summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/softfloat3/source/ui64_to_f32.c
diff options
context:
space:
mode:
author Peter Ferrie <peter.ferrie@gmail.com>2019-02-04 10:05:46 -0800
committer R. Belmont <rb6502@users.noreply.github.com>2019-02-04 13:05:46 -0500
commite769e76ce4fb38d535cf32d27cf35c278ff207e0 (patch)
tree8568a04c0196c576ff8d8a2a3f2bbb8d9b1bc225 /3rdparty/softfloat3/source/ui64_to_f32.c
parente22ffab3fa855e8624d090996b53376d4c6756e0 (diff)
enable sub-second snapshot timers (nw) (#4493)
* enable sub-second snapshot timers (nw) * switch to attotime, accept doubles * support LLVM extension in MSVC make vsllvm using extension from here: https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.llvm-toolchain
Diffstat (limited to '3rdparty/softfloat3/source/ui64_to_f32.c')
0 files changed, 0 insertions, 0 deletions
s'>-7/+36 * render_screen_list::contains - instead of false/true, return number of same i... Michaƫl Banaan Ananas2014-07-301-3/+4 * made MAME and MESS compile under VS2013, 32bit only for now (nw) Miodrag Milanovic2014-03-311-1/+2 * render.c: clean out dead, broken code accidentally revived by palette rewrite... Alex W. Jackson2014-03-211-3/+2 * Fixed OSX debugger and clang compile fix (nw) Wilbert Pol2014-03-111-1/+1 * Moved core template container classes up from emutempl.h to coretmpl.h: Aaron Giles2014-03-111-7/+4 * Another round of auto_alloc_array conversions. Aaron Giles2014-02-201-2/+1 * Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-31/+2 * revert of r22266 (nw) Miodrag Milanovic2013-04-081-1/+0 * Convert d3d_texture_info to a class, nw Ryan Holtz2013-04-071-0/+1 * Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-151/+151 * - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-0/+15 * 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2012-12-291-0/+5 * First pass at modernizing struct definitions. Aaron Giles2012-09-151-1/+1 * Fix some analog control issues due to incorrect assumption Aaron Giles2012-05-051-2/+2 * Clean-ups and version bumpmame0144u7 Angelo Salese2012-01-291-1/+1 * Wrapped the global_resource_pool into a function in an attempt to Aaron Giles2012-01-261-1/+1 * Fix several rendering issues with artwork, introduced in the Aaron Giles2012-01-161-0/+3 * Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-14/+13 * Initial frameworking for upcoming artwork updates [Mr. Do] Angelo Salese2011-05-231-3/+13 * Implemented experimental HLSL post-processing support on Direct3D 9 targets. ... Ryan Holtz2011-05-161-0/+5 * Latest delegate changes removed the need for bindable_object, so Aaron Giles2011-04-291-1/+1 * Switch to using delegates for some callbacks: Aaron Giles2011-04-271-3/+1 * BIG update. Aaron Giles2011-03-291-2/+2 * Cleanups and version bump. Aaron Giles2011-01-011-1/+1 * Fix MT4161. The render_texture() object was doing work in its Aaron Giles2010-12-311-0/+3 * Split the screen device into a separate module. Aaron Giles2010-12-021-0/+3 * Cleanup & version bump.mame0140u1