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|
// license:BSD-3-Clause
// copyright-holders:Steve Ellenoff, Pierpaolo Prazzoli
/**************************************************************************
Portraits
(c) 1983 Olympia
Preliminary Driver by Steve Ellenoff & Peo
Changes:
Pierpaolo Prazzoli, xx-07-2004
- fixed scrolling
- fixed screen resolution
- added NVRAM
- added fake photo when you get the best score
- fixed service switches and coins
- added missing roms and the 2nd set
SW = service switch
SW1 - SW2
ON OFF -> grid test
ON ON -> camera test
TODO:
- add sound
- add colors
- fix sprites positions
RAM Location 9240: Controls what level you are on: 0-3 (for each scene)
-------------------------------------------------------------------------
Board layout
Top board
8039 rom p3f
74s288 rom p2f
rom SA rom p1f
rom M/A rom p0f
rom W 18318 18318 rom 15 rom 14
8253 18318 18318 rom 05 rom 04
18318 18318
8253 18318 18318 rom 13 rom 12
18318 18318
TMS5200 18318 18318 rom 03 rom 02
18318 18318
rom 11 rom 10
18318 18318
rom 01 rom 00
Bottom board
93Z511DC 93425
DM81LS95 93425
93425 18318
2148
2148 18318
18318
18318
18318
74s288 18318
2114
2114 4016
2114
2114 4016
Z80
DIP1
DIP2 XD2210
XD2210 or 8202
DM81LS95 = TriState buffer
**************************************************************************/
#include "emu.h"
#include "includes/portrait.h"
#include "cpu/z80/z80.h"
#include "cpu/mcs48/mcs48.h"
#include "machine/gen_latch.h"
#include "machine/nvram.h"
#include "screen.h"
#include "speaker.h"
WRITE8_MEMBER(portrait_state::ctrl_w)
{
/* bits 4 and 5 are unknown */
machine().bookkeeping().coin_counter_w(0, data & 0x01);
machine().bookkeeping().coin_counter_w(1, data & 0x02);
machine().bookkeeping().coin_counter_w(2, data & 0x04);
/* the 2 lamps near the camera */
output().set_led_value(0, data & 0x08);
output().set_led_value(1, data & 0x40);
/* shows the black and white photo from the camera */
output().set_value("photo", (data >> 7) & 1);
}
WRITE8_MEMBER(portrait_state::positive_scroll_w)
{
m_scroll = data;
}
WRITE8_MEMBER(portrait_state::negative_scroll_w)
{
m_scroll = - (data ^ 0xff);
}
void portrait_state::portrait_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x87ff).ram().w(this, FUNC(portrait_state::bgvideo_write)).share("bgvideoram");
map(0x8800, 0x8fff).ram().w(this, FUNC(portrait_state::fgvideo_write)).share("fgvideoram");
map(0x9000, 0x91ff).ram().share("spriteram");
map(0x9200, 0x97ff).ram();
map(0xa000, 0xa000).w("soundlatch", FUNC(generic_latch_8_device::write));
map(0xa010, 0xa010).nopw(); // ?
map(0xa000, 0xa000).portr("DSW1");
map(0xa004, 0xa004).portr("DSW2");
map(0xa008, 0xa008).portr("SYSTEM").w(this, FUNC(portrait_state::ctrl_w));
map(0xa010, 0xa010).portr("INPUTS");
map(0xa018, 0xa018).nopr().w(this, FUNC(portrait_state::positive_scroll_w));
map(0xa019, 0xa019).w(this, FUNC(portrait_state::negative_scroll_w));
map(0xa800, 0xa83f).ram().share("nvram");
map(0xffff, 0xffff).nopr();
}
void portrait_state::portrait_sound_map(address_map &map)
{
map(0x0000, 0x0fff).rom();
}
static INPUT_PORTS_START( portrait )
PORT_START("DSW1")
