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author | 2016-02-22 18:29:53 +0100 | |
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committer | 2016-02-22 18:29:53 +0100 | |
commit | d44f8f4c2bdf19fdd55a45c779b746160d90d4fa (patch) | |
tree | 16d68eab6a3734ac0aaad0a6bc35e764a5a6fde9 /3rdparty/sdl2/include/SDL2/SDL_opengles2.h | |
parent | 3be56e3cef6e7778c0ad5b7aac253e6da2876cd2 (diff) | |
parent | 72dd79838fc7b942cedc9099a9cffb01b3bb8637 (diff) |
Merge pull request #13 from mamedev/master
Sync to base master
Diffstat (limited to '3rdparty/sdl2/include/SDL2/SDL_opengles2.h')
-rw-r--r-- | 3rdparty/sdl2/include/SDL2/SDL_opengles2.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/3rdparty/sdl2/include/SDL2/SDL_opengles2.h b/3rdparty/sdl2/include/SDL2/SDL_opengles2.h new file mode 100644 index 00000000000..edcd1a24aeb --- /dev/null +++ b/3rdparty/sdl2/include/SDL2/SDL_opengles2.h @@ -0,0 +1,50 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles2.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ +#ifndef _MSC_VER + +#ifdef __IPHONEOS__ +#include <OpenGLES/ES2/gl.h> +#include <OpenGLES/ES2/glext.h> +#else +#include <GLES2/gl2platform.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include "SDL_opengles2_khrplatform.h" +#include "SDL_opengles2_gl2platform.h" +#include "SDL_opengles2_gl2.h" +#include "SDL_opengles2_gl2ext.h" + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif |