds x="0" y="0" width="80" height="80" /> + + <!-- squares (avoid seams) --> + <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + + <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uib3"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2b"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2c"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2d"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel> + <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel> + <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel> + + <!-- board --> + <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel> + <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel> + + <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> + <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- spawn --> + <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel> + <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel> + + <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel> + <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + + <!-- hand --> + <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel> + <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel> + <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel> + + <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel> + <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- undo --> + <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + + <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel> + <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel> + <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel> + </group> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="-13" right="88" top="-1.5" bottom="95.5" /> + + <element ref="cblack"><bounds x="-1" y="-1.5" width="89" height="89" /></element> + <element ref="black"><bounds x="3" y="2.5" width="81" height="81" /></element> + <group ref="sb_board"><bounds x="3.5" y="3" width="80" height="80" /></group> + + <group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group> + + <!-- chessboard coords --> + <element ref="text_8"><bounds x="0.1" y="9" width="2" height="2" /></element> + <element ref="text_7"><bounds x="0.1" y="19" width="2" height="2" /></element> + <element ref="text_6"><bounds x="0.1" y="29" width="2" height="2" /></element> + <element ref="text_5"><bounds x="0.1" y="39" width="2" height="2" /></element> + <element ref="text_4"><bounds x="0.1" y="49" width="2" height="2" /></element> + <element ref="text_3"><bounds x="0.1" y="59" width="2" height="2" /></element> + <element ref="text_2"><bounds x="0.1" y="69" width="2" height="2" /></element> + <element ref="text_1"><bounds x="0.1" y="79" width="2" height="2" /></element> + + <element ref="text_a"><bounds x="5.5" y="84.5" width="2" height="2" /></element> + <element ref="text_b"><bounds x="15.5" y="84.5" width="2" height="2" /></element> + <element ref="text_c"><bounds x="25.5" y="84.5" width="2" height="2" /></element> + <element ref="text_d"><bounds x="35.5" y="84.5" width="2" height="2" /></element> + <element ref="text_e"><bounds x="45.5" y="84.5" width="2" height="2" /></element> + <element ref="text_f"><bounds x="55.5" y="84.5" width="2" height="2" /></element> + <element ref="text_g"><bounds x="65.5" y="84.5" width="2" height="2" /></element> + <element ref="text_h"><bounds x="75.5" y="84.5" width="2" height="2" /></element> + + <!-- chessboard leds --> + <element ref="ledo"><bounds x="0.25" y="7.25" width="1.5" height="1.5" /></element> + <element ref="ledo"><bounds x="0.25" y="17.25" width="1.5" height="1.5" /></element> + <element ref="ledo"><bounds x="0.25" y="27.25" width="1.5" height="1.5" /></element> + <element ref="ledo"><bounds x="0.25" y="37.25" width="1.5" height="1.5" /></element> + <element ref="ledo"><bounds x="0.25" y="47.25" width="1.5" height="1.5" /></element> + <element ref="ledo"><bounds x="0.25" y="57.25" width="1.5" height="1.5" /></element> + <element ref="ledo"><bounds x="0.25" y="67.25" width="1.5" height="1.5" /></element> + <element ref="ledo"><bounds x="0.25" y="77.25" width="1.5" height="1.5" /></element> + + <element name="7.2" ref="ledg" blend="add"><bounds x="0.25" y="7.25" width="1.5" height="1.5" /></element> + <element name="6.2" ref="ledg" blend="add"><bounds x="0.25" y="17.25" width="1.5" height="1.5" /></element> + <element name="5.2" ref="ledg" blend="add"><bounds x="0.25" y="27.25" width="1.5" height="1.5" /></element> + <element name="4.2" ref="ledg" blend="add"><bounds x="0.25" y="37.25" width="1.5" height="1.5" /></element> + <element name="3.2" ref="ledg" blend="add"><bounds x="0.25" y="47.25" width="1.5" height="1.5" /></element> + <element name="2.2" ref="ledg" blend="add"><bounds x="0.25" y="57.25" width="1.5" height="1.5" /></element> + <element name="1.2" ref="ledg" blend="add"><bounds x="0.25" y="67.25" width="1.5" height="1.5" /></element> + <element name="0.2" ref="ledg" blend="add"><bounds x="0.25" y="77.25" width="1.5" height="1.5" /></element> + + <element name="7.3" ref="ledr" blend="add"><bounds x="0.25" y="7.25" width="1.5" height="1.5" /></element> + <element name="6.3" ref="ledr" blend="add"><bounds x="0.25" y="17.25" width="1.5" height="1.5" /></element> + <element name="5.3" ref="ledr" 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