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// For licensing and usage information, read docs/release/winui_license.txt
// MASTER
//****************************************************************************
#ifndef WINUI_DIRECTORIES_H
#define WINUI_DIRECTORIES_H
/* Dialog return codes - do these do anything??? */
#define DIRDLG_ROMS 0x0010 // this one does
#define DIRDLG_SAMPLES 0x0020 // this one does
//#define DIRDLG_INI 0x0040
//#define DIRDLG_CFG 0x0100
//#define DIRDLG_IMG 0x0400
//#define DIRDLG_INP 0x0800
//#define DIRDLG_CTRLR 0x1000
#define DIRDLG_SW 0x4000 // this one does
//#define DIRDLG_CHEAT 0x8000
#define DIRLIST_NEWENTRYTEXT "< >"
#include "mui_opts.h"
typedef struct
{
LPCSTR lpName; // name to display
const std::string (*pfnGetTheseDirs)(void); // function to get existing setting
void (*pfnSetTheseDirs)(LPCSTR lpDirs); // function to save new setting
int dir_index; // entry number in emu_opts:dir_map
BOOL bMulti; // true = it supports multiple directories
int nDirDlgFlags; // if changed, a refresh needs to be done
}
DIRECTORYINFO;
const DIRECTORYINFO g_directoryInfo[] =
{
{ "ROMs", nullptr, nullptr, 2, true, DIRDLG_ROMS },
{ "Samples", nullptr, nullptr, 4, true, DIRDLG_SAMPLES },
{ "Software File Base", nullptr, nullptr, 13, false, DIRDLG_SW }, // core cannot handle multiple path, even though we can.
{ "Artwork", nullptr, nullptr, 5, true, 0 },
{ "Artwork Previews", nullptr, nullptr, 32, true, 0 },
{ "Bosses", nullptr, nullptr, 33, true, 0 },
{ "Cabinets", nullptr, nullptr, 25, true, 0 },
{ "Cheats", nullptr, nullptr, 9, true, 0 }, //DIRDLG_CHEAT }, //not used anywhere
{ "Config", nullptr, nullptr, 14, false, 0 }, //DIRDLG_CFG }, //not used anywhere
{ "Control Panels", nullptr, nullptr, 26, true, 0 },
{ "Controller Files", nullptr, nullptr, 6, true, 0 }, //DIRDLG_CTRLR }, //not used anywhere
{ "Covers", nullptr, nullptr, 41, true, 0 },
{ "Crosshairs", nullptr, nullptr, 10, true, 0 },
{ "DAT files", nullptr, nullptr, 23, false, 0 },
{ "Ends", nullptr, nullptr, 30, true, 0 },
{ "Flyers", nullptr, nullptr, 28, true, 0 },
{ "Folders", nullptr, nullptr, 24, false, 0 },
{ "Fonts", nullptr, nullptr, 8, true, 0 },
{ "Game Overs", nullptr, nullptr, 37, true, 0 },
{ "Hash", nullptr, nullptr, 3, true, 0 },
{ "Hard Drive Difference", nullptr, nullptr, 19, true, 0 },
{ "HLSL", nullptr, nullptr, 22, false, 0 },
{ "How To", nullptr, nullptr, 38, true, 0 },
{ "Icons", nullptr, nullptr, 40, true, 0 },
// { "Ini Files", GetIniDir, nullptr, 7, false, DIRDLG_INI }, // 2017-02-03 hardcoded to 'ini' now
{ "Input files", nullptr, nullptr, 16, true, 0 }, //DIRDLG_INP }, //not used anywhere
{ "Language", nullptr, nullptr, 12, false, 0 },
{ "Logos", nullptr, nullptr, 34, true, 0 },
{ "Manuals (PDF)", GetManualsDir, SetManualsDir, 0, false, 0 },
{ "Marquees", nullptr, nullptr, 31, true, 0 },
{ "NVRAM", nullptr, nullptr, 15, true, 0 },
{ "PCBs", nullptr, nullptr, 27, true, 0 },
{ "Plugins", nullptr, nullptr, 11, false, 0 },
{ "Scores", nullptr, nullptr, 35, true, 0 },
{ "Selects", nullptr, nullptr, 39, true, 0 },
{ "Snapshots", nullptr, nullptr, 18, true, 0 }, //DIRDLG_IMG }, //not used anywhere
{ "State", nullptr, nullptr, 17, true, 0 },
{ "Titles", nullptr, nullptr, 29, true, 0 },
{ "Versus", nullptr, nullptr, 36, true, 0 },
{ "Videos and Movies", GetVideoDir, SetVideoDir, 0, false, 0 },
{ NULL }
};
INT_PTR CALLBACK DirectoriesDialogProc(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
#endif /* DIRECTORIES_H */
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