diff options
author | 2019-10-13 13:50:38 +0200 | |
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committer | 2019-10-13 07:50:38 -0400 | |
commit | 0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch) | |
tree | 626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag | |
parent | c913ccb59d713ce0b91135520719ac5385e54358 (diff) |
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag new file mode 100644 index 00000000000..c6f8e27cbd8 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag @@ -0,0 +1,43 @@ +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 2 +; Bound: 23 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %FragColor %vA %vB + OpExecutionMode %main OriginUpperLeft + OpSource ESSL 310 + OpName %main "main" + OpName %FragColor "FragColor" + OpName %vA "vA" + OpName %vB "vB" + OpDecorate %FragColor RelaxedPrecision + OpDecorate %FragColor Location 0 + OpDecorate %vA Flat + OpDecorate %vA Location 0 + OpDecorate %vB Flat + OpDecorate %vB Location 1 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %FragColor = OpVariable %_ptr_Output_v4float Output + %int = OpTypeInt 32 1 + %v4int = OpTypeVector %int 4 +%_ptr_Input_v4int = OpTypePointer Input %v4int + %vA = OpVariable %_ptr_Input_v4int Input + %vB = OpVariable %_ptr_Input_v4int Input + %main = OpFunction %void None %3 + %5 = OpLabel + %14 = OpLoad %v4int %vA + %16 = OpLoad %v4int %vB + %17 = OpLoad %v4int %vA + %18 = OpLoad %v4int %vB + %19 = OpSRem %v4int %17 %18 + %20 = OpConvertSToF %v4float %19 + OpStore %FragColor %20 + OpReturn + OpFunctionEnd |