diff options
author | 2019-10-13 13:50:38 +0200 | |
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committer | 2019-10-13 07:50:38 -0400 | |
commit | 0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch) | |
tree | 626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp | |
parent | c913ccb59d713ce0b91135520719ac5385e54358 (diff) |
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp new file mode 100644 index 00000000000..0cf8d8e3215 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp @@ -0,0 +1,31 @@ +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +struct SSBO2 +{ + float4 data4; + float4 data5; +}; + +struct SSBO0 +{ + float4 data0; + float4 data1; +}; + +struct SSBO1 +{ + float4 data2; + float4 data3; +}; + +constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); + +kernel void main0(device SSBO2& _10 [[buffer(0)]], const device SSBO0& _15 [[buffer(1)]], device SSBO1& _21 [[buffer(2)]]) +{ + _10.data4 = _15.data0 + _21.data2; + _10.data5 = _15.data1 + _21.data3; +} + |