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// license:<license>
// copyright-holders: Roberto Fresca, Grull Osgo.
/***************************************************************************************
HOT CHILLI
1995, Pacific Gaming Pty Ltd.
Driver by Roberto Fresca & Grull Osgo.
One of the most beautiful designs for 8bit slots machines. Very rare.
The reverse-engineering was made seeing a few PCB pictures, and following the code.
After all these exhaustive analysis we finally got the inputs working, but they are
temporized and transformed in some way through dedicated hardware, so maybe they are
not totally accurate.
The game has dual coin sensor (upper/lower) to allow hook a modern coin comparator.
****************************************************************************************
Technical Notes:
----------------
MAIN PCB:
J1100155A
K1100355A
1x Zilog Z0840006PSC (Z80 CPU)
1x Yamaha YM2149F
1x Allumer/Seta X1-001A
1x Allumer/Seta X1-002A
1x 6264 SRAM.
1x 27C512 for program (IC32).
4x 27C512 for graphics (IC1, IC2, IC25, IC26).
2x MB7124 Bipolar PROMs (IC8, IC9).
1x Maxim MAX232C (IC55)
1x Taito TC0070RGB (RGB DAC)
1x NEC D825
1x Xtal 12.000 MHz.
1x Xtal 2.4576 MHz.
1x unpopulated DIP40 socket
marked as JAE PS-20STS (*)
(*) Here is plugged a UNIVERSAL RAM PCB:
Etched:
J9100140A
K9100188A
IC1: 8464A-10LL
IC2: LS174
IC3: LM393N
IC4: MC14011BCP
IC5: SN74LS273N
IC6: AMPAL18P8APC
IC7: SN74LS74AN
1x unknown battery (not present)
***************************************************************************************
How to play...
Let the machine boots.
Add credits with the COIN IN key (key 5).
Choose the number of lines to play (1-3-5-7-9) using the PLAY LINE keys (keys A-S-D-F-G).
Bet/Play de desired amount of credits (1-2-3-5-10) using the BET buttons (keys Z-X-C-V-B).
To enter the Test Mode:
1) Open the Door (be patient, it's a temporized input and could take more than 10 sec.)
2) Use TEST key (key T) to switch the test type.
3) Use PLAY 1 CREDIT key (key Z) to choose/set.
3) Use the TEST END key (key Y) to exit to the game.
To see the meters just press BOOKS key (key 0). Press it again to exit.
If you want to use the clear/set function, just keep pressed key 9 during boot.
***************************************************************************************
Message codes:
--------------
00 CLEAR MESSAGE LINE
01 COPYRIGHT PACIFIC GAMES
02 HOPPER EMPTY CALL ATT
03 DOOR OPENED DO NOT PLAY
04 DOOR CLOSED PLAY BOW
05 MACHINE RESERVED
06 POWER UP PLAY NOW
07/08 CONGRATULATIONS LARGE WIN
09 LOW VOLTAGE
0A BATTERY
0B COIN JAM
0C COINS OVER DISPENSED
0D HOPPER JAM
0E HOPPER JAM
0F SUB CLEAR
10 dIP SW 8 ON
11 GAME INVALID OFF LINE ERROR
12 GAME INVALID COMM ERROR
13 MACHINE STOP
14 GAME INVALID METER FAULT
15 PLAY OR PRESS COLLECT FOR HAND PAY
16 CALL ATT. FOR HAND PAY
17 A A A A A A A A
18 OVER 50 CREDITS CALL ATT.
19 OVER 100 CREDITS CALL ATT.
1A OVER 150 CREDITS CALL ATT.
1B OVER 250 CREDITS CALL ATT.
1C OVER 300 CREDITS CALL ATT.
1D OVER 500 CREDITS CALL ATT.
1E OVER 600 CREDITS CALL ATT.
1F OVER 1000 CREDITS CALL ATT.
