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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/src/renderer_d3d9.h
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/src/renderer_d3d9.h')
-rw-r--r--3rdparty/bgfx/src/renderer_d3d9.h24
1 files changed, 21 insertions, 3 deletions
diff --git a/3rdparty/bgfx/src/renderer_d3d9.h b/3rdparty/bgfx/src/renderer_d3d9.h
index 06cd320b96f..198b54b8776 100644
--- a/3rdparty/bgfx/src/renderer_d3d9.h
+++ b/3rdparty/bgfx/src/renderer_d3d9.h
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
@@ -25,6 +25,24 @@
#include "renderer_d3d.h"
#include "nvapi.h"
+#define BGFX_D3D9_PROFILER_BEGIN(_view, _abgr) \
+ BX_MACRO_BLOCK_BEGIN \
+ PIX_BEGINEVENT(_abgr, s_viewNameW[_view]); \
+ BGFX_PROFILER_BEGIN(s_viewName[view], _abgr); \
+ BX_MACRO_BLOCK_END
+
+#define BGFX_D3D9_PROFILER_BEGIN_LITERAL(_name, _abgr) \
+ BX_MACRO_BLOCK_BEGIN \
+ PIX_BEGINEVENT(_abgr, L"" # _name); \
+ BGFX_PROFILER_BEGIN_LITERAL("" # _name, _abgr); \
+ BX_MACRO_BLOCK_END
+
+#define BGFX_D3D9_PROFILER_END() \
+ BX_MACRO_BLOCK_BEGIN \
+ BGFX_PROFILER_END(); \
+ PIX_ENDEVENT(); \
+ BX_MACRO_BLOCK_END
+
namespace bgfx { namespace d3d9
{
# if defined(D3D_DISABLE_9EX)
@@ -173,7 +191,7 @@ namespace bgfx { namespace d3d9
{
}
- void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle);
+ void create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle);
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
{
if (NULL != m_dynamic
@@ -214,7 +232,7 @@ namespace bgfx { namespace d3d9
IDirect3DVertexBuffer9* m_ptr;
uint8_t* m_dynamic;
uint32_t m_size;
- VertexDeclHandle m_decl;
+ VertexLayoutHandle m_layoutHandle;
};
struct ShaderD3D9