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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert36
1 files changed, 36 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert
new file mode 100644
index 00000000000..038ecaa6e3c
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert
@@ -0,0 +1,36 @@
+; SPIR-V
+; Version: 1.1
+; Generator: Google rspirv; 0
+; Bound: 17
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %2 "main"
+ OpName %Test "Test"
+ OpName %t "t"
+ OpName %retvar "retvar"
+ OpName %main "main"
+ OpName %retvar_0 "retvar"
+ %void = OpTypeVoid
+ %6 = OpTypeFunction %void
+ %Test = OpTypeStruct
+%_ptr_Function_Test = OpTypePointer Function %Test
+%_ptr_Function_void = OpTypePointer Function %void
+ %2 = OpFunction %void None %6
+ %7 = OpLabel
+ %t = OpVariable %_ptr_Function_Test Function
+ %retvar = OpVariable %_ptr_Function_void Function
+ OpBranch %4
+ %4 = OpLabel
+ %13 = OpCompositeConstruct %Test
+ OpStore %t %13
+ OpReturn
+ OpFunctionEnd
+ %main = OpFunction %void None %6
+ %15 = OpLabel
+ %retvar_0 = OpVariable %_ptr_Function_void Function
+ OpBranch %14
+ %14 = OpLabel
+ OpReturn
+ OpFunctionEnd