diff options
author | 2016-09-03 13:30:42 +0200 | |
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committer | 2016-09-03 13:30:42 +0200 | |
commit | d193abb0ad0827d5ecc0915d65b67faf68a87097 (patch) | |
tree | 9a750cfbd4d229c4607f4d9aaf76dea89944a0bd /3rdparty/bgfx/examples/09-hdr/hdr.cpp | |
parent | d8cd5ca1346607349be6777d29358acef1e4517c (diff) |
Update BGFX and BX packages and update MAME code to support new API (nw)
Generated missing shaders (nw)
Diffstat (limited to '3rdparty/bgfx/examples/09-hdr/hdr.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/09-hdr/hdr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/3rdparty/bgfx/examples/09-hdr/hdr.cpp b/3rdparty/bgfx/examples/09-hdr/hdr.cpp index 2c5f99e31c9..3b6d34bca7c 100644 --- a/3rdparty/bgfx/examples/09-hdr/hdr.cpp +++ b/3rdparty/bgfx/examples/09-hdr/hdr.cpp @@ -203,8 +203,8 @@ class ExampleHDR : public entry::AppI m_mesh = meshLoad("meshes/bunny.bin"); - m_fbtextures[0] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT|BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); - m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY); + m_fbtextures[0] = bgfx::createTexture2D(m_width, m_height, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT|BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); + m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY); m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true); m_lum[0] = bgfx::createFrameBuffer(128, 128, bgfx::TextureFormat::BGRA8); @@ -219,7 +219,7 @@ class ExampleHDR : public entry::AppI m_lumBgra8 = 0; if ( (BGFX_CAPS_TEXTURE_BLIT|BGFX_CAPS_TEXTURE_READ_BACK) == (bgfx::getCaps()->supported & (BGFX_CAPS_TEXTURE_BLIT|BGFX_CAPS_TEXTURE_READ_BACK) ) ) { - m_rb = bgfx::createTexture2D(1, 1, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_READ_BACK); + m_rb = bgfx::createTexture2D(1, 1, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_READ_BACK); } else { @@ -305,8 +305,8 @@ class ExampleHDR : public entry::AppI bgfx::destroyFrameBuffer(m_fbh); - m_fbtextures[0] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::BGRA8, ( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT)|BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); - m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT) ); + m_fbtextures[0] = bgfx::createTexture2D(m_width, m_height, false, 1, bgfx::TextureFormat::BGRA8, ( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT)|BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); + m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT) ); m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true); } |