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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bx/tests/math_test.cpp
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bx/tests/math_test.cpp')
-rw-r--r--3rdparty/bx/tests/math_test.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/3rdparty/bx/tests/math_test.cpp b/3rdparty/bx/tests/math_test.cpp
index 2eeac286282..84bec2c1b10 100644
--- a/3rdparty/bx/tests/math_test.cpp
+++ b/3rdparty/bx/tests/math_test.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2010-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2010-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
*/
@@ -203,7 +203,7 @@ TEST_CASE("quaternion", "")
float mtxQ[16];
float mtx[16];
- float quat[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ bx::Quaternion quat = { 0.0f, 0.0f, 0.0f, 1.0f };
bx::mtxQuat(mtxQ, quat);
bx::mtxIdentity(mtx);
mtxCheck(mtxQ, mtx);
@@ -212,28 +212,27 @@ TEST_CASE("quaternion", "")
float ay = bx::kPi/13.0f;
float az = bx::kPi/7.0f;
- bx::quatRotateX(quat, ax);
+ quat = bx::rotateX(ax);
bx::mtxQuat(mtxQ, quat);
bx::mtxRotateX(mtx, ax);
mtxCheck(mtxQ, mtx);
- float euler[3];
- bx::quatToEuler(euler, quat);
- CHECK(bx::equal(euler[0], ax, 0.001f) );
+ bx::Vec3 euler = bx::toEuler(quat);
+ CHECK(bx::equal(euler.x, ax, 0.001f) );
- bx::quatRotateY(quat, ay);
+ quat = bx::rotateY(ay);
bx::mtxQuat(mtxQ, quat);
bx::mtxRotateY(mtx, ay);
mtxCheck(mtxQ, mtx);
- bx::quatToEuler(euler, quat);
- CHECK(bx::equal(euler[1], ay, 0.001f) );
+ euler = bx::toEuler(quat);
+ CHECK(bx::equal(euler.y, ay, 0.001f) );
- bx::quatRotateZ(quat, az);
+ quat = bx::rotateZ(az);
bx::mtxQuat(mtxQ, quat);
bx::mtxRotateZ(mtx, az);
mtxCheck(mtxQ, mtx);
- bx::quatToEuler(euler, quat);
- CHECK(bx::equal(euler[2], az, 0.001f) );
+ euler = bx::toEuler(quat);
+ CHECK(bx::equal(euler.z, az, 0.001f) );
}