1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
// license:BSD-3-Clause
// copyright-holders:Stefan Jokisch
#ifndef MAME_INCLUDES_SKYRAID_H
#define MAME_INCLUDES_SKYRAID_H
#pragma once
#include "sound/discrete.h"
#include "emupal.h"
class skyraid_state : public driver_device
{
public:
skyraid_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_pos_ram(*this, "pos_ram"),
m_alpha_num_ram(*this, "alpha_num_ram"),
m_obj_ram(*this, "obj_ram"),
m_discrete(*this, "discrete"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_led(*this, "led")
{ }
void skyraid(machine_config &config);
private:
uint8_t skyraid_port_0_r();
void skyraid_range_w(uint8_t data);
void skyraid_offset_w(uint8_t data);
void skyraid_scroll_w(uint8_t data);
virtual void machine_start() override;
virtual void video_start() override;
void skyraid_palette(palette_device &palette) const;
uint32_t screen_update_skyraid(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void skyraid_sound_w(uint8_t data);
void draw_text(bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_terrain(bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_missiles(bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_trapezoid(bitmap_ind16& dst, bitmap_ind16& src);
void skyraid_map(address_map &map);
int m_analog_range = 0;
int m_analog_offset = 0;
int m_scroll = 0;
required_shared_ptr<uint8_t> m_pos_ram;
required_shared_ptr<uint8_t> m_alpha_num_ram;
required_shared_ptr<uint8_t> m_obj_ram;
required_device<discrete_device> m_discrete;
bitmap_ind16 m_helper;
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
output_finder<> m_led;
};
/*----------- defined in audio/skyraid.c -----------*/
DISCRETE_SOUND_EXTERN( skyraid_discrete );
#endif // MAME_INCLUDES_SKYRAID_H
|