20 OVER 1500 CREDITS CALL ATT.
21 OVER 2500 CREDITS CALL ATT.
22 OVER 3000 CREDITS CALL ATT.
23 OVER 5000 CREDITS CALL ATT.
24 OVER 10000 CREDITS CALL ATT.
25 NO HAY MENSAJE
26 1ST GAMBLE OVER
27 NO MESSAGE
28 FOR HAND PAY PRESS COLLECT
29 FREE GAME #1
2A FREE GAME #2
2B FREE GAME #3
2C FREE GAME #4
2D FREE GAME #5
2E FREE GAME OVER
2F FREE GANE OVER PLAY OR PRESS COLLECT FOR HAND PAY
30 2ND GAMBLE OVER
31 3RD GAMBLE OVER
32 4TH GAMBLE OVER
33 5TH GAMBLE OVER
34 2ND GAMBLE OVER PLAY OR PRESS COLLECT FOR HAND PAY
35 3RD GAMBLE OVER PLAY OR PRESS COLLECT FOR HAND PAY
36 4TH GAMBLE OVER PLAY OR PRESS COLLECT FOR HAND PAY
37 5TH GAMBLE OVER PLAY OR PRESS COLLECT FOR HAND PAY
***************************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "video/seta001.h"
#include "machine/nvram.h"
#include "machine/ram.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
#include "hotchili.lh"
#define MAIN_CLOCK XTAL(8'000'000)
class hotchili_state : public driver_device
{
public:
hotchili_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_seta001(*this, "spritegen")
, m_palette(*this, "palette")
, m_screen(*this, "screen")
, m_bank(*this, "bank")
, m_ram(*this, RAM_TAG)
, m_nvram(*this, "nvram")
, m_inp0(*this, "IN0")
, m_lamp(*this, "lamp%u", 0U)
{
}
void hotchili(machine_config &config);
void init_hc();
protected:
// driver_device overrides
virtual void machine_start() override;
private:
// screen updates
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void hc_palette(palette_device &palette) const;
void seta001_ctrl_write(offs_t offs, uint8_t data);
uint8_t seta001_ctrl_read(offs_t offs);
//external ram
void extram_w(offs_t offset, uint8_t data);
uint8_t extram_r(offs_t offset);
uint8_t m_addr_high, m_addr_low;
uint16_t m_addr_mask, m_addr_latch;
void hc_map(address_map &map);
void bankswitch_w(uint8_t data);
//inports
uint8_t inport0_r();
uint8_t inport3_r();
//outports
void outp1_w(offs_t offset, uint8_t data);
void outp2_w(offs_t offset, uint8_t data);
// devices
required_device<cpu_device> m_maincpu;
required_device<seta001_device> m_seta001;
required_device<palette_device> m_palette;
required_device<screen_device> m_screen;
required_memory_bank m_bank;
required_device<ram_device> m_ram;
required_device<nvram_device> m_nvram;
required_ioport m_inp0;
output_finder<40> m_lamp;
uint8_t m_meters = 0;
};
/*********************************************
* Video Hardware *
*********************************************/
void hotchili_state::seta001_ctrl_write(offs_t offs, uint8_t data)
{
offs = (offs & 0x0c) >> 2;
m_seta001->spritectrl_w8(offs, data);
logerror("m_seta001_offs_w:%x: data:%x\n", offs, data);
}
uint8_t hotchili_state::seta001_ctrl_read(offs_t offs)
{
offs = (offs & 0x0c) >> 2;
logerror("m_seta001_offs_r:%x:\n", offs);
return m_seta001->spritectrl_r8(offs);
}
void hotchili_state::hc_palette(palette_device &palette) const
{
uint8_t const *const color_prom = memregion("proms")->base();
for (int i = 0; i < palette.entries(); i++)
{
int const col = (color_prom[i] << 8) | color_prom[i + 512];
palette.set_pen_color(i, pal5bit(col >> 10), pal5bit(col >> 5), pal5bit(col >> 0));
}
}
uint32_t hotchili_state::screen_update( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect )
{
bitmap.fill(0x1f0, cliprect);
m_seta001->draw_sprites(screen, bitmap, cliprect, 0x1000);
return 0;
}
/*********************************************
* Bankswitching *
*********************************************/
void hotchili_state::bankswitch_w(uint8_t data)
{
m_bank->set_entry((data & 0x80) ? (data & 0x03) : 0);
}
/*********************************************
* Memory Map Information *
*********************************************/
void hotchili_state::hc_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x9fff).bankr("bank");
map(0xa000, 0xafff).ram().rw(m_seta001, FUNC(seta001_device::spritecodelow_r8), FUNC(seta001_device::spritecodelow_w8));
map(0xb000, 0xbfff).ram().rw(m_seta001, FUNC(seta001_device::spritecodehigh_r8), FUNC(seta001_device::spritecodehigh_w8));
map(0xc000, 0xdfff).ram();
map(0xe000, 0xe2ff).ram().rw(m_seta001, FUNC(seta001_device::spriteylow_r8), FUNC(seta001_device::spriteylow_w8));
map(0xe300, 0xe303).ram().w(m_seta001, FUNC(seta001_device::spritectrl_w8));
map(0xe800, 0xe800).w(m_seta001, FUNC(seta001_device::spritebgflag_w8));
map(0xf000, 0xf00c).rw( FUNC(hotchili_state::extram_r), FUNC(hotchili_state::extram_w));
map(0xf200, 0xf200).w(FUNC(hotchili_state::outp2_w)); // outport (mem img ca85h)
map(0xf300, 0xf300).w(FUNC(hotchili_state::bankswitch_w));
map(0xf400, 0xf40c).w(FUNC(hotchili_state::outp1_w)); // 4 outports 0,4,8,c (mem img ca81h - ca84h)
map(0xf500, 0xf500).r(FUNC(hotchili_state::inport0_r));
map(0xf501, 0xf501).portr("IN1");
map(0xf600, 0xf600).portr("IN2");
map(0xf601, 0xf601).r(FUNC(hotchili_state::inport3_r));
map(0xf700, 0xf700).noprw(); // watchdog???
map(0xf800, 0xf801).rw("ay8910", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w));
}
/*********************************************
* Input Ports *
*********************************************/
static INPUT_PORTS_START( hotchili )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("All Clear / Configuration") // pressed on startup
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unknown
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) // active: enables RNG and read inputs on secondary buffer (inputs with special timing)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Meter Reading Key") PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_U) PORT_NAME("Jackpot Reset Key")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_6) PORT_NAME("Clear Att. Key") //Next Page into Input or Output Test
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Collect")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_NAME("Reserve / Next (Met.Read)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) // coin upper sensor - currently not used
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) // coin lower sensor
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_E) PORT_NAME("CoinToCashBox") // coin to cashbox
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("CoinTest") // coin test
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_T) PORT_NAME("Test Select") // test select
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Y) PORT_NAME("Test End")
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_GAMBLE_DOOR ) PORT_TOGGLE
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Play 1 Credits / Change (Setup)") // 1st. Start
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Play 2 Credits") // 2nd. Start
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Play 3 Credits") // 3rd. Start
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Play 5 Credits") // 4th. Start
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Play 10 Credits / Next (Setup)") // 5th. Start
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unknown
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_J) PORT_NAME("Hopper Empty Reset Key")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_K) PORT_NAME("Hopper CountSW")
PORT_START("IN4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_A) PORT_NAME("Play 1 Line")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_S) PORT_NAME("Play 3 Lines")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_D) PORT_NAME("Play 5 Lines")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_F) PORT_NAME("Play 7 Lines")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_G) PORT_NAME("Play 9 Lines")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "DSW1" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/*******************************************
* Inputs *
*******************************************/
uint8_t hotchili_state::inport0_r()
{
if( (m_screen->frame_number() & 7) == 0)
{
return m_inp0->read() & 0xf9; // enables alternate inputs read
}
else
{
return m_inp0->read();
}
}
uint8_t hotchili_state::inport3_r()
{
return m_meters; // meters signal feedback
}
/*******************************************
* Lamps and Outputs *
*******************************************/
void hotchili_state::outp1_w(offs_t offset, uint8_t data)
{
offset = (offset >> 2) & 0x03;
switch( offset )
{
case 0:
m_lamp[0] = BIT(data,0); // 1st Start
m_lamp[1] = BIT(data,1); // 2nd Start
m_lamp[2] = BIT(data,2); // 3rd Start
m_lamp[3] = BIT(data,3); // 4th Start
m_lamp[4] = BIT(data,4); // 5th Start
m_lamp[5] = BIT(data,5);
m_lamp[6] = BIT(data,6);
m_lamp[7] = BIT(data,7); // Motor Hopper
break;
case 1:
m_lamp[8] = BIT(data,0); // 1st Start - Test Mode
m_lamp[9] = BIT(data,1); // 2nd Start
m_lamp[10] = BIT(data,2); // 3rd Start
m_lamp[11] = BIT(data,3); // 4th Start
m_lamp[12] = BIT(data,4); // 5th Start
m_lamp[13] = BIT(data,5); // Coin Lock Out Coil
m_lamp[14] = BIT(data,6); // Divert Solenoid
m_lamp[15] = BIT(data,7); // Divert Solenoid
break;
case 2:
m_lamp[16] = BIT(data,0); // alt door lamp?
m_lamp[17] = BIT(data,1); // Animation Lamp D
m_lamp[18] = BIT(data,2); // Animation Lamp C
m_lamp[19] = BIT(data,3); // Animation Lamp B
m_lamp[20] = BIT(data,4); // Animation Lamp A
m_lamp[21] = BIT(data,5); // Door Oper Tower
m_lamp[22] = BIT(data,6); // Call Attendat Tower
m_lamp[23] = BIT(data,7); // Jackpot Tower
break;
case 3:
m_meters = data;
m_lamp[24] = BIT(data,0); machine().bookkeeping().coin_counter_w(0, BIT(data, 0)); // Meter 1
m_lamp[25] = BIT(data,1); machine().bookkeeping().coin_counter_w(1, BIT(data, 1)); // Meter 2
m_lamp[26] = BIT(data,2); machine().bookkeeping().coin_counter_w(2, BIT(data, 2)); // Meter 3 - Credits Played
m_lamp[27] = BIT(data,3); machine().bookkeeping().coin_counter_w(3, BIT(data, 3)); // Meter 4 - Credits Won
m_lamp[28] = BIT(data,4); machine().bookkeeping().coin_counter_w(4, BIT(data, 4)); // Meter 5 - Credits to Cash Box
m_lamp[29] = BIT(data,5); machine().bookkeeping().coin_counter_w(5, BIT(data, 5)); // Meter 6 - Cancelled Credits (Hand Pay)
m_lamp[30] = BIT(data,6); machine().bookkeeping().coin_counter_w(6, BIT(data, 6)); // Meter 7 - Games
m_lamp[31] = BIT(data,7); machine().bookkeeping().coin_counter_w(7, BIT(data, 7)); // Meter 8
break;
}
}
void hotchili_state::outp2_w(offs_t offset, uint8_t data)
{
m_lamp[32] = BIT(data,0); // 1st Line
m_lamp[33] = BIT(data,1); // 2nd Line
m_lamp[34] = BIT(data,2); // 3rd Line
m_lamp[35] = BIT(data,3); // 4th Line
m_lamp[36] = BIT(data,4); // 5th Line
m_lamp[37] = BIT(data,5);
m_lamp[38] = BIT(data,6);
m_lamp[39] = BIT(data,7);
}
/*********************************************
* Graphics Layouts *
*********************************************/
static const gfx_layout charlayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
/**************************************************
* Graphics Decode Information *
**************************************************/
static GFXDECODE_START( gfx_hotchili )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 )
GFXDECODE_END
/**************************************************
* Universal External RAM Module *
**************************************************/
void hotchili_state::extram_w(offs_t offset, uint8_t data)
{
//logerror("external_memory_w:%x: data:%x\n", offset, data);
offset = (offset >> 2) & 0x03;
switch( offset )
{
case 0: m_addr_low = data;
break;
case 1: m_addr_high = data & 0x07;
break;
case 2: m_addr_mask = data; m_addr_latch = (m_addr_high * 0x100) + m_addr_low;
break;
case 3: m_ram->pointer()[m_addr_latch & 0x0fff] = data;
break;
}
}
uint8_t hotchili_state::extram_r(offs_t offset)
{
//logerror("external_memory_r:%x\n", offset);
offset = (offset >> 2) & 0x07;
switch( offset )
{
case 0: return m_addr_low;
case 1: return m_addr_high;
case 2: return 0x3f; // mask
case 3: return m_ram->pointer()[m_addr_latch & 0x0fff];
default: return 0;
}
}
/******************************************
* Machine Start *
******************************************/
void hotchili_state::machine_start()
{
m_lamp.resolve();
m_nvram->set_base(m_ram->pointer(), m_ram->size());
}
/*********************************************
* Machine Drivers *
*********************************************/
void hotchili_state::hotchili(machine_config &config)
{
// basic machine hardware
Z80(config, m_maincpu, MAIN_CLOCK / 2);
m_maincpu->set_addrmap(AS_PROGRAM, &hotchili_state::hc_map);
RAM(config, m_ram).set_default_size("2K").set_default_value(0);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw( MAIN_CLOCK / 2, 260, 0, 256, 256, 16, 239);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
m_screen->set_screen_update(FUNC(hotchili_state::screen_update));
m_screen->screen_vblank().set_inputline(m_maincpu, 0, HOLD_LINE);
m_screen->set_palette(m_palette);
SETA001_SPRITE(config, m_seta001, 16'000'000, m_palette, gfx_hotchili);
m_seta001->set_fg_yoffsets( -0x12, 0x0e );
m_seta001->set_bg_yoffsets( 0x1, -0x1 );
PALETTE(config, m_palette, FUNC(hotchili_state::hc_palette), 512);
// sound hardware
SPEAKER(config, "mono").front_center();
ay8910_device &ay8910(AY8910(config, "ay8910", MAIN_CLOCK / 4));
ay8910.port_a_read_callback().set_ioport("DSW1");
ay8910.port_b_read_callback().set_ioport("IN4");
ay8910.add_route(ALL_OUTPUTS, "mono", 1.00);
}
/*********************************************
* Rom Load *
*********************************************/
ROM_START( hotchili )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "h.chilli_95103_v0191__27c512.ic32", 0x0000, 0x10000, CRC(54b7c675) SHA1(7ce0348ae9561784519cdb99e33a57922520941c) )
ROM_REGION( 0x40000, "gfx1", 0 )
ROM_LOAD( "9510301_chr0_h.c.nsw.ic2", 0x00000, 0x10000, CRC(52faf9ae) SHA1(72050a3168f7326f39743e8424a0795b14b00d69) )
ROM_LOAD( "9510301_chr1_h.c.nsw.ic1", 0x10000, 0x10000, CRC(f0ac0f98) SHA1(45a2f304758f2b1d701feb8db58b6137e58fed4c) )
ROM_LOAD( "9510301_chr2_h.c.nsw.ic25", 0x20000, 0x10000, CRC(a946c2e4) SHA1(7530aebd5c5204bb7aa091acd108b0cd00ac272b) )
ROM_LOAD( "9510301_chr3_h.c.nsw.ic26", 0x30000, 0x10000, CRC(69dc0f95) SHA1(7b613a5d1f2d431b178fc105c2023ec8bbf3a873) )
ROM_REGION( 0x0800, "nvram", 0 )
ROM_LOAD( "hotchili_nvram.bin", 0x0000, 0x0800, CRC(e2b463e5) SHA1(a94ae3888858173aed53e54cceb951a9fe8b7a20) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "vn55-1.ic8", 0x0000, 0x0200, CRC(3acb6539) SHA1(f202b2403acf1c6e7abc61e860a75aef318ab03c) )
ROM_LOAD( "vn55-2.ic9", 0x0200, 0x0200, CRC(e1d2897e) SHA1(2e8ff5041dfd4b69488f0d580645564bd523fc10) )
ROM_END
/*********************************************
* Driver Init *
*********************************************/
void hotchili_state::init_hc()
{
uint8_t *ROM = memregion("maincpu")->base();
m_bank->configure_entries(0, 4, &ROM[0x8000], 0x2000);
ROM[0x05bc] = 0x00; // Avoids ram error flag setup
ROM[0x06c1] = 0x20; // Skip Rom Error
ROM[0x06c4] = 0xc6; // Skip Ram Error
ROM[0x06d1] = 0xd3; // Skip Ram Error
ROM[0x06d2] = 0x06; // Skip Ram Error
ROM[0x1c54] = 0x84; // Avoids meter error
ROM[0x1c5b] = 0x84; // Avoids meter error
}
/*********************************************
* Game Drivers *
*********************************************/
// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT
GAMEL( 1995, hotchili, 0, hotchili, hotchili, hotchili_state, init_hc, ROT0, "Pacific Gaming Pty Ltd.", "Hot Chilli (95103, v0104)", 0 , layout_hotchili )
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