PORT_DIPNAME( 0x0f, 0x08, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0e, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin / 12 Credits" )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_7C ) )
PORT_DIPSETTING( 0x01, "3 Coins / 5 Credits" )
PORT_DIPSETTING( 0x02, "3 Coins / 7 Credits" )
PORT_DIPSETTING( 0x03, "3 Coins / 10 Credits" )
PORT_DIPNAME( 0x70, 0x40, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x70, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_5C ) )
PORT_DIPNAME( 0x80, 0x00, "Service Coin" )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, "Game Play" )
PORT_DIPSETTING( 0x00, "Normal Play" )
PORT_DIPSETTING( 0x01, "Freeplay (255 Cameras)" )
PORT_DIPNAME( 0x02, 0x00, "High Score" )
PORT_DIPSETTING( 0x00, "11.350 Points" )
PORT_DIPSETTING( 0x02, "1.350 Points" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x30, 0x30, "Extra Camera" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x10, "Every 10.000 Points" )
PORT_DIPSETTING( 0x20, "Every 20.000 Points" )
PORT_DIPSETTING( 0x30, "Every 30.000 Points" )
PORT_DIPNAME( 0x40, 0x00, "Ostrich Speed" )
PORT_DIPSETTING( 0x00, "Slow" )
PORT_DIPSETTING( 0x40, "Quick" )
PORT_DIPNAME( 0x80, 0x80, "Obstacles" )
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_DIPNAME( 0x40, 0x40, "Service Switch 1" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("INPUTS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) // hold during boot to clear the NVRAM
PORT_DIPNAME( 0x40, 0x40, "Service Switch 2" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout tile_layout =
{
16,16, /* tile width, height */
1024, /* number of characters */
3, /* bits per pixel */
{ 0x8000*8, 0x4000*8, 0x0000*8 }, /* bitplane offsets */
{
RGN_FRAC(1,2)+7, RGN_FRAC(1,2)+6, RGN_FRAC(1,2)+5, RGN_FRAC(1,2)+4,
RGN_FRAC(1,2)+3, RGN_FRAC(1,2)+2, RGN_FRAC(1,2)+1, RGN_FRAC(1,2)+0,
0, 1, 2, 3, 4, 5, 6, 7
},
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 8*9, 8*10, 8*11, 8*12, 8*13, 8*14, 8*15 },
8*16 /* character offset */
};
static GFXDECODE_START( portrait )
GFXDECODE_ENTRY( "gfx1", 0x00000, tile_layout, 0, 0x800/8 )
GFXDECODE_END
MACHINE_CONFIG_START(portrait_state::portrait)
MCFG_DEVICE_ADD("maincpu", Z80, 4000000) /* 4 MHz ? */
MCFG_DEVICE_PROGRAM_MAP(portrait_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", portrait_state, irq0_line_hold)
MCFG_DEVICE_ADD("audiocpu", I8039, 3120000) /* ? */
MCFG_DEVICE_PROGRAM_MAP(portrait_sound_map)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(64*8, 64*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 54*8-1, 0*8, 40*8-1)
MCFG_SCREEN_UPDATE_DRIVER(portrait_state, screen_update)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", portrait)
MCFG_PALETTE_ADD("palette", 0x800)
MCFG_PALETTE_INDIRECT_ENTRIES(0x40)
MCFG_PALETTE_INIT_OWNER(portrait_state, portrait)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_GENERIC_LATCH_8_ADD("soundlatch")
MCFG_DEVICE_ADD("tms", TMS5200, 640000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
ROM_START( portrait )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the cpu */
ROM_LOAD( "prt-p0.bin", 0x0000, 0x2000, CRC(a21874fa) SHA1(3db863f465a35d7d14dd71b47aa7dfe7b39fccf0) )
ROM_LOAD( "prt-p1.bin", 0x2000, 0x2000, CRC(4d4d7793) SHA1(f828950ebbf285fc92c65f24421a20ceacef1cb9) )
