diff options
author | 2016-09-03 13:30:42 +0200 | |
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committer | 2016-09-03 13:30:42 +0200 | |
commit | d193abb0ad0827d5ecc0915d65b67faf68a87097 (patch) | |
tree | 9a750cfbd4d229c4607f4d9aaf76dea89944a0bd /3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp | |
parent | d8cd5ca1346607349be6777d29358acef1e4517c (diff) |
Update BGFX and BX packages and update MAME code to support new API (nw)
Generated missing shaders (nw)
Diffstat (limited to '3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp b/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp index 3ef2e057d0e..10201030edb 100644 --- a/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp +++ b/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp @@ -140,7 +140,7 @@ int _main_(int _argc, char** _argv) progShadow = loadProgram("vs_sms_shadow", "fs_sms_shadow"); progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh"); - shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT | BGFX_TEXTURE_COMPARE_LEQUAL); + shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT | BGFX_TEXTURE_COMPARE_LEQUAL); bgfx::TextureHandle fbtextures[] = { shadowMapTexture }; shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true); } @@ -151,11 +151,11 @@ int _main_(int _argc, char** _argv) progShadow = loadProgram("vs_sms_shadow_pd", "fs_sms_shadow_pd"); progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh_pd"); - shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT); + shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT); bgfx::TextureHandle fbtextures[] = { shadowMapTexture, - bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY), + bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY), }; shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true); } |