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|
// license:BSD-3-Clause
// copyright-holders:Robbbert
/*********************************************************************
PINBALL
Zaccaria Prototype
These use the INS8060 (SC/MP) processor, and are Zaccaria's first
digital machines. The term "prototype" is misleading - they were
normal production machines with a different computer board.
After starting a game, press X, wait for the sound of the ball
being ejected, then press Z. Now you can get a score.
The ball number is how many balls are left. 1 = last ball.
Games:
- Strike
- Ski Jump
- Space City
Status:
- All games are working.
ToDo:
- Doesn't appear to have a knocker. To be confirmed.
- Is there a test mode? If so, how to get to it?
**********************************************************************/
#include "emu.h"
#include "machine/clock.h"
#include "machine/genpin.h"
#include "sound/spkrdev.h"
#include "cpu/scmp/scmp.h"
#include "speaker.h"
#include "zac_proto.lh"
namespace {
class zac_proto_state : public genpin_class
{
public:
zac_proto_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_speaker(*this, "speaker")
, m_digits(*this, "digit%d", 0U)
, m_io_outputs(*this, "out%d", 0U)
{ }
void zac_proto(machine_config &config);
private:
void out0_w(offs_t offset, uint8_t data);
void out1_w(offs_t offset, uint8_t data);
void digit_w(offs_t offset, uint8_t data);
void sound_w(offs_t offset, uint8_t data);
DECLARE_WRITE_LINE_MEMBER(audio_clock);
DECLARE_READ_LINE_MEMBER(slam_r);
void zac_proto_map(address_map &map);
u8 m_u36 = 0x80U; // preset divider for u44/u45
u8 m_u37 = 0U; // selector for u48
u8 m_u44u45 = 0U; // counters for u44/u45
u8 m_u46u47 = 0U; // counters for u46/u47
virtual void machine_reset() override;
virtual void machine_start() override;
required_device<scmp_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
output_finder<11> m_digits;
output_finder<12+84> m_io_outputs;
};
void zac_proto_state::zac_proto_map(address_map &map)
{
map(0x0000, 0x0bff).rom();
map(0x0d00, 0x0dff).ram().share("nvram");
map(0x0e00, 0x0e00).portr("X0");
map(0x0e01, 0x0e01).portr("X1");
map(0x0e02, 0x0e02).portr("X2");
map(0x0e03, 0x0e03).portr("X3");
map(0x0e04, 0x0e04).portr("X4");
map(0x0e05, 0x0e05).portr("X5");
map(0x0e06, 0x0e06).portr("X6");
map(0x0e07, 0x0e07).portr("X7");
map(0x0e00, 0x0e01).w(FUNC(zac_proto_state::out0_w));
map(0x0e02, 0x0e06).w(FUNC(zac_proto_state::digit_w));
map(0x0e07, 0x0e08).w(FUNC(zac_proto_state::sound_w));
map(0x0e09, 0x0e16).w(FUNC(zac_proto_state::out1_w));
map(0x1400, 0x17ff).rom();
}
static INPUT_PORTS_START( zac_proto )
// playfield inputs
PORT_START("X0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("Ball Ready")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("INP06")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("INP07")
PORT_START("X1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("INP08")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("INP09")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("INP10")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("INP11")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("INP12")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("INP13")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("INP14")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("INP15")
PORT_START("X2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("INP16")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("INP17")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("INP18")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("INP19")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("INP20")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_P) PORT_NAME("INP21")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("INP22")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("INP23")
PORT_START("X3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("INP24")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("INP25")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("INP26")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("INP27")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("INP28")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("INP29")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP30")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP31")
// None of the games respond to this row, even though the Strike manual says INP32 is used.
PORT_START("X4")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP32")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP33")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP34")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP35")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP36")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP37")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP38")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP39")
// dipswitches
PORT_START("X5")
PORT_DIPNAME( 0x0f, 0x02, "Coinage Slot 1" )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_7C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x09, "2 Coins/9 Credits" )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0b, "2 Coins/11 Credits" )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0d, "2 Coins/13 Credits" )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0f, "2 Coins/15 Credits" )
PORT_DIPNAME( 0xf0, 0x20, "Coinage Slot 2" )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_7C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x90, "2 Coins/9 Credits" )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xb0, "2 Coins/11 Credits" )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0xd0, "2 Coins/13 Credits" )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0xf0, "2 Coins/15 Credits" )
PORT_START("X6")
PORT_DIPNAME( 0x03, 0x01, "High Score" )
PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x01, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPNAME( 0x04, 0x04, "Beat High Score" )
PORT_DIPSETTING( 0x04, "Super Bonus" )
PORT_DIPSETTING( 0x00, "Game" )
PORT_DIPNAME( 0x08, 0x08, "Match" )
PORT_DIPSETTING( 0x08, "Enabled" )
PORT_DIPSETTING( 0x00, "Disabled" )
PORT_DIPNAME( 0x30, 0x20, "Beat High/Random Score" )
PORT_DIPSETTING( 0x00, "500000 points" )
PORT_DIPSETTING( 0x10, "Extra Ball" )
PORT_DIPSETTING( 0x20, "Extra Game" )
PORT_DIPSETTING( 0x30, "Super Bonus" )
PORT_DIPNAME( 0xc0, 0x80, "Reward for Special" )
PORT_DIPSETTING( 0x00, "500000 points" )
PORT_DIPSETTING( 0x40, "Extra Ball" )
PORT_DIPSETTING( 0x80, "Extra Game" )
PORT_DIPSETTING( 0xc0, "Super Bonus" )
PORT_START("X7")
PORT_DIPNAME( 0x01, 0x00, "Random" )
PORT_DIPSETTING( 0x00, "Enabled" )
PORT_DIPSETTING( 0x01, "Disabled" )
PORT_DIPNAME( 0x06, 0x02, "Balls" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x06, "7" )
PORT_DIPNAME( 0x18, 0x10, "Strikes to get special" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x18, "4" )
PORT_DIPNAME( 0x20, 0x20, "Unlimited Specials" )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPNAME( 0x40, 0x40, "Bonus Ball Award" )
PORT_DIPSETTING( 0x40, "Extra Ball" )
PORT_DIPSETTING( 0x00, "200000 points" )
PORT_DIPNAME( 0x80, 0x80, "SW24" )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_START("X8")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Slam Tilt") PORT_CODE(KEYCODE_0)
INPUT_PORTS_END
READ_LINE_MEMBER( zac_proto_state::slam_r )
{
return BIT(ioport("X8")->read(), 0);
}
// solenoids (not knocker)
void zac_proto_state::out0_w(offs_t offset, uint8_t data)
{
data &= 0x3f;
uint16_t t = data << (offset*6);
switch (t)
{
case 0x01:
m_samples->start(0, 5); // outhole
break;
case 0x02:
case 0x04:
m_samples->start(4, 7); // slings
break;
case 0x08:
case 0x10:
case 0x20:
m_samples->start(5, 0); // bumpers
break;
}
for (u8 i = 0; i < 6; i++)
m_io_outputs[offset*6+i] = BIT(data, i);
}
// lamps
void zac_proto_state::out1_w(offs_t offset, uint8_t data)
{
data &= 0x3f;
for (u8 i = 0; i < 6; i++)
m_io_outputs[12+offset*6+i] = BIT(data, i);
}
// need to implement blanking of leading zeroes
void zac_proto_state::digit_w(offs_t offset, uint8_t data)
{
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71 }; // 9368 (outputs 0-9,A-F)
static const uint8_t decimals[10] = { 0, 0, 0x80, 0, 0, 0x80, 0, 0, 0, 0 };
offset<<=1;
m_digits[offset] = patterns[data&15] | decimals[offset];
offset++;
m_digits[offset] = patterns[data>>4] | decimals[offset];
}
void zac_proto_state::sound_w(offs_t offset, uint8_t data)
{
data &= 0x3f;
if (offset)
{
data ^= 0x0e;
// sch labels shows bit 1 as enable, but pin numbers show bit 4 being enable.
// we will go by the pin numbers.
m_u37 = BIT(data, 1, 4);
m_u36 = (m_u36 & 0x3f) | (BIT(data, 0) << 6) | 0x80;
}
else
{
m_u36 = (m_u36 & 0x40) | data | 0x80;
}
}
WRITE_LINE_MEMBER(zac_proto_state::audio_clock)
{
if (state)
{
m_u44u45--;
if (m_u44u45 == 0)
{
m_u44u45 = m_u36;
m_u46u47--;
// if sound muted set speaker to 0, otherwise use the selected frequency.
m_speaker->level_w(BIT(m_u37, 3) ? (BIT(m_u46u47, m_u37 & 7) ? 1 : -1) : 0);
}
}
}
void zac_proto_state::machine_start()
{
m_digits.resolve();
m_io_outputs.resolve();
save_item(NAME(m_u36));
save_item(NAME(m_u37));
save_item(NAME(m_u44u45));
save_item(NAME(m_u46u47));
}
void zac_proto_state::machine_reset()
{
for (u8 i = 0; i < m_io_outputs.size(); i++)
m_io_outputs[i] = 0;
m_digits[10] = 0x3f; // units shows zero all the time
}
void zac_proto_state::zac_proto(machine_config &config)
{
/* basic machine hardware */
INS8060(config, m_maincpu, XTAL(4'000'000) / 2); // Using SC/MP II chip which has an internal /2 circuit.
m_maincpu->set_addrmap(AS_PROGRAM, &zac_proto_state::zac_proto_map);
m_maincpu->sense_b().set(FUNC(zac_proto_state::slam_r));
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
/* Video */
config.set_default_layout(layout_zac_proto);
/* Sound */
genpin_audio(config);
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.50);
clock_device &snd_clock(CLOCK(config, "sys_clock", XTAL(4'000'000) / 2));
snd_clock.signal_handler().set(FUNC(zac_proto_state::audio_clock));
}
// The PCB has a space for another rom, U27, @0x1800, but it was never used.
/*--------------------------------
/ Strike (09/78)
/-------------------------------*/
ROM_START(strike)
ROM_REGION(0x1800, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("strike1.u23", 0x0000, 0x0400, CRC(650abc54) SHA1(6a4f83016a38338ba6a04271532f0880264e61a7))
ROM_LOAD("strike2.u24", 0x0400, 0x0400, CRC(13c5a168) SHA1(2da3a5bc0c28a2aacd8c1396dac95cf35f8797cd))
ROM_LOAD("strike3.u25", 0x0800, 0x0400, CRC(ebbbf315) SHA1(c87e961c8e5e99b0672cd632c5e104ea52088b5d))
ROM_LOAD("strike4.u26", 0x1400, 0x0400, CRC(ca0eddd0) SHA1(52f9faf791c56b68b1806e685d0479ea67aba019))
ROM_END
/*--------------------------------
/ Ski Jump (10/78)
/-------------------------------*/
ROM_START(skijump)
ROM_REGION(0x1800, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("skijump1.u23", 0x0000, 0x0400, CRC(c0c0e18c) SHA1(d28ec2541f6c2e86e5b5514c7f9e558df68be72a))
ROM_LOAD("skijump2.u24", 0x0400, 0x0400, CRC(b08aafb5) SHA1(ff6df4efa20a4461d525209a487d04896eeef29e))
ROM_LOAD("skijump3.u25", 0x0800, 0x0400, CRC(9a8731c0) SHA1(9f7aaa8c6df04b925c8beff8b426c59bc3696f50))
ROM_LOAD("skijump4.u26", 0x1400, 0x0400, CRC(fa064b51) SHA1(d4d02ca661e4084805f00247f31c0701320ab62d))
ROM_END
/*--------------------------------
/ Space City (09/79)
/-------------------------------*/
ROM_START(spacecty)
ROM_REGION(0x1800, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("zsc1.u23", 0x0000, 0x0400, CRC(4405368f) SHA1(037ad7e7158424bb714b28e4effa2c96c8736ce4))
ROM_LOAD("zsc2.u24", 0x0400, 0x0400, CRC(a6c41475) SHA1(7d7d851efb2db7d9a1988265cdff676260d753c3))
ROM_LOAD("zsc3.u25", 0x0800, 0x0400, CRC(e6a2dcee) SHA1(d2dfff896ae90208c28179f9bbe43f93d7f2131c))
ROM_LOAD("zsc4.u26", 0x1400, 0x0400, CRC(69e0bb95) SHA1(d9a1d0159bf49445b0ece0f9d7806ed80657c2b2))
ROM_END
} // anonymous namespace
GAME(1978, strike, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1978, skijump, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Ski Jump", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1979, spacecty, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Space City", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|