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|
// license:BSD-3-Clause
// copyright-holders:Bryan McPhail
/***************************************************************************
Stadium Hero (Japan) (c) 1988 Data East Corporation
Emulation by Bryan McPhail, mish@tendril.co.uk
PCB Layout and Hardware Info by Guru
PCB Layouts
-----------
DE-0303-3 |-----------| |------------|
|------------|-----------|-----|------------|-------------|
| |
| 20MHz 6264 |
| PV-2A |
| (PAL) X |
| |----| |
| SW2 | | |
| | 6 | X |
|J | 8 | |
|A | 0 | |
|M EF18.7F 65C02 | 0 | EF15.9A|
|M | 0 | |
|A 5814 | | |
| |----| X |
| SW1 |
| PV-1 |
| YM2203 YM3812 (PAL) PV-0 X |
| (PAL) |
| YM3014 YM3014 M6295 EF13.4A|
| UPC3403 UPC3403 1.056MHz |
| 6264 |
| MB3730 EF17.1E |
|---------------------------------------------------------|
Notes:
68000 - Clock 10.000MHz [20/2]
65C02 - Clock 1.500MHz [24/16]
YM3812 - Clock 3.000MHz [24/8]
YM2203 - Clock 1.500MHz [24/16]
M6295 - Clock 1.056MHz (via resonator), pin 7 HIGH
YM3014 - Yamaha YM3014B Serial Input Floating D/A Converter
6264 - 8kx8 SRAM
5814 - 2kx8 SRAM
X - unpopulated DIP28 socket
SW1/2 - 8-position DIP Switch
MB3730 - Fujitsu MB3730 Audio Power AMP
uPC3403- NEC uPC3403 High Performance Quad Operational Amplifier
HSync - 15.6246kHz
VSync - 57.4434Hz
DE-0304-3 |-----------| |------------|
|------------|-----------|-----|------------|-------------|
|EF12.14J |
| HM3-65728 |
|EF11.13J |
| |--------| HM3-65728 EF07.12A|
|EF10.11J |DATAEAST| PV-3 |
| |L7B0072 | (PAL) EF06.11A|
| 2063 |BAC 06 | |
| |--------| EF05.9A |
| 2063 5814 |
| 5814 EF04.8A |
| |
| 5814 |
| 5814 |--------| EF03.6A |
| |DATAEAST| |
| |L7B0073 | EF02.5A |
| |MXC 06 | |
| |--------| |--------| EF01.4A |
|EF09.4J |DATAEAST| |
| |TC17G042| EF-19.3D EF00.2A |
|EF08.2J | | |
| |--------| 24MHz |
|---------------------------------------------------------|
Notes:
HM3-65728 - 2kx8 SRAM
2063 - 8kx8 SRAM
5814 - 2kx8 SRAM
TODO : RNG issue? Some behavior isn't correct (ex: BGM randomizer).
reference: https://youtu.be/6azneK6uUnA
***************************************************************************/
#include "emu.h"
#include "includes/stadhero.h"
#include "cpu/m68000/m68000.h"
#include "cpu/m6502/m6502.h"
#include "sound/okim6295.h"
#include "sound/ymopn.h"
#include "sound/ymopl.h"
#include "emupal.h"
#include "speaker.h"
/******************************************************************************/
void stadhero_state::int_ack_w(uint16_t data)
{
m_maincpu->set_input_line(M68K_IRQ_5, CLEAR_LINE);
}
uint8_t stadhero_state::mystery_r()
{
// Polled, very frequently at times, to randomly determine stage music
// selection, attract mode teams, base-stealing attempts, etc. etc.
return m_screen->hpos() / 2;
}
/******************************************************************************/
void stadhero_state::main_map(address_map &map)
{
map(0x000000, 0x01ffff).rom();
map(0x200000, 0x2007ff).ram().w(FUNC(stadhero_state::pf1_data_w)).share("pf1_data");
map(0x240000, 0x240007).w(m_tilegen, FUNC(deco_bac06_device::pf_control_0_w)); /* text layer */
map(0x240010, 0x240017).w(m_tilegen, FUNC(deco_bac06_device::pf_control_1_w));
map(0x260000, 0x261fff).rw(m_tilegen, FUNC(deco_bac06_device::pf_data_r), FUNC(deco_bac06_device::pf_data_w));
map(0x30c000, 0x30c001).portr("INPUTS");
map(0x30c002, 0x30c002).lr8(NAME([this] () { return uint8_t(m_coin->read()); }));
map(0x30c003, 0x30c003).r(FUNC(stadhero_state::mystery_r));
map(0x30c004, 0x30c005).portr("DSW").w(FUNC(stadhero_state::int_ack_w));
map(0x30c007, 0x30c007).w(m_soundlatch, FUNC(generic_latch_8_device::write));
map(0x310000, 0x3107ff).ram().w("palette", FUNC(palette_device::write16)).share("palette");
map(0xff8000, 0xffbfff).ram(); /* Main ram */
map(0xffc000, 0xffc7ff).mirror(0x000800).ram().share("spriteram");
}
/******************************************************************************/
void stadhero_state::audio_map(address_map &map)
{
map(0x0000, 0x05ff).ram();
map(0x0800, 0x0801).w("ym1", FUNC(ym2203_device::write));
map(0x1000, 0x1001).w("ym2", FUNC(ym3812_device::write));
map(0x3000, 0x3000).r(m_soundlatch, FUNC(generic_latch_8_device::read));
map(0x3800, 0x3800).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
map(0x8000, 0xffff).rom();
}
/******************************************************************************/
static INPUT_PORTS_START( stadhero )
PORT_START("INPUTS") /* 0x30c000 - 0x30c001 */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("DSW") /* 0x30c004 - 0x30c005 */
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ) )
PORT_DIPUNUSED( 0x0010, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED( 0x0080, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0300, 0x0300, "Time (1P Vs CPU)" ) /* Table at 0x0014f6 */
PORT_DIPSETTING( 0x0200, "600" )
PORT_DIPSETTING( 0x0300, "500" )
PORT_DIPSETTING( 0x0100, "450" )
PORT_DIPSETTING( 0x0000, "400" )
PORT_DIPNAME( 0x0c00, 0x0c00, "Time (1P Vs 2P)" ) /* Table at 0x0014fe */
PORT_DIPSETTING( 0x0800, "270" )
PORT_DIPSETTING( 0x0c00, "210" )
PORT_DIPSETTING( 0x0400, "180" )
PORT_DIPSETTING( 0x0000, "120" )
PORT_DIPNAME( 0x3000, 0x3000, "Final Set" ) /* Table at 0x00078c */
PORT_DIPSETTING( 0x2000, "3 Credits" )
PORT_DIPSETTING( 0x3000, "4 Credits" )
PORT_DIPSETTING( 0x1000, "5 Credits" )
PORT_DIPSETTING( 0x0000, "6 Credits" )
PORT_DIPUNUSED( 0x4000, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x8000, IP_ACTIVE_LOW )
PORT_START("COIN") /* 0x30c002 */
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
INPUT_PORTS_END
/******************************************************************************/
static const gfx_layout charlayout =
{
8,8, /* 8*8 chars */
RGN_FRAC(1,3),
3, /* 4 bits per pixel */
{ RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
{ STEP8(0,1) },
{ STEP8(0,8) },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout tile_3bpp =
{
16,16,
RGN_FRAC(1,3),
3,
{ RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
{ STEP8(16*8,1), STEP8(0,1) },
{ STEP16(0,8) },
16*16
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
{ STEP8(16*8,1), STEP8(0,1) },
{ STEP16(0,8) },
16*16
};
static GFXDECODE_START( gfx_stadhero )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* Characters 8x8 */
GFXDECODE_ENTRY( "gfx2", 0, tile_3bpp, 512, 16 ) /* Tiles 16x16 */
GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 256, 16 ) /* Sprites 16x16 */
GFXDECODE_END
/******************************************************************************/
void stadhero_state::stadhero(machine_config &config)
{
/* basic machine hardware */
M68000(config, m_maincpu, 20_MHz_XTAL/2);
m_maincpu->set_addrmap(AS_PROGRAM, &stadhero_state::main_map);
m_maincpu->set_vblank_int("screen", FUNC(stadhero_state::irq5_line_assert));
M6502(config, m_audiocpu, 24_MHz_XTAL/16);
m_audiocpu->set_addrmap(AS_PROGRAM, &stadhero_state::audio_map);
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh(HZ_TO_ATTOSECONDS(58));
screen.set_vblank_time(ATTOSECONDS_IN_USEC(529));
screen.set_size(32*8, 32*8);
screen.set_visarea(0*8, 32*8-1, 1*8, 31*8-1);
screen.set_screen_update(FUNC(stadhero_state::screen_update));
screen.set_palette("palette");
GFXDECODE(config, m_gfxdecode, "palette", gfx_stadhero);
PALETTE(config, "palette").set_format(palette_device::xBGR_444, 1024);
DECO_BAC06(config, m_tilegen, 0);
m_tilegen->set_gfx_region_wide(1, 1, 2);
m_tilegen->set_gfxdecode_tag(m_gfxdecode);
DECO_MXC06(config, m_spritegen, 0);
/* sound hardware */
SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, m_soundlatch, 0);
m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI);
ym2203_device &ym1(YM2203(config, "ym1", 24_MHz_XTAL/16));
ym1.add_route(0, "mono", 0.95);
ym1.add_route(1, "mono", 0.95);
ym1.add_route(2, "mono", 0.95);
ym1.add_route(3, "mono", 0.40);
ym3812_device &ym2(YM3812(config, "ym2", 24_MHz_XTAL/8));
ym2.irq_handler().set_inputline(m_audiocpu, M6502_IRQ_LINE);
ym2.add_route(ALL_OUTPUTS, "mono", 0.80);
okim6295_device &oki(OKIM6295(config, "oki", 1.056_MHz_XTAL, okim6295_device::PIN7_HIGH));
oki.add_route(ALL_OUTPUTS, "mono", 0.80);
}
/******************************************************************************/
ROM_START( stadhero )
ROM_REGION( 0x20000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "ef15.9a", 0x00000, 0x10000, CRC(bbba364e) SHA1(552096102f402085596635f02096462c6b8e13a7) )
ROM_LOAD16_BYTE( "ef13.4e", 0x00001, 0x10000, CRC(97c6717a) SHA1(6c81260f49a59f70c71f520e51330a6833828684) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 6502 Sound */
ROM_LOAD( "ef18.7f", 0x08000, 0x08000, CRC(20fd9668) SHA1(058e34a0ebfc372aaa9230c2bc9164ee2e85e217) )
ROM_REGION( 0x18000, "gfx1", 0 )
ROM_LOAD( "ef08.2j", 0x00000, 0x10000, CRC(e84752fe) SHA1(9af2140ddbb44be793ab5b39787bac27f5b1c1f2) ) /* chars */
ROM_LOAD( "ef09.4j", 0x10000, 0x08000, CRC(2ade874d) SHA1(5c884535214438a4ea79fd262700a346bc12ad81) )
ROM_REGION( 0x30000, "gfx2", 0 )
ROM_LOAD( "ef11.13j", 0x00000, 0x10000, CRC(af563e96) SHA1(c88eaff4a1ea133d708f4511bb1dbc99ef066eed) ) /* tiles */
ROM_LOAD( "ef10.11j", 0x10000, 0x10000, CRC(dca3d599) SHA1(2b97a70065f3065e7fbb54fb53cb120d9e5013b3) )
ROM_LOAD( "ef12.14j", 0x20000, 0x10000, CRC(9a1bf51c) SHA1(e733c193b305496878551fc6eefc21587ba75c82) )
ROM_REGION( 0x80000, "gfx3", 0 )
ROM_LOAD( "ef00.2a", 0x00000, 0x10000, CRC(94ed257c) SHA1(caa4a4c8bf3b34d2288e117cfc704cca4c6f913b) ) /* sprites */
ROM_LOAD( "ef01.4a", 0x10000, 0x10000, CRC(6eb9a721) SHA1(0f9dce614e67e57612e3a4ce187f0f9c12b78281) )
ROM_LOAD( "ef02.5a", 0x20000, 0x10000, CRC(850cb771) SHA1(ccb54036191674d76965270a5831fba3e62f47c0) )
ROM_LOAD( "ef03.7a", 0x30000, 0x10000, CRC(24338b96) SHA1(7730486bd0b84ba0a69b5547e348ee0058d4e7f1) )
ROM_LOAD( "ef04.8a", 0x40000, 0x10000, CRC(9e3d97a7) SHA1(d02722376721caa5d8498f15f16959f42b75e7c1) )
ROM_LOAD( "ef05.9a", 0x50000, 0x10000, CRC(88631005) SHA1(3c1787fb3aabdd9fecf679b2f4a9f833bf660885) )
ROM_LOAD( "ef06.11a", 0x60000, 0x10000, CRC(9f47848f) SHA1(e23337684c8999483cbd11d3d953b06c34f13069) )
ROM_LOAD( "ef07.12a", 0x70000, 0x10000, CRC(8859f655) SHA1(b3d69c5808b3ba7347ddb7f9693499903e9bfe6b) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "ef17.1e", 0x00000, 0x10000, CRC(07c78358) SHA1(ce82b429eec0193fd9665b717336756a514db144) )
ROM_REGION( 0x00200, "proms", 0 )
ROM_LOAD( "ef19.3d", 0x00000, 0x00200, CRC(852ff668) SHA1(d3053b68f86dcc81c3c3be280f75a4acd0b05be2) ) // ?
ROM_END
/******************************************************************************/
GAME( 1988, stadhero, 0, stadhero, stadhero, stadhero_state, empty_init, ROT0, "Data East Corporation", "Stadium Hero (Japan)", MACHINE_SUPPORTS_SAVE )
|