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|
// license:BSD-3-Clause
// copyright-holders:Paul Hampson, Nicola Salmoria
/***************************************************************************
Super Dodge Ball / Nekketsu Koukou Dodgeball Bu
driver by Paul Hampson and Nicola Salmoria
TODO:
- sprite lag (the real game has quite a bit of lag too)
Notes:
- there's a 63701 on the board, used for protection. It is checked
on startup and then just used to read the input ports. It doesn't return
the ports verbatim, it adds further processing, setting flags when the
player double-taps in one direction to run.(updated to edge-triggering)
- video timing is probably similar to Double Dragon and other Technos games
of that era. The rowscroll of the title bar is done with raster IRQs, I've
removed the 'scroll value buffer' hack that the driver was using before and
used partial updates instead. (DH, 29 Sept 07)
***************************************************************************/
#include "emu.h"
#include "cpu/m6502/m6502.h"
#include "cpu/m6800/m6801.h"
#include "cpu/m6809/m6809.h"
#include "machine/gen_latch.h"
#include "machine/timer.h"
#include "sound/msm5205.h"
#include "sound/ymopl.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class spdodgeb_state : public driver_device
{
public:
spdodgeb_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this,"maincpu"),
m_audiocpu(*this, "audiocpu"),
m_mcu(*this, "mcu"),
m_msm(*this, "msm%u", 1U),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_soundlatch(*this, "soundlatch"),
m_videoram(*this, "videoram"),
m_spriteram(*this, "spriteram"),
m_mainbank(*this, "mainbank"),
m_adpcm_rom(*this, "adpcm")
{ }
void spdodgeb(machine_config &config);
DECLARE_READ_LINE_MEMBER(mcu_busy_r);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<cpu_device> m_mcu;
required_device_array<msm5205_device, 2> m_msm;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_device<generic_latch_8_device> m_soundlatch;
required_shared_ptr<uint8_t> m_videoram;
required_shared_ptr<uint8_t> m_spriteram;
required_memory_bank m_mainbank;
required_region_ptr<uint8_t> m_adpcm_rom;
uint32_t m_adpcm_pos[2]{};
uint16_t m_adpcm_end[2]{};
uint8_t m_adpcm_idle[2]{};
int16_t m_adpcm_data[2]{};
uint8_t m_mcu_status = 0;
uint8_t m_inputs[5]{};
uint8_t m_tile_palbank = 0;
uint8_t m_sprite_palbank = 0;
tilemap_t *m_bg_tilemap = nullptr;
uint16_t m_lastscroll = 0;
template <uint8_t Which> DECLARE_WRITE_LINE_MEMBER(adpcm_int);
void adpcm_w(offs_t offset, uint8_t data);
uint8_t mcu63701_r(offs_t offset);
void mcu_data_w(offs_t offset, uint8_t data);
void mcu_status_w(uint8_t data);
void mcu_nmi_w(uint8_t data);
void scrollx_lo_w(uint8_t data);
void ctrl_w(uint8_t data);
void videoram_w(offs_t offset, uint8_t data);
TILEMAP_MAPPER_MEMBER(background_scan);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
void palette(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(interrupt);
void main_map(address_map &map);
void sound_map(address_map &map);
void mcu_map(address_map &map);
};
// video
void spdodgeb_state::palette(palette_device &palette) const
{
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0;i < palette.entries();i++)
{
// red component
int bit0 = BIT(color_prom[0], 0);
int bit1 = BIT(color_prom[0], 1);
int bit2 = BIT(color_prom[0], 2);
int bit3 = BIT(color_prom[0], 3);
int const r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
// green component
bit0 = BIT(color_prom[0], 4);
bit1 = BIT(color_prom[0], 5);
bit2 = BIT(color_prom[0], 6);
bit3 = BIT(color_prom[0], 7);
int const g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
// blue component
bit0 = BIT(color_prom[palette.entries()], 0);
bit1 = BIT(color_prom[palette.entries()], 1);
bit2 = BIT(color_prom[palette.entries()], 2);
bit3 = BIT(color_prom[palette.entries()], 3);
int const b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
palette.set_pen_color(i, rgb_t(r, g, b));
color_prom++;
}
}
/***************************************************************************
Callbacks for the TileMap code
***************************************************************************/
TILEMAP_MAPPER_MEMBER(spdodgeb_state::background_scan)
{
// logical (col,row) -> memory offset
return (col & 0x1f) + ((row & 0x1f) << 5) + ((col & 0x20) << 5);
}
TILE_GET_INFO_MEMBER(spdodgeb_state::get_bg_tile_info)
{
uint8_t code = m_videoram[tile_index];
uint8_t attr = m_videoram[tile_index + 0x800];
tileinfo.set(0,
code + ((attr & 0x1f) << 8),
((attr & 0xe0) >> 5) + 8 * m_tile_palbank,
0);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
void spdodgeb_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(spdodgeb_state::get_bg_tile_info)), tilemap_mapper_delegate(*this, FUNC(spdodgeb_state::background_scan)), 8,8, 64,32);
m_mainbank->configure_entries(0, 2, memregion("maincpu")->base(), 0x4000);
save_item(NAME(m_tile_palbank));
save_item(NAME(m_sprite_palbank));
save_item(NAME(m_lastscroll));
}
/***************************************************************************
Memory handlers
***************************************************************************/
TIMER_DEVICE_CALLBACK_MEMBER(spdodgeb_state::interrupt)
{
int scanline = param;
if (scanline == 256)
{
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
m_screen->update_partial(256);
}
else if ((scanline % 8) == 0)
{
m_maincpu->set_input_line(M6502_IRQ_LINE, HOLD_LINE);
m_screen->update_partial(scanline + 16); // TODO: pretty off ...
}
}
void spdodgeb_state::scrollx_lo_w(uint8_t data)
{
m_lastscroll = (m_lastscroll & 0x100) | data;
}
void spdodgeb_state::ctrl_w(uint8_t data)
{
// bit 0 = flip screen
flip_screen_set(data & 0x01);
// bit 1 = ROM bank switch
m_mainbank->set_entry((~data & 0x02) >> 1);
// bit 2 = scroll high bit
m_lastscroll = (m_lastscroll & 0x0ff) | ((data & 0x04) << 6);
// bit 3 = to mcu??
// bits 4-7 = palette bank select
if (m_tile_palbank != ((data & 0x30) >> 4))
{
m_tile_palbank = ((data & 0x30) >> 4);
m_bg_tilemap->mark_all_dirty();
}
m_sprite_palbank = (data & 0xc0) >> 6;
}
void spdodgeb_state::videoram_w(offs_t offset, uint8_t data)
{
m_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset & 0x7ff);
}
/***************************************************************************
Display refresh
***************************************************************************/
#define DRAW_SPRITE( order, sx, sy ) gfx->transpen(bitmap,\
cliprect, \
(which + order), color + 8 * m_sprite_palbank, flipx, flipy, sx, sy, 0);
void spdodgeb_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
gfx_element *gfx = m_gfxdecode->gfx(1);
/* 240-SY Z|F|CLR|WCH WHICH SX
xxxxxxxx x|x|xxx|xxx xxxxxxxx xxxxxxxx
*/
for (int i = 0; i < m_spriteram.bytes(); i += 4)
{
int attr = m_spriteram[i + 1];
int which = m_spriteram[i + 2] + ((attr & 0x07) << 8);
int sx = m_spriteram[i + 3];
int sy = 240 - m_spriteram[i];
int size = (attr & 0x80) >> 7;
int color = (attr & 0x38) >> 3;
int flipx = ~attr & 0x40;
int flipy = 0;
int dy = -16;
int cy;
if (flip_screen())
{
sx = 240 - sx;
sy = 240 - sy;
flipx = !flipx;
flipy = !flipy;
dy = -dy;
}
if (sx < -8) sx += 256; else if (sx > 248) sx -= 256;
switch (size)
{
case 0: // normal
if (sy < -8) sy += 256; else if (sy > 248) sy -= 256;
DRAW_SPRITE(0, sx, sy);
break;
case 1: // double y
if (flip_screen()) { if (sy > 240) sy -= 256; } else { if (sy < 0) sy += 256; }
cy = sy + dy;
which &= ~1;
DRAW_SPRITE(0, sx, cy);
DRAW_SPRITE(1, sx, sy);
break;
}
}
}
#undef DRAW_SPRITE
uint32_t spdodgeb_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->set_scrollx(0, m_lastscroll + 5);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites(bitmap, cliprect);
return 0;
}
// machine
void spdodgeb_state::adpcm_w(offs_t offset, uint8_t data)
{
int chip = offset & 1;
switch (offset/2)
{
case 3:
m_adpcm_idle[chip] = 1;
m_msm[chip]->reset_w(1);
break;
case 2:
m_adpcm_pos[chip] = (data & 0x7f) * 0x200;
break;
case 1:
m_adpcm_end[chip] = (data & 0x7f) * 0x200;
break;
case 0:
m_adpcm_idle[chip] = 0;
m_msm[chip]->reset_w(0);
break;
}
}
template <uint8_t Which>
WRITE_LINE_MEMBER(spdodgeb_state::adpcm_int)
{
if (m_adpcm_pos[Which] >= m_adpcm_end[Which] || m_adpcm_pos[Which] >= 0x10000)
{
m_adpcm_idle[Which] = 1;
m_msm[Which]->reset_w(1);
}
else if (m_adpcm_data[Which] != -1)
{
m_msm[Which]->data_w(m_adpcm_data[Which] & 0x0f);
m_adpcm_data[Which] = -1;
}
else
{
uint8_t *rom = &m_adpcm_rom[0x10000 * Which];
m_adpcm_data[Which] = rom[m_adpcm_pos[Which]++];
m_msm[Which]->data_w(m_adpcm_data[Which] >> 4);
}
}
uint8_t spdodgeb_state::mcu63701_r(offs_t offset)
{
// logerror("CPU #0 PC %04x: read from port %02x of 63701 data address 3801\n",m_maincpu->pc(),offset);
return m_inputs[offset];
}
void spdodgeb_state::mcu_data_w(offs_t offset, uint8_t data)
{
m_inputs[offset] = data;
}
void spdodgeb_state::mcu_status_w(uint8_t data)
{
m_mcu_status = data & 0xc0;
}
void spdodgeb_state::mcu_nmi_w(uint8_t data)
{
m_mcu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
void spdodgeb_state::main_map(address_map &map)
{
map(0x0000, 0x0fff).ram();
map(0x1000, 0x10ff).writeonly().share(m_spriteram);
map(0x2000, 0x2fff).ram().w(FUNC(spdodgeb_state::videoram_w)).share(m_videoram);
map(0x3000, 0x3000).portr("IN0"); //.nopw();
map(0x3001, 0x3001).portr("DSW"); //.nopw();
map(0x3002, 0x3002).w(m_soundlatch, FUNC(generic_latch_8_device::write));
// map(0x3003, 0x3003).nopw();
map(0x3004, 0x3004).w(FUNC(spdodgeb_state::scrollx_lo_w));
map(0x3005, 0x3005).w(FUNC(spdodgeb_state::mcu_nmi_w));
map(0x3006, 0x3006).w(FUNC(spdodgeb_state::ctrl_w)); // scroll hi, flip screen, bank switch, palette select
map(0x3800, 0x3800).w("mculatch", FUNC(generic_latch_8_device::write));
map(0x3801, 0x3805).r(FUNC(spdodgeb_state::mcu63701_r));
map(0x4000, 0x7fff).bankr(m_mainbank);
map(0x8000, 0xffff).rom();
}
void spdodgeb_state::sound_map(address_map &map)
{
map(0x0000, 0x0fff).ram();
map(0x1000, 0x1000).r(m_soundlatch, FUNC(generic_latch_8_device::read));
map(0x2800, 0x2801).w("ymsnd", FUNC(ym3812_device::write));
map(0x3800, 0x3807).w(FUNC(spdodgeb_state::adpcm_w));
map(0x8000, 0xffff).rom().region("audiocpu", 0);
}
void spdodgeb_state::mcu_map(address_map &map)
{
map(0x0000, 0x0027).m(m_mcu, FUNC(hd63701y0_cpu_device::hd6301y_io));
map(0x0040, 0x013f).ram();
map(0x8080, 0x8080).r("mculatch", FUNC(generic_latch_8_device::read));
map(0x8081, 0x8085).w(FUNC(spdodgeb_state::mcu_data_w));
map(0xc000, 0xffff).rom().region("mcu", 0);
}
READ_LINE_MEMBER(spdodgeb_state::mcu_busy_r)
{
return BIT(m_mcu_status, 7);
}
static INPUT_PORTS_START( spdodgeb )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(spdodgeb_state, mcu_busy_r) // mcu63701_busy flag
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x80, DEF_STR( Easy ))
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ))
PORT_DIPSETTING( 0x40, DEF_STR( Hard ))
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ))
PORT_START("DSW")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,1),
4,
{ 0, 2, 4, 6 },
{ 1, 0, 64+1, 64+0, 128+1, 128+0, 192+1, 192+0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
32*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0,4 },
{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
32*8+3, 32*8+2, 32*8+1, 32*8+0, 48*8+3, 48*8+2, 48*8+1, 48*8+0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
64*8
};
static GFXDECODE_START( gfx_spdodgeb )
GFXDECODE_ENTRY( "text", 0, charlayout, 0x000, 32 ) // colors 0x000-0x1ff
GFXDECODE_ENTRY( "sprites", 0, spritelayout, 0x200, 32 ) // colors 0x200-0x3ff
GFXDECODE_END
void spdodgeb_state::machine_start()
{
save_item(NAME(m_adpcm_pos));
save_item(NAME(m_adpcm_end));
save_item(NAME(m_adpcm_idle));
save_item(NAME(m_adpcm_data));
save_item(NAME(m_mcu_status));
save_item(NAME(m_inputs));
}
void spdodgeb_state::machine_reset()
{
m_adpcm_pos[0] = m_adpcm_pos[1] = 0;
m_adpcm_end[0] = m_adpcm_end[1] = 0;
m_adpcm_idle[0] = m_adpcm_data[1] = 0;
m_adpcm_data[0] = m_adpcm_data[1] = -1;
m_mcu_status = 0;
memset(m_inputs, 0, sizeof(m_inputs));
}
void spdodgeb_state::spdodgeb(machine_config &config)
{
// basic machine hardware
M6502(config, m_maincpu, XTAL(12'000'000) / 6); // 2MHz ?
m_maincpu->set_addrmap(AS_PROGRAM, &spdodgeb_state::main_map);
TIMER(config, "scantimer").configure_scanline(FUNC(spdodgeb_state::interrupt), "screen", 0, 1); // 1 IRQ every 8 visible scanlines, plus NMI for vblank
MC6809(config, m_audiocpu, XTAL(12'000'000) / 2); // HD68A09P (1.5MHz internally)
m_audiocpu->set_addrmap(AS_PROGRAM, &spdodgeb_state::sound_map);
hd63701y0_cpu_device &mcu(HD63701Y0(config, m_mcu, 4'000'000)); // unknown clock
mcu.set_addrmap(AS_PROGRAM, &spdodgeb_state::mcu_map);
mcu.in_p2_cb().set_ioport("P1");
mcu.in_p6_cb().set_ioport("P2");
mcu.in_p5_cb().set_ioport("IN1");
mcu.out_p5_cb().set(FUNC(spdodgeb_state::mcu_status_w));
GENERIC_LATCH_8(config, "mculatch");
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw(XTAL(12'000'000) / 2, 384, 0, 256, 272, 0, 240);
m_screen->set_screen_update(FUNC(spdodgeb_state::screen_update));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_spdodgeb);
PALETTE(config, m_palette, FUNC(spdodgeb_state::palette), 1024);
// sound hardware
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
GENERIC_LATCH_8(config, m_soundlatch);
m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, M6809_IRQ_LINE);
ym3812_device &ymsnd(YM3812(config, "ymsnd", XTAL(12'000'000) / 4));
ymsnd.irq_handler().set_inputline(m_audiocpu, M6809_FIRQ_LINE);
ymsnd.add_route(ALL_OUTPUTS, "lspeaker", 1.0);
ymsnd.add_route(ALL_OUTPUTS, "rspeaker", 1.0);
MSM5205(config, m_msm[0], 384000);
m_msm[0]->vck_legacy_callback().set(FUNC(spdodgeb_state::adpcm_int<0>)); // interrupt function
m_msm[0]->set_prescaler_selector(msm5205_device::S48_4B); // 8kHz?
m_msm[0]->add_route(ALL_OUTPUTS, "lspeaker", 0.50);
m_msm[0]->add_route(ALL_OUTPUTS, "rspeaker", 0.50);
MSM5205(config, m_msm[1], 384000);
m_msm[1]->vck_legacy_callback().set(FUNC(spdodgeb_state::adpcm_int<1>)); // interrupt function
m_msm[1]->set_prescaler_selector(msm5205_device::S48_4B); // 8kHz?
m_msm[1]->add_route(ALL_OUTPUTS, "lspeaker", 0.50);
m_msm[1]->add_route(ALL_OUTPUTS, "rspeaker", 0.50);
}
ROM_START( spdodgeb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "22a-04.139", 0x00000, 0x10000, CRC(66071fda) SHA1(4a239295900e6234a2a693321ca821671747a58e) ) // First 0x8000: Two banks, second 0x8000: Static
ROM_REGION( 0x08000, "audiocpu", 0 )
ROM_LOAD( "22j5-0.33", 0x00000, 0x08000, CRC(c31e264e) SHA1(0828a2094122e3934b784ec9ad7c2b89d91a83bb) )
ROM_REGION( 0x04000, "mcu", 0 ) // I/O
ROM_LOAD( "22ja-0.162", 0x00000, 0x04000, CRC(7162a97b) SHA1(d6d4ee025e73a340428345f08711cd32f9169a8c) )
ROM_REGION( 0x40000, "text", 0 )
ROM_LOAD( "22a-4.121", 0x00000, 0x20000, CRC(acc26051) SHA1(445224238cce420990894824d95447e3f63a9ef0) )
ROM_LOAD( "22a-3.107", 0x20000, 0x20000, CRC(10bb800d) SHA1(265a3d67669034d17713b505ef55cd1c90f8d205) )
ROM_REGION( 0x40000, "sprites", 0 )
ROM_LOAD( "22a-1.2", 0x00000, 0x20000, CRC(3bd1c3ec) SHA1(40f61552ea6f7a81915fe3e13f75dc1dc69da33e) )
ROM_LOAD( "22a-2.35", 0x20000, 0x20000, CRC(409e1be1) SHA1(35a77fc8fe6fc212734e2f452dbde9b8cf696f61) )
ROM_REGION( 0x20000, "adpcm", 0 )
ROM_LOAD( "22j6-0.83", 0x00000, 0x10000, CRC(744a26e3) SHA1(519f22f1e5cc417cb8f9ced97e959d23c711283b) )
ROM_LOAD( "22j7-0.82", 0x10000, 0x10000, CRC(2fa1de21) SHA1(e8c7af6057b64ecadd3473b82abd8e9f873082fd) )
ROM_REGION( 0x0800, "proms", 0 ) // colors
ROM_LOAD( "mb7132e.158", 0x0000, 0x0400, CRC(7e623722) SHA1(e1fe60533237bd0aba5c8de9775df620ed5227c0) )
ROM_LOAD( "mb7122e.159", 0x0400, 0x0400, CRC(69706e8d) SHA1(778ee88ff566aa38c80e0e61bb3fe8458f0e9450) )
ROM_END
/*
Nekketsu Koukou Dodgeball Bu
(c)1987 Technos Japan
TA-0022-P1-04
M6100293A (PCB manufactured by Taito)
CPU: 6502 (Labeled TJC-706002)
Sound: 68A09, YM3812, M5205x2
OSC: 12.000MHz
ROMs:
22J4-0.139 - Main program
22J5-0.33 - Sound program
22JA-0.162 - HD63701Y0P
TJ22J4-0.121 - Text
TJ22J3-0.107 /
TJ22J1-0.2 - Graphics
TJ22J2-0.35 /
22J6-0.83 - ADPCM Samples
22J7-0.82 /
22J8-0.158 (7132)
22J9-0.159 (7122)
*/
ROM_START( nkdodge )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "22j4-0.139", 0x00000, 0x10000, CRC(aa674fd8) SHA1(4e8d3e07b54d23b221cb39cf10389bc7a56c4021) ) // First 0x8000: Two banks, second 0x8000: Static
ROM_REGION( 0x08000, "audiocpu", 0 )
ROM_LOAD( "22j5-0.33", 0x00000, 0x08000, CRC(c31e264e) SHA1(0828a2094122e3934b784ec9ad7c2b89d91a83bb) )
ROM_REGION( 0x04000, "mcu", 0 ) // I/O
ROM_LOAD( "22ja-0.162", 0x00000, 0x04000, CRC(7162a97b) SHA1(d6d4ee025e73a340428345f08711cd32f9169a8c) )
ROM_REGION( 0x40000, "text", 0 )
ROM_LOAD( "tj22j4-0.121", 0x00000, 0x20000, CRC(d2922b3f) SHA1(30ad37f8355c732b545017c2fc56879256b650be) )
ROM_LOAD( "tj22j3-0.107", 0x20000, 0x20000, CRC(79cd1315) SHA1(2d7a877e59f704b10b5f609e60fa565c68f5fdb0) )
ROM_REGION( 0x40000, "sprites", 0 )
ROM_LOAD( "tj22j1-0.2", 0x00000, 0x20000, CRC(9ed27a8d) SHA1(d80d275bbe91f3e1bd0495a2d7a3be0280a7cda1) )
ROM_LOAD( "tj22j2-0.35", 0x20000, 0x20000, CRC(768934f9) SHA1(922f3154dcfb29c2e5c1bebc53247136160f1229) )
ROM_REGION( 0x20000, "adpcm", 0 )
ROM_LOAD( "22j6-0.83", 0x00000, 0x10000, CRC(744a26e3) SHA1(519f22f1e5cc417cb8f9ced97e959d23c711283b) )
ROM_LOAD( "22j7-0.82", 0x10000, 0x10000, CRC(2fa1de21) SHA1(e8c7af6057b64ecadd3473b82abd8e9f873082fd) )
ROM_REGION( 0x0800, "proms", 0 ) // colors
ROM_LOAD( "22j8-0.158", 0x0000, 0x0400, CRC(c368440f) SHA1(39762d102a42211f24db16bc721b01230df1c4d6) )
ROM_LOAD( "22j9-0.159", 0x0400, 0x0400, CRC(6059f401) SHA1(280b1bda3a55f2d8c2fd4552c4dcec7100f0170f) )
ROM_END
// the bootleg just seems to have the gfx ROMs in a different format, program is identical
ROM_START( nkdodgeb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "12.bin", 0x00000, 0x10000, CRC(aa674fd8) SHA1(4e8d3e07b54d23b221cb39cf10389bc7a56c4021) ) // First 0x8000: Two banks, second 0x8000: Static
ROM_REGION( 0x08000, "audiocpu", 0 )
ROM_LOAD( "22j5-0.33", 0x00000, 0x08000, CRC(c31e264e) SHA1(0828a2094122e3934b784ec9ad7c2b89d91a83bb) )
ROM_REGION( 0x04000, "mcu", 0 ) // I/O
ROM_LOAD( "hd63701y0p.n12", 0x0000, 0x4000, CRC(7162a97b) SHA1(d6d4ee025e73a340428345f08711cd32f9169a8c) BAD_DUMP ) // missing from dump, but probably also identical
ROM_REGION( 0x40000, "text", 0 )
ROM_LOAD( "10.bin", 0x00000, 0x10000, CRC(442326fd) SHA1(e0e9e1dfdca3edd6e2522f55c191b40b81b8eaff) )
ROM_LOAD( "11.bin", 0x10000, 0x10000, CRC(2140b070) SHA1(7a9d89eb6130b1dd21236fefaeb09a29c7f0d208) )
ROM_LOAD( "9.bin", 0x20000, 0x10000, CRC(18660ac1) SHA1(be6a47eea9649d7b9ff8b30a4de643522c9869e6) )
ROM_LOAD( "8.bin", 0x30000, 0x10000, CRC(5caae3c9) SHA1(f81a1c4ce2117d41e81542d417ff3573ea0f5313) )
ROM_REGION( 0x40000, "sprites", 0 )
ROM_LOAD( "2.bin", 0x00000, 0x10000, CRC(1271583e) SHA1(98a597f2be1abdac6c4de811cfa8a53549bc6904) )
ROM_LOAD( "1.bin", 0x10000, 0x10000, CRC(5ae6cccf) SHA1(6bd385d6559b54c681d05eed2e91bfc2aa3e6844) )
ROM_LOAD( "4.bin", 0x20000, 0x10000, CRC(f5022822) SHA1(fa67b1f70da80365f14776b712df6f656e603fb0) )
ROM_LOAD( "3.bin", 0x30000, 0x10000, CRC(05a71179) SHA1(7e5ed81b37ac458d7a40e89f83f1efb742e797a8) )
ROM_REGION( 0x20000, "adpcm", 0 )
ROM_LOAD( "22j6-0.83", 0x00000, 0x10000, CRC(744a26e3) SHA1(519f22f1e5cc417cb8f9ced97e959d23c711283b) )
ROM_LOAD( "22j7-0.82", 0x10000, 0x10000, CRC(2fa1de21) SHA1(e8c7af6057b64ecadd3473b82abd8e9f873082fd) )
ROM_REGION( 0x0800, "proms", 0 ) // colors
ROM_LOAD( "27s191.bin", 0x0000, 0x0800, CRC(317e42ea) SHA1(59caacc02fb7fb11604bd177f790fd68830ca7c1) )
ROM_LOAD( "82s137.bin", 0x0400, 0x0400, CRC(6059f401) SHA1(280b1bda3a55f2d8c2fd4552c4dcec7100f0170f) )
ROM_END
} // anonymous namespace
GAME( 1987, spdodgeb, 0, spdodgeb, spdodgeb, spdodgeb_state, empty_init, ROT0, "Technos Japan", "Super Dodge Ball (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, nkdodge, spdodgeb, spdodgeb, spdodgeb, spdodgeb_state, empty_init, ROT0, "Technos Japan", "Nekketsu Koukou Dodgeball Bu (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, nkdodgeb, spdodgeb, spdodgeb, spdodgeb, spdodgeb_state, empty_init, ROT0, "bootleg", "Nekketsu Koukou Dodgeball Bu (Japan, bootleg)", MACHINE_SUPPORTS_SAVE )
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