ROM_LOAD( "prt-p2.bin", 0x4000, 0x2000, CRC(83d88c9c) SHA1(c876f72b66537a49620fa27a5cb8a4aecd378f0a) )
ROM_LOAD( "prt-p3.bin", 0x6000, 0x2000, CRC(bd32d007) SHA1(cdf814b00c22f9a4503fa54d43fb5781251b67a7) )
ROM_REGION( 0x1000, "audiocpu", 0 )
ROM_LOAD( "port_w.bin", 0x0000, 0x0800, CRC(d3a4e950) SHA1(0a399d43c7690d568874f3b1d55135f803fc223f) )
ROM_LOAD( "port_ma.bin", 0x0800, 0x0800, CRC(ee242e4f) SHA1(fb67e0d136927e04f4fa819f684c97b0d52ee48c) )
ROM_REGION( 0x20000, "gfx1", 0 )
ROM_LOAD( "port_00.a1", 0x00000, 0x2000, CRC(eb3e1c12) SHA1(2d38b66f52546b40553244c8a5c961279559f5b6) ) /*bit plane 1*/
ROM_LOAD( "port_10.b1", 0x02000, 0x2000, CRC(0f44e377) SHA1(1955f9f4deab2166f637f43c1f326bd65fc90f6a) ) /*bit plane 1*/
ROM_LOAD( "port_02.d1", 0x04000, 0x2000, CRC(bd93a3f9) SHA1(9cb479b8840cafd6043ff0cb9d5ca031dcd332ba) ) /*bit plane 2*/
ROM_LOAD( "port_12.e1", 0x06000, 0x2000, CRC(656b9f20) SHA1(c1907aba3d19be79d92cd73784b8e7ae94910da6) ) /*bit plane 2*/
ROM_LOAD( "port_04.g1", 0x08000, 0x2000, CRC(2a99feb5) SHA1(b373d2a2bd28aad6dd7a15a2166e03a8b7a34d9b) ) /*bit plane 3*/
ROM_LOAD( "port_14.g1", 0x0a000, 0x2000, CRC(224b7a58) SHA1(b84e70d22d1cab41e5773fc9daa2e4e55ec9d96e) ) /*bit plane 3*/
ROM_LOAD( "port_01.a2", 0x10000, 0x2000, CRC(70d27508) SHA1(d011f85b31bb3aa6f386e8e0edb91df10f4c4eb6) ) /*bit plane 1*/
ROM_LOAD( "port_11.b2", 0x12000, 0x2000, CRC(f498e395) SHA1(beb1d12433a350e5b773126de3f2803a9f5620c1) ) /*bit plane 1*/
ROM_LOAD( "port_03.d2", 0x14000, 0x2000, CRC(03d4153a) SHA1(7ce69ce6a101870dbfca1a9787fb1e660024bc02) ) /*bit plane 2*/
ROM_LOAD( "port_13.e2", 0x16000, 0x2000, CRC(10fa22b8) SHA1(e8f4c24fcdda0ce5e33bc600acd574a232a9bb21) ) /*bit plane 2*/
ROM_LOAD( "port_05.g2", 0x18000, 0x2000, CRC(43ea7951) SHA1(df0ae7fa802365979514063e1d67cdd45ecada90) ) /*bit plane 3*/
ROM_LOAD( "port_15.h2", 0x1a000, 0x2000, CRC(ab20b438) SHA1(ea5d60f6a9f06397bd0c6ee028b463c684090c01) ) /*bit plane 3*/
ROM_REGION( 0x0800, "user1", 0 ) // sound related?
ROM_LOAD( "port_sa.bin", 0x0000, 0x0800, CRC(50510897) SHA1(8af0f42699602a5b33500968c958e3784e03377f) )
ROM_REGION( 0x800, "tileattr", 0 ) // tile attributes
ROM_LOAD( "93z511.bin", 0x0000, 0x0800, CRC(d66d9036) SHA1(7a25efbd8f2f94a01aad9e2be9cb18da7b9ec1d1) )
ROM_REGION( 0x40, "proms", 0 ) // colors
ROM_LOAD( "port_pr1.bin", 0x00, 0x0020, CRC(1e2deabb) SHA1(8357e53dba26bca9bc5d7a25c715836f0b3700b9) )
ROM_LOAD( "port_pr2.n4", 0x20, 0x0020, CRC(008634f3) SHA1(7cde6b09ede672d562569866d944428198f2ba9c) )
ROM_END
ROM_START( portraita )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the cpu */
ROM_LOAD( "portp0f.m1", 0x0000, 0x2000, CRC(333eace3) SHA1(8f02df09d8b50d7e37d5abf7d539624c59a7201e) )
ROM_LOAD( "portp0f.p1", 0x2000, 0x2000, CRC(fe258052) SHA1(f453eb05c68d61dfd644688732ff5c07366c68c0) )
ROM_LOAD( "portp2f.r1", 0x4000, 0x2000, CRC(bc0104d5) SHA1(7707b85cde2dc9bd95391d4e1dbed219c52618cd) )
ROM_LOAD( "portp3f.s1", 0x6000, 0x2000, CRC(3f5a3bdf) SHA1(cc4b5d24d0df0962b0cfd4d5c66baac5e4718237) )
ROM_REGION( 0x1000, "audiocpu", 0 )
ROM_LOAD( "port_w.bin", 0x0000, 0x0800, CRC(d3a4e950) SHA1(0a399d43c7690d568874f3b1d55135f803fc223f) )
ROM_LOAD( "port_ma.bin", 0x0800, 0x0800, CRC(ee242e4f) SHA1(fb67e0d136927e04f4fa819f684c97b0d52ee48c) )
