diff options
author | 2019-10-13 13:50:38 +0200 | |
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committer | 2019-10-13 07:50:38 -0400 | |
commit | 0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch) | |
tree | 626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/src/glcontext_html5.h | |
parent | c913ccb59d713ce0b91135520719ac5385e54358 (diff) |
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/src/glcontext_html5.h')
-rw-r--r-- | 3rdparty/bgfx/src/glcontext_html5.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/3rdparty/bgfx/src/glcontext_html5.h b/3rdparty/bgfx/src/glcontext_html5.h new file mode 100644 index 00000000000..7907cede904 --- /dev/null +++ b/3rdparty/bgfx/src/glcontext_html5.h @@ -0,0 +1,47 @@ +/* + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. + * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + */ + +#ifndef BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD +#define BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD + +#if BGFX_USE_HTML5 + +namespace bgfx { namespace gl +{ + struct SwapChainGL; + + struct GlContext + { + GlContext() + : m_current(NULL) + , m_primary(NULL) + { + } + + void create(uint32_t _width, uint32_t _height); + void destroy(); + void resize(uint32_t _width, uint32_t _height, uint32_t _flags); + + uint64_t getCaps() const; + SwapChainGL* createSwapChain(void* _nwh); + void destroySwapChain(SwapChainGL* _swapChain); + void swap(SwapChainGL* _swapChain = NULL); + void makeCurrent(SwapChainGL* _swapChain = NULL); + + void import(int webGLVersion); + + bool isValid() const + { + return NULL != m_primary; + } + + SwapChainGL* m_current; + SwapChainGL* m_primary; + }; +} /* namespace gl */ } // namespace bgfx + +#endif // BGFX_USE_HTML5 + +#endif // BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD |