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|
// license: BSD-3-Clause
// copyright-holders: Bryan McPhail, David Haywood, Dirk Best
/***************************************************************************
Super Burger Time © 1990 Data East Corporation
China Town © 1991 Data East Corporation
Tumblepop © 1991 Data East Corporation
These games all run on the DE-0343 board.
Sound: Ym2151, Oki adpcm - NOTE! The sound program writes to the address
of a YM2203 and a 2nd Oki chip but the board does _not_ have them. The sound
program is simply the 'generic' Data East sound program unmodified for this cut
down hardware (it doesn't write any good sound data btw, mostly zeros).
Super Burgertime has a few bugs:
Some sprites clip at the edges of the screen.
Some burgers (from crushing an enemy) appear with wrong colour.
Colour cycle on title screen doesn't work first time around.
These are NOT driver bugs! They all exist in the original game.
Stephh's notes (based on the games M68000 code and some tests) :
1) 'tumblep*' and 'jumpkids'
- I don't understand the interest of the "Remove Monsters" Dip Switch :
as I haven't found a way to "end" a level, I guess that it was used to
test the backgrounds and the "platforms".
- The "Edit Levels" Dip Switch allows you to add/delete monsters and
change their position.
Notes (for 'tumblep', 'tumblepj', 'tumblep2') :
* "worlds" and levels are 0-based (00-09 & 00-09) :
World Name
0 America
1 Brazil
2 Asia
3 Soviet
4 Europe
5 Egypt
6 Australia
7 Antartica
8 Stratosphere
9 Space
* As levels x-9 and 9-x are only constitued of a "big boss", you can't
edit them !
* All data is stored within the range 0x02b8c8-0x02d2c9, but it should be
extended to 0x02ebeb (and perhaps 0x02ffff). TO BE CONFIRMED !
* Once your levels are ready, turn the Dip Switch OFF and reset the game.
* Of course, there is no possibility to save the levels when you exit
MAME, nor the way to reload the default ones 8(
Emulation by Bryan McPhail, mish@tendril.co.uk
***************************************************************************/
#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "cpu/h6280/h6280.h"
#include "machine/decocrpt.h"
#include "machine/gen_latch.h"
#include "video/decospr.h"
#include "video/deco16ic.h"
#include "sound/ym2151.h"
#include "sound/okim6295.h"
#include "screen.h"
#include "speaker.h"
#define TUMBLEP_HACK 0
class supbtime_state : public driver_device
{
public:
supbtime_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_spriteram(*this, "spriteram"),
m_pf1_rowscroll(*this, "pf1_rowscroll"),
m_pf2_rowscroll(*this, "pf2_rowscroll"),
m_maincpu(*this, "maincpu"),
m_deco_tilegen1(*this, "tilegen1"),
m_sprgen(*this, "spritegen")
{ }
DECLARE_DRIVER_INIT(tumblep);
DECLARE_WRITE_LINE_MEMBER(vblank_w);
DECLARE_READ16_MEMBER(vblank_ack_r);
uint32_t screen_update_supbtime(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_tumblep(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void chinatwn(machine_config &config);
void supbtime(machine_config &config);
void tumblep(machine_config &config);
private:
required_shared_ptr<uint16_t> m_spriteram;
required_shared_ptr<uint16_t> m_pf1_rowscroll;
required_shared_ptr<uint16_t> m_pf2_rowscroll;
required_device<cpu_device> m_maincpu;
required_device<deco16ic_device> m_deco_tilegen1;
required_device<decospr_device> m_sprgen;
};
//**************************************************************************
// ADDRESS MAPS
//**************************************************************************
static ADDRESS_MAP_START( supbtime_map, AS_PROGRAM, 16, supbtime_state )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x100000, 0x103fff) AM_RAM
AM_RANGE(0x104000, 0x11ffff) AM_WRITENOP // Nothing there
AM_RANGE(0x120000, 0x1207ff) AM_RAM AM_SHARE("spriteram")
AM_RANGE(0x120800, 0x13ffff) AM_WRITENOP // Nothing there
AM_RANGE(0x140000, 0x1407ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette")
AM_RANGE(0x180000, 0x180001) AM_READ_PORT("INPUTS")
AM_RANGE(0x180002, 0x180003) AM_READ_PORT("DSW")
AM_RANGE(0x180008, 0x180009) AM_READ_PORT("SYSTEM")
AM_RANGE(0x18000a, 0x18000b) AM_READ(vblank_ack_r)
AM_RANGE(0x18000a, 0x18000d) AM_WRITENOP // ?