ROM_REGION( 0x20000, "gfx1", 0 )
ROM_LOAD( "port_00.a1", 0x00000, 0x2000, CRC(eb3e1c12) SHA1(2d38b66f52546b40553244c8a5c961279559f5b6) ) /*bit plane 1*/
ROM_LOAD( "port_10.b1", 0x02000, 0x2000, CRC(0f44e377) SHA1(1955f9f4deab2166f637f43c1f326bd65fc90f6a) ) /*bit plane 1*/
ROM_LOAD( "port_02.d1", 0x04000, 0x2000, CRC(bd93a3f9) SHA1(9cb479b8840cafd6043ff0cb9d5ca031dcd332ba) ) /*bit plane 2*/
ROM_LOAD( "port_12.e1", 0x06000, 0x2000, CRC(656b9f20) SHA1(c1907aba3d19be79d92cd73784b8e7ae94910da6) ) /*bit plane 2*/
ROM_LOAD( "port_04.g1", 0x08000, 0x2000, CRC(2a99feb5) SHA1(b373d2a2bd28aad6dd7a15a2166e03a8b7a34d9b) ) /*bit plane 3*/
ROM_LOAD( "port_14.g1", 0x0a000, 0x2000, CRC(224b7a58) SHA1(b84e70d22d1cab41e5773fc9daa2e4e55ec9d96e) ) /*bit plane 3*/
ROM_LOAD( "port_01.a2", 0x10000, 0x2000, CRC(70d27508) SHA1(d011f85b31bb3aa6f386e8e0edb91df10f4c4eb6) ) /*bit plane 1*/
ROM_LOAD( "port_11.b2", 0x12000, 0x2000, CRC(f498e395) SHA1(beb1d12433a350e5b773126de3f2803a9f5620c1) ) /*bit plane 1*/
ROM_LOAD( "port_03.d2", 0x14000, 0x2000, CRC(03d4153a) SHA1(7ce69ce6a101870dbfca1a9787fb1e660024bc02) ) /*bit plane 2*/
ROM_LOAD( "port_13.e2", 0x16000, 0x2000, CRC(10fa22b8) SHA1(e8f4c24fcdda0ce5e33bc600acd574a232a9bb21) ) /*bit plane 2*/
ROM_LOAD( "port_05.g2", 0x18000, 0x2000, CRC(43ea7951) SHA1(df0ae7fa802365979514063e1d67cdd45ecada90) ) /*bit plane 3*/
ROM_LOAD( "port_15.h2", 0x1a000, 0x2000, CRC(ab20b438) SHA1(ea5d60f6a9f06397bd0c6ee028b463c684090c01) ) /*bit plane 3*/
ROM_REGION( 0x800, "tileattr", 0 ) // tile attributes (see notes)
ROM_LOAD( "93z511.bin", 0x0000, 0x0800, CRC(d66d9036) SHA1(7a25efbd8f2f94a01aad9e2be9cb18da7b9ec1d1) )
ROM_REGION( 0x40, "proms", 0 ) // colors
ROM_LOAD( "port_pr1.bin", 0x00, 0x0020, CRC(1e2deabb) SHA1(8357e53dba26bca9bc5d7a25c715836f0b3700b9) )
ROM_LOAD( "port_pr2.n4", 0x20, 0x0020, CRC(008634f3) SHA1(7cde6b09ede672d562569866d944428198f2ba9c) )
ROM_END
/* tileattr rom
this appears to be divided into 2 0x400 banks
0x000 - 0x3ff relates to tiles 0x000-0x0ff
0x400 - 0x7ff relates to tiles 0x100-0x1ff, 0x200-0x2ff, and 0x300-0x3ff
every 2 tiles are somehow related to 8 bytes in the data
so tiles 0x00 and 0x01 use bytes 0x000-0x007
0x02 0x008
0x04 0x010
0x06 0x018
0x08 0x020
0x0a 0x028
0x0c 0x030
0x0e 0x038
0x10 0x040
.......
0xfe and 0xff use bytes 0x3f8-0x3ff
etc.
it's probably some kind of lookup table for the colours (6bpp = 8 colours, maybe every 2 tiles share the same 8 colours)
I guess either the bank (0/1) can be selected, or bank 0 is hardcoded to tiles 0x000-0x0ff (because tilemaps can use
these tiles too, so it's not a case of it being a sprite/tilemap lookup split)
anyway.. this is why the portraits logo is broken across 3 areas (0x1f2, 0x2f2, 0x3f2) so that they can share the same
attributes from this rom
*/
GAME( 1983, portrait, 0, portrait, portrait, portrait_state, 0, ROT270, "Olympia", "Portraits (set 1)", MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1983, portraita,portrait, portrait, portrait, portrait_state, 0, ROT270, "Olympia", "Portraits (set 2)", MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
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