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|
// license:BSD-3-Clause
// copyright-holders:David Haywood
/*** Tecmo Bowl (c)1987 Tecmo
driver by David Haywood
wip 20/01/2002
Tecmo Bowl was a popular 4 player American Football game with two screens and
attractive graphics
--- Current Issues
Might be some priority glitches
***/
#include "emu.h"
#include "video/tecmo_spr.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "sound/msm5205.h"
#include "sound/ymopl.h"
#include "emupal.h"
#include "layout/generic.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class tbowl_state : public driver_device
{
public:
tbowl_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_msm(*this, "msm%u", 1U),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_sprgen(*this, "spritegen"),
m_soundlatch(*this, "soundlatch"),
m_txvideoram(*this, "txvideoram"),
m_bgvideoram(*this, "bgvideoram%u", 1U),
m_spriteram(*this, "spriteram"),
m_mainbank(*this, "mainbank"),
m_subbank(*this, "subbank"),
m_adpcm_rom(*this, "adpcm")
{ }
void tbowl(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device_array<msm5205_device, 2> m_msm;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<tecmo_spr_device> m_sprgen;
required_device<generic_latch_8_device> m_soundlatch;
required_shared_ptr<uint8_t> m_txvideoram;
required_shared_ptr_array<uint8_t, 2> m_bgvideoram;
required_shared_ptr<uint8_t> m_spriteram;
required_memory_bank m_mainbank;
required_memory_bank m_subbank;
required_region_ptr<uint8_t> m_adpcm_rom;
tilemap_t *m_tx_tilemap = nullptr;
tilemap_t *m_bg_tilemap[2]{};
uint16_t m_bgxscroll[2]{};
uint16_t m_bgyscroll[2]{};
uint16_t m_adpcm_pos[2]{};
uint32_t m_adpcm_end[2]{};
int16_t m_adpcm_data[2]{};
void coincounter_w(uint8_t data);
void boardb_bankswitch_w(uint8_t data);
void boardc_bankswitch_w(uint8_t data);
void trigger_nmi(uint8_t data);
template <uint8_t Which> void adpcm_start_w(uint8_t data);
template <uint8_t Which> void adpcm_end_w(uint8_t data);
template <uint8_t Which> void adpcm_vol_w(uint8_t data);
void txvideoram_w(offs_t offset, uint8_t data);
template <uint8_t Which> void bgvideoram_w(offs_t offset, uint8_t data);
template <uint8_t Which> void bgxscroll_lo(uint8_t data);
template <uint8_t Which> void bgxscroll_hi(uint8_t data);
template <uint8_t Which> void bgyscroll_lo(uint8_t data);
template <uint8_t Which> void bgyscroll_hi(uint8_t data);
TILE_GET_INFO_MEMBER(get_tx_tile_info);
template <uint8_t Which> TILE_GET_INFO_MEMBER(get_bg_tile_info);
uint32_t screen_update_left(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_right(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
template <uint8_t Which> DECLARE_WRITE_LINE_MEMBER(adpcm_int);
void _6206A_map(address_map &map);
void _6206B_map(address_map &map);
void _6206C_map(address_map &map);
};
// video
// Foreground Layer (tx) Tilemap
TILE_GET_INFO_MEMBER(tbowl_state::get_tx_tile_info)
{
int tileno = m_txvideoram[tile_index] | ((m_txvideoram[tile_index + 0x800] & 0x07) << 8);
int col = (m_txvideoram[tile_index + 0x800] & 0xf0) >> 4;
tileinfo.set(0, tileno, col, 0);
}
void tbowl_state::txvideoram_w(offs_t offset, uint8_t data)
{
m_txvideoram[offset] = data;
m_tx_tilemap->mark_tile_dirty(offset & 0x7ff);
}
// Bottom BG Layer (0) and Middle BG Layer (1) Tilemaps
template <uint8_t Which>
TILE_GET_INFO_MEMBER(tbowl_state::get_bg_tile_info)
{
int tileno = m_bgvideoram[Which][tile_index] | ((m_bgvideoram[Which][tile_index + 0x1000] & 0x0f) << 8);
int col = (m_bgvideoram[Which][tile_index + 0x1000] & 0xf0) >> 4;
tileinfo.set(Which + 1, Which ? tileno ^= 0x400 : tileno, col, 0);
}
template <uint8_t Which>
void tbowl_state::bgvideoram_w(offs_t offset, uint8_t data)
{
m_bgvideoram[Which][offset] = data;
m_bg_tilemap[Which]->mark_tile_dirty(offset & 0xfff);
}
template <uint8_t Which>
void tbowl_state::bgxscroll_lo(uint8_t data)
{
m_bgxscroll[Which] = (m_bgxscroll[Which] & 0xff00) | data;
}
template <uint8_t Which>
void tbowl_state::bgxscroll_hi(uint8_t data)
{
m_bgxscroll[Which] = (m_bgxscroll[Which] & 0x00ff) | (data << 8);
}
template <uint8_t Which>
void tbowl_state::bgyscroll_lo(uint8_t data)
{
m_bgyscroll[Which] = (m_bgyscroll[Which] & 0xff00) | data;
}
template <uint8_t Which>
void tbowl_state::bgyscroll_hi(uint8_t data)
{
m_bgyscroll[Which] = (m_bgyscroll[Which] & 0x00ff) | (data << 8);
}
//*** Video Start / Update ***
void tbowl_state::video_start()
{
m_tx_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(tbowl_state::get_tx_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64,32);
m_bg_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(tbowl_state::get_bg_tile_info<0>)), TILEMAP_SCAN_ROWS, 16,16, 128,32);
m_bg_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(tbowl_state::get_bg_tile_info<1>)), TILEMAP_SCAN_ROWS, 16,16, 128,32);
m_tx_tilemap->set_transparent_pen(0);
m_bg_tilemap[0]->set_transparent_pen(0);
m_bg_tilemap[1]->set_transparent_pen(0);
save_item(NAME(m_bgxscroll));
save_item(NAME(m_bgyscroll));
}
uint32_t tbowl_state::screen_update_left(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap[0]->set_scrollx(0, m_bgxscroll[0]);
m_bg_tilemap[0]->set_scrolly(0, m_bgyscroll[0]);
m_bg_tilemap[1]->set_scrollx(0, m_bgxscroll[1]);
m_bg_tilemap[1]->set_scrolly(0, m_bgyscroll[1]);
m_tx_tilemap->set_scrollx(0, 0);
m_tx_tilemap->set_scrolly(0, 0);
bitmap.fill(0x100, cliprect); // is there a register controlling the colour? looks odd when screen is blank
m_bg_tilemap[0]->draw(screen, bitmap, cliprect, 0, 0);
m_sprgen->tbowl_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(3), 0, m_spriteram);
m_bg_tilemap[1]->draw(screen, bitmap, cliprect, 0, 0);
m_tx_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
uint32_t tbowl_state::screen_update_right(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap[0]->set_scrollx(0, m_bgxscroll[0] + 32*8);
m_bg_tilemap[0]->set_scrolly(0, m_bgyscroll[0]);
m_bg_tilemap[1]->set_scrollx(0, m_bgxscroll[1] + 32*8);
m_bg_tilemap[1]->set_scrolly(0, m_bgyscroll[1]);
m_tx_tilemap->set_scrollx(0, 32*8);
m_tx_tilemap->set_scrolly(0, 0);
bitmap.fill(0x100, cliprect); // is there a register controlling the colour? looks odd when screen is blank
m_bg_tilemap[0]->draw(screen, bitmap, cliprect, 0, 0);
m_sprgen->tbowl_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(3), 32*8, m_spriteram);
m_bg_tilemap[1]->draw(screen, bitmap, cliprect, 0, 0);
m_tx_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
// machine
void tbowl_state::coincounter_w(uint8_t data)
{
machine().bookkeeping().coin_counter_w(0, data & 1);
}
/*** Banking
note: check this, its borrowed from tecmo.cpp / wc90.cpp at the moment and could well be wrong
***/
void tbowl_state::boardb_bankswitch_w(uint8_t data)
{
m_mainbank->set_entry(data >> 3);
}
void tbowl_state::boardc_bankswitch_w(uint8_t data)
{
m_subbank->set_entry(data >> 3);
}
/*** Memory Structures
Board B is the main board, reading inputs, and in control of the 2 bg layers & text layer etc.
Board C is the sub board, main job is the sprites
Board A is for the sound
***/
// Board B
void tbowl_state::_6206B_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x9fff).ram();
map(0xa000, 0xbfff).ram().w(FUNC(tbowl_state::bgvideoram_w<1>)).share(m_bgvideoram[1]);
map(0xc000, 0xdfff).ram().w(FUNC(tbowl_state::bgvideoram_w<0>)).share(m_bgvideoram[0]);
map(0xe000, 0xefff).ram().w(FUNC(tbowl_state::txvideoram_w)).share(m_txvideoram);
// map(0xf000, 0xf000).w(FUNC(tbowl_state::unknown_write)); // written during start-up, not again
map(0xf000, 0xf7ff).bankr(m_mainbank);
map(0xf800, 0xfbff).ram().share("shared_ram"); // check
map(0xfc00, 0xfc00).portr("P1").w(FUNC(tbowl_state::boardb_bankswitch_w));
map(0xfc01, 0xfc01).portr("P2");
// map(0xfc01, 0xfc01).w(FUNC(tbowl_state::unknown_write)); // written during start-up, not again
map(0xfc02, 0xfc02).portr("P3");
// map(0xfc02, 0xfc02).w(FUNC(tbowl_state::unknown_write)); // written during start-up, not again
map(0xfc03, 0xfc03).portr("P4").w(FUNC(tbowl_state::coincounter_w));
// map(0xfc05, 0xfc05).w(FUNC(tbowl_state::unknown_write)); // no idea
// map(0xfc06, 0xfc06).r(FUNC(tbowl_state::dummy_r)); // Read During NMI
map(0xfc07, 0xfc07).portr("SYSTEM");
map(0xfc08, 0xfc08).portr("DSW1");
// map(0xfc08, 0xfc08).w(FUNC(tbowl_state::unknown_write)); // hardly used ..
map(0xfc09, 0xfc09).portr("DSW2");
map(0xfc0a, 0xfc0a).portr("DSW3");
// map(0xfc0a, 0xfc0a).w(FUNC(tbowl_state::unknown_write)); // hardly used ..
map(0xfc0d, 0xfc0d).w(m_soundlatch, FUNC(generic_latch_8_device::write));
map(0xfc10, 0xfc10).w(FUNC(tbowl_state::bgxscroll_lo<1>));
map(0xfc11, 0xfc11).w(FUNC(tbowl_state::bgxscroll_hi<1>));
map(0xfc12, 0xfc12).w(FUNC(tbowl_state::bgyscroll_lo<1>));
map(0xfc13, 0xfc13).w(FUNC(tbowl_state::bgyscroll_hi<1>));
map(0xfc14, 0xfc14).w(FUNC(tbowl_state::bgxscroll_lo<0>));
map(0xfc15, 0xfc15).w(FUNC(tbowl_state::bgxscroll_hi<0>));
map(0xfc16, 0xfc16).w(FUNC(tbowl_state::bgyscroll_lo<0>));
map(0xfc17, 0xfc17).w(FUNC(tbowl_state::bgyscroll_hi<0>));
}
// Board C
void tbowl_state::trigger_nmi(uint8_t data)
{
// trigger NMI on 6206B's Cpu? (guess but seems to work..)
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
void tbowl_state::_6206C_map(address_map &map)
{
map(0x0000, 0xbfff).rom();
map(0xc000, 0xd7ff).ram();
map(0xd800, 0xdfff).ram().share(m_spriteram);
map(0xe000, 0xefff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); // 2x palettes, one for each monitor?
map(0xf000, 0xf7ff).bankr(m_subbank);
map(0xf800, 0xfbff).ram().share("shared_ram");
map(0xfc00, 0xfc00).w(FUNC(tbowl_state::boardc_bankswitch_w));
map(0xfc01, 0xfc01).nopw(); // ?
map(0xfc02, 0xfc02).w(FUNC(tbowl_state::trigger_nmi)); // ?
map(0xfc03, 0xfc03).nopw(); // ?
map(0xfc06, 0xfc06).nopw(); // ?