AM_RANGE(0x1a0000, 0x1a0001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff)
AM_RANGE(0x300000, 0x30000f) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf_control_r, pf_control_w)
AM_RANGE(0x320000, 0x321fff) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf1_data_r, pf1_data_w)
AM_RANGE(0x322000, 0x323fff) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf2_data_r, pf2_data_w)
AM_RANGE(0x340000, 0x3407ff) AM_RAM AM_SHARE("pf1_rowscroll")
AM_RANGE(0x342000, 0x3427ff) AM_RAM AM_SHARE("pf2_rowscroll")
ADDRESS_MAP_END
static ADDRESS_MAP_START( chinatwn_map, AS_PROGRAM, 16, supbtime_state )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x100000, 0x100001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff)
AM_RANGE(0x120000, 0x1207ff) AM_RAM AM_SHARE("spriteram")
AM_RANGE(0x140000, 0x1407ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette")
AM_RANGE(0x180000, 0x180001) AM_READ_PORT("INPUTS")
AM_RANGE(0x180002, 0x180003) AM_READ_PORT("DSW")
AM_RANGE(0x180008, 0x180009) AM_READ_PORT("SYSTEM")
AM_RANGE(0x18000a, 0x18000b) AM_READ(vblank_ack_r)
AM_RANGE(0x18000a, 0x18000d) AM_WRITENOP // ?
AM_RANGE(0x1a0000, 0x1a3fff) AM_RAM
AM_RANGE(0x300000, 0x30000f) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf_control_r, pf_control_w)
AM_RANGE(0x320000, 0x321fff) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf1_data_r, pf1_data_w)
AM_RANGE(0x322000, 0x323fff) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf2_data_r, pf2_data_w)
AM_RANGE(0x340000, 0x3407ff) AM_RAM AM_SHARE("pf1_rowscroll") // unused
AM_RANGE(0x342000, 0x3427ff) AM_RAM AM_SHARE("pf2_rowscroll") // unused
ADDRESS_MAP_END
static ADDRESS_MAP_START( tumblep_map, AS_PROGRAM, 16, supbtime_state )
#if TUMBLEP_HACK
AM_RANGE(0x000000, 0x07ffff) AM_WRITEONLY // To write levels modifications
#endif
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x100000, 0x100001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff)
AM_RANGE(0x120000, 0x123fff) AM_RAM
AM_RANGE(0x140000, 0x1407ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette")
AM_RANGE(0x180000, 0x180001) AM_READ_PORT("INPUTS")
AM_RANGE(0x180002, 0x180003) AM_READ_PORT("DSW")
AM_RANGE(0x180008, 0x180009) AM_READ_PORT("SYSTEM")
AM_RANGE(0x18000a, 0x18000b) AM_READ(vblank_ack_r)
AM_RANGE(0x18000a, 0x18000d) AM_WRITENOP // ?
AM_RANGE(0x1a0000, 0x1a07ff) AM_RAM AM_SHARE("spriteram")
AM_RANGE(0x300000, 0x30000f) AM_DEVWRITE("tilegen1", deco16ic_device, pf_control_w)
AM_RANGE(0x320000, 0x320fff) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf1_data_r, pf1_data_w)
AM_RANGE(0x322000, 0x322fff) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf2_data_r, pf2_data_w)
AM_RANGE(0x340000, 0x3407ff) AM_WRITEONLY AM_SHARE("pf1_rowscroll") // unused
AM_RANGE(0x342000, 0x3427ff) AM_WRITEONLY AM_SHARE("pf2_rowscroll") // unused
ADDRESS_MAP_END
// Physical memory map (21 bits)
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, supbtime_state )
ADDRESS_MAP_GLOBAL_MASK(0x1fffff)
AM_RANGE(0x000000, 0x00ffff) AM_ROM
AM_RANGE(0x100000, 0x100001) AM_NOP // YM2203 - this board doesn't have one
AM_RANGE(0x110000, 0x110001) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write)
AM_RANGE(0x120000, 0x120001) AM_DEVREADWRITE("oki", okim6295_device, read, write)
AM_RANGE(0x130000, 0x130001) AM_NOP // This board only has 1 oki chip
AM_RANGE(0x140000, 0x140001) AM_DEVREAD("soundlatch", generic_latch_8_device, read)
AM_RANGE(0x1f0000, 0x1f1fff) AM_RAMBANK("bank8")
AM_RANGE(0x1fec00, 0x1fec01) AM_DEVWRITE("audiocpu", h6280_device, timer_w)
AM_RANGE(0x1ff400, 0x1ff403) AM_DEVWRITE("audiocpu", h6280_device, irq_status_w)
ADDRESS_MAP_END
//**************************************************************************
// VIDEO
//**************************************************************************
WRITE_LINE_MEMBER( supbtime_state::vblank_w )
{
if (state)
m_maincpu->set_input_line(M68K_IRQ_6, ASSERT_LINE);
}
READ16_MEMBER( supbtime_state::vblank_ack_r )
{
m_maincpu->set_input_line(M68K_IRQ_6, CLEAR_LINE);
return 0xffff;
}
// End sequence uses rowscroll '98 c0' on pf1 (jmp to 1d61a on supbtimj)
uint32_t supbtime_state::screen_update_supbtime(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
address_space &space = machine().dummy_space();
uint16_t flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);
flip_screen_set(BIT(flip, 7));
m_sprgen->set_flip_screen(BIT(flip, 7));
m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);
bitmap.fill(768, cliprect);
m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 0);
m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x400);
m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
// Tumblepop is one of few games to take advantage of the playfields ability
// to switch between 8*8 tiles and 16*16 tiles.
uint32_t supbtime_state::screen_update_tumblep(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
address_space &space = machine().dummy_space();
uint16_t flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);
flip_screen_set(BIT(flip, 7));
m_sprgen->set_flip_screen(BIT(flip, 7));
m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);
bitmap.fill(256+512, cliprect); // not verified
m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x400);
return 0;
}
//**************************************************************************
// MACHINE
//**************************************************************************
DRIVER_INIT_MEMBER( supbtime_state, tumblep )
{
deco56_decrypt_gfx(machine(), "tiles");
#if TUMBLEP_HACK
uint16_t *RAM = (uint16_t *)memregion("maincpu")->base();
RAM[(offset + 0)/2] = 0x0240;
RAM[(offset + 2)/2] = 0xffff; // andi.w #$f3ff, D0
#endif
}
//**************************************************************************
// INPUT DEFINITIONS
//**************************************************************************
static INPUT_PORTS_START( supbtime )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) // Button 3 - unused
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) // Button 3 - unused
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNUSED )
// inverted with respect to other Deco games
PORT_START("DSW")
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW1:8") // No effect?
PORT_DIPSETTING( 0x0001, DEF_STR( Cocktail ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW1:7")
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DSW1:6,5,4")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DSW1:3,2,1")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW2:8")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("DSW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSW2:6") // Listed as "Don't Change"
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSW2:5") // Listed as "Don't Change"
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:4,3")
PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:2,1")
PORT_DIPSETTING( 0x8000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0xc000, "3" )
PORT_DIPSETTING( 0x4000, "4" )
INPUT_PORTS_END
static INPUT_PORTS_START( chinatwn )
PORT_INCLUDE(supbtime)
// inverted with respect to other Deco games
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSW1:8")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:6")
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:5")
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0xc000, 0xc000, "Time" ) PORT_DIPLOCATION("DSW2:4,3")
PORT_DIPSETTING( 0x0000, "1500" )
PORT_DIPSETTING( 0x8000, "2000" )
PORT_DIPSETTING( 0xc000, "2500" )
PORT_DIPSETTING( 0x4000, "3000" )
INPUT_PORTS_END
static INPUT_PORTS_START( tumblep )
PORT_INCLUDE(supbtime)
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x0001, 0x0001, "Start Price" ) PORT_DIPLOCATION("DSW1:8") // Listed as "Don't Change"
PORT_DIPSETTING( 0x0001, "1 Coin" )
PORT_DIPSETTING( 0x0000, "2 Coins" )
#if TUMBLEP_HACK
PORT_DIPNAME( 0x0400, 0x0400, "Edit Levels" ) PORT_DIPLOCATION("DSW2:6") // Listed as "Don't Change"
#else
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSW2:6") // Listed as "Don't Change"
#endif
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
#if TUMBLEP_HACK
PORT_DIPNAME( 0x0800, 0x0800, "Remove Monsters" ) PORT_DIPLOCATION("DSW2:5") // Listed as "Don't Change"
#else
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSW2:5") // Listed as "Don't Change"
#endif
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
//**************************************************************************
// GFXDECODE LAYOUTS
//**************************************************************************
static const gfx_layout tile_8x8_layout =
{
8,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
8*16
};
static const gfx_layout tile_16x16_layout =
{
16,16,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 },
{ 256,257,258,259,260,261,262,263,0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,8*16,9*16,10*16,11*16,12*16,13*16,14*16,15*16 },
32*16
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 24,8,16,0 },
{ 512,513,514,515,516,517,518,519, 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32,10*32,11*32,12*32,13*32,14*32,15*32},
32*32
};
static GFXDECODE_START( supbtime )
GFXDECODE_ENTRY( "tiles", 0, tile_8x8_layout, 256, 32 ) // 8x8
GFXDECODE_ENTRY( "tiles", 0, tile_16x16_layout, 256, 32 ) // 16x16
GFXDECODE_ENTRY( "sprites", 0, spritelayout, 0, 16 ) // 16x16
GFXDECODE_END
//**************************************************************************
// MACHINE DEFINITIONS
//**************************************************************************
MACHINE_CONFIG_START(supbtime_state::supbtime)
MCFG_CPU_ADD("maincpu", M68000, XTAL(28'000'000) / 2)
MCFG_CPU_PROGRAM_MAP(supbtime_map)
MCFG_CPU_ADD("audiocpu", H6280, XTAL(32'220'000) / 8)
MCFG_CPU_PROGRAM_MAP(sound_map)
// video hardware
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(XTAL(28'000'000) / 4, 442, 0, 320, 274, 8, 248)
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(supbtime_state, vblank_w))
MCFG_SCREEN_UPDATE_DRIVER(supbtime_state, screen_update_supbtime)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", supbtime)
MCFG_PALETTE_ADD("palette", 1024)
MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR)
MCFG_DEVICE_ADD("tilegen1", DECO16IC, 0)
MCFG_DECO16IC_SPLIT(0)
MCFG_DECO16IC_PF1_SIZE(DECO_64x32)
MCFG_DECO16IC_PF2_SIZE(DECO_64x32)
MCFG_DECO16IC_PF1_TRANS_MASK(0x0f)
MCFG_DECO16IC_PF2_TRANS_MASK(0x0f)
MCFG_DECO16IC_PF1_COL_BANK(0x00)
MCFG_DECO16IC_PF2_COL_BANK(0x10)
MCFG_DECO16IC_PF1_COL_MASK(0x0f)
MCFG_DECO16IC_PF2_COL_MASK(0x0f)
MCFG_DECO16IC_PF12_8X8_BANK(0)
MCFG_DECO16IC_PF12_16X16_BANK(1)
MCFG_DECO16IC_GFXDECODE("gfxdecode")
MCFG_DEVICE_ADD("spritegen", DECO_SPRITE, 0)
MCFG_DECO_SPRITE_GFX_REGION(2)
MCFG_DECO_SPRITE_GFXDECODE("gfxdecode")
// sound hardware
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_GENERIC_LATCH_8_ADD("soundlatch")
MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("audiocpu", 0))
MCFG_YM2151_ADD("ymsnd", XTAL(32'220'000) / 9)
MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 1)) // IRQ 2
MCFG_SOUND_ROUTE(0, "mono", 0.45)
MCFG_SOUND_ROUTE(1, "mono", 0.45)
MCFG_OKIM6295_ADD("oki", XTAL(21'477'272) / 20, PIN7_HIGH) // clock frequency & pin 7 not verified
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_CONFIG_END
MACHINE_CONFIG_DERIVED(supbtime_state::chinatwn, supbtime)
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(chinatwn_map)
MACHINE_CONFIG_END
MACHINE_CONFIG_DERIVED(supbtime_state::tumblep, supbtime)
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(tumblep_map)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE_DRIVER(supbtime_state, screen_update_tumblep)
MACHINE_CONFIG_END
//**************************************************************************
// ROM DEFINITIONS
//**************************************************************************
ROM_START( supbtime )
ROM_REGION( 0x40000, "maincpu", 0 )
ROM_LOAD16_BYTE("gk03", 0x00000, 0x20000, CRC(aeaeed61) SHA1(4bceb4475a642a36406395f1e84b16fa137f67a5))
ROM_LOAD16_BYTE("gk04", 0x00001, 0x20000, CRC(2bc5a4eb) SHA1(721ec73c32af8b998babb6d7c9e526ced0c2389b))
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD("gc06.bin", 0x00000, 0x10000, CRC(e0e6c0f4) SHA1(5a8b29752c58ea76d9c7961c5b0d8c94f35037af))
ROM_REGION( 0x80000, "tiles", 0 )
ROM_LOAD("mae02.bin", 0x00000, 0x80000, CRC(a715cca0) SHA1(0539bba39c60324d85599ac69ff78bb215deb511))
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD16_BYTE("mae00.bin", 0x00001, 0x80000, CRC(30043094) SHA1(5302cfd9bdaf90c4901fda75407379c4ce1cbdec))
ROM_LOAD16_BYTE("mae01.bin", 0x00000, 0x80000, CRC(434af3fb) SHA1(1cfd30d14f03554e826576d6d32ce424f0df3748))
ROM_REGION( 0x20000, "oki", 0 )
ROM_LOAD("gc05.bin", 0x00000, 0x20000, CRC(2f2246ff) SHA1(3fcceb6f5aa5f33187bcf4c59d88327f396fa80d))
ROM_REGION( 0x618, "pals", 0 )
ROM_LOAD("tg0.a11", 0x000, 0x104, CRC(ac6aa74b) SHA1(73c673243caa829d5f948bca529523e45e8dd64f)) // PAL16R6
ROM_LOAD("tg1.b15", 0x104, 0x104, CRC(819c4522) SHA1(cb59c42f265c9a7184c34fc6bbccee95b36d5c48)) // PAL16R4
ROM_LOAD("tg2.c12", 0x208, 0x104, CRC(88f6d299) SHA1(3a0a22a10e0ada659355a74c3c8dc1b9dce8db77)) // PAL16L8
ROM_LOAD("tg3.c13", 0x30c, 0x104, CRC(3d5f0e97) SHA1(8794fd1205a149fd04dc2337ac70ce5ecb073de9)) // PAL16L8
ROM_LOAD("tg4.c14", 0x410, 0x104, CRC(e9ee3a67) SHA1(5299f44f1141fcd57b0559b91ec7adb51b36c5c4)) // PAL16L8
ROM_LOAD("tg5.j1", 0x514, 0x104, CRC(21d02af7) SHA1(4b221a478cb3381e9551de770df7c491c5e59c90)) // PAL16L8
ROM_END
// is this actually a good dump?, there are no backgrounds ingame!
ROM_START( supbtimea )
ROM_REGION( 0x40000, "maincpu", 0 )
ROM_LOAD16_BYTE("3.11f", 0x00000, 0x20000, CRC(98b5f263) SHA1(ee4b0d2fcdc95aba0e78d066bd6c4d553a902848))
ROM_LOAD16_BYTE("4.12f", 0x00001, 0x20000, CRC(937e68b9) SHA1(4779e150518b9014c2154f33d38767c6a7447334))
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD("gc06.bin", 0x00000, 0x10000, CRC(e0e6c0f4) SHA1(5a8b29752c58ea76d9c7961c5b0d8c94f35037af))
ROM_REGION( 0x80000, "tiles", 0 )
ROM_LOAD("mae02.bin", 0x00000, 0x80000, CRC(a715cca0) SHA1(0539bba39c60324d85599ac69ff78bb215deb511))
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD16_BYTE("mae00.bin", 0x00001, 0x80000, CRC(30043094) SHA1(5302cfd9bdaf90c4901fda75407379c4ce1cbdec))
ROM_LOAD16_BYTE("mae01.bin", 0x00000, 0x80000, CRC(434af3fb) SHA1(1cfd30d14f03554e826576d6d32ce424f0df3748))
ROM_REGION( 0x20000, "oki", 0 )
ROM_LOAD("gc05.bin", 0x00000, 0x20000, CRC(2f2246ff) SHA1(3fcceb6f5aa5f33187bcf4c59d88327f396fa80d))
ROM_END
ROM_START( supbtimej )
ROM_REGION( 0x40000, "maincpu", 0 )
ROM_LOAD16_BYTE("gc03.bin", 0x00000, 0x20000, CRC(b5621f6a) SHA1(2dfd361e81dc4805bc248cc293d94131162df2d2))
ROM_LOAD16_BYTE("gc04.bin", 0x00001, 0x20000, CRC(551b2a0c) SHA1(8a6dde2d64029b8e7f7c9b88bd05633b69417dc1))
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD("gc06.bin", 0x00000, 0x10000, CRC(e0e6c0f4) SHA1(5a8b29752c58ea76d9c7961c5b0d8c94f35037af))
ROM_REGION( 0x80000, "tiles", 0 )
ROM_LOAD("mae02.bin", 0x000000, 0x80000, CRC(a715cca0) SHA1(0539bba39c60324d85599ac69ff78bb215deb511))
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD16_BYTE("mae00.bin", 0x00001, 0x80000, CRC(30043094) SHA1(5302cfd9bdaf90c4901fda75407379c4ce1cbdec))
ROM_LOAD16_BYTE("mae01.bin", 0x00000, 0x80000, CRC(434af3fb) SHA1(1cfd30d14f03554e826576d6d32ce424f0df3748))
ROM_REGION( 0x20000, "oki", 0 )
ROM_LOAD("gc05.bin", 0x00000, 0x20000, CRC(2f2246ff) SHA1(3fcceb6f5aa5f33187bcf4c59d88327f396fa80d))
ROM_END
ROM_START( chinatwn )
ROM_REGION( 0x40000, "maincpu", 0 )
ROM_LOAD16_BYTE("gv_00-.f11", 0x00000, 0x20000, CRC(2ea7ea5d) SHA1(3d0eb63f3af00bcf10ba7416dd26b366578006bf))
ROM_LOAD16_BYTE("gv_01-.f13", 0x00001, 0x20000, CRC(bcab03c7) SHA1(cd6c1ad26a0867482565a0544ea1870012cabf34))
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD("gv_02-.f16", 0x00000, 0x10000, CRC(95151d84) SHA1(9f49e49f966c3fc460773b187a110073eb595880))
ROM_REGION( 0x80000, "tiles", 0 )
ROM_LOAD("mak-02.h2", 0x00000, 0x80000, CRC(745b2c50) SHA1(557ac71da170a04caaab393dc43e46858ef8dd70))
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD16_BYTE("mak-00.a2", 0x000001, 0x80000, CRC(18e8cc1b) SHA1(afa79557222a94de7d9fde526ca45796f74fb3b2))
ROM_LOAD16_BYTE("mak-01.a4", 0x000000, 0x80000, CRC(d88ebda8) SHA1(ec6eab95f3ca8ee946151c46c6570b0b0c508ffc))
ROM_REGION( 0x20000, "oki", 0 )
ROM_LOAD("gv_03-.j14", 0x00000, 0x20000, CRC(948faf92) SHA1(2538c7d4fa7fe0bfdd5dccece8ee82e911cee63f))
ROM_END
ROM_START( tumblep )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_BYTE("hl00-1.f12", 0x00000, 0x40000, CRC(fd697c1b) SHA1(1a3dee4c7383f2bc2d73037e80f8f5d8297e7433))
ROM_LOAD16_BYTE("hl01-1.f13", 0x00001, 0x40000, CRC(d5a62a3f) SHA1(7249563993fa8e1f19ddae51306d4a576b5cb206))
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD("hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57))
ROM_REGION( 0x80000, "tiles", 0 )
ROM_LOAD("map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21)) // encrypted
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD16_BYTE("map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398))
ROM_LOAD16_BYTE("map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e))
ROM_REGION( 0x20000, "oki", 0 )
ROM_LOAD("hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b))
ROM_END
ROM_START( tumblepj )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_BYTE("hk00-1.f12", 0x00000, 0x40000, CRC(2d3e4d3d) SHA1(0acc8b93bd49395904dff11c582bdbaccdbd3eef))
ROM_LOAD16_BYTE("hk01-1.f13", 0x00001, 0x40000, CRC(56912a00) SHA1(0545f6bff2a0aa2f36adda0f9d73b165387abc3a))
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD("hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57))
ROM_REGION( 0x80000, "tiles", 0 )
ROM_LOAD("map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21)) // encrypted
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD16_BYTE("map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398))
ROM_LOAD16_BYTE("map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e))
ROM_REGION( 0x20000, "oki", 0 )
ROM_LOAD("hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b))
ROM_END
//**************************************************************************
// SYSTEM DRIVERS
//**************************************************************************
// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS
GAME( 1990, supbtime, 0, supbtime, supbtime, supbtime_state, 0, ROT0, "Data East Corporation", "Super Burger Time (World, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, supbtimea, supbtime, supbtime, supbtime, supbtime_state, 0, ROT0, "Data East Corporation", "Super Burger Time (World, set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, supbtimej, supbtime, supbtime, supbtime, supbtime_state, 0, ROT0, "Data East Corporation", "Super Burger Time (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, chinatwn, 0, chinatwn, chinatwn, supbtime_state, 0, ROT0, "Data East Corporation", "China Town (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, tumblep, 0, tumblep, tumblep, supbtime_state, tumblep, ROT0, "Data East Corporation", "Tumble Pop (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, tumblepj, tumblep, tumblep, tumblep, supbtime_state, tumblep, ROT0, "Data East Corporation", "Tumble Pop (Japan)", MACHINE_SUPPORTS_SAVE )
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