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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/scripts/temp.defines.h
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/scripts/temp.defines.h')
-rw-r--r--3rdparty/bgfx/scripts/temp.defines.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/3rdparty/bgfx/scripts/temp.defines.h b/3rdparty/bgfx/scripts/temp.defines.h
new file mode 100644
index 00000000000..4437bfa7894
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+++ b/3rdparty/bgfx/scripts/temp.defines.h
@@ -0,0 +1,94 @@
+/*
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+#ifndef BGFX_DEFINES_H_HEADER_GUARD
+#define BGFX_DEFINES_H_HEADER_GUARD
+
+$version
+
+$cflags
+
+/// Blend function separate.
+#define BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA) (UINT64_C(0) \
+ | ( ( (uint64_t)(_srcRGB)|( (uint64_t)(_dstRGB)<<4) ) ) \
+ | ( ( (uint64_t)(_srcA )|( (uint64_t)(_dstA )<<4) )<<8) \
+ )
+
+/// Blend equation separate.
+#define BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA) ( (uint64_t)(_equationRGB)|( (uint64_t)(_equationA)<<3) )
+
+/// Blend function.
+#define BGFX_STATE_BLEND_FUNC(_src, _dst) BGFX_STATE_BLEND_FUNC_SEPARATE(_src, _dst, _src, _dst)
+
+/// Blend equation.
+#define BGFX_STATE_BLEND_EQUATION(_equation) BGFX_STATE_BLEND_EQUATION_SEPARATE(_equation, _equation)
+
+/// Utility predefined blend modes.
+
+/// Additive blending.
+#define BGFX_STATE_BLEND_ADD (0 \
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \
+ )
+
+/// Alpha blend.
+#define BGFX_STATE_BLEND_ALPHA (0 \
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) \
+ )
+
+/// Selects darker color of blend.
+#define BGFX_STATE_BLEND_DARKEN (0 \
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \
+ | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MIN) \
+ )
+
+/// Selects lighter color of blend.
+#define BGFX_STATE_BLEND_LIGHTEN (0 \
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \
+ | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MAX) \
+ )
+
+/// Multiplies colors.
+#define BGFX_STATE_BLEND_MULTIPLY (0 \
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO) \
+ )
+
+/// Opaque pixels will cover the pixels directly below them without any math or algorithm applied to them.
+#define BGFX_STATE_BLEND_NORMAL (0 \
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_ALPHA) \
+ )
+
+/// Multiplies the inverse of the blend and base colors.
+#define BGFX_STATE_BLEND_SCREEN (0 \
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_COLOR) \
+ )
+
+/// Decreases the brightness of the base color based on the value of the blend color.
+#define BGFX_STATE_BLEND_LINEAR_BURN (0 \
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_INV_DST_COLOR) \
+ | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_SUB) \
+ )
+
+///
+#define BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) (0 \
+ | ( (uint32_t)( (_src)>>BGFX_STATE_BLEND_SHIFT) \
+ | ( (uint32_t)( (_dst)>>BGFX_STATE_BLEND_SHIFT)<<4) ) \
+ )
+
+///
+#define BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation) (0 \
+ | BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) \
+ | ( (uint32_t)( (_equation)>>BGFX_STATE_BLEND_EQUATION_SHIFT)<<8) \
+ )
+
+#define BGFX_STATE_BLEND_FUNC_RT_1(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<< 0)
+#define BGFX_STATE_BLEND_FUNC_RT_2(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<11)
+#define BGFX_STATE_BLEND_FUNC_RT_3(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<22)
+
+#define BGFX_STATE_BLEND_FUNC_RT_1E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<< 0)
+#define BGFX_STATE_BLEND_FUNC_RT_2E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<11)
+#define BGFX_STATE_BLEND_FUNC_RT_3E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<22)
+
+
+#endif // BGFX_DEFINES_H_HEADER_GUARD