diff options
author | 2019-10-13 13:50:38 +0200 | |
---|---|---|
committer | 2019-10-13 07:50:38 -0400 | |
commit | 0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch) | |
tree | 626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/examples/common/ps/particle_system.cpp | |
parent | c913ccb59d713ce0b91135520719ac5385e54358 (diff) |
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/examples/common/ps/particle_system.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/common/ps/particle_system.cpp | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/3rdparty/bgfx/examples/common/ps/particle_system.cpp b/3rdparty/bgfx/examples/common/ps/particle_system.cpp index c7a57d5b0fd..c285e59599f 100644 --- a/3rdparty/bgfx/examples/common/ps/particle_system.cpp +++ b/3rdparty/bgfx/examples/common/ps/particle_system.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ @@ -37,7 +37,7 @@ struct PosColorTexCoord0Vertex static void init() { - ms_decl + ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) @@ -45,10 +45,10 @@ struct PosColorTexCoord0Vertex .end(); } - static bgfx::VertexDecl ms_decl; + static bgfx::VertexLayout ms_layout; }; -bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl; +bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout; void EmitterUniforms::reset() { @@ -375,32 +375,37 @@ namespace ps const bx::Vec3 vdir = { _mtxView[1]*scale, _mtxView[5]*scale, _mtxView[9]*scale }; PosColorTexCoord0Vertex* vertex = &_outVertices[current*4]; - bx::store(&vertex->m_x, bx::sub(bx::sub(pos, udir), vdir) ); - aabbExpand(aabb, &vertex->m_x); + + const bx::Vec3 ul = bx::sub(bx::sub(pos, udir), vdir); + bx::store(&vertex->m_x, ul); + aabbExpand(aabb, ul); vertex->m_abgr = abgr; vertex->m_u = _uv[0]; vertex->m_v = _uv[1]; vertex->m_blend = blend; ++vertex; - bx::store(&vertex->m_x, bx::sub(bx::add(pos, udir), vdir) ); - aabbExpand(aabb, &vertex->m_x); + const bx::Vec3 ur = bx::sub(bx::add(pos, udir), vdir); + bx::store(&vertex->m_x, ur); + aabbExpand(aabb, ur); vertex->m_abgr = abgr; vertex->m_u = _uv[2]; vertex->m_v = _uv[1]; vertex->m_blend = blend; ++vertex; - bx::store(&vertex->m_x, bx::add(bx::add(pos, udir), vdir) ); - aabbExpand(aabb, &vertex->m_x); + const bx::Vec3 br = bx::add(bx::add(pos, udir), vdir); + bx::store(&vertex->m_x, br); + aabbExpand(aabb, br); vertex->m_abgr = abgr; vertex->m_u = _uv[2]; vertex->m_v = _uv[3]; vertex->m_blend = blend; ++vertex; - bx::store(&vertex->m_x, bx::add(bx::sub(pos, udir), vdir) ); - aabbExpand(aabb, &vertex->m_x); + const bx::Vec3 bl = bx::add(bx::sub(pos, udir), vdir); + bx::store(&vertex->m_x, bl); + aabbExpand(aabb, bl); vertex->m_abgr = abgr; vertex->m_u = _uv[0]; vertex->m_v = _uv[3]; @@ -453,7 +458,7 @@ namespace ps m_num = 0; - s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); + s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler); m_texture = bgfx::createTexture2D( SPRITE_TEXTURE_SIZE , SPRITE_TEXTURE_SIZE @@ -530,7 +535,7 @@ namespace ps bgfx::TransientVertexBuffer tvb; bgfx::TransientIndexBuffer tib; - const uint32_t numVertices = bgfx::getAvailTransientVertexBuffer(m_num*4, PosColorTexCoord0Vertex::ms_decl); + const uint32_t numVertices = bgfx::getAvailTransientVertexBuffer(m_num*4, PosColorTexCoord0Vertex::ms_layout); const uint32_t numIndices = bgfx::getAvailTransientIndexBuffer(m_num*6); const uint32_t max = bx::uint32_min(numVertices/4, numIndices/6); BX_WARN(m_num == max @@ -542,7 +547,7 @@ namespace ps if (0 < max) { bgfx::allocTransientBuffers(&tvb - , PosColorTexCoord0Vertex::ms_decl + , PosColorTexCoord0Vertex::ms_layout , max*4 , &tib , max*6 |