diff options
author | 2016-02-27 16:28:05 +0100 | |
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committer | 2016-02-27 16:53:49 +0100 | |
commit | cf6dc7d370407914020f3e623719f09c8668c692 (patch) | |
tree | 46b3416d091b4c09b50fba7ffcbd310aed032cc8 /3rdparty/SDL2/test/testautomation_main.c | |
parent | 64135e73f973d9b95beb0c60b65feb34fbfec64a (diff) |
Placed SDL2 source since we need it on some platforms (nw)
Diffstat (limited to '3rdparty/SDL2/test/testautomation_main.c')
-rw-r--r-- | 3rdparty/SDL2/test/testautomation_main.c | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/3rdparty/SDL2/test/testautomation_main.c b/3rdparty/SDL2/test/testautomation_main.c new file mode 100644 index 00000000000..ef8f19e9e72 --- /dev/null +++ b/3rdparty/SDL2/test/testautomation_main.c @@ -0,0 +1,157 @@ +/** + * Automated SDL subsystems management test. + * + * Written by J�rgen Tjern� "jorgenpt" + * + * Released under Public Domain. + */ + +#include "SDL.h" +#include "SDL_test.h" + + +/* ! + * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems + * \sa + * http://wiki.libsdl.org/moin.cgi/SDL_Init + * http://wiki.libsdl.org/moin.cgi/SDL_Quit + */ +static int main_testInitQuitJoystickHaptic (void *arg) +{ +#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED + return TEST_SKIPPED; +#else + int enabled_subsystems; + int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; + + SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." ); + + enabled_subsystems = SDL_WasInit(initialized_subsystems); + SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems ); + + SDL_Quit(); + + enabled_subsystems = SDL_WasInit(initialized_subsystems); + SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems ); + + return TEST_COMPLETED; +#endif +} + +/* ! + * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() + * \sa + * http://wiki.libsdl.org/moin.cgi/SDL_Init + * http://wiki.libsdl.org/moin.cgi/SDL_Quit + */ +static int main_testInitQuitSubSystem (void *arg) +{ +#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED + return TEST_SKIPPED; +#else + int i; + int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; + + for (i = 0; i < SDL_arraysize(subsystems); ++i) { + int initialized_system; + int subsystem = subsystems[i]; + + SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem ); + SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem ); + + initialized_system = SDL_WasInit(subsystem); + SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system ); + + SDL_QuitSubSystem(subsystem); + + SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem ); + } + + return TEST_COMPLETED; +#endif +} + +const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; +static int main_testImpliedJoystickInit (void *arg) +{ +#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED + return TEST_SKIPPED; +#else + int initialized_system; + + /* First initialize the controller */ + SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); + SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); + + /* Then make sure this implicitly initialized the joystick subsystem */ + initialized_system = SDL_WasInit(joy_and_controller); + SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); + + /* Then quit the controller, and make sure that implicitly also quits the */ + /* joystick subsystem */ + SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); + initialized_system = SDL_WasInit(joy_and_controller); + SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); + + return TEST_COMPLETED; +#endif +} + +static int main_testImpliedJoystickQuit (void *arg) +{ +#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED + return TEST_SKIPPED; +#else + int initialized_system; + + /* First initialize the controller and the joystick (explicitly) */ + SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); + SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" ); + SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); + + /* Then make sure they're both initialized properly */ + initialized_system = SDL_WasInit(joy_and_controller); + SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); + + /* Then quit the controller, and make sure that it does NOT quit the */ + /* explicitly initialized joystick subsystem. */ + SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); + initialized_system = SDL_WasInit(joy_and_controller); + SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); + + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); + + return TEST_COMPLETED; +#endif +} + +static const SDLTest_TestCaseReference mainTest1 = + { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}; + +static const SDLTest_TestCaseReference mainTest2 = + { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}; + +static const SDLTest_TestCaseReference mainTest3 = + { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}; + +static const SDLTest_TestCaseReference mainTest4 = + { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}; + +/* Sequence of Platform test cases */ +static const SDLTest_TestCaseReference *mainTests[] = { + &mainTest1, + &mainTest2, + &mainTest3, + &mainTest4, + NULL +}; + +/* Platform test suite (global) */ +SDLTest_TestSuiteReference mainTestSuite = { + "Main", + NULL, + mainTests, + NULL +}; + +/* vi: set ts=4 sw=4 expandtab: */ |