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author Miodrag Milanovic <mmicko@gmail.com>2016-09-03 13:30:42 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2016-09-03 13:30:42 +0200
commitd193abb0ad0827d5ecc0915d65b67faf68a87097 (patch)
tree9a750cfbd4d229c4607f4d9aaf76dea89944a0bd /3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp
parentd8cd5ca1346607349be6777d29358acef1e4517c (diff)
Update BGFX and BX packages and update MAME code to support new API (nw)
Generated missing shaders (nw)
Diffstat (limited to '3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp')
-rw-r--r--3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp b/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp
index 3ef2e057d0e..10201030edb 100644
--- a/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp
+++ b/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp
@@ -140,7 +140,7 @@ int _main_(int _argc, char** _argv)
progShadow = loadProgram("vs_sms_shadow", "fs_sms_shadow");
progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh");
- shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT | BGFX_TEXTURE_COMPARE_LEQUAL);
+ shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT | BGFX_TEXTURE_COMPARE_LEQUAL);
bgfx::TextureHandle fbtextures[] = { shadowMapTexture };
shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
}
@@ -151,11 +151,11 @@ int _main_(int _argc, char** _argv)
progShadow = loadProgram("vs_sms_shadow_pd", "fs_sms_shadow_pd");
progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh_pd");
- shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT);
+ shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT);
bgfx::TextureHandle fbtextures[] =
{
shadowMapTexture,
- bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY),
+ bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY),
};
shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
}