}
// Board A
template <uint8_t Which>
void tbowl_state::adpcm_start_w(uint8_t data)
{
m_adpcm_pos[Which] = data << 8;
m_msm[Which]->reset_w(0);
}
template <uint8_t Which>
void tbowl_state::adpcm_end_w(uint8_t data)
{
m_adpcm_end[Which] = (data + 1) << 8;
}
template <uint8_t Which>
void tbowl_state::adpcm_vol_w(uint8_t data)
{
m_msm[Which]->set_output_gain(ALL_OUTPUTS, (data & 127) / 127.0);
}
template <uint8_t Which>
WRITE_LINE_MEMBER(tbowl_state::adpcm_int)
{
if (m_adpcm_pos[Which] >= m_adpcm_end[Which] ||
m_adpcm_pos[Which] >= m_adpcm_rom.bytes() / 2)
m_msm[Which]->reset_w(1);
else if (m_adpcm_data[Which] != -1)
{
m_msm[Which]->data_w(m_adpcm_data[Which] & 0x0f);
m_adpcm_data[Which] = -1;
}
else
{
uint8_t *rom = &m_adpcm_rom[0x10000 * Which];
m_adpcm_data[Which] = rom[m_adpcm_pos[Which]++];
m_msm[Which]->data_w(m_adpcm_data[Which] >> 4);
}
}
void tbowl_state::_6206A_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0xc000, 0xc7ff).ram();
map(0xd000, 0xd001).w("ym1", FUNC(ym3812_device::write));
map(0xd800, 0xd801).w("ym2", FUNC(ym3812_device::write));
map(0xe000, 0xe000).w(FUNC(tbowl_state::adpcm_end_w<0>));
map(0xe001, 0xe001).w(FUNC(tbowl_state::adpcm_end_w<1>));
map(0xe002, 0xe002).w(FUNC(tbowl_state::adpcm_start_w<0>));
map(0xe003, 0xe003).w(FUNC(tbowl_state::adpcm_start_w<1>));
map(0xe004, 0xe004).w(FUNC(tbowl_state::adpcm_vol_w<0>));
map(0xe005, 0xe005).w(FUNC(tbowl_state::adpcm_vol_w<1>));
map(0xe006, 0xe006).w(m_soundlatch, FUNC(generic_latch_8_device::acknowledge_w));
map(0xe007, 0xe007).nopw(); // sound watchdog
map(0xe010, 0xe010).r(m_soundlatch, FUNC(generic_latch_8_device::read));
}
/*** Input Ports
Haze's notes :
There are controls for 4 players, each player has 4 directions and 2 buttons as
well as coin and start. The service switch acts as inserting a coin for all
4 players, the dipswitches are listed in the manual
Steph's notes (2002.02.12) :
I haven't found any manual, so my notes only rely on the Z80 code ...
-- Inputs --
According to the Z80 code, here is the list of controls for each player :
- NO START button (you need to press BUTTON1n to start a game for player n)
- 4 or 8 directions (I can't tell for the moment, so I've chosen 8 directions)
- 2 buttons (I can't tell for the moment what they do)
There are also 1 coin slot and a "Service" button for each player.
1 "credit" will mean <<time defined by the "Player Time" Dip Switch>>.
COINn adds one COIN for player n. When the number of coins fit the "Coinage"
Dip Switch, 1 "credit" will be added.
SERVICEn adds 1 "credit" for player n.
There is also a GENERAL "Service" switch that adds 1 "credit" for ALL players.
I've mapped it to the F1 key. If you have a better key and/or a better
description for it, feel free to change it.
-- Dip Switches --
According to the Z80 code, what is called "Difficulty" Dip Switch (DSW 1
bits 0 and 1) doesn't seem to be tested. BTW, where did you find such info ?
I haven't been able to determine yet the effect(s) of DSW3 bits 2 and 3.
Could it be the "Difficulty" you mentioned that is HERE instead of DSW1
bits 0 and 1 ? I'll try to have another look when the sprites stuff is finished.
***/
#define TBOWL_PLAYER_INPUT(_n_) \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) PORT_8WAY \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) PORT_8WAY \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) PORT_8WAY \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) PORT_8WAY \
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE##_n_ ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START##_n_ )
static INPUT_PORTS_START( tbowl )
PORT_START("P1") // 0xfc00
TBOWL_PLAYER_INPUT(1)
PORT_START("P2") // 0xfc01
TBOWL_PLAYER_INPUT(2)
PORT_START("P3") // 0xfc02
TBOWL_PLAYER_INPUT(3)
PORT_START("P4") // 0xfc03
TBOWL_PLAYER_INPUT(4)
PORT_START("SYSTEM") // 0xfc07 -> 0x80f9
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Service (General)") PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") // 0xfc08 -> 0xffb4
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING ( 0x00, DEF_STR( 8C_1C ) )
PORT_DIPSETTING ( 0x01, DEF_STR( 7C_1C ) )
PORT_DIPSETTING ( 0x02, DEF_STR( 6C_1C ) )
PORT_DIPSETTING ( 0x03, DEF_STR( 5C_1C ) )
PORT_DIPSETTING ( 0x04, DEF_STR( 4C_1C ) )
PORT_DIPSETTING ( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING ( 0x06, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xf8, 0xb8, "Time (Players)" ) PORT_DIPLOCATION("SW1:4,5,6,7,8")
PORT_DIPSETTING ( 0x00, "7:00" )
PORT_DIPSETTING ( 0x08, "6:00" )
PORT_DIPSETTING ( 0x10, "5:00" )
PORT_DIPSETTING ( 0x18, "4:30" )
PORT_DIPSETTING ( 0x20, "3:40" )
PORT_DIPSETTING ( 0x28, "3:20" )
PORT_DIPSETTING ( 0x30, "3:00" )
PORT_DIPSETTING ( 0x38, "2:50" )
PORT_DIPSETTING ( 0x40, "2:40" )
PORT_DIPSETTING ( 0x48, "2:30" )
PORT_DIPSETTING ( 0x50, "2:20" )
PORT_DIPSETTING ( 0x58, "2:10" )
PORT_DIPSETTING ( 0x60, "2:00" )
PORT_DIPSETTING ( 0x68, "1:55" )
PORT_DIPSETTING ( 0x70, "1:50" )
PORT_DIPSETTING ( 0x78, "1:45" )
PORT_DIPSETTING ( 0x80, "1:40" )
PORT_DIPSETTING ( 0x88, "1:35" )
PORT_DIPSETTING ( 0x90, "1:25" )
PORT_DIPSETTING ( 0x98, "1:20" )
PORT_DIPSETTING ( 0xa0, "1:15" )
PORT_DIPSETTING ( 0xa8, "1:10" )
PORT_DIPSETTING ( 0xb0, "1:05" )
PORT_DIPSETTING ( 0xb8, "1:00" )
PORT_DIPSETTING ( 0xf8, "1:00" ) // duplicate
PORT_DIPSETTING ( 0xc0, "0:55" )
PORT_DIPSETTING ( 0xc8, "0:50" )
PORT_DIPSETTING ( 0xd0, "0:45" )
PORT_DIPSETTING ( 0xd8, "0:40" )
PORT_DIPSETTING ( 0xe0, "0:35" )
PORT_DIPSETTING ( 0xe8, "0:30" )
PORT_DIPSETTING ( 0xf0, "0:25" )
PORT_START("DSW2") // 0xfc09 -> 0xffb5
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") // To be checked again
PORT_DIPSETTING ( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING ( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x0c, "Extra Time (Players)" ) PORT_DIPLOCATION("SW2:3,4") // For multiple "credits"
PORT_DIPSETTING ( 0x00, "0:30" ) // manual shows 0:10
PORT_DIPSETTING ( 0x04, "0:20" ) // manual shows 0:05
PORT_DIPSETTING ( 0x08, "0:10" ) // manual shows 0:02
PORT_DIPSETTING ( 0x0c, DEF_STR( None ) )
PORT_DIPNAME( 0x30, 0x30, "Timer Speed" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING ( 0x00, "Slowest" ) // manual shows 1 Count = 60/60 Second - was 56/60
PORT_DIPSETTING ( 0x10, "Slow" ) // manual shows 1 Count = 54/60 Second - was 51/60
PORT_DIPSETTING ( 0x30, DEF_STR( Normal ) ) // manual shows 1 Count = 50/60 Second - was 47/60
PORT_DIPSETTING ( 0x20, "Fast" ) // manual shows 1 Count = 45/60 Second - was 42/60
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") // Check code at 0x0393
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Hi-Score Reset" ) PORT_DIPLOCATION("SW2:8") // Only if P1 buttons 1 and 2 are pressed during P.O.S.T. !
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x80, DEF_STR( On ) )
PORT_START("DSW3") // 0xfc0a -> 0xffb6
PORT_DIPNAME( 0x03, 0x03, "Time (Quarter)" ) PORT_DIPLOCATION("SW3:1,2")
PORT_DIPSETTING ( 0x00, "8:00" )
PORT_DIPSETTING ( 0x01, "5:00" )
PORT_DIPSETTING ( 0x03, "4:00" )
PORT_DIPSETTING ( 0x02, "3:00" )
PORT_DIPNAME( 0x0c, 0x08, "Bonus Frequency" ) PORT_DIPLOCATION("SW3:3,4") // Check code at 0x6e16 (0x6e37 for tbowlj), each step is + 0x12
PORT_DIPSETTING ( 0x00, "Most" ) // Value in 0x8126.w = 0x54f3 (0x5414 for tbowlj)
PORT_DIPSETTING ( 0x04, "More" ) // Value in 0x8126.w = 0x54e1 (0x5402 for tbowlj)
PORT_DIPSETTING ( 0x08, DEF_STR( Normal ) ) // Value in 0x8126.w = 0x54cf (0x54f0 for tbowlj), manual shows this is Least, but values is > least
PORT_DIPSETTING ( 0x0c, "Least" ) // Value in 0x8126.w = 0x54bd (0x54de for tbowlj), manual shows this is Normal, but value is least
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( tbowlj ) // "Quarter Time" Dip Switch for "3:00" and "4:00" are inverted
PORT_INCLUDE( tbowl )
PORT_MODIFY("DSW3")
PORT_DIPNAME( 0x03, 0x03, "Time (Quarter)" ) PORT_DIPLOCATION("SW3:1,2")
PORT_DIPSETTING ( 0x00, "8:00" )
PORT_DIPSETTING ( 0x01, "5:00" )
PORT_DIPSETTING ( 0x02, "4:00" )
PORT_DIPSETTING ( 0x03, "3:00" )
INPUT_PORTS_END
/*** Graphic Decodes
***/
static const gfx_layout bgtilelayout =
{
16,16, /* tile size */
RGN_FRAC(1,1), /* number of tiles */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32},
128*8 /* offset to next tile */
};
static GFXDECODE_START( gfx_tbowl )
GFXDECODE_ENTRY( "characters", 0, gfx_8x8x4_packed_msb, 256, 16 )
GFXDECODE_ENTRY( "bg_tiles", 0, bgtilelayout, 768, 16 )
GFXDECODE_ENTRY( "bg_tiles", 0, bgtilelayout, 512, 16 )
GFXDECODE_ENTRY( "sprites", 0, gfx_8x8x4_packed_msb, 0, 16 )
GFXDECODE_END
/*** Machine Driver
there are 3 boards, each with a CPU, boards b and c contain
NEC D70008AC-8s which is just a Z80, board a (the sound board)
has an actual Z80 chip
Sound Hardware should be 2 YM3812s + 2 MSM5205s
The game is displayed on 2 monitors
***/
void tbowl_state::machine_start()
{
m_mainbank->configure_entries(0, 32, memregion("maincpu")->base() + 0x10000, 0x800);
m_subbank->configure_entries(0, 32, memregion("sub")->base() + 0x10000, 0x800);
save_item(NAME(m_adpcm_pos));
save_item(NAME(m_adpcm_end));
save_item(NAME(m_adpcm_data));
}
void tbowl_state::machine_reset()
{
m_adpcm_pos[0] = m_adpcm_pos[1] = 0;
m_adpcm_end[0] = m_adpcm_end[1] = 0;
m_adpcm_data[0] = m_adpcm_data[1] = -1;
m_soundlatch->acknowledge_w();
}
void tbowl_state::tbowl(machine_config &config)
{
// CPU on Board '6206B'
Z80(config, m_maincpu, 8000000); // NEC D70008AC-8 (Z80 Clone)
m_maincpu->set_addrmap(AS_PROGRAM, &tbowl_state::_6206B_map);
m_maincpu->set_vblank_int("lscreen", FUNC(tbowl_state::irq0_line_hold));
// CPU on Board '6206C'
z80_device &sub(Z80(config, "sub", 8000000)); // NEC D70008AC-8 (Z80 Clone)
sub.set_addrmap(AS_PROGRAM, &tbowl_state::_6206C_map);
sub.set_vblank_int("lscreen", FUNC(tbowl_state::irq0_line_hold));
// CPU on Board '6206A'
Z80(config, m_audiocpu, 4000000); // Actual Z80
m_audiocpu->set_addrmap(AS_PROGRAM, &tbowl_state::_6206A_map);
config.set_maximum_quantum(attotime::from_hz(6000));
// video hardware
GFXDECODE(config, m_gfxdecode, m_palette, gfx_tbowl);
PALETTE(config, m_palette).set_format(palette_device::xBRG_444, 1024*2).set_endianness(ENDIANNESS_BIG);
config.set_default_layout(layout_dualhsxs);
TECMO_SPRITE(config, m_sprgen, 0);
screen_device &lscreen(SCREEN(config, "lscreen", SCREEN_TYPE_RASTER));
lscreen.set_refresh_hz(60);
lscreen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
lscreen.set_size(32*8, 32*8);
lscreen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
lscreen.set_screen_update(FUNC(tbowl_state::screen_update_left));
lscreen.set_palette(m_palette);
screen_device &rscreen(SCREEN(config, "rscreen", SCREEN_TYPE_RASTER));
rscreen.set_refresh_hz(60);
rscreen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
rscreen.set_size(32*8, 32*8);
rscreen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
rscreen.set_screen_update(FUNC(tbowl_state::screen_update_right));
rscreen.set_palette(m_palette);
// sound hardware
SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, m_soundlatch);
m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI);
m_soundlatch->set_separate_acknowledge(true);
ym3812_device &ym1(YM3812(config, "ym1", 4000000));
ym1.irq_handler().set_inputline(m_audiocpu, 0);
ym1.add_route(ALL_OUTPUTS, "mono", 0.80);
ym3812_device &ym2(YM3812(config, "ym2", 4000000));
ym2.add_route(ALL_OUTPUTS, "mono", 0.80);
MSM5205(config, m_msm[0], 384000);
m_msm[0]->vck_legacy_callback().set(FUNC(tbowl_state::adpcm_int<0>)); // interrupt function
m_msm[0]->set_prescaler_selector(msm5205_device::S48_4B); // 8KHz
m_msm[0]->add_route(ALL_OUTPUTS, "mono", 0.50);
MSM5205(config, m_msm[1], 384000);
m_msm[1]->vck_legacy_callback().set(FUNC(tbowl_state::adpcm_int<1>)); // interrupt function
m_msm[1]->set_prescaler_selector(msm5205_device::S48_4B); // 8KHz
m_msm[1]->add_route(ALL_OUTPUTS, "mono", 0.50);
}
/* Board Layout from readme.txt
6206A
+-----------------------------------+
| |
| |
| |
| Z80 |
| |
| 1 |
| |
| 3 |
| |
| 2 |
+-----------------------------------+
6206B
+-----------------------------------+
| |
| |
| |
| 10 6 |
| 11 7 |
| 12 8 |
| 13 9 |
| |
| |
| NEC D70008AC-8 |
| 4 |
| 5 |
| 14 |
| 15 |
| |
+-----------------------------------+
6206C
+-----------------------------------+
| |
| |
| |
| D70008AC-8 |
| 24 |
| 25 |
| |
| 20 16 |
| 21 17 |
| 22 18 |
| 23 19 |
+-----------------------------------+
*/
/*** Rom Loading ***
we currently have two dumps, one appears to be a world/US version, the
other is clearly a Japan version as it displays a regional warning
there is also a bad dump which for reference has the following ROMs
different to the world dump
"24.rom" 0x10000 0x39a2d923 (code)
"25.rom" 0x10000 0x9a0a9cd6 (code / data)
"21.rom" 0x10000 0x93651858 (gfx)
"22.rom" 0x10000 0xee7561d9 (gfx)
"23.rom" 0x10000 0x46b3c186 (gfx)
this fails its ROM check so I assume it's corrupt
***/
ROM_START( tbowl )
ROM_REGION( 0x20000, "maincpu", 0 ) // NEC D70008AC-8 (Z80 Clone)
ROM_LOAD( "4.b11", 0x00000, 0x08000, CRC(db8a4f5d) SHA1(730dee040c18ed8736c07a7de0b986f667b0f2f5) )
ROM_LOAD( "6206b-5.b13", 0x10000, 0x10000, CRC(133c5c11) SHA1(7d4e76db3505ccf033d0d9b8d21feaf09b76dcc4) )
ROM_REGION( 0x20000, "sub", 0 ) // NEC D70008AC-8 (Z80 Clone)
ROM_LOAD( "6206c-24.h5", 0x00000, 0x10000, CRC(040c8138) SHA1(f6fea192bf2ef0a3f0876133c761488184f54f50) )
ROM_LOAD( "6206c-25.h7", 0x10000, 0x10000, CRC(92c3cef5) SHA1(75883663b309bf46be544114c6e9086ab222300d) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // Z80
ROM_LOAD( "6206a-1.f11", 0x00000, 0x08000, CRC(4370207b) SHA1(2c929b571c86d35e646870644751e86bd16b5e22) )
ROM_REGION( 0x10000, "characters", 0 ) // 8x8 Characters inc. Alphanumerics
ROM_LOAD16_BYTE( "14.13l", 0x00000, 0x08000, CRC(f9cf60b9) SHA1(0a79ed29f82ac7bd08062f922f79e439c194f30a) )
ROM_LOAD16_BYTE( "15.15l", 0x00001, 0x08000, CRC(a23f6c53) SHA1(0bb64894a27f41d74117ec492aafd52bc5b16ca4) )
ROM_REGION( 0x80000, "bg_tiles", 0 )
ROM_LOAD16_BYTE( "6206b-8.e1", 0x40001, 0x10000, CRC(b9615ffa) SHA1(813896387291f5325ed7e4058347fe35c0d7b839) )
ROM_LOAD16_BYTE( "6206b-8.e4", 0x40000, 0x10000, CRC(6389c719) SHA1(8043907d6f5b37228c09f05bbf12b4b9bb9bc130) )
ROM_LOAD16_BYTE( "6206b-7.e2", 0x00001, 0x10000, CRC(d139c397) SHA1(4093220e6bddb95d0af445944bead7a064b64c39) )
ROM_LOAD16_BYTE( "6206b-9.e6", 0x00000, 0x10000, CRC(975ded4c) SHA1(4045ee12f43dd23dadf6f9d0f7b25d04f9fda3d8) )
ROM_LOAD16_BYTE( "6206b-10.l1", 0x60001, 0x10000, CRC(9b4fa82e) SHA1(88df18985a04c6653a71db07fbbe0ce0670fe540) )
ROM_LOAD16_BYTE( "6206b-12.l4", 0x60000, 0x10000, CRC(7d0030f6) SHA1(24f0eca87ce38b974b9f359dd5f12f3be1ae7ff1) )
ROM_LOAD16_BYTE( "6206b-11.l2", 0x20001, 0x10000, CRC(06bf07bb) SHA1(9f12a39b8832bff2ffd84b7e6c1ddb2855ff924b) )
ROM_LOAD16_BYTE( "6206b-13.l6", 0x20000, 0x10000, CRC(4ad72c16) SHA1(554474987349b5b11e181ee8a2d1308777b030c1) )
ROM_REGION( 0x80000, "sprites", 0 )
ROM_LOAD16_BYTE( "6206c-16.b11", 0x60001, 0x10000, CRC(1a2fb925) SHA1(bc96ee87372826d5bee2b4d2aefde4c47b9ee80a) )
ROM_LOAD16_BYTE( "6206c-20.d11", 0x60000, 0x10000, CRC(70bb38a3) SHA1(5145b246f7720dd0359b97be35aa027af07cb6da) )
ROM_LOAD16_BYTE( "6206c-17.b13", 0x40001, 0x10000, CRC(de16bc10) SHA1(88e2452c7caf44cd541c27fc56c99703f3330bd7) )
ROM_LOAD16_BYTE( "6206c-21.d13", 0x40000, 0x10000, CRC(41b2a910) SHA1(98bf0fc9728240f35385ab0370bb47108f2d2bc2) )
ROM_LOAD16_BYTE( "6206c-18.b14", 0x20001, 0x10000, CRC(0684e188) SHA1(3d3c71c915cff62021baa17df37d0a68847d57cf) )
ROM_LOAD16_BYTE( "6206c-22.d14", 0x20000, 0x10000, CRC(cf660ebc) SHA1(3ca9577a36708c44a1bc9238faf14dbab1a0c3ca) )
ROM_LOAD16_BYTE( "6206c-19.b16", 0x00001, 0x10000, CRC(71795604) SHA1(57ef4f14dfe1829d5dddeba81bf2f7354d971d27) )
ROM_LOAD16_BYTE( "6206c-23.d16", 0x00000, 0x10000, CRC(97fba168) SHA1(107de19614d57453a37462e1a4d499d14633d50b) )
ROM_REGION( 0x20000, "adpcm", 0 )
ROM_LOAD( "6206a-3.l18", 0x00000, 0x10000, CRC(3aa24744) SHA1(06de3f9a2431777218cc67f59230fddbfa01cf2d) )
ROM_LOAD( "6206a-2.l16", 0x10000, 0x10000, CRC(1e9e5936) SHA1(60370d1de28b1c5ffeff7843702aaddb19ff1f58) )
ROM_END
ROM_START( tbowla )
ROM_REGION( 0x20000, "maincpu", 0 ) // NEC D70008AC-8 (Z80 Clone)
ROM_LOAD( "6206b-4.b11", 0x00000, 0x08000, CRC(8c4260b1) SHA1(1559849b00c6ba818a5dae4e96ccc3bf58e6243f) )
ROM_LOAD( "6206b-5.b13", 0x10000, 0x10000, CRC(133c5c11) SHA1(7d4e76db3505ccf033d0d9b8d21feaf09b76dcc4) )
ROM_REGION( 0x20000, "sub", 0 ) // NEC D70008AC-8 (Z80 Clone)
ROM_LOAD( "6206c-24.h5", 0x00000, 0x10000, CRC(040c8138) SHA1(f6fea192bf2ef0a3f0876133c761488184f54f50) )
ROM_LOAD( "6206c-25.h7", 0x10000, 0x10000, CRC(92c3cef5) SHA1(75883663b309bf46be544114c6e9086ab222300d) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // Z80
ROM_LOAD( "6206a-1.f11", 0x00000, 0x08000, CRC(4370207b) SHA1(2c929b571c86d35e646870644751e86bd16b5e22) )
ROM_REGION( 0x10000, "characters", 0 ) // 8x8 Characters inc. Alphanumerics
ROM_LOAD16_BYTE( "6206b-14.l13", 0x00000, 0x08000, CRC(cf99d0bf) SHA1(d1f23e23c2ebd26e2ffe8b23a02d86e4d32c6f11) )
ROM_LOAD16_BYTE( "6206b-15.l14", 0x00001, 0x08000, CRC(d69248cf) SHA1(4dad6a3fdc36b2fe625df0a43fd9e82d1dfd2af6) )
ROM_REGION( 0x80000, "bg_tiles", 0 )
ROM_LOAD16_BYTE( "6206b-8.e1", 0x40001, 0x10000, CRC(b9615ffa) SHA1(813896387291f5325ed7e4058347fe35c0d7b839) )
ROM_LOAD16_BYTE( "6206b-8.e4", 0x40000, 0x10000, CRC(6389c719) SHA1(8043907d6f5b37228c09f05bbf12b4b9bb9bc130) )
ROM_LOAD16_BYTE( "6206b-7.e2", 0x00001, 0x10000, CRC(d139c397) SHA1(4093220e6bddb95d0af445944bead7a064b64c39) )
ROM_LOAD16_BYTE( "6206b-9.e6", 0x00000, 0x10000, CRC(975ded4c) SHA1(4045ee12f43dd23dadf6f9d0f7b25d04f9fda3d8) )
ROM_LOAD16_BYTE( "6206b-10.l1", 0x60001, 0x10000, CRC(9b4fa82e) SHA1(88df18985a04c6653a71db07fbbe0ce0670fe540) )
ROM_LOAD16_BYTE( "6206b-12.l4", 0x60000, 0x10000, CRC(7d0030f6) SHA1(24f0eca87ce38b974b9f359dd5f12f3be1ae7ff1) )
ROM_LOAD16_BYTE( "6206b-11.l2", 0x20001, 0x10000, CRC(06bf07bb) SHA1(9f12a39b8832bff2ffd84b7e6c1ddb2855ff924b) )
ROM_LOAD16_BYTE( "6206b-13.l6", 0x20000, 0x10000, CRC(4ad72c16) SHA1(554474987349b5b11e181ee8a2d1308777b030c1) )
ROM_REGION( 0x80000, "sprites", 0 )
ROM_LOAD16_BYTE( "6206c-16.b11", 0x60001, 0x10000, CRC(1a2fb925) SHA1(bc96ee87372826d5bee2b4d2aefde4c47b9ee80a) )
ROM_LOAD16_BYTE( "6206c-20.d11", 0x60000, 0x10000, CRC(70bb38a3) SHA1(5145b246f7720dd0359b97be35aa027af07cb6da) )
ROM_LOAD16_BYTE( "6206c-17.b13", 0x40001, 0x10000, CRC(de16bc10) SHA1(88e2452c7caf44cd541c27fc56c99703f3330bd7) )
ROM_LOAD16_BYTE( "6206c-21.d13", 0x40000, 0x10000, CRC(41b2a910) SHA1(98bf0fc9728240f35385ab0370bb47108f2d2bc2) )
ROM_LOAD16_BYTE( "6206c-18.b14", 0x20001, 0x10000, CRC(0684e188) SHA1(3d3c71c915cff62021baa17df37d0a68847d57cf) )
ROM_LOAD16_BYTE( "6206c-22.d14", 0x20000, 0x10000, CRC(cf660ebc) SHA1(3ca9577a36708c44a1bc9238faf14dbab1a0c3ca) )
ROM_LOAD16_BYTE( "6206c-19.b16", 0x00001, 0x10000, CRC(71795604) SHA1(57ef4f14dfe1829d5dddeba81bf2f7354d971d27) )
ROM_LOAD16_BYTE( "6206c-23.d16", 0x00000, 0x10000, CRC(97fba168) SHA1(107de19614d57453a37462e1a4d499d14633d50b) )
ROM_REGION( 0x20000, "adpcm", 0 )
ROM_LOAD( "6206a-3.l18", 0x00000, 0x10000, CRC(3aa24744) SHA1(06de3f9a2431777218cc67f59230fddbfa01cf2d) )
ROM_LOAD( "6206a-2.l16", 0x10000, 0x10000, CRC(1e9e5936) SHA1(60370d1de28b1c5ffeff7843702aaddb19ff1f58) )
ROM_END
ROM_START( tbowlp )
ROM_REGION( 0x20000, "maincpu", 0 ) // NEC D70008AC-8 (Z80 Clone)
// same as 'tbowl'
ROM_LOAD( "4.b11", 0x00000, 0x08000, CRC(db8a4f5d) SHA1(730dee040c18ed8736c07a7de0b986f667b0f2f5) )
ROM_LOAD( "main_data_10-25.b13", 0x10000, 0x10000, CRC(133c5c11) SHA1(7d4e76db3505ccf033d0d9b8d21feaf09b76dcc4) )
ROM_REGION( 0x20000, "sub", 0 ) // NEC D70008AC-8 (Z80 Clone)
// different to other sets
ROM_LOAD( "sub_pro_10-29.h5", 0x00000, 0x10000, CRC(1933a3f0) SHA1(e19b3d7ad3cf6ccfc7b51240608f0edb95a50b5a) )
ROM_LOAD( "sub_data_10-25.h7", 0x10000, 0x10000, CRC(7277c852) SHA1(0b9e607159f54cf59727299c82cfc01dd90c8eb3) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // Z80
// this ROM is quite strange, maybe damaged / badly programmed? areas which should be a 0x00 0x00 end up being
// a 0x00 / 0xff alternating pattern, and there are some odd sounds at times. It does however read consistently
// and is a different revision of the code to the other sets, so it might be correct and we can't just replace it
// with a ROM from another set.
ROM_LOAD( "6206_sound_10-25.f11", 0x00000, 0x08000, CRC(2158472d) SHA1(bc47f4d59505fec6a5c2b924cbe8fc6d6cd4609e) )
ROM_REGION( 0x10000, "characters", 0 ) // 8x8 Characters inc. Alphanumerics
ROM_LOAD16_BYTE( "14.13l", 0x00000, 0x08000, CRC(f9cf60b9) SHA1(0a79ed29f82ac7bd08062f922f79e439c194f30a) )
ROM_LOAD16_BYTE( "15.15l", 0x00001, 0x08000, CRC(a23f6c53) SHA1(0bb64894a27f41d74117ec492aafd52bc5b16ca4) )
ROM_REGION( 0x80000, "bg_tiles", 0 )
ROM_LOAD16_BYTE( "6206b-8.e1", 0x40001, 0x10000, CRC(b9615ffa) SHA1(813896387291f5325ed7e4058347fe35c0d7b839) )
ROM_LOAD16_BYTE( "6206b-8.e4", 0x40000, 0x10000, CRC(6389c719) SHA1(8043907d6f5b37228c09f05bbf12b4b9bb9bc130) )
ROM_LOAD16_BYTE( "6206b-7.e2", 0x00001, 0x10000, CRC(d139c397) SHA1(4093220e6bddb95d0af445944bead7a064b64c39) )
ROM_LOAD16_BYTE( "6206b-9.e6", 0x00000, 0x10000, CRC(975ded4c) SHA1(4045ee12f43dd23dadf6f9d0f7b25d04f9fda3d8) )
ROM_LOAD16_BYTE( "6206b-10.l1", 0x60001, 0x10000, CRC(9b4fa82e) SHA1(88df18985a04c6653a71db07fbbe0ce0670fe540) )
ROM_LOAD16_BYTE( "6206b-12.l4", 0x60000, 0x10000, CRC(7d0030f6) SHA1(24f0eca87ce38b974b9f359dd5f12f3be1ae7ff1) )
ROM_LOAD16_BYTE( "6206b-11.l2", 0x20001, 0x10000, CRC(06bf07bb) SHA1(9f12a39b8832bff2ffd84b7e6c1ddb2855ff924b) )
ROM_LOAD16_BYTE( "6206b-13.l6", 0x20000, 0x10000, CRC(4ad72c16) SHA1(554474987349b5b11e181ee8a2d1308777b030c1) )
ROM_REGION( 0x80000, "sprites", 0 )
// todo: check how these differ
ROM_LOAD16_BYTE( "sp_7_10-16.b11", 0x60001, 0x10000, CRC(807af46a) SHA1(c7b2ce489b129de16e1081595c255b85ea2b684a) )
ROM_LOAD16_BYTE( "sp_6_10-16.d11", 0x60000, 0x10000, CRC(3c5654a9) SHA1(44f8d251c9f5d8c2c0aaaf23426c16d3fedaa0c0) )
ROM_LOAD16_BYTE( "6206c-17.b13", 0x40001, 0x10000, CRC(de16bc10) SHA1(88e2452c7caf44cd541c27fc56c99703f3330bd7) )
ROM_LOAD16_BYTE( "6206c-21.d13", 0x40000, 0x10000, CRC(41b2a910) SHA1(98bf0fc9728240f35385ab0370bb47108f2d2bc2) )
ROM_LOAD16_BYTE( "6206c-18.b14", 0x20001, 0x10000, CRC(0684e188) SHA1(3d3c71c915cff62021baa17df37d0a68847d57cf) )
ROM_LOAD16_BYTE( "6206c-22.d14", 0x20000, 0x10000, CRC(cf660ebc) SHA1(3ca9577a36708c44a1bc9238faf14dbab1a0c3ca) )
ROM_LOAD16_BYTE( "6206c-19.b16", 0x00001, 0x10000, CRC(71795604) SHA1(57ef4f14dfe1829d5dddeba81bf2f7354d971d27) )
ROM_LOAD16_BYTE( "6206c-23.d16", 0x00000, 0x10000, CRC(97fba168) SHA1(107de19614d57453a37462e1a4d499d14633d50b) )
ROM_REGION( 0x20000, "adpcm", 0 )
ROM_LOAD( "6206a-3.l18", 0x00000, 0x10000, CRC(3aa24744) SHA1(06de3f9a2431777218cc67f59230fddbfa01cf2d) )
ROM_LOAD( "6206a-2.l16", 0x10000, 0x10000, CRC(1e9e5936) SHA1(60370d1de28b1c5ffeff7843702aaddb19ff1f58) )
ROM_END
ROM_START( tbowlj )
ROM_REGION( 0x20000, "maincpu", 0 ) // NEC D70008AC-8 (Z80 Clone)
ROM_LOAD( "6206b.4", 0x00000, 0x08000, CRC(7ed3eff7) SHA1(4a17f2838e9bbed8b1638783c62d07d1074e2b35) )
ROM_LOAD( "6206b.5", 0x10000, 0x10000, CRC(133c5c11) SHA1(7d4e76db3505ccf033d0d9b8d21feaf09b76dcc4) )
ROM_REGION( 0x20000, "sub", 0 ) // NEC D70008AC-8 (Z80 Clone)
ROM_LOAD( "6206c-24.h5", 0x00000, 0x10000, CRC(040c8138) SHA1(f6fea192bf2ef0a3f0876133c761488184f54f50) )
ROM_LOAD( "6206c-25.h7", 0x10000, 0x10000, CRC(92c3cef5) SHA1(75883663b309bf46be544114c6e9086ab222300d) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // Z80
ROM_LOAD( "6206a-1.f11", 0x00000, 0x08000, CRC(4370207b) SHA1(2c929b571c86d35e646870644751e86bd16b5e22) )
ROM_REGION( 0x10000, "characters", 0 ) // 8x8 Characters inc. Alphanumerics
ROM_LOAD16_BYTE( "6206b-14.l13", 0x00000, 0x08000, CRC(cf99d0bf) SHA1(d1f23e23c2ebd26e2ffe8b23a02d86e4d32c6f11) )
ROM_LOAD16_BYTE( "6206b-15.l14", 0x00001, 0x08000, CRC(d69248cf) SHA1(4dad6a3fdc36b2fe625df0a43fd9e82d1dfd2af6) )
ROM_REGION( 0x80000, "bg_tiles", 0 )
ROM_LOAD16_BYTE( "6206b-8.e1", 0x40001, 0x10000, CRC(b9615ffa) SHA1(813896387291f5325ed7e4058347fe35c0d7b839) )
ROM_LOAD16_BYTE( "6206b-8.e4", 0x40000, 0x10000, CRC(6389c719) SHA1(8043907d6f5b37228c09f05bbf12b4b9bb9bc130) )
ROM_LOAD16_BYTE( "6206b-7.e2", 0x00001, 0x10000, CRC(d139c397) SHA1(4093220e6bddb95d0af445944bead7a064b64c39) )
ROM_LOAD16_BYTE( "6206b-9.e6", 0x00000, 0x10000, CRC(975ded4c) SHA1(4045ee12f43dd23dadf6f9d0f7b25d04f9fda3d8) )
ROM_LOAD16_BYTE( "6206b-10.l1", 0x60001, 0x10000, CRC(9b4fa82e) SHA1(88df18985a04c6653a71db07fbbe0ce0670fe540) )
ROM_LOAD16_BYTE( "6206b-12.l4", 0x60000, 0x10000, CRC(7d0030f6) SHA1(24f0eca87ce38b974b9f359dd5f12f3be1ae7ff1) )
ROM_LOAD16_BYTE( "6206b-11.l2", 0x20001, 0x10000, CRC(06bf07bb) SHA1(9f12a39b8832bff2ffd84b7e6c1ddb2855ff924b) )
ROM_LOAD16_BYTE( "6206b-13.l6", 0x20000, 0x10000, CRC(4ad72c16) SHA1(554474987349b5b11e181ee8a2d1308777b030c1) )
ROM_REGION( 0x80000, "sprites", 0 )
ROM_LOAD16_BYTE( "6206c-16.b11", 0x60001, 0x10000, CRC(1a2fb925) SHA1(bc96ee87372826d5bee2b4d2aefde4c47b9ee80a) )
ROM_LOAD16_BYTE( "6206c-20.d11", 0x60000, 0x10000, CRC(70bb38a3) SHA1(5145b246f7720dd0359b97be35aa027af07cb6da) )
ROM_LOAD16_BYTE( "6206c-17.b13", 0x40001, 0x10000, CRC(de16bc10) SHA1(88e2452c7caf44cd541c27fc56c99703f3330bd7) )
ROM_LOAD16_BYTE( "6206c-21.d13", 0x40000, 0x10000, CRC(41b2a910) SHA1(98bf0fc9728240f35385ab0370bb47108f2d2bc2) )
ROM_LOAD16_BYTE( "6206c-18.b14", 0x20001, 0x10000, CRC(0684e188) SHA1(3d3c71c915cff62021baa17df37d0a68847d57cf) )
ROM_LOAD16_BYTE( "6206c-22.d14", 0x20000, 0x10000, CRC(cf660ebc) SHA1(3ca9577a36708c44a1bc9238faf14dbab1a0c3ca) )
ROM_LOAD16_BYTE( "6206c-19.b16", 0x00001, 0x10000, CRC(71795604) SHA1(57ef4f14dfe1829d5dddeba81bf2f7354d971d27) )
ROM_LOAD16_BYTE( "6206c-23.d16", 0x00000, 0x10000, CRC(97fba168) SHA1(107de19614d57453a37462e1a4d499d14633d50b) )
ROM_REGION( 0x20000, "adpcm", 0 )
ROM_LOAD( "6206a-3.l18", 0x00000, 0x10000, CRC(3aa24744) SHA1(06de3f9a2431777218cc67f59230fddbfa01cf2d) )
ROM_LOAD( "6206a-2.l16", 0x10000, 0x10000, CRC(1e9e5936) SHA1(60370d1de28b1c5ffeff7843702aaddb19ff1f58) )
ROM_END
} // anonymous namespace
GAME( 1987, tbowl, 0, tbowl, tbowl, tbowl_state, empty_init, ROT0, "Tecmo", "Tecmo Bowl (World, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, tbowla, tbowl, tbowl, tbowl, tbowl_state, empty_init, ROT0, "Tecmo", "Tecmo Bowl (World, set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, tbowlp, tbowl, tbowl, tbowl, tbowl_state, empty_init, ROT0, "Tecmo", "Tecmo Bowl (World, prototype?)", MACHINE_SUPPORTS_SAVE ) // or early version, handwritten labels
GAME( 1987, tbowlj, tbowl, tbowl, tbowlj, tbowl_state, empty_init, ROT0, "Tecmo", "Tecmo Bowl (Japan)", MACHINE_SUPPORTS_SAVE )
|