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author Miodrag Milanovic <mmicko@gmail.com>2017-12-01 13:22:27 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2017-12-01 13:22:27 +0100
commit39176274946d70ff520f265dee8fbd16d5fe0000 (patch)
tree318801d93146752050c9a492654ae3738820e3b9 /3rdparty/bgfx/examples/common/camera.cpp
parent6829ecb3b037d6bfbe0b84e818d17d712f71bce6 (diff)
Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
Diffstat (limited to '3rdparty/bgfx/examples/common/camera.cpp')
-rw-r--r--3rdparty/bgfx/examples/common/camera.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/3rdparty/bgfx/examples/common/camera.cpp b/3rdparty/bgfx/examples/common/camera.cpp
index a2a1c31dc78..14f93d52cde 100644
--- a/3rdparty/bgfx/examples/common/camera.cpp
+++ b/3rdparty/bgfx/examples/common/camera.cpp
@@ -4,7 +4,7 @@
*/
#include <bx/timer.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include "camera.h"
#include "entry/entry.h"
#include "entry/cmd.h"
@@ -15,32 +15,32 @@ int cmdMove(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const
{
if (_argc > 1)
{
- if (0 == bx::strncmp(_argv[1], "forward") )
+ if (0 == bx::strCmp(_argv[1], "forward") )
{
cameraSetKeyState(CAMERA_KEY_FORWARD, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "left") )
+ else if (0 == bx::strCmp(_argv[1], "left") )
{
cameraSetKeyState(CAMERA_KEY_LEFT, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "right") )
+ else if (0 == bx::strCmp(_argv[1], "right") )
{
cameraSetKeyState(CAMERA_KEY_RIGHT, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "backward") )
+ else if (0 == bx::strCmp(_argv[1], "backward") )
{
cameraSetKeyState(CAMERA_KEY_BACKWARD, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "up") )
+ else if (0 == bx::strCmp(_argv[1], "up") )
{
cameraSetKeyState(CAMERA_KEY_UP, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "down") )
+ else if (0 == bx::strCmp(_argv[1], "down") )
{
cameraSetKeyState(CAMERA_KEY_DOWN, true);
return 0;
@@ -173,9 +173,9 @@ struct Camera
float right[3] =
{
- bx::fsin(m_horizontalAngle - bx::piHalf),
+ bx::fsin(m_horizontalAngle - bx::kPiHalf),
0,
- bx::fcos(m_horizontalAngle - bx::piHalf),
+ bx::fcos(m_horizontalAngle - bx::kPiHalf),
};
float up[3];