summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/examples/09-hdr/hdr.cpp
diff options
context:
space:
mode:
author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/examples/09-hdr/hdr.cpp
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/examples/09-hdr/hdr.cpp')
-rw-r--r--3rdparty/bgfx/examples/09-hdr/hdr.cpp31
1 files changed, 18 insertions, 13 deletions
diff --git a/3rdparty/bgfx/examples/09-hdr/hdr.cpp b/3rdparty/bgfx/examples/09-hdr/hdr.cpp
index fb3a266dacb..56aaaa59e70 100644
--- a/3rdparty/bgfx/examples/09-hdr/hdr.cpp
+++ b/3rdparty/bgfx/examples/09-hdr/hdr.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
@@ -24,7 +24,7 @@ struct PosColorTexCoord0Vertex
static void init()
{
- ms_decl
+ ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
@@ -32,17 +32,17 @@ struct PosColorTexCoord0Vertex
.end();
}
- static bgfx::VertexDecl ms_decl;
+ static bgfx::VertexLayout ms_layout;
};
-bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
+bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
{
- if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
+ if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_layout) )
{
bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
+ bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_layout);
PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
const float zz = 0.0f;
@@ -140,8 +140,8 @@ void setOffsets4x4Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _he
class ExampleHDR : public entry::AppI
{
public:
- ExampleHDR(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
+ ExampleHDR(const char* _name, const char* _description, const char* _url)
+ : entry::AppI(_name, _description, _url)
{
}
@@ -183,10 +183,10 @@ public:
m_meshProgram = loadProgram("vs_hdr_mesh", "fs_hdr_mesh");
m_tonemapProgram = loadProgram("vs_hdr_tonemap", "fs_hdr_tonemap");
- s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_texLum = bgfx::createUniform("s_texLum", bgfx::UniformType::Int1);
- s_texBlur = bgfx::createUniform("s_texBlur", bgfx::UniformType::Int1);
+ s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Sampler);
+ s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
+ s_texLum = bgfx::createUniform("s_texLum", bgfx::UniformType::Sampler);
+ s_texBlur = bgfx::createUniform("s_texBlur", bgfx::UniformType::Sampler);
u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
u_tonemap = bgfx::createUniform("u_tonemap", bgfx::UniformType::Vec4);
u_offset = bgfx::createUniform("u_offset", bgfx::UniformType::Vec4, 16);
@@ -629,4 +629,9 @@ public:
} // namespace
-ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Using multiple views with frame buffers, and view order remapping.");
+ENTRY_IMPLEMENT_MAIN(
+ ExampleHDR
+ , "09-hdr"
+ , "Using multiple views with frame buffers, and view order remapping."
+ , "https://bkaradzic.github.io/bgfx/examples.html#hdr"
+ );