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|
// license:BSD-3-Clause
// copyright-holders:Ernesto Corvi
/***************************************************************************
Pac-Land (c) 1984 Namco
Ernesto Corvi
ernesto@imagina.com
Custom ICs:
----------
04XX sprite address generator
11XX gfx data shifter and mixer (16-bit in, 4-bit out)
12XX sprite generator
13XX dual scrolling tilemap address generator
98XX lamp/coin output
99XX sound volume
CUS27 ULA clock divider
CUS29 ULA sprite line buffer and sprite/tilemap mixer
CUS30 sound control
CUS34A address decoder
CUS36 dual tilemap generator
CUS60 MCU (63701) aka 60A1
Memory map
----------
Part of the address decoding is done by a custom IC (CUS34A), so the memory
map is inferred by program behaviour. The CUS34A also handles internally the
main and sub irq, some latches, and a watchdog.
Also, most of the address decoding for the MCU is done by CUS30.
MAIN CPU:
Address Dir Data Name Description
---------------- --- -------- --------- -----------------------
0000xxxxxxxxxxx0 R/W xxxxxxxx RAM2 tilemap RAM
0000xxxxxxxxxxx1 R/W xxxxxxxx RAM3 tilemap RAM
0001xxxxxxxxxxx0 R/W xxxxxxxx RAM0 tilemap RAM
0001xxxxxxxxxxx1 R/W xxxxxxxx RAM1 tilemap RAM
00100xxxxxxxxxxx R/W xxxxxxxx ORAM0 work RAM
001001111xxxxxxx R/W xxxxxxxx portion holding sprite registers (sprite number & color)
00101xxxxxxxxxxx R/W xxxxxxxx ORAM1 work RAM
001011111xxxxxxx R/W xxxxxxxx portion holding sprite registers (x, y)
00110xxxxxxxxxxx R/W xxxxxxxx ORAM2 work RAM
001101111xxxxxxx R/W xxxxxxxx portion holding sprite registers (x msb, flip, size)
0011100--------x W xxxxxxxx POSI/S fg X scroll (9-bit data: A0 is the msb)
0011101--------x W xxxxxxxx POSI/W bg X scroll (9-bit data: A0 is the msb)
0011110--------- W -----xxx BANK ROM bank select
0011110--------- W ----x--- SEASON0 \ palette bank select
0011110--------- W ---x---- SEASON1 /
0011110--------- W --x----- PBC ?? tilemap enable ?? (doesn't seem to be used)
0011111--------- n.c.
010xxxxxxxxxxxxx R xxxxxxxx ROM 8EFHJ banked program ROMs
01101xxxxxxxxxxx R/W xxxxxxxx RAM 3J/3K sound RAM (through CUS30, shared with MCU) [1]
01101000xxxxxxxx R/W xxxxxxxx portion holding the sound wave data
0110100100xxxxxx R/W xxxxxxxx portion holding the sound registers
0111x----------- W -------- main CPU irq enable (data is in A11) (IRQ1 generated by CUS34A)
01111----------- R -------- watchdog reset (RESET generated by CUS34A)
1000x----------- W -------- SUBRESET reset MCU (data is in A11) (latch in CUS34A)
1001x----------- W -------- FLIP flip screen (data is in A11) (latch in CUS34A)
10xxxxxxxxxxxxxx R xxxxxxxx ROM 8B program ROM
11xxxxxxxxxxxxxx R xxxxxxxx ROM 8D program ROM
[1] two 1024x4bit 8148 RAMs; can be replaced by one 2048x8bit 2018 RAM @ 3L
MCU:
Address Dir Data Name Description
---------------- --- -------- --------- -----------------------
00000000xxxxxxxx MCU internal registers, timers, ports and RAM
0001-xxxxxxxxxxx R/W xxxxxxxx RAM 3J/3K sound RAM (through CUS30, shared with main CPU) [1]
0001-000xxxxxxxx R/W xxxxxxxx portion holding the sound wave data
0001-00100xxxxxx R/W xxxxxxxx portion holding the sound registers
001------------- R/W -------- watchdog reset? (CUS34A)
01x------------- W -------- sound CPU irq enable (data is in A13) (IRQ2 generated by CUS34A)
10xxxxxxxxxxxxxx R xxxxxxxx ROM 3E program ROM
1100-xxxxxxxxxxx R/W xxxxxxxx RAM 4E work RAM
1101----------00 R xxxx---- dip SWA 1-4
1101----------00 R ----xxxx dip SWB 1-4
1101----------01 R xxxx---- dip SWA 5-8
1101----------01 R ----xxxx dip SWB 5-8
1101----------10 R xxxxxxxx switch inputs
1101----------11 R xxxxxxxx switch inputs
1111xxxxxxxxxxxx R xxxxxxxx MCU internal ROM
[1] two 1024x4bit 8148 RAMs; can be replaced by one 2048x8bit 2018 RAM @ 3L
ROM locations:
PL5_01B -> 8B
PL5_02 -> 8D
PL1_03 -> 8E
PL1_04 -> 8F
PL1_05 -> 8H
PL1_06 -> 8J
PL4_10 -> 7E
PL4_08 -> 6E
PL4_11 -> 7F
PL4_09 -> 6F
PL1_07 -> 3E
PL2_12 -> 6N
PL4_13 -> 6T
PL1-3 -> 6L
PL1-5 -> 5T
PL1-4 -> 4N
PL1-2 -> 1T
PL1-1 -> 1R
Pac-Land
Namco, 1984
PCB Layout
----------
2234961101 (2234963101)
|------------------------------------------------------|
| PL1-2.1T 2148 2148 PL1-5.5T PL1-13.6T 6116 6116 |
| 2148 6116 6116 |
| PL1-1.1R |
| 29 36 6116 |
| 6116 |
| PL1-4.4N PL6-12.6N |
| 6116 0482 |
|2 DSWA DSWB |
|2 PL1-3.6L |
|W |
|A 1371 |
|Y 2148 |
| 2148 PL1-6.8J |
| 1179 1275 PL1-5.8H |
| 30 |
| PL1-9.6F PL1-11.7F PL1-4.8F |
| 6116 PL1-3.8E |
| PL1-7.3E PL1-8.6E PL1-10.7E |
| PL6-2.8D |
| 27 PL6-1.8B |
| 60A1 49.152MHz |
| 34 6809 |
|------------------------------------------------------|
Notes:
6809 clock :
63701 clock:
VSync : 60.606060
6116 : 2K x8 SRAM
2148 : 1K x4 SRAM
Namco Customs
27 (DIP40)
29 (SDIP64)
30 (SDIP64)
34 (DIP24)
36 (SDIP64)
0482 (DIP28)
1179 (DIP28)
1275 (DIP28)
1371 (DIP28)
60A1 (DIP40, known 63701 MCU)
Notes:
-----
- Sprites cover the top and bottom non-scrolling portions of the fg. This
includes the cookie cut light in round 19, which makes text disappear from
those areas. This looks odd, but it's the correct behaviour verified on the
real hardware.
- There is an Easter egg in the service mode:
1) Go into the service mode
2) Press left or right to change the sound effect until it's $18
3) Press the service button to display the screen calibration test grid
4) Press right 4 times
5) Press left once
6) Press right twice
7) Press left 6 times
8) Press jump
- There's a minor Easter egg in the high score name entry routine.
If you enter your name as one of the following then the name will
flash red and yellow for 12.8 seconds when you finish entering it:
KISSY
YURI.
NEGIE
S#TOU (# is the small ghost sprite)
***************************************************************************/
#include "emu.h"
#include "cpu/m6800/m6801.h"
#include "cpu/m6809/m6809.h"
#include "machine/watchdog.h"
#include "sound/namco.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class pacland_state : public driver_device
{
public:
pacland_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_mcu(*this, "mcu"),
m_cus30(*this, "namco"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_videoram(*this, "videoram%u", 1U),
m_spriteram(*this, "spriteram"),
m_color_prom(*this, "proms"),
m_mainbank(*this, "mainbank"),
m_leds(*this, "led%u", 0U),
m_inputs(*this, { "DSWA", "DSWB", "IN0", "IN1" })
{ }
void pacland(machine_config &config);
protected:
virtual void machine_start() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<hd63701v0_cpu_device> m_mcu;
required_device<namco_cus30_device> m_cus30;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_shared_ptr_array<uint8_t, 2> m_videoram;
required_shared_ptr<uint8_t> m_spriteram;
required_region_ptr<uint8_t> m_color_prom;
required_memory_bank m_mainbank;
output_finder<2> m_leds;
required_ioport_array<4> m_inputs;
uint8_t m_palette_bank = 0;
tilemap_t *m_tilemap[2]{}; // FG = 0, BG =1
bitmap_ind16 m_fg_bitmap;
bitmap_ind16 m_sprite_bitmap;
std::unique_ptr<uint32_t[]> m_transmask[3];
uint16_t m_scroll[2]{};
uint8_t m_main_irq_mask = 0;
uint8_t m_mcu_irq_mask = 0;
void subreset_w(offs_t offset, uint8_t data);
void flipscreen_w(offs_t offset, uint8_t data);
uint8_t input_r(offs_t offset);
void coin_w(uint8_t data);
void led_w(uint8_t data);
void maincpu_irq_ctrl_w(offs_t offset, uint8_t data);
void mcu_irq_ctrl_w(offs_t offset, uint8_t data);
template <uint8_t Which> void videoram_w(offs_t offset, uint8_t data);
template <uint8_t Which> void scroll_w(offs_t offset, uint8_t data);
void scroll1_w(offs_t offset, uint8_t data);
void bankswitch_w(uint8_t data);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
void palette(palette_device &palette);
DECLARE_WRITE_LINE_MEMBER(vblank_irq);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void switch_palette();
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flip, int whichmask);
void draw_fg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int priority);
void main_map(address_map &map);
void mcu_map(address_map &map);
};
// video
/***************************************************************************
Sprite/tile priority is quite complex in this game: it is handled both
internally to the CUS29 chip, and externally to it.
The bg tilemap is always behind everything.
The CUS29 mixes two 8-bit inputs, one from sprites and one from the fg
tilemap. 0xff is the transparent color. CUS29 also takes a PRI input, telling
which of the two color inputs has priority. Additionally, sprite pixels of
color >= 0xf0 always have priority.
The priority bit comes from the tilemap RAM, but through an additional filter:
sprite pixels of color < 0x80 act as a "cookie cut" mask, handled externally,
which overload the PRI bit, making the sprite always have priority. The external
RAM that holds this mask contains the OR of all sprite pixels drawn at a certain
position, therefore when sprites overlap, it is sufficient for one of them to
have color < 0x80 to promote priority of the frontmost sprite. This is used
to draw the light in round 19.
The CUS29 outputs an 8-bit pixel color, but only the bottom 7 bits are externally
checked to determine whether it is transparent or not; therefore, both 0xff and
0x7f are transparent. This is again used to draw the light in round 19, because
sprite color 0x7f will erase the tilemap and force it to be transparent.
***************************************************************************/
/***************************************************************************
Convert the color PROMs.
Pac-Land has one 1024x8 and one 1024x4 palette PROM; and three 1024x8 lookup
table PROMs (sprites, bg tiles, fg tiles).
The palette has 1024 colors, but it is bank switched (4 banks) and only 256
colors are visible at a time. So, instead of creating a static palette, we
modify it when the bank switching takes place.
The color PROMs are connected to the RGB output this way:
bit 7 -- 220 ohm resistor -- GREEN
-- 470 ohm resistor -- GREEN
-- 1 kohm resistor -- GREEN
-- 2.2kohm resistor -- GREEN
-- 220 ohm resistor -- RED
-- 470 ohm resistor -- RED
-- 1 kohm resistor -- RED
bit 0 -- 2.2kohm resistor -- RED
bit 3 -- 220 ohm resistor -- BLUE
-- 470 ohm resistor -- BLUE
-- 1 kohm resistor -- BLUE
bit 0 -- 2.2kohm resistor -- BLUE
***************************************************************************/
void pacland_state::switch_palette()
{
const uint8_t *color_prom = m_color_prom + 256 * m_palette_bank;
for (int i = 0; i < 256; i++)
{
int bit0 = BIT(color_prom[0], 0);
int bit1 = BIT(color_prom[0], 1);
int bit2 = BIT(color_prom[0], 2);
int bit3 = BIT(color_prom[0], 3);
int const r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = BIT(color_prom[0], 4);
bit1 = BIT(color_prom[0], 5);
bit2 = BIT(color_prom[0], 6);
bit3 = BIT(color_prom[0], 7);
int const g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = BIT(color_prom[1024], 0);
bit1 = BIT(color_prom[1024], 1);
bit2 = BIT(color_prom[1024], 2);
bit3 = BIT(color_prom[1024], 3);
int const b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
color_prom++;
m_palette->set_indirect_color(i, rgb_t(r, g, b));
}
}
void pacland_state::palette(palette_device &palette)
{
uint8_t const *color_prom = &m_color_prom[0];
// skip the palette data, it will be initialized later
color_prom += 2 * 0x400;
// color_prom now points to the beginning of the lookup table
for (int i = 0; i < 0x400; i++)
palette.set_pen_indirect(m_gfxdecode->gfx(0)->colorbase() + i, *color_prom++);
// Background
for (int i = 0; i < 0x400; i++)
palette.set_pen_indirect(m_gfxdecode->gfx(1)->colorbase() + i, *color_prom++);
// Sprites
for (int i = 0; i < 0x400; i++)
palette.set_pen_indirect(m_gfxdecode->gfx(2)->colorbase() + i, *color_prom++);
m_palette_bank = 0;
switch_palette();
// precalculate transparency masks for sprites
m_transmask[0] = std::make_unique<uint32_t[]>(64);
m_transmask[1] = std::make_unique<uint32_t[]>(64);
m_transmask[2] = std::make_unique<uint32_t[]>(64);
for (int i = 0; i < 64; i++)
{
// start with no transparency
m_transmask[0][i] = m_transmask[1][i] = m_transmask[2][i] = 0;
// iterate over all palette entries except the last one
for (int palentry = 0; palentry < 0x100; palentry++)
{
uint32_t const mask = palette.transpen_mask(*m_gfxdecode->gfx(2), i, palentry);
/* transmask[0] is a mask that is used to draw only high priority sprite pixels; thus, pens
$00-$7F are opaque, and others are transparent */
if (palentry >= 0x80)
m_transmask[0][i] |= mask;
// transmask[1] is a normal drawing masking with palette entries $7F and $FF transparent
if ((palentry & 0x7f) == 0x7f)
m_transmask[1][i] |= mask;
/* transmask[2] is a mask of the topmost priority sprite pixels; thus pens $F0-$FE are
opaque, and others are transparent */
if (palentry < 0xf0 || palentry == 0xff)
m_transmask[2][i] |= mask;
}
}
}
/***************************************************************************
Callbacks for the TileMap code
***************************************************************************/
TILE_GET_INFO_MEMBER(pacland_state::get_bg_tile_info)
{
int offs = tile_index * 2;
int attr = m_videoram[1][offs + 1];
int code = m_videoram[1][offs] + ((attr & 0x01) << 8);
int color = ((attr & 0x3e) >> 1) + ((code & 0x1c0) >> 1);
int flags = TILE_FLIPYX(attr >> 6);
tileinfo.set(1, code, color, flags);
}
TILE_GET_INFO_MEMBER(pacland_state::get_fg_tile_info)
{
int offs = tile_index * 2;
int attr = m_videoram[0][offs + 1];
int code = m_videoram[0][offs] + ((attr & 0x01) << 8);
int color = ((attr & 0x1e) >> 1) + ((code & 0x1e0) >> 1);
int flags = TILE_FLIPYX(attr >> 6);
tileinfo.category = (attr & 0x20) ? 1 : 0;
tileinfo.group = color;
tileinfo.set(0, code, color, flags);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
void pacland_state::video_start()
{
m_screen->register_screen_bitmap(m_sprite_bitmap);
m_screen->register_screen_bitmap(m_fg_bitmap);
m_fg_bitmap.fill(0xffff);
m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(pacland_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(pacland_state::get_fg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_tilemap[1]->set_scrolldx(3, 340);
m_tilemap[0]->set_scrolldx(0, 336); // scrolling portion needs an additional offset when flipped
m_tilemap[0]->set_scroll_rows(32);
/* create one group per color code; for each group, set the transparency mask
to correspond to the pens that are 0x7f or 0xff */
assert(m_gfxdecode->gfx(0)->colors() <= TILEMAP_NUM_GROUPS);
for (int color = 0; color < m_gfxdecode->gfx(0)->colors(); color++)
{
uint32_t mask = m_palette->transpen_mask(*m_gfxdecode->gfx(0), color, 0x7f);
mask |= m_palette->transpen_mask(*m_gfxdecode->gfx(0), color, 0xff);
m_tilemap[0]->set_transmask(color, mask, 0);
}
save_item(NAME(m_palette_bank));
save_item(NAME(m_scroll));
}
/***************************************************************************
Memory handlers
***************************************************************************/
template <uint8_t Which>
void pacland_state::videoram_w(offs_t offset, uint8_t data)
{
m_videoram[Which][offset] = data;
m_tilemap[Which]->mark_tile_dirty(offset / 2);
}
template <uint8_t Which>
void pacland_state::scroll_w(offs_t offset, uint8_t data)
{
m_scroll[Which] = data + 256 * offset;
}
void pacland_state::bankswitch_w(uint8_t data)
{
m_mainbank->set_entry(data & 0x07);
// pbc = data & 0x20;
if (m_palette_bank != ((data & 0x18) >> 3))
{
m_palette_bank = (data & 0x18) >> 3;
switch_palette();
}
}
/***************************************************************************
Display refresh
***************************************************************************/
// the sprite generator IC is the same as Mappy
void pacland_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flip, int whichmask)
{
uint8_t *spriteram = &m_spriteram[0x780];
uint8_t *spriteram_2 = &m_spriteram[0xf80];
uint8_t *spriteram_3 = &m_spriteram[0x1780];
for (int offs = 0; offs < 0x80; offs += 2)
{
static const int gfx_offs[2][2] =
{
{ 0, 1 },
{ 2, 3 }
};
int sprite = spriteram[offs] + ((spriteram_3[offs] & 0x80) << 1);
int color = spriteram[offs + 1] & 0x3f;
int sx = (spriteram_2[offs + 1]) + 0x100 * (spriteram_3[offs + 1] & 1) - 47;
int sy = 256 - spriteram_2[offs] + 9;
int flipx = (spriteram_3[offs] & 0x01);
int flipy = (spriteram_3[offs] & 0x02) >> 1;
int sizex = (spriteram_3[offs] & 0x04) >> 2;
int sizey = (spriteram_3[offs] & 0x08) >> 3;
sprite &= ~sizex;
sprite &= ~(sizey << 1);
if (flip)
{
flipx ^= 1;
flipy ^= 1;
}
sy -= 16 * (sizey + 1); // sprites could not be displayed at the bottom of the screen
sy = (sy & 0xff) - 16; // fix wraparound
for (int y = 0; y <= sizey; y++)
{
for (int x = 0; x <= sizex; x++)
{
if (whichmask != 0)
m_gfxdecode->gfx(2)->transmask(bitmap, cliprect,
sprite + gfx_offs[y ^ (sizey * flipy)][x ^ (sizex * flipx)],
color,
flipx, flipy,
sx + 16 * x, sy + 16 * y, m_transmask[whichmask][color]);
else
m_gfxdecode->gfx(2)->prio_transmask(bitmap, cliprect,
sprite + gfx_offs[y ^ (sizey * flipy)][x ^ (sizex * flipx)],
color,
flipx, flipy,
sx + 16 * x, sy + 16 * y,
screen.priority(), 0, m_transmask[whichmask][color]);
}
}
}
}
void pacland_state::draw_fg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int priority)
{
/* draw tilemap transparently over it; this will leave invalid pens (0xffff)
anywhere where the fg_tilemap should be transparent; note that we assume
the fg_bitmap has been pre-erased to 0xffff */
m_tilemap[0]->draw(screen, m_fg_bitmap, cliprect, priority, 0);
// now copy the fg_bitmap to the destination wherever the sprite pixel allows
for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
{
uint8_t const *const pri = &screen.priority().pix(y);
uint16_t *const src = &m_fg_bitmap.pix(y);
uint16_t *const dst = &bitmap.pix(y);
/* only copy if the priority bitmap is 0 (no high priority sprite) and the
source pixel is not the invalid pen; also clear to 0xffff when finished */
for (int x = cliprect.min_x; x <= cliprect.max_x; x++)
{
uint16_t pix = src[x];
if (pix != 0xffff)
{
src[x] = 0xffff;
if (pri[x] == 0)
dst[x] = pix;
}
}
}
}
uint32_t pacland_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int flip = flip_screen();
for (int row = 5; row < 29; row++)
m_tilemap[0]->set_scrollx(row, m_scroll[0] - (flip ? 7 : 0));
m_tilemap[1]->set_scrollx(0, m_scroll[1]);
/* draw high priority sprite pixels, setting priority bitmap to non-zero
wherever there is a high-priority pixel; note that we draw to the bitmap
which is safe because the bg_tilemap draw will overwrite everything */
screen.priority().fill(0x00, cliprect);
draw_sprites(screen, bitmap, cliprect, flip, 0);
// draw background
m_tilemap[1]->draw(screen, bitmap, cliprect, 0, 0);
// draw low priority fg tiles
draw_fg(screen, bitmap, cliprect, 0);
// draw sprites with regular transparency
draw_sprites(screen, bitmap, cliprect, flip, 1);
// draw sprite pixels in a temporary bitmap with colortable values >= 0xf0
m_sprite_bitmap.fill(0, cliprect);
draw_sprites(screen, m_sprite_bitmap, cliprect, flip, 2);
for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
{
uint16_t *const spr = &m_sprite_bitmap.pix(y);
uint16_t const *const bmp = &bitmap.pix(y);
for (int x = cliprect.min_x; x <= cliprect.max_x; x++)
{
/* clear to 0 if "m_sprite_bitmap" and "bitmap" are different,
because not redraw pixels that are not visible in "bitmap"
in this way, keep sprite-sprite priorities intact */
if (spr[x] != 0 && spr[x] != bmp[x])
spr[x] = 0;
}
}
// draw high priority fg tiles
draw_fg(screen, bitmap, cliprect, 1);
// draw sprite pixels with colortable values >= 0xf0, which have priority over everything
copybitmap_trans(bitmap, m_sprite_bitmap, 0, 0, 0, 0, cliprect, 0);
return 0;
}
// machine
void pacland_state::machine_start()
{
m_leds.resolve();
m_mainbank->configure_entries(0, 8, memregion("maincpu")->base() + 0x10000, 0x2000);
save_item(NAME(m_main_irq_mask));
save_item(NAME(m_mcu_irq_mask));
}
void pacland_state::subreset_w(offs_t offset, uint8_t data)
{
int bit = !BIT(offset, 11);
m_mcu->set_input_line(INPUT_LINE_RESET, bit ? CLEAR_LINE : ASSERT_LINE);
}
void pacland_state::flipscreen_w(offs_t offset, uint8_t data)
{
int bit = !BIT(offset, 11);
flip_screen_set(bit);
}
uint8_t pacland_state::input_r(offs_t offset)
{
int shift = 4 * (offset & 1);
int port = offset & 2;
int r = (m_inputs[port]->read() << shift) & 0xf0;
r |= (m_inputs[port + 1]->read() >> (4 - shift)) & 0x0f;
return r;
}
void pacland_state::coin_w(uint8_t data)
{
machine().bookkeeping().coin_lockout_global_w(data & 1);
machine().bookkeeping().coin_counter_w(0, ~data & 2);
machine().bookkeeping().coin_counter_w(1, ~data & 4);
}
void pacland_state::led_w(uint8_t data)
{
m_leds[0] = BIT(data, 3);
m_leds[1] = BIT(data, 4);
}
void pacland_state::maincpu_irq_ctrl_w(offs_t offset, uint8_t data)
{
int bit = !BIT(offset, 11);
m_main_irq_mask = bit;
if (!bit)
m_maincpu->set_input_line(0, CLEAR_LINE);
}
void pacland_state::mcu_irq_ctrl_w(offs_t offset, uint8_t data)
{
int bit = !BIT(offset, 13);
m_mcu_irq_mask = bit;
if (!bit)
m_mcu->set_input_line(0, CLEAR_LINE);
}
void pacland_state::main_map(address_map &map)
{
map(0x0000, 0x0fff).ram().w(FUNC(pacland_state::videoram_w<0>)).share(m_videoram[0]);
map(0x1000, 0x1fff).ram().w(FUNC(pacland_state::videoram_w<1>)).share(m_videoram[1]);
map(0x2000, 0x37ff).ram().share(m_spriteram);
map(0x3800, 0x3801).w(FUNC(pacland_state::scroll_w<0>));
map(0x3a00, 0x3a01).w(FUNC(pacland_state::scroll_w<1>));
map(0x3c00, 0x3c00).w(FUNC(pacland_state::bankswitch_w));
map(0x4000, 0x5fff).bankr(m_mainbank);
map(0x6800, 0x6bff).rw(m_cus30, FUNC(namco_cus30_device::namcos1_cus30_r), FUNC(namco_cus30_device::namcos1_cus30_w)); // PSG device, shared RAM
map(0x7000, 0x7fff).w(FUNC(pacland_state::maincpu_irq_ctrl_w));
map(0x7800, 0x7fff).r("watchdog", FUNC(watchdog_timer_device::reset_r));
map(0x8000, 0xffff).rom();
map(0x8000, 0x8fff).w(FUNC(pacland_state::subreset_w));
map(0x9000, 0x9fff).w(FUNC(pacland_state::flipscreen_w));
}
void pacland_state::mcu_map(address_map &map)
{
map(0x0000, 0x001f).m(m_mcu, FUNC(hd63701v0_cpu_device::m6801_io));
map(0x0080, 0x00ff).ram();
map(0x1000, 0x13ff).rw(m_cus30, FUNC(namco_cus30_device::namcos1_cus30_r), FUNC(namco_cus30_device::namcos1_cus30_w)); // PSG device, shared RAM
map(0x2000, 0x3fff).w("watchdog", FUNC(watchdog_timer_device::reset_w)); // watchdog?
map(0x4000, 0x7fff).w(FUNC(pacland_state::mcu_irq_ctrl_w));
map(0x8000, 0xbfff).rom();
map(0xc000, 0xc7ff).ram();
map(0xd000, 0xd003).r(FUNC(pacland_state::input_r));
map(0xf000, 0xffff).rom();
}
static INPUT_PORTS_START( pacland )
PORT_START("DSWA")
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:3,2")
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0x60, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:5,4")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_START("DSWB")
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,2,1")
PORT_DIPSETTING( 0xe0, "30K 80K 150K 300K 500K 1M" ) // "A"
PORT_DIPSETTING( 0x80, "30K 80K every 100K" ) // "D"
PORT_DIPSETTING( 0x40, "30K 80K 150K" ) // "F"
PORT_DIPSETTING( 0xc0, "30K 100K 200K 400K 600K 1M" ) // "B"
PORT_DIPSETTING( 0xa0, "40K 100K 180K 300K 500K 1M" ) // "C"
PORT_DIPSETTING( 0x20, "40K 100K 200K" ) // "G"
PORT_DIPSETTING( 0x00, "40K" ) // "H"
PORT_DIPSETTING( 0x60, "50K 150K every 200K" ) // "E"
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,4")
PORT_DIPSETTING( 0x10, "B (Easy)" )
PORT_DIPSETTING( 0x18, "A (Average)" )
PORT_DIPSETTING( 0x08, "C (Hard)" )
PORT_DIPSETTING( 0x00, "D (Very Hard)" )
PORT_DIPNAME( 0x04, 0x04, "Round Select" ) PORT_DIPLOCATION("SWB:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Freeze" ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x01, 0x01, "Trip Select" ) PORT_DIPLOCATION("SWB:8")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_START("IN0") // Memory Mapped Port
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Right")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) // service mode again
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START("IN1") // Memory Mapped Port
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) // IPT_JOYSTICK_DOWN according to schematics
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) // IPT_JOYSTICK_UP according to schematics
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) // IPT_JOYSTICK_DOWN according to schematics
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_COCKTAIL // IPT_JOYSTICK_UP according to schematics
PORT_START("IN2") // MCU Input Port
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_COCKTAIL // OUT: coin lockout
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_CUSTOM ) // OUT: coin counter 1
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) // OUT: coin counter 2
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Jump")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Left")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Right")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Jump")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Left")
INPUT_PORTS_END
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4 },
{ STEP4(0*8,1), STEP4(8*8,1), STEP4(16*8,1), STEP4(24*8,1) },
{ STEP8(0*8,8), STEP8(32*8,8) },
64*8
};
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,1),
2,
{ 0, 4 },
{ STEP4(8*8,1), STEP4(0*8,1) },
{ STEP8(0*8,8) },
16*8
};
static GFXDECODE_START( gfx_pacland )
GFXDECODE_ENTRY( "fg_chars", 0, charlayout, 0, 256 )
GFXDECODE_ENTRY( "bg_chars", 0, charlayout, 256*4, 256 )
GFXDECODE_ENTRY( "sprites", 0, spritelayout, 256*4+256*4, 64 )
GFXDECODE_END
WRITE_LINE_MEMBER(pacland_state::vblank_irq)
{
if (state && m_main_irq_mask)
m_maincpu->set_input_line(0, ASSERT_LINE);
if (state && m_mcu_irq_mask)
m_mcu->set_input_line(0, ASSERT_LINE);
}
void pacland_state::pacland(machine_config &config)
{
// basic machine hardware
MC6809E(config, m_maincpu, XTAL(49'152'000) / 32); // 1.536 MHz
m_maincpu->set_addrmap(AS_PROGRAM, &pacland_state::main_map);
HD63701V0(config, m_mcu, XTAL(49'152'000) / 8); // 6.144 MHz?
m_mcu->set_addrmap(AS_PROGRAM, &pacland_state::mcu_map);
m_mcu->in_p1_cb().set_ioport("IN2");
m_mcu->out_p1_cb().set(FUNC(pacland_state::coin_w));
m_mcu->in_p2_cb().set_constant(0xff); // leds won't work otherwise
m_mcu->out_p2_cb().set(FUNC(pacland_state::led_w));
config.set_maximum_quantum(attotime::from_hz(6000)); // we need heavy synching between the MCU and the CPU
WATCHDOG_TIMER(config, "watchdog");
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw(XTAL(49'152'000) / 8, 384, 3*8, 39*8, 264, 2*8, 30*8);
m_screen->set_screen_update(FUNC(pacland_state::screen_update));
m_screen->set_palette(m_palette);
m_screen->screen_vblank().set(FUNC(pacland_state::vblank_irq));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_pacland);
PALETTE(config, m_palette, FUNC(pacland_state::palette), 256*4 + 256*4 + 64*16, 256);
// sound hardware
SPEAKER(config, "mono").front_center();
NAMCO_CUS30(config, m_cus30, XTAL(49'152'000) / 2 / 1024);
m_cus30->set_voices(8);
m_cus30->add_route(ALL_OUTPUTS, "mono", 1.0);
}
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( pacland )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "pl5_01b.8b", 0x08000, 0x4000, CRC(b0ea7631) SHA1(424afa6f397310c7af39c9e8b580aa9ccd42c39c) )
ROM_LOAD( "pl5_02.8d", 0x0c000, 0x4000, CRC(d903e84e) SHA1(25338726227bfbec65847879aac5228a6a307db4) )
// all the following are banked at 0x4000-0x5fff
ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) )
ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) )
ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) )
ROM_LOAD( "pl3_6.8j", 0x1c000, 0x4000, CRC(2ffe3319) SHA1(c2540321cd5a1fe29ecb077abdf8f997893192e9) )
ROM_REGION( 0x10000, "mcu", 0 )
ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) // sub program for the MCU
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) // internal code from the MCU
ROM_REGION( 0x02000, "fg_chars", 0 )
ROM_LOAD( "pl2_12.6n", 0x00000, 0x2000, CRC(a63c8726) SHA1(b15903fa2267375280af03af0a7157e1b0bcb86d) )
ROM_REGION( 0x02000, "bg_chars", 0 )
ROM_LOAD( "pl4_13.6t", 0x00000, 0x2000, CRC(3ae582fd) SHA1(696b2cfadb6b071de8e43d20cd65b37713ca3b30) )
ROM_REGION( 0x10000, "sprites", 0 )
ROM_LOAD( "pl1-9.6f", 0x00000, 0x4000, CRC(f5d5962b) SHA1(8d008a9bc06dc562c241955d9c551647b5c1f4e9) )
ROM_LOAD( "pl1-8.6e", 0x04000, 0x4000, CRC(a2ebfa4a) SHA1(4a2a2b43a23a7a46266751415d1bde118143429c) )
ROM_LOAD( "pl1-10.7e", 0x08000, 0x4000, CRC(c7cf1904) SHA1(7ca8ed20ee32eb8609ac96b4e4fcb3b6027b598a) )
ROM_LOAD( "pl1-11.7f", 0x0c000, 0x4000, CRC(6621361a) SHA1(4efa40adba803006e86d5e12514983d4132b5efb) )
ROM_REGION( 0x1400, "proms", 0 )
ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) // red and green component
ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) // blue component
ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) // foreground lookup table
ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) // background lookup table
ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) // sprites lookup table
ROM_END
ROM_START( paclandj )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "pl6_01.8b", 0x08000, 0x4000, CRC(4c96e11c) SHA1(c136dc3877155b7a600173c876f6a53394d9260d) )
ROM_LOAD( "pl6_02.8d", 0x0c000, 0x4000, CRC(8cf5bd8d) SHA1(0771ca1ab5db58f5632583a5e6e84660e8ab727d) )
// all the following are banked at 0x4000-0x5fff
ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) )
ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) )
ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) )
ROM_LOAD( "pl1_6.8j", 0x1c000, 0x4000, CRC(b01e59a9) SHA1(e5b093852d33a4d09969d111fa6e42e964aa4dac) )
ROM_REGION( 0x10000, "mcu", 0 )
ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) // sub program for the MCU
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) // internal code from the MCU
ROM_REGION( 0x02000, "fg_chars", 0 )
ROM_LOAD( "pl6_12.6n", 0x00000, 0x2000, CRC(c8cb61ab) SHA1(ec33d64949a8c011430e889f55f54816b33c4218) )
ROM_REGION( 0x02000, "bg_chars", 0 )
ROM_LOAD( "pl1_13.6t", 0x00000, 0x2000, CRC(6c5ed9ae) SHA1(db919c9254289179e98ba5d2ed8c66d67ae95f35) )
ROM_REGION( 0x10000, "sprites", 0 )
ROM_LOAD( "pl1_9b.6f", 0x00000, 0x4000, CRC(80768a87) SHA1(1572f309e810d9eb007a1c8b2aa8463027c146ca) )
ROM_LOAD( "pl1_8.6e", 0x04000, 0x4000, CRC(2b20e46d) SHA1(9f78952ae94fef6a83a15de35d5fefdf71e78488) )
ROM_LOAD( "pl1_10b.7e", 0x08000, 0x4000, CRC(ffd9d66e) SHA1(9a6e9ad500fcb7a67cb3c45d029c2aa7636a64f9) )
ROM_LOAD( "pl1_11.7f", 0x0c000, 0x4000, CRC(c59775d8) SHA1(034281c8101719d79043df31ef845fd28c0c69c0) )
ROM_REGION( 0x1400, "proms", 0 )
ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) // red and green component
ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) // blue component
ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) // foreground lookup table
ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) // background lookup table
ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) // sprites lookup table
ROM_END
ROM_START( paclandjo )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "pl1_1.8b", 0x08000, 0x4000, CRC(f729fb94) SHA1(332ff2e4aae67eb8ed0f52048097f74323a176f8) )
ROM_LOAD( "pl1_2.8d", 0x0c000, 0x4000, CRC(5c66eb6f) SHA1(376233f51e655df8922886c1e808a2f37ccae5d4) )
// all the following are banked at 0x4000-0x5fff
ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) )
ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) )
ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) )
ROM_LOAD( "pl1_6.8j", 0x1c000, 0x4000, CRC(b01e59a9) SHA1(e5b093852d33a4d09969d111fa6e42e964aa4dac) )
ROM_REGION( 0x10000, "mcu", 0 )
ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) // sub program for the MCU
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) // internal code from the MCU
ROM_REGION( 0x02000, "fg_chars", 0 )
ROM_LOAD( "pl1_12.6n", 0x00000, 0x2000, CRC(c159fbce) SHA1(b0326c85b7df407f3e94c38a5971f911968d7b27) )
ROM_REGION( 0x02000, "bg_chars", 0 )
ROM_LOAD( "pl1_13.6t", 0x00000, 0x2000, CRC(6c5ed9ae) SHA1(db919c9254289179e98ba5d2ed8c66d67ae95f35) )
ROM_REGION( 0x10000, "sprites", 0 )
ROM_LOAD( "pl1_9b.6f", 0x00000, 0x4000, CRC(80768a87) SHA1(1572f309e810d9eb007a1c8b2aa8463027c146ca) )
ROM_LOAD( "pl1_8.6e", 0x04000, 0x4000, CRC(2b20e46d) SHA1(9f78952ae94fef6a83a15de35d5fefdf71e78488) )
ROM_LOAD( "pl1_10b.7e", 0x08000, 0x4000, CRC(ffd9d66e) SHA1(9a6e9ad500fcb7a67cb3c45d029c2aa7636a64f9) )
ROM_LOAD( "pl1_11.7f", 0x0c000, 0x4000, CRC(c59775d8) SHA1(034281c8101719d79043df31ef845fd28c0c69c0) )
ROM_REGION( 0x1400, "proms", 0 )
ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) // red and green component
ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) // blue component
ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) // foreground lookup table
ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) // background lookup table
ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) // sprites lookup table
ROM_END
ROM_START( paclandjo2 )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "pl1_1.8b", 0x08000, 0x4000, CRC(f729fb94) SHA1(332ff2e4aae67eb8ed0f52048097f74323a176f8) )
ROM_LOAD( "pl1_2.8d", 0x0c000, 0x4000, CRC(5c66eb6f) SHA1(376233f51e655df8922886c1e808a2f37ccae5d4) )
// all the following are banked at 0x4000-0x5fff
ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) )
ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) )
ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) )
ROM_LOAD( "pl1_6.8j", 0x1c000, 0x4000, CRC(b01e59a9) SHA1(e5b093852d33a4d09969d111fa6e42e964aa4dac) )
ROM_REGION( 0x10000, "mcu", 0 )
ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) // sub program for the MCU
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) // internal code from the MCU
ROM_REGION( 0x02000, "fg_chars", 0 )
ROM_LOAD( "pl1_12.6n", 0x00000, 0x2000, CRC(c159fbce) SHA1(b0326c85b7df407f3e94c38a5971f911968d7b27) )
ROM_REGION( 0x02000, "bg_chars", 0 )
ROM_LOAD( "pl1_13.6t", 0x00000, 0x2000, CRC(6c5ed9ae) SHA1(db919c9254289179e98ba5d2ed8c66d67ae95f35) )
ROM_REGION( 0x10000, "sprites", 0 )
ROM_LOAD( "pl1_9.6f", 0x00000, 0x4000, CRC(80768a87) SHA1(1572f309e810d9eb007a1c8b2aa8463027c146ca) )
ROM_LOAD( "pl1_8.6e", 0x04000, 0x4000, CRC(2b20e46d) SHA1(9f78952ae94fef6a83a15de35d5fefdf71e78488) )
ROM_LOAD( "pl1_10.7e", 0x08000, 0x4000, CRC(c62660e8) SHA1(ff922c26f32264b35fa2b07c64097a331437dd64) )
ROM_LOAD( "pl1_11.7f", 0x0c000, 0x4000, CRC(c59775d8) SHA1(034281c8101719d79043df31ef845fd28c0c69c0) )
ROM_REGION( 0x1400, "proms", 0 )
ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) // red and green component
ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) // blue component
ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) // foreground lookup table
ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) // background lookup table
ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) // sprites lookup table
ROM_END
ROM_START( paclandm )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "pl1-1", 0x08000, 0x4000, CRC(a938ae99) SHA1(bf12097d8c69685cb7af763f9b9617c767aaed2f) )
ROM_LOAD( "pl1-2", 0x0c000, 0x4000, CRC(3fe43bb5) SHA1(14e6144d06ff2fd786f383f36f1b8238ac364849) )
// all the following are banked at 0x4000-0x5fff
ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) )
ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) )
ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) )
ROM_LOAD( "pl1_6.8j", 0x1c000, 0x4000, CRC(b01e59a9) SHA1(e5b093852d33a4d09969d111fa6e42e964aa4dac) )
ROM_REGION( 0x10000, "mcu", 0 )
ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) // sub program for the MCU
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) // internal code from the MCU
ROM_REGION( 0x02000, "fg_chars", 0 )
ROM_LOAD( "pl1_12.6n", 0x00000, 0x2000, CRC(c159fbce) SHA1(b0326c85b7df407f3e94c38a5971f911968d7b27) )
ROM_REGION( 0x02000, "bg_chars", 0 )
ROM_LOAD( "pl1_13.6t", 0x00000, 0x2000, CRC(6c5ed9ae) SHA1(db919c9254289179e98ba5d2ed8c66d67ae95f35) )
ROM_REGION( 0x10000, "sprites", 0 )
ROM_LOAD( "pl1-9.6f", 0x00000, 0x4000, CRC(f5d5962b) SHA1(8d008a9bc06dc562c241955d9c551647b5c1f4e9) )
ROM_LOAD( "pl1-8.6e", 0x04000, 0x4000, CRC(a2ebfa4a) SHA1(4a2a2b43a23a7a46266751415d1bde118143429c) )
ROM_LOAD( "pl1-10.7e", 0x08000, 0x4000, CRC(c7cf1904) SHA1(7ca8ed20ee32eb8609ac96b4e4fcb3b6027b598a) )
ROM_LOAD( "pl1-11.7f", 0x0c000, 0x4000, CRC(6621361a) SHA1(4efa40adba803006e86d5e12514983d4132b5efb) )
ROM_REGION( 0x1400, "proms", 0 )
ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) // red and green component
ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) // blue component
ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) // foreground lookup table
ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) // background lookup table
ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) // sprites lookup table
ROM_END
ROM_START( paclandm2 )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "pl-8b.bin", 0x08000, 0x4000, CRC(93d13fc0) SHA1(dfd2e6460afce30654fe092e7ed2bb330354c5ec) )
ROM_LOAD( "pl-8d.bin", 0x0c000, 0x4000, CRC(a761c6aa) SHA1(3526e9302ffdf0ee61e2cd3f0b35f63cf2f5ced2) )
ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) )
ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) )
ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) )
ROM_LOAD( "pl3_6.8j", 0x1c000, 0x4000, CRC(2ffe3319) SHA1(c2540321cd5a1fe29ecb077abdf8f997893192e9) )
ROM_REGION( 0x10000, "mcu", 0 )
ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) )
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )
ROM_REGION( 0x02000, "fg_chars", 0 )
ROM_LOAD( "pl2_12.6n", 0x00000, 0x2000, CRC(a63c8726) SHA1(b15903fa2267375280af03af0a7157e1b0bcb86d) )
ROM_REGION( 0x02000, "bg_chars", 0 )
ROM_LOAD( "pl4_13.6t", 0x00000, 0x2000, CRC(3ae582fd) SHA1(696b2cfadb6b071de8e43d20cd65b37713ca3b30) )
ROM_REGION( 0x10000, "sprites", 0 )
ROM_LOAD( "pl1-9.6f", 0x00000, 0x4000, CRC(f5d5962b) SHA1(8d008a9bc06dc562c241955d9c551647b5c1f4e9) )
ROM_LOAD( "pl1-8.6e", 0x04000, 0x4000, CRC(a2ebfa4a) SHA1(4a2a2b43a23a7a46266751415d1bde118143429c) )
ROM_LOAD( "pl1-10.7e", 0x08000, 0x4000, CRC(c7cf1904) SHA1(7ca8ed20ee32eb8609ac96b4e4fcb3b6027b598a) )
ROM_LOAD( "pl1-11.7f", 0x0c000, 0x4000, CRC(6621361a) SHA1(4efa40adba803006e86d5e12514983d4132b5efb) )
ROM_REGION( 0x1400, "proms", 0 )
ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) )
ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) )
ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) )
ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) )
ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) )
ROM_END
} // anonymous namespace
GAME( 1984, pacland, 0, pacland, pacland, pacland_state, empty_init, ROT0, "Namco", "Pac-Land (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, paclandj, pacland, pacland, pacland, pacland_state, empty_init, ROT0, "Namco", "Pac-Land (Japan new)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, paclandjo, pacland, pacland, pacland, pacland_state, empty_init, ROT0, "Namco", "Pac-Land (Japan old)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, paclandjo2, pacland, pacland, pacland, pacland_state, empty_init, ROT0, "Namco", "Pac-Land (Japan older)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, paclandm, pacland, pacland, pacland, pacland_state, empty_init, ROT0, "Namco (Bally Midway license)", "Pac-Land (Midway)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, paclandm2, pacland, pacland, pacland, pacland_state, empty_init, ROT0, "Namco (Bally Midway license)", "Pac-Land (Bally-Midway)", MACHINE_SUPPORTS_SAVE )
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