1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
|
// license:BSD-3-Clause
// copyright-holders:hap
// thanks-to:Kevin Horton
/***************************************************************************
Mitsubishi MELPS 4 MCU tabletops/handhelds or other simple devices,
most of them are VFD electronic games/toys.
TODO:
- dump/add Gakken version of Frogger
- get rid of hardcoded color overlay from SVGs, use MAME internal artwork
***************************************************************************/
#include "emu.h"
#include "cpu/melps4/m58846.h"
#include "video/pwm.h"
#include "sound/spkrdev.h"
#include "screen.h"
#include "speaker.h"
//#include "hh_melps4_test.lh" // common test-layout - no svg artwork(yet), use external artwork
class hh_melps4_state : public driver_device
{
public:
hh_melps4_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_display(*this, "display"),
m_speaker(*this, "speaker"),
m_inputs(*this, "IN.%u", 0)
{ }
virtual DECLARE_INPUT_CHANGED_MEMBER(reset_button);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
// devices
required_device<m58846_device> m_maincpu;
optional_device<pwm_display_device> m_display;
optional_device<speaker_sound_device> m_speaker;
optional_ioport_array<4> m_inputs; // max 4
// misc common
u16 m_inp_mux = 0; // multiplexed inputs mask
u32 m_grid = 0; // VFD current row data
u32 m_plate = 0; // VFD current column data
u8 read_inputs(int columns);
};
// machine start/reset
void hh_melps4_state::machine_start()
{
// register for savestates
save_item(NAME(m_inp_mux));
save_item(NAME(m_grid));
save_item(NAME(m_plate));
}
void hh_melps4_state::machine_reset()
{
}
/***************************************************************************
Helper Functions
***************************************************************************/
// generic input handlers
u8 hh_melps4_state::read_inputs(int columns)
{
u8 ret = 0;
// read selected input rows
for (int i = 0; i < columns; i++)
if (m_inp_mux >> i & 1)
ret |= m_inputs[i]->read();
return ret;
}
INPUT_CHANGED_MEMBER(hh_melps4_state::reset_button)
{
// for when reset button is directly tied to MCU reset pin
m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE);
}
/***************************************************************************
Minidrivers (subclass, I/O, Inputs, Machine Config, ROM Defs)
***************************************************************************/
namespace {
/***************************************************************************
Coleco Frogger (manufactured in Japan, licensed from Sega)
* PCB label Coleco Frogger Code No. 01-81543, KS-003282 Japan
* Mitsubishi M58846-701P MCU
* cyan/red/green VFD display Itron CP5090GLR R1B, with partial color overlay
Gakken / Konami Frogger
* PCB label Konami Gakken KH-8201D
* Mitsubishi M58846-700P MCU (Konami logo on it)
* cyan/red/green VFD display, with partial color overlay
***************************************************************************/
class cfrogger_state : public hh_melps4_state
{
public:
cfrogger_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_melps4_state(mconfig, type, tag)
{ }
void cfrogger(machine_config &config);
private:
void update_display();
void plate_w(offs_t offset, u8 data);
void grid_w(u16 data);
DECLARE_WRITE_LINE_MEMBER(speaker_w);
u16 input_r();
};
// handlers
void cfrogger_state::update_display()
{
u16 grid = bitswap<16>(m_grid,15,14,13,12,0,1,2,3,4,5,6,7,8,9,10,11);
u16 plate = bitswap<16>(m_plate,12,4,13,5,14,6,15,7,3,11,2,10,1,9,0,8);
m_display->matrix(grid, plate);
}
void cfrogger_state::plate_w(offs_t offset, u8 data)
{
// F0,F1: input mux
if (offset == MELPS4_PORTF)
m_inp_mux = data & 3;
// Sx,Fx,Gx: vfd plate
int mask = (offset == MELPS4_PORTS) ? 0xff : 0xf; // port S is 8-bit
int shift = (offset == MELPS4_PORTS) ? 0 : (offset + 1) * 4;
m_plate = (m_plate & ~(mask << shift)) | (data << shift);
update_display();
}
void cfrogger_state::grid_w(u16 data)
{
// D0-D11: vfd grid
m_grid = data;
update_display();
}
WRITE_LINE_MEMBER(cfrogger_state::speaker_w)
{
// T: speaker out
m_speaker->level_w(state);
}
u16 cfrogger_state::input_r()
{
// K0,K1: multiplexed inputs
// K2: N/C
// K3: fixed input
return (m_inputs[2]->read() & 8) | (read_inputs(2) & 3);
}
// config
static INPUT_PORTS_START( cfrogger )
PORT_START("IN.0") // F0 port K0,K1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_START("IN.1") // F1 port K0,K1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
PORT_START("IN.2") // K3
PORT_CONFNAME( 0x08, 0x00, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x08, "2" )
PORT_START("RESET")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_melps4_state, reset_button, 0)
INPUT_PORTS_END
void cfrogger_state::cfrogger(machine_config &config)
{
// basic machine hardware
M58846(config, m_maincpu, 600_kHz_XTAL);
m_maincpu->read_k().set(FUNC(cfrogger_state::input_r));
m_maincpu->write_s().set(FUNC(cfrogger_state::plate_w));
m_maincpu->write_f().set(FUNC(cfrogger_state::plate_w));
m_maincpu->write_g().set(FUNC(cfrogger_state::plate_w));
m_maincpu->write_d().set(FUNC(cfrogger_state::grid_w));
m_maincpu->write_t().set(FUNC(cfrogger_state::speaker_w));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(500, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(12, 16);
// sound hardware
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( cfrogger )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "m58846-701p", 0x0000, 0x1000, CRC(ba52a242) SHA1(7fa53b617f4bb54be32eb209e9b88131e11cb518) )
ROM_REGION( 786255, "screen", 0)
ROM_LOAD( "cfrogger.svg", 0, 786255, CRC(d8d6e2b6) SHA1(bc9a0260b211ed07021dfe1cc19a993569f4c544) )
ROM_END
/***************************************************************************
Gakken / Konami Jungler (manufactured in Japan)
* PCB label Konami Gakken GR503
* Mitsubishi M58846-702P MCU
* cyan/red/green VFD display Itron CP5143GLR SGA, with light-yellow color overlay
***************************************************************************/
class gjungler_state : public hh_melps4_state
{
public:
gjungler_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_melps4_state(mconfig, type, tag)
{ }
void gjungler(machine_config &config);
private:
void update_display();
void plate_w(offs_t offset, u8 data);
void grid_w(u16 data);
DECLARE_WRITE_LINE_MEMBER(speaker_w);
u16 input_r();
};
// handlers
void gjungler_state::update_display()
{
u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,8,7,6,5,4,3,2,0,1);
u32 plate = bitswap<24>(m_plate,23,22,21,20,19,18,8,9,10,11,13,16,15,14,13,12,7,0,6,1,5,2,4,3) | 0x2000;
m_display->matrix(grid, plate);
}
void gjungler_state::plate_w(offs_t offset, u8 data)
{
// G0,G1: input mux
if (offset == MELPS4_PORTG)
m_inp_mux = data & 3;
// Sx,Fx,Gx,U: vfd plate
int mask = (offset == MELPS4_PORTS) ? 0xff : 0xf; // port S is 8-bit
int shift = (offset == MELPS4_PORTS) ? 0 : (offset + 1) * 4;
m_plate = (m_plate & ~(mask << shift)) | (data << shift);
update_display();
}
void gjungler_state::grid_w(u16 data)
{
// D0-D11: vfd grid
m_grid = data;
update_display();
}
WRITE_LINE_MEMBER(gjungler_state::speaker_w)
{
// T: speaker out
m_speaker->level_w(state);
}
u16 gjungler_state::input_r()
{
// K0,K1: multiplexed inputs
// K2,K3: fixed inputs
return (m_inputs[2]->read() & 0xc) | (read_inputs(2) & 3);
}
// config
static INPUT_PORTS_START( gjungler )
PORT_START("IN.0") // G0 port K0,K1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_START("IN.1") // G1 port K0,K1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
PORT_START("IN.2") // K2,K3
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_CONFNAME( 0x08, 0x00, "Game Mode" )
PORT_CONFSETTING( 0x00, "A" )
PORT_CONFSETTING( 0x08, "B" )
PORT_START("RESET")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_melps4_state, reset_button, 0)
INPUT_PORTS_END
void gjungler_state::gjungler(machine_config &config)
{
// basic machine hardware
M58846(config, m_maincpu, 600_kHz_XTAL);
m_maincpu->read_k().set(FUNC(gjungler_state::input_r));
m_maincpu->write_s().set(FUNC(gjungler_state::plate_w));
m_maincpu->write_f().set(FUNC(gjungler_state::plate_w));
m_maincpu->write_g().set(FUNC(gjungler_state::plate_w));
m_maincpu->write_u().set(FUNC(gjungler_state::plate_w));
m_maincpu->write_d().set(FUNC(gjungler_state::grid_w));
m_maincpu->write_t().set(FUNC(gjungler_state::speaker_w));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(481, 1080);
screen.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(12, 18);
// sound hardware
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( gjungler )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "m58846-702p", 0x0000, 0x1000, CRC(94ab7060) SHA1(3389bc115d1df8d01a30611fa9e95a900d32b29b) )
ROM_REGION( 419696, "screen", 0)
ROM_LOAD( "gjungler.svg", 0, 419696, CRC(c5f6d1f2) SHA1(5032f35326ca689c8e329f760e380cdc9f5dff86) )
ROM_END
} // anonymous namespace
/***************************************************************************
Game driver(s)
***************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
CONS( 1982, cfrogger, 0, 0, cfrogger, cfrogger, cfrogger_state, empty_init, "Coleco / Konami", "Frogger (Coleco)", MACHINE_SUPPORTS_SAVE )
CONS( 1982, gjungler, 0, 0, gjungler, gjungler, gjungler_state, empty_init, "Gakken / Konami", "Jungler (Gakken)", MACHINE_SUPPORTS_SAVE )
|