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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag76
1 files changed, 76 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag
new file mode 100644
index 00000000000..bb5b9056e7c
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag
@@ -0,0 +1,76 @@
+struct B
+{
+ float a;
+ float b;
+};
+
+static const B _80 = { 10.0f, 20.0f };
+
+cbuffer UBO : register(b0)
+{
+ int _42_some_value : packoffset(c0);
+};
+
+
+void partial_inout(inout float4 x)
+{
+ x.x = 10.0f;
+}
+
+void complete_inout(out float4 x)
+{
+ x = 50.0f.xxxx;
+}
+
+void branchy_inout(inout float4 v)
+{
+ v.y = 20.0f;
+ if (_42_some_value == 20)
+ {
+ v = 50.0f.xxxx;
+ }
+}
+
+void branchy_inout_2(out float4 v)
+{
+ if (_42_some_value == 20)
+ {
+ v = 50.0f.xxxx;
+ }
+ else
+ {
+ v = 70.0f.xxxx;
+ }
+ v.y = 20.0f;
+}
+
+void partial_inout(inout B b)
+{
+ b.b = 40.0f;
+}
+
+void frag_main()
+{
+ float4 a = 10.0f.xxxx;
+ float4 param = a;
+ partial_inout(param);
+ a = param;
+ float4 param_1;
+ complete_inout(param_1);
+ a = param_1;
+ float4 param_2 = a;
+ branchy_inout(param_2);
+ a = param_2;
+ float4 param_3;
+ branchy_inout_2(param_3);
+ a = param_3;
+ B b = _80;
+ B param_4 = b;
+ partial_inout(param_4);
+ b = param_4;
+}
+
+void main()
+{
+ frag_main();
+}