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// license:BSD-3-Clause
// copyright-holders:Luca Elia
/*************************************************************************
Yun Sung 16 Bit Games
*************************************************************************/
#ifndef MAME_INCLUDES_YUNSUN16_H
#define MAME_INCLUDES_YUNSUN16_H
#pragma once
#include "machine/gen_latch.h"
#include "screen.h"
#include "emupal.h"
#include "tilemap.h"
class yunsun16_state : public driver_device
{
protected:
yunsun16_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_vram(*this, "vram_%u", 0U),
m_scrollram(*this, "scrollram_%u", 0U),
m_priorityram(*this, "priorityram"),
m_spriteram(*this, "spriteram")
{ }
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void main_map(address_map &map);
/* devices */
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
private:
void int_ack_w(uint8_t data);
/* memory pointers */
required_shared_ptr_array<uint16_t, 2> m_vram;
required_shared_ptr_array<uint16_t, 2> m_scrollram;
required_shared_ptr<uint16_t> m_priorityram;
required_shared_ptr<uint16_t> m_spriteram;
/* other video-related elements */
tilemap_t *m_tilemap[2];
int m_sprites_scrolldx;
int m_sprites_scrolldy;
template<int Layer> void vram_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
TILEMAP_MAPPER_MEMBER(tilemap_scan_pages);
template<int Layer> TILE_GET_INFO_MEMBER(get_tile_info);
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
};
class magicbub_state : public yunsun16_state
{
public:
magicbub_state(const machine_config &mconfig, device_type type, const char *tag) :
yunsun16_state(mconfig, type, tag),
m_audiocpu(*this, "audiocpu"),
m_soundlatch(*this, "soundlatch")
{ }
void magicbub(machine_config &config);
protected:
void main_map(address_map &map);
private:
void magicbub_sound_command_w(uint8_t data);
void sound_map(address_map &map);
void sound_port_map(address_map &map);
required_device<cpu_device> m_audiocpu;
required_device<generic_latch_8_device> m_soundlatch;
};
class shocking_state : public yunsun16_state
{
public:
shocking_state(const machine_config &mconfig, device_type type, const char *tag) :
yunsun16_state(mconfig, type, tag),
m_okibank(*this, "okibank")
{ }
void shocking(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
void main_map(address_map &map);
private:
void sound_bank_w(uint8_t data);
void oki_map(address_map &map);
required_memory_bank m_okibank;
};
#endif // MAME_INCLUDES_YUNSUN16_H
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