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author Miodrag Milanovic <mmicko@gmail.com>2016-02-27 16:28:05 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2016-02-27 16:53:49 +0100
commitcf6dc7d370407914020f3e623719f09c8668c692 (patch)
tree46b3416d091b4c09b50fba7ffcbd310aed032cc8 /3rdparty/SDL2/test/testautomation_main.c
parent64135e73f973d9b95beb0c60b65feb34fbfec64a (diff)
Placed SDL2 source since we need it on some platforms (nw)
Diffstat (limited to '3rdparty/SDL2/test/testautomation_main.c')
-rw-r--r--3rdparty/SDL2/test/testautomation_main.c157
1 files changed, 157 insertions, 0 deletions
diff --git a/3rdparty/SDL2/test/testautomation_main.c b/3rdparty/SDL2/test/testautomation_main.c
new file mode 100644
index 00000000000..ef8f19e9e72
--- /dev/null
+++ b/3rdparty/SDL2/test/testautomation_main.c
@@ -0,0 +1,157 @@
+/**
+ * Automated SDL subsystems management test.
+ *
+ * Written by J�rgen Tjern� "jorgenpt"
+ *
+ * Released under Public Domain.
+ */
+
+#include "SDL.h"
+#include "SDL_test.h"
+
+
+/* !
+ * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
+ * \sa
+ * http://wiki.libsdl.org/moin.cgi/SDL_Init
+ * http://wiki.libsdl.org/moin.cgi/SDL_Quit
+ */
+static int main_testInitQuitJoystickHaptic (void *arg)
+{
+#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
+ return TEST_SKIPPED;
+#else
+ int enabled_subsystems;
+ int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
+
+ SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
+
+ enabled_subsystems = SDL_WasInit(initialized_subsystems);
+ SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
+
+ SDL_Quit();
+
+ enabled_subsystems = SDL_WasInit(initialized_subsystems);
+ SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
+
+ return TEST_COMPLETED;
+#endif
+}
+
+/* !
+ * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
+ * \sa
+ * http://wiki.libsdl.org/moin.cgi/SDL_Init
+ * http://wiki.libsdl.org/moin.cgi/SDL_Quit
+ */
+static int main_testInitQuitSubSystem (void *arg)
+{
+#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
+ return TEST_SKIPPED;
+#else
+ int i;
+ int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
+
+ for (i = 0; i < SDL_arraysize(subsystems); ++i) {
+ int initialized_system;
+ int subsystem = subsystems[i];
+
+ SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
+ SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
+
+ initialized_system = SDL_WasInit(subsystem);
+ SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
+
+ SDL_QuitSubSystem(subsystem);
+
+ SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
+ }
+
+ return TEST_COMPLETED;
+#endif
+}
+
+const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
+static int main_testImpliedJoystickInit (void *arg)
+{
+#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
+ return TEST_SKIPPED;
+#else
+ int initialized_system;
+
+ /* First initialize the controller */
+ SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
+ SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
+
+ /* Then make sure this implicitly initialized the joystick subsystem */
+ initialized_system = SDL_WasInit(joy_and_controller);
+ SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
+
+ /* Then quit the controller, and make sure that implicitly also quits the */
+ /* joystick subsystem */
+ SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
+ initialized_system = SDL_WasInit(joy_and_controller);
+ SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
+
+ return TEST_COMPLETED;
+#endif
+}
+
+static int main_testImpliedJoystickQuit (void *arg)
+{
+#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
+ return TEST_SKIPPED;
+#else
+ int initialized_system;
+
+ /* First initialize the controller and the joystick (explicitly) */
+ SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
+ SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
+ SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
+
+ /* Then make sure they're both initialized properly */
+ initialized_system = SDL_WasInit(joy_and_controller);
+ SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
+
+ /* Then quit the controller, and make sure that it does NOT quit the */
+ /* explicitly initialized joystick subsystem. */
+ SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
+ initialized_system = SDL_WasInit(joy_and_controller);
+ SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
+
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+
+ return TEST_COMPLETED;
+#endif
+}
+
+static const SDLTest_TestCaseReference mainTest1 =
+ { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
+
+static const SDLTest_TestCaseReference mainTest2 =
+ { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
+
+static const SDLTest_TestCaseReference mainTest3 =
+ { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
+
+static const SDLTest_TestCaseReference mainTest4 =
+ { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
+
+/* Sequence of Platform test cases */
+static const SDLTest_TestCaseReference *mainTests[] = {
+ &mainTest1,
+ &mainTest2,
+ &mainTest3,
+ &mainTest4,
+ NULL
+};
+
+/* Platform test suite (global) */
+SDLTest_TestSuiteReference mainTestSuite = {
+ "Main",
+ NULL,
+ mainTests,
+ NULL
+};
+
+/* vi: set ts=4 sw=4 expandtab: */