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|
// license:BSD-3-Clause
// copyright-holders:Uki
/*****************************************************************************
XX Mission (c) 1986 UPL
Driver by Uki
31/Mar/2001 -
*****************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ymopn.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class xxmissio_state : public driver_device
{
public:
xxmissio_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_subcpu(*this, "sub"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_bgram(*this, "bgram"),
m_fgram(*this, "fgram"),
m_spriteram(*this, "spriteram"),
m_subbank(*this, "subbank")
{ }
void xxmissio(machine_config &config);
template <int Mask> DECLARE_READ_LINE_MEMBER(status_r);
protected:
virtual void machine_start() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_subcpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_shared_ptr<uint8_t> m_bgram;
required_shared_ptr<uint8_t> m_fgram;
required_shared_ptr<uint8_t> m_spriteram;
required_memory_bank m_subbank;
tilemap_t *m_bg_tilemap;
tilemap_t *m_fg_tilemap;
uint8_t m_status;
uint8_t m_xscroll;
uint8_t m_yscroll;
uint8_t m_flipscreen;
void bank_sel_w(uint8_t data);
void status_m_w(uint8_t data);
void status_s_w(uint8_t data);
void flipscreen_w(uint8_t data);
void bgram_w(offs_t offset, uint8_t data);
uint8_t bgram_r(offs_t offset);
void scroll_x_w(uint8_t data);
void scroll_y_w(uint8_t data);
DECLARE_WRITE_LINE_MEMBER(interrupt_m);
INTERRUPT_GEN_MEMBER(interrupt_s);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
static rgb_t BBGGRRII(uint32_t raw);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx);
void main_map(address_map &map);
void sub_map(address_map &map);
};
// video
void xxmissio_state::scroll_x_w(uint8_t data)
{
m_xscroll = data;
}
void xxmissio_state::scroll_y_w(uint8_t data)
{
m_yscroll = data;
}
void xxmissio_state::flipscreen_w(uint8_t data)
{
m_flipscreen = data & 0x01;
}
void xxmissio_state::bgram_w(offs_t offset, uint8_t data)
{
int x = (offset + (m_xscroll >> 3)) & 0x1f;
offset = (offset & 0x7e0) | x;
m_bgram[offset] = data;
}
uint8_t xxmissio_state::bgram_r(offs_t offset)
{
int x = (offset + (m_xscroll >> 3)) & 0x1f;
offset = (offset & 0x7e0) | x;
return m_bgram[offset];
}
/****************************************************************************/
TILE_GET_INFO_MEMBER(xxmissio_state::get_bg_tile_info)
{
int code = ((m_bgram[0x400 | tile_index] & 0xc0) << 2) | m_bgram[0x000 | tile_index];
int color = m_bgram[0x400 | tile_index] & 0x0f;
tileinfo.set(2, code, color, 0);
}
TILE_GET_INFO_MEMBER(xxmissio_state::get_fg_tile_info)
{
int code = m_fgram[0x000 | tile_index];
int color = m_fgram[0x400 | tile_index] & 0x07;
tileinfo.set(0, code, color, 0);
}
void xxmissio_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(xxmissio_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 16, 8, 32, 32);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(xxmissio_state::get_fg_tile_info)), TILEMAP_SCAN_ROWS, 16, 8, 32, 32);
m_bg_tilemap->set_scroll_cols(1);
m_bg_tilemap->set_scroll_rows(1);
m_bg_tilemap->set_scrolldx(2, 12);
m_fg_tilemap->set_transparent_pen(0);
save_item(NAME(m_xscroll));
save_item(NAME(m_yscroll));
save_item(NAME(m_flipscreen));
}
rgb_t xxmissio_state::BBGGRRII(uint32_t raw)
{
uint8_t const i = raw & 3;
uint8_t const r = ((raw >> 0) & 0x0c) | i;
uint8_t const g = ((raw >> 2) & 0x0c) | i;
uint8_t const b = ((raw >> 4) & 0x0c) | i;
return rgb_t(r | (r << 4), g | (g << 4), b | (b << 4));
}
void xxmissio_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx)
{
for (int offs = 0; offs < 0x800; offs += 0x20)
{
int chr = m_spriteram[offs];
int col = m_spriteram[offs + 3];
int const fx = BIT(col, 4) ^ m_flipscreen;
int const fy = BIT(col, 5) ^ m_flipscreen;
int const x = m_spriteram[offs + 1] * 2;
int const y = m_spriteram[offs + 2];
chr += (col & 0x40) << 2;
col &= 0x07;
int px, py;
if (!m_flipscreen)
{
px = x - 8;
py = y;
}
else
{
px = 480 - x - 6;
py = 240 - y;
}
px &= 0x1ff;
gfx->transpen(bitmap, cliprect,
chr,
col,
fx, fy,
px, py, 0);
if (px > 0x1e0)
gfx->transpen(bitmap, cliprect,
chr,
col,
fx, fy,
px - 0x200, py, 0);
}
}
uint32_t xxmissio_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
machine().tilemap().mark_all_dirty();
machine().tilemap().set_flip_all(m_flipscreen ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0);
m_bg_tilemap->set_scrollx(0, m_xscroll * 2);
m_bg_tilemap->set_scrolly(0, m_yscroll);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1));
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
// machine
void xxmissio_state::bank_sel_w(uint8_t data)
{
m_subbank->set_entry(data & 7);
}
template <int Mask>
READ_LINE_MEMBER(xxmissio_state::status_r)
{
return (m_status & Mask) ? 1 : 0;
}
void xxmissio_state::status_m_w(uint8_t data)
{
switch (data)
{
case 0x00:
m_status |= 0x20;
break;
case 0x40:
m_status &= ~0x08;
m_subcpu->set_input_line_and_vector(0, HOLD_LINE, 0x10); // Z80
break;
case 0x80:
m_status |= 0x04;
break;
}
}
void xxmissio_state::status_s_w(uint8_t data)
{
switch (data)
{
case 0x00:
m_status |= 0x10;
break;
case 0x40:
m_status |= 0x08;
break;
case 0x80:
m_status &= ~0x04;
m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0x10); // Z80
break;
}
}
WRITE_LINE_MEMBER(xxmissio_state::interrupt_m)
{
if (state)
{
m_status &= ~0x20;
m_maincpu->set_input_line(0, HOLD_LINE);
}
}
INTERRUPT_GEN_MEMBER(xxmissio_state::interrupt_s)
{
m_status &= ~0x10;
m_subcpu->set_input_line(0, HOLD_LINE);
}
void xxmissio_state::machine_start()
{
m_subbank->configure_entries(0, 8, memregion("bankedroms")->base(), 0x4000);
m_subbank->set_entry(0);
save_item(NAME(m_status));
}
/****************************************************************************/
void xxmissio_state::main_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x8001).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write));
map(0x8002, 0x8003).rw("ym2", FUNC(ym2203_device::read), FUNC(ym2203_device::write));
map(0xa000, 0xa000).portr("P1");
map(0xa001, 0xa001).portr("P2");
map(0xa002, 0xa002).portr("STATUS");
map(0xa002, 0xa002).w(FUNC(xxmissio_state::status_m_w));
map(0xa003, 0xa003).w(FUNC(xxmissio_state::flipscreen_w));
map(0xc000, 0xc7ff).ram().share(m_fgram);
map(0xc800, 0xcfff).rw(FUNC(xxmissio_state::bgram_r), FUNC(xxmissio_state::bgram_w)).share(m_bgram);
map(0xd000, 0xd7ff).ram().share(m_spriteram);
map(0xd800, 0xdaff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
map(0xe000, 0xefff).share("workram1").ram();
map(0xf000, 0xffff).share("workram2").ram();
}
void xxmissio_state::sub_map(address_map &map)
{
map(0x0000, 0x3fff).rom();
map(0x4000, 0x7fff).bankr(m_subbank);
map(0x8000, 0x8001).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write));
map(0x8002, 0x8003).rw("ym2", FUNC(ym2203_device::read), FUNC(ym2203_device::write));
map(0x8006, 0x8006).w(FUNC(xxmissio_state::bank_sel_w));
map(0xa000, 0xa000).portr("P1");
map(0xa001, 0xa001).portr("P2");
map(0xa002, 0xa002).portr("STATUS");
map(0xa002, 0xa002).w(FUNC(xxmissio_state::status_s_w));
map(0xa003, 0xa003).w(FUNC(xxmissio_state::flipscreen_w));
map(0xc000, 0xc7ff).share(m_fgram).ram();
map(0xc800, 0xcfff).share(m_bgram).rw(FUNC(xxmissio_state::bgram_r), FUNC(xxmissio_state::bgram_w));
map(0xd000, 0xd7ff).share(m_spriteram).ram();
map(0xd800, 0xdaff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
map(0xe000, 0xefff).share("workram2").ram();
map(0xf000, 0xffff).share("workram1").ram();
}
/****************************************************************************/
static INPUT_PORTS_START( xxmissio )
PORT_START("P1")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_START("P2")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x40, 0x40, "Endless Game (Cheat)") PORT_DIPLOCATION("SW1:7") // Shown as "Unused" in the manual
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" ) // Shown as "Unused" in the manual
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x04, "First Bonus" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, "30000" )
PORT_DIPSETTING( 0x00, "40000" )
PORT_DIPNAME( 0x18, 0x08, "Bonus Every" ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "50000" )
PORT_DIPSETTING( 0x08, "70000" )
PORT_DIPSETTING( 0x10, "90000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" ) // Shown as "Unused" in the manual
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) // Shown as "Unused" in the manual
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) // Shown as "Unused" in the manual
PORT_START("STATUS")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(xxmissio_state, status_r<0x01>)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(xxmissio_state, status_r<0x04>)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(xxmissio_state, status_r<0x08>)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(xxmissio_state, status_r<0x10>)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(xxmissio_state, status_r<0x20>)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(xxmissio_state, status_r<0x40>)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(xxmissio_state, status_r<0x80>)
INPUT_PORTS_END
/****************************************************************************/
static const gfx_layout charlayout =
{
16,8, // 16*8 characters
2048, // 2048 characters
4, // 4 bits per pixel
{0,1,2,3},
{0,4,8,12,16,20,24,28,32,36,40,44,48,52,56,60},
{64*0, 64*1, 64*2, 64*3, 64*4, 64*5, 64*6, 64*7},
64*8
};
static const gfx_layout spritelayout =
{
32,16, // 32*16 characters
512, // 512 sprites
4, // 4 bits per pixel
{0,1,2,3},
{0,4,8,12,16,20,24,28,
32,36,40,44,48,52,56,60,
8*64+0,8*64+4,8*64+8,8*64+12,8*64+16,8*64+20,8*64+24,8*64+28,
8*64+32,8*64+36,8*64+40,8*64+44,8*64+48,8*64+52,8*64+56,8*64+60},
{64*0, 64*1, 64*2, 64*3, 64*4, 64*5, 64*6, 64*7,
64*16, 64*17, 64*18, 64*19, 64*20, 64*21, 64*22, 64*23},
64*8*4
};
static const gfx_layout bglayout =
{
16,8, // 16*8 characters
1024, // 1024 characters
4, // 4 bits per pixel
{0,1,2,3},
{0,4,8,12,16,20,24,28,32,36,40,44,48,52,56,60},
{64*0, 64*1, 64*2, 64*3, 64*4, 64*5, 64*6, 64*7},
64*8
};
static GFXDECODE_START( gfx_xxmissio )
GFXDECODE_ENTRY( "chars_sprites", 0x0000, charlayout, 256, 8 ) // FG
GFXDECODE_ENTRY( "chars_sprites", 0x0000, spritelayout, 0, 8 ) // sprite
GFXDECODE_ENTRY( "tiles", 0x0000, bglayout, 512, 16 ) // BG
GFXDECODE_END
/****************************************************************************/
void xxmissio_state::xxmissio(machine_config &config)
{
// basic machine hardware
Z80(config, m_maincpu, 12_MHz_XTAL / 4); // 3.0MHz
m_maincpu->set_addrmap(AS_PROGRAM, &xxmissio_state::main_map);
Z80(config, m_subcpu, 12_MHz_XTAL / 4); // 3.0MHz
m_subcpu->set_addrmap(AS_PROGRAM, &xxmissio_state::sub_map);
m_subcpu->set_periodic_int(FUNC(xxmissio_state::interrupt_s), attotime::from_hz(2*60));
config.set_maximum_quantum(attotime::from_hz(6000));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); // not accurate
screen.set_size(64*8, 32*8);
screen.set_visarea(0*8, 64*8-1, 4*8, 28*8-1);
screen.set_screen_update(FUNC(xxmissio_state::screen_update));
screen.set_palette(m_palette);
screen.screen_vblank().set(FUNC(xxmissio_state::interrupt_m));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_xxmissio);
PALETTE(config, m_palette).set_format(1, &xxmissio_state::BBGGRRII, 768);
// sound hardware
SPEAKER(config, "mono").front_center();
ym2203_device &ym1(YM2203(config, "ym1", 12_MHz_XTAL / 8));
ym1.port_a_read_callback().set_ioport("DSW1");
ym1.port_b_read_callback().set_ioport("DSW2");
ym1.add_route(0, "mono", 0.15);
ym1.add_route(1, "mono", 0.15);
ym1.add_route(2, "mono", 0.15);
ym1.add_route(3, "mono", 0.40);
ym2203_device &ym2(YM2203(config, "ym2", 12_MHz_XTAL / 8));
ym2.port_a_write_callback().set(FUNC(xxmissio_state::scroll_x_w));
ym2.port_b_write_callback().set(FUNC(xxmissio_state::scroll_y_w));
ym2.add_route(0, "mono", 0.15);
ym2.add_route(1, "mono", 0.15);
ym2.add_route(2, "mono", 0.15);
ym2.add_route(3, "mono", 0.40);
}
/****************************************************************************/
ROM_START( xxmissio )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "xx1.4l", 0x0000, 0x8000, CRC(86e07709) SHA1(7bfb7540b6509f07a6388ca2da6b3892f5b1df74) )
ROM_REGION( 0x10000, "sub", 0 )
ROM_LOAD( "xx2.4b", 0x0000, 0x4000, CRC(13fa7049) SHA1(e8974d9f271a966611b523496ba8cd910e227a23) )
ROM_REGION( 0x18000, "bankedroms", 0 )
ROM_LOAD( "xx3.6a", 0x00000, 0x8000, CRC(16fdacab) SHA1(2158ca9b14c52bc1cd5ef0f4c0180f0519224403) )
ROM_LOAD( "xx4.6b", 0x08000, 0x8000, CRC(274bd4d2) SHA1(2ddf9b953584e26f221b1c86181d827bdc3dc81b) )
ROM_LOAD( "xx5.6d", 0x10000, 0x8000, CRC(c5f35535) SHA1(6812b70beb73fc80cf20d2d51f747952ed106887) )
ROM_REGION( 0x20000, "chars_sprites", 0 ) // FG / sprites
ROM_LOAD16_BYTE( "xx6.8j", 0x00001, 0x8000, CRC(dc954d01) SHA1(73ecbbc859da9db9fead91cd03bb90e5779916e2) )
ROM_LOAD16_BYTE( "xx8.8f", 0x00000, 0x8000, CRC(a9587cc6) SHA1(5fbcb88505f89c4d8a2a228489612ff66fc5d3af) )
ROM_LOAD16_BYTE( "xx7.8h", 0x10001, 0x8000, CRC(abe9cd68) SHA1(f3ce9b40e3d9cdc9b77a43f9d5d0411338d88833) )
ROM_LOAD16_BYTE( "xx9.8e", 0x10000, 0x8000, CRC(854e0e5f) SHA1(b01d6a735b175c2f7ac3fc4053702c9da62c6a4e) )
ROM_REGION( 0x10000, "tiles", 0 ) // BG
ROM_LOAD16_BYTE( "xx10.4c", 0x0000, 0x8000, CRC(d27d7834) SHA1(60c24dc2ab7e2a33da4002f1f07eaf7898cf387f) )
ROM_LOAD16_BYTE( "xx11.4b", 0x0001, 0x8000, CRC(d9dd827c) SHA1(aea3a5abd871adf7f75ad4d6cc57eff0833135c7) )
ROM_END
} // anonymous namespace
GAME( 1986, xxmissio, 0, xxmissio, xxmissio, xxmissio_state, empty_init, ROT90, "UPL", "XX Mission", MACHINE_SUPPORTS_SAVE )
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