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|
// license:BSD-3-Clause
// copyright-holders:Bryan McPhail
/***************************************************************************
Haunted Castle
Emulation by Bryan McPhail, mish@tendril.co.uk
***************************************************************************/
#include "emu.h"
#include "includes/konamipt.h"
#include "video/k007121.h"
#include "cpu/m6809/konami.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "machine/watchdog.h"
#include "sound/k007232.h"
#include "sound/k051649.h"
#include "sound/ymopl.h"
#include "video/bufsprite.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class hcastle_state : public driver_device
{
public:
hcastle_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_audiocpu(*this, "audiocpu"),
m_k007121(*this, "k007121_%u", 1U),
m_k007232(*this, "k007232"),
m_spriteram(*this, "spriteram%u", 1U),
m_pf_videoram(*this, "pf_videoram%u", 1U),
m_mainbank(*this, "mainbank")
{ }
void hcastle(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
// devices
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<cpu_device> m_audiocpu;
required_device_array<k007121_device, 2> m_k007121;
required_device<k007232_device> m_k007232;
required_device_array<buffered_spriteram8_device, 2> m_spriteram;
// memory pointers
required_shared_ptr_array<uint8_t, 2> m_pf_videoram;
required_memory_bank m_mainbank;
// video-related
tilemap_t *m_tilemap[2]{};
uint16_t m_pf_bankbase[2]{};
int32_t m_old_pf[2]{};
uint8_t m_gfx_bank = 0;
void bankswitch_w(uint8_t data);
void soundirq_w(uint8_t data);
void coin_w(uint8_t data);
void gfxbank_w(uint8_t data);
uint8_t gfxbank_r();
void sound_bank_w(uint8_t data);
template <uint8_t Which> void pf_video_w(offs_t offset, uint8_t data);
template <uint8_t Which> void pf_control_w(offs_t offset, uint8_t data);
template <uint8_t Which> TILE_GET_INFO_MEMBER(get_tile_info);
TILEMAP_MAPPER_MEMBER(tilemap_scan);
void palette(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
template <uint8_t Which> void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, bitmap_ind8 &priority_bitmap, uint8_t *sbank);
void volume_callback(uint8_t data);
void main_map(address_map &map);
void sound_map(address_map &map);
};
// video
void hcastle_state::palette(palette_device &palette) const
{
uint8_t const *const color_prom = memregion("proms")->base();
for (int chip = 0; chip < 2; chip++)
{
for (int pal = 0; pal < 8; pal++)
{
int const clut = (chip << 1) | (pal & 1);
for (int i = 0; i < 0x100; i++)
{
uint8_t ctabentry;
if (((pal & 0x01) == 0) && (color_prom[(clut << 8) | i] == 0))
ctabentry = 0;
else
ctabentry = (pal << 4) | (color_prom[(clut << 8) | i] & 0x0f);
palette.set_pen_indirect((chip << 11) | (pal << 8) | i, ctabentry);
}
}
}
}
/***************************************************************************
Callbacks for the TileMap code
***************************************************************************/
TILEMAP_MAPPER_MEMBER(hcastle_state::tilemap_scan)
{
// logical (col,row) -> memory offset
return (col & 0x1f) + ((row & 0x1f) << 5) + ((col & 0x20) << 6); // skip 0x400
}
template <uint8_t Which> // 0 = FG, 1 = BG
TILE_GET_INFO_MEMBER(hcastle_state::get_tile_info)
{
uint8_t ctrl_5 = m_k007121[Which]->ctrlram_r(5);
uint8_t ctrl_6 = m_k007121[Which]->ctrlram_r(6);
int bit0 = (ctrl_5 >> 0) & 0x03;
int bit1 = (ctrl_5 >> 2) & 0x03;
int bit2 = (ctrl_5 >> 4) & 0x03;
int bit3 = (ctrl_5 >> 6) & 0x03;
int attr = m_pf_videoram[Which][tile_index];
int tile = m_pf_videoram[Which][tile_index + 0x400];
int color = attr & 0x7;
int bank = ((attr & 0x80) >> 7) |
((attr >> (bit0 + 2)) & 0x02) |
((attr >> (bit1 + 1)) & 0x04) |
((attr >> (bit2 )) & 0x08) |
((attr >> (bit3 - 1)) & 0x10);
tileinfo.set(Which,
tile + bank * 0x100 + m_pf_bankbase[Which],
((ctrl_6 & 0x30) * 2 + 16) + color,
0);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
void hcastle_state::video_start()
{
// 0 = FG, 1 = BG
m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(hcastle_state::get_tile_info<0>)), tilemap_mapper_delegate(*this, FUNC(hcastle_state::tilemap_scan)), 8, 8, 64, 32);
m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(hcastle_state::get_tile_info<1>)), tilemap_mapper_delegate(*this, FUNC(hcastle_state::tilemap_scan)), 8, 8, 64, 32);
m_tilemap[0]->set_transparent_pen(0);
}
/***************************************************************************
Memory handlers
***************************************************************************/
template <uint8_t Which> // 0 = FG, 1 = BG
void hcastle_state::pf_video_w(offs_t offset, uint8_t data)
{
m_pf_videoram[Which][offset] = data;
m_tilemap[Which]->mark_tile_dirty(offset & 0xbff);
}
void hcastle_state::gfxbank_w(uint8_t data)
{
m_gfx_bank = data;
}
uint8_t hcastle_state::gfxbank_r()
{
return m_gfx_bank;
}
template <uint8_t Which> // 0 = FG, 1 = BG
void hcastle_state::pf_control_w(offs_t offset, uint8_t data)
{
if (offset == 3)
{
if ((data & 0x8) == 0)
m_spriteram[Which]->copy(0x800, 0x800);
else
m_spriteram[Which]->copy(0x000, 0x800);
}
else if (offset == 7)
{
m_tilemap[Which]->set_flip((data & 0x08) ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
}
m_k007121[Which]->ctrl_w(offset, data);
}
/*****************************************************************************/
template <uint8_t Which> // 0 = FG, 1 = BG
void hcastle_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, bitmap_ind8 &priority_bitmap, uint8_t *sbank)
{
int base_color = (m_k007121[Which]->ctrlram_r(6) & 0x30) * 2;
int bank_base = (Which == 0) ? 0x4000 * (m_gfx_bank & 1) : 0;
m_k007121[Which]->sprites_draw(bitmap, cliprect, m_gfxdecode->gfx(Which), *m_palette, sbank, base_color, 0, bank_base, priority_bitmap, (uint32_t)-1);
}
/*****************************************************************************/
uint32_t hcastle_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
uint8_t ctrl_1_0 = m_k007121[0]->ctrlram_r(0);
uint8_t ctrl_1_1 = m_k007121[0]->ctrlram_r(1);
uint8_t ctrl_1_2 = m_k007121[0]->ctrlram_r(2);
uint8_t ctrl_1_3 = m_k007121[0]->ctrlram_r(3);
uint8_t ctrl_2_0 = m_k007121[1]->ctrlram_r(0);
uint8_t ctrl_2_1 = m_k007121[1]->ctrlram_r(1);
uint8_t ctrl_2_2 = m_k007121[1]->ctrlram_r(2);
uint8_t ctrl_2_3 = m_k007121[1]->ctrlram_r(3);
m_pf_bankbase[0] = 0x0000;
m_pf_bankbase[1] = 0x4000 * ((m_gfx_bank & 2) >> 1);
if (ctrl_1_3 & 0x01)
m_pf_bankbase[0] += 0x2000;
if (ctrl_2_3 & 0x01)
m_pf_bankbase[1] += 0x2000;
if (m_pf_bankbase[0] != m_old_pf[0])
m_tilemap[0]->mark_all_dirty();
if (m_pf_bankbase[1] != m_old_pf[1])
m_tilemap[1]->mark_all_dirty();
m_old_pf[0] = m_pf_bankbase[0];
m_old_pf[1] = m_pf_bankbase[1];
m_tilemap[1]->set_scrolly(0, ctrl_2_2);
m_tilemap[1]->set_scrollx(0, ((ctrl_2_1 << 8) + ctrl_2_0));
m_tilemap[0]->set_scrolly(0, ctrl_1_2);
m_tilemap[0]->set_scrollx(0, ((ctrl_1_1 << 8) + ctrl_1_0));
// Sprite priority
// if (ctrl_1_3 & 0x20)
if ((m_gfx_bank & 0x04) == 0)
{
m_tilemap[1]->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites<0>(bitmap, cliprect, screen.priority(), m_spriteram[0]->buffer());
draw_sprites<1>(bitmap, cliprect, screen.priority(), m_spriteram[1]->buffer());
m_tilemap[0]->draw(screen, bitmap, cliprect, 0, 0);
}
else
{
m_tilemap[1]->draw(screen, bitmap, cliprect, 0, 0);
m_tilemap[0]->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites<0>(bitmap, cliprect, screen.priority(), m_spriteram[0]->buffer());
draw_sprites<1>(bitmap, cliprect, screen.priority(), m_spriteram[1]->buffer());
}
return 0;
}
// machine
void hcastle_state::bankswitch_w(uint8_t data)
{
m_mainbank->set_entry(data & 0x1f);
}
void hcastle_state::soundirq_w(uint8_t data)
{
m_audiocpu->set_input_line(0, HOLD_LINE);
}
void hcastle_state::coin_w(uint8_t data)
{
machine().bookkeeping().coin_counter_w(0, data & 0x40);
machine().bookkeeping().coin_counter_w(1, data & 0x80);
}
void hcastle_state::main_map(address_map &map)
{
map(0x0000, 0x0007).w(FUNC(hcastle_state::pf_control_w<0>));
map(0x0020, 0x003f).ram(); // rowscroll?
map(0x0200, 0x0207).w(FUNC(hcastle_state::pf_control_w<1>));
map(0x0220, 0x023f).ram(); // rowscroll?
map(0x0400, 0x0400).w(FUNC(hcastle_state::bankswitch_w));
map(0x0404, 0x0404).w("soundlatch", FUNC(generic_latch_8_device::write));
map(0x0408, 0x0408).w(FUNC(hcastle_state::soundirq_w));
map(0x040c, 0x040c).w("watchdog", FUNC(watchdog_timer_device::reset_w));
map(0x0410, 0x0410).portr("SYSTEM").w(FUNC(hcastle_state::coin_w));
map(0x0411, 0x0411).portr("P1");
map(0x0412, 0x0412).portr("P2");
map(0x0413, 0x0413).portr("DSW3");
map(0x0414, 0x0414).portr("DSW1");
map(0x0415, 0x0415).portr("DSW2");
map(0x0418, 0x0418).rw(FUNC(hcastle_state::gfxbank_r), FUNC(hcastle_state::gfxbank_w));
map(0x0600, 0x06ff).ram().w(m_palette, FUNC(palette_device::write_indirect)).share("palette");
map(0x0700, 0x1fff).ram();
map(0x2000, 0x2fff).ram().w(FUNC(hcastle_state::pf_video_w<0>)).share(m_pf_videoram[0]);
map(0x3000, 0x3fff).ram().share("spriteram1");
map(0x4000, 0x4fff).ram().w(FUNC(hcastle_state::pf_video_w<1>)).share(m_pf_videoram[1]);
map(0x5000, 0x5fff).ram().share("spriteram2");
map(0x6000, 0x7fff).bankr(m_mainbank);
map(0x8000, 0xffff).rom();
}
/*****************************************************************************/
void hcastle_state::sound_bank_w(uint8_t data)
{
int bank_a = data & 0x3;
int bank_b = (data >> 2) & 0x3;
m_k007232->set_bank(bank_a, bank_b);
}
void hcastle_state::sound_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x87ff).ram();
map(0x9800, 0x98ff).m("k051649", FUNC(k051649_device::scc_map));
map(0xa000, 0xa001).rw("ymsnd", FUNC(ym3812_device::read), FUNC(ym3812_device::write));
map(0xb000, 0xb00d).rw(m_k007232, FUNC(k007232_device::read), FUNC(k007232_device::write));
map(0xc000, 0xc000).w(FUNC(hcastle_state::sound_bank_w)); // 7232 bankswitch
map(0xd000, 0xd000).r("soundlatch", FUNC(generic_latch_8_device::read));
}
/*****************************************************************************/
static INPUT_PORTS_START( hcastle )
PORT_START("SYSTEM")
KONAMI8_SYSTEM_UNK
PORT_START("P1")
KONAMI8_MONO_4WAY_B12_UNK
PORT_START("P2")
KONAMI8_COCKTAIL_4WAY_B12_UNK
PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
// "Invalid" = both coin slots disabled
PORT_START("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) // Listed as "Unused"
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:2" ) // Listed as "Unused"
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x10, "Difficulty 1 (Game)" ) PORT_DIPLOCATION("SW2:4,5") // Overall difficulty of game
PORT_DIPSETTING( 0x18, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x60, 0x40, "Difficulty 2 (Strength)" ) PORT_DIPLOCATION("SW2:6,7") // Listed in manual as "Strength of Player"
PORT_DIPSETTING( 0x00, "Very Weak" ) // Takes most damage per hit
PORT_DIPSETTING( 0x20, "Weak" ) // Takes more damage per hit
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Takes average damage per hit
PORT_DIPSETTING( 0x60, "Strong" ) // Takes least damage per hit
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, "Up to 3 Times" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*****************************************************************************/
static const gfx_layout charlayout =
{
8,8,
32768,
4,
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static GFXDECODE_START( gfx_hcastle )
GFXDECODE_ENTRY( "k007121_1", 0, charlayout, 0, 8*16 )
GFXDECODE_ENTRY( "k007121_2", 0, charlayout, 8*16*16, 8*16 )
GFXDECODE_END
/*****************************************************************************/
void hcastle_state::volume_callback(uint8_t data)
{
m_k007232->set_volume(0, (data >> 4) * 0x11, 0);
m_k007232->set_volume(1, 0, (data & 0x0f) * 0x11);
}
void hcastle_state::machine_start()
{
uint8_t *rom = memregion("maincpu")->base();
m_mainbank->configure_entries(0, 16, &rom[0x10000], 0x2000);
save_item(NAME(m_pf_bankbase));
save_item(NAME(m_gfx_bank));
save_item(NAME(m_old_pf));
}
void hcastle_state::machine_reset()
{
m_pf_bankbase[1] = 0;
m_pf_bankbase[0] = 0;
m_gfx_bank = 0;
m_old_pf[0] = -1;
m_old_pf[1] = -1;
}
void hcastle_state::hcastle(machine_config &config)
{
// basic machine hardware
KONAMI(config, m_maincpu, 3000000); // Derived from 24 MHz clock
m_maincpu->set_addrmap(AS_PROGRAM, &hcastle_state::main_map);
m_maincpu->set_vblank_int("screen", FUNC(hcastle_state::irq0_line_hold));
Z80(config, m_audiocpu, 3579545);
m_audiocpu->set_addrmap(AS_PROGRAM, &hcastle_state::sound_map);
WATCHDOG_TIMER(config, "watchdog");
// video hardware
BUFFERED_SPRITERAM8(config, m_spriteram[0]);
BUFFERED_SPRITERAM8(config, m_spriteram[1]);
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(59);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); // frames per second verified by comparison with real board
screen.set_size(32*8, 32*8);
screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
screen.set_screen_update(FUNC(hcastle_state::screen_update));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_hcastle);
PALETTE(config, m_palette, FUNC(hcastle_state::palette)).set_format(palette_device::xBGR_555, 2*8*16*16, 128);
K007121(config, m_k007121[0], 0);
m_k007121[0]->set_palette_tag(m_palette);
K007121(config, m_k007121[1], 0);
m_k007121[1]->set_palette_tag(m_palette);
// sound hardware
SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, "soundlatch");
K007232(config, m_k007232, 3579545);
m_k007232->port_write().set(FUNC(hcastle_state::volume_callback));
m_k007232->add_route(0, "mono", 0.44);
m_k007232->add_route(1, "mono", 0.50);
ym3812_device &ymsnd(YM3812(config, "ymsnd", 3579545));
ymsnd.irq_handler().set_inputline("audiocpu", INPUT_LINE_NMI); // from schematic; NMI handler is just a retn
ymsnd.add_route(ALL_OUTPUTS, "mono", 0.70);
K051649(config, "k051649", 3579545).add_route(ALL_OUTPUTS, "mono", 0.45);
}
/***************************************************************************/
ROM_START( hcastle )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "m03.k12", 0x08000, 0x08000, CRC(d85e743d) SHA1(314e2a2bbe650540306b85c8b89ec5bcaef11a0d) )
ROM_LOAD( "b06.k8", 0x10000, