diff options
author | 2019-10-13 13:50:38 +0200 | |
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committer | 2019-10-13 07:50:38 -0400 | |
commit | 0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch) | |
tree | 626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bx/tests/math_test.cpp | |
parent | c913ccb59d713ce0b91135520719ac5385e54358 (diff) |
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bx/tests/math_test.cpp')
-rw-r--r-- | 3rdparty/bx/tests/math_test.cpp | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/3rdparty/bx/tests/math_test.cpp b/3rdparty/bx/tests/math_test.cpp index 2eeac286282..84bec2c1b10 100644 --- a/3rdparty/bx/tests/math_test.cpp +++ b/3rdparty/bx/tests/math_test.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2010-2018 Branimir Karadzic. All rights reserved. + * Copyright 2010-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bx#license-bsd-2-clause */ @@ -203,7 +203,7 @@ TEST_CASE("quaternion", "") float mtxQ[16]; float mtx[16]; - float quat[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; + bx::Quaternion quat = { 0.0f, 0.0f, 0.0f, 1.0f }; bx::mtxQuat(mtxQ, quat); bx::mtxIdentity(mtx); mtxCheck(mtxQ, mtx); @@ -212,28 +212,27 @@ TEST_CASE("quaternion", "") float ay = bx::kPi/13.0f; float az = bx::kPi/7.0f; - bx::quatRotateX(quat, ax); + quat = bx::rotateX(ax); bx::mtxQuat(mtxQ, quat); bx::mtxRotateX(mtx, ax); mtxCheck(mtxQ, mtx); - float euler[3]; - bx::quatToEuler(euler, quat); - CHECK(bx::equal(euler[0], ax, 0.001f) ); + bx::Vec3 euler = bx::toEuler(quat); + CHECK(bx::equal(euler.x, ax, 0.001f) ); - bx::quatRotateY(quat, ay); + quat = bx::rotateY(ay); bx::mtxQuat(mtxQ, quat); bx::mtxRotateY(mtx, ay); mtxCheck(mtxQ, mtx); - bx::quatToEuler(euler, quat); - CHECK(bx::equal(euler[1], ay, 0.001f) ); + euler = bx::toEuler(quat); + CHECK(bx::equal(euler.y, ay, 0.001f) ); - bx::quatRotateZ(quat, az); + quat = bx::rotateZ(az); bx::mtxQuat(mtxQ, quat); bx::mtxRotateZ(mtx, az); mtxCheck(mtxQ, mtx); - bx::quatToEuler(euler, quat); - CHECK(bx::equal(euler[2], az, 0.001f) ); + euler = bx::toEuler(quat); + CHECK(bx::equal(euler.z, az, 0.001f) ); } |