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// license:BSD-3-Clause
// copyright-holders:David Graves
/*************************************************************************
Slapshot / Operation Wolf 3
*************************************************************************/
#ifndef MAME_INCLUDES_SLAPSHOT_H
#define MAME_INCLUDES_SLAPSHOT_H
#pragma once
#include "audio/taitosnd.h"
#include "machine/taitoio.h"
#include "video/tc0360pri.h"
#include "video/tc0480scp.h"
#include "emupal.h"
class slapshot_state : public driver_device
{
public:
slapshot_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_tc0140syt(*this, "tc0140syt"),
m_tc0480scp(*this, "tc0480scp"),
m_tc0360pri(*this, "tc0360pri"),
m_tc0640fio(*this, "tc0640fio"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_spriteram(*this,"spriteram"),
m_spriteext(*this,"spriteext"),
m_z80bank(*this,"z80bank"),
m_io_system(*this,"SYSTEM"),
m_io_service(*this,"SERVICE")
{ }
void opwolf3(machine_config &config);
void slapshot(machine_config &config);
void driver_init() override;
protected:
virtual void machine_start() override;
virtual void video_start() override;
TIMER_CALLBACK_MEMBER(trigger_int6);
private:
struct slapshot_tempsprite
{
u8 gfx = 0;
u32 code = 0;
u32 color = 0;
bool flipx = false;
bool flipy = false;
int x = 0;
int y = 0;
int zoomx = 0;
int zoomy = 0;
u32 primask = 0;
};
/* devices */
required_device<cpu_device> m_maincpu;
required_device<tc0140syt_device> m_tc0140syt;
required_device<tc0480scp_device> m_tc0480scp;
required_device<tc0360pri_device> m_tc0360pri;
required_device<tc0640fio_device> m_tc0640fio;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
/* memory pointers */
required_shared_ptr<u16> m_spriteram;
required_shared_ptr<u16> m_spriteext;
std::unique_ptr<u16[]> m_spriteram_buffered;
std::unique_ptr<u16[]> m_spriteram_delayed;
required_memory_bank m_z80bank;
optional_ioport m_io_system;
optional_ioport m_io_service;
/* video-related */
std::unique_ptr<slapshot_tempsprite[]> m_spritelist;
bool m_sprites_disabled = false;
s32 m_sprites_active_area = 0;
s32 m_sprites_master_scrollx = 0;
s32 m_sprites_master_scrolly = 0;
bool m_sprites_flipscreen = false;
bool m_prepare_sprites = false;
#ifdef MAME_DEBUG
int m_dislayer[5] = { 0, 0, 0, 0, 0 };
#endif
emu_timer *m_int6_timer = nullptr;
std::unique_ptr<u8[]> m_decoded_gfx;
// generic
u16 service_input_r(offs_t offset);
void sound_bankswitch_w(u8 data);
void coin_control_w(u8 data);
u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(screen_vblank_no_buffer);
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, u32 *primasks, int y_offset);
void handle_sprite_buffering();
void update_sprites_active_area();
INTERRUPT_GEN_MEMBER(interrupt);
void opwolf3_map(address_map &map);
void slapshot_map(address_map &map);
void sound_map(address_map &map);
};
#endif // MAME_INCLUDES_SLAPSHOT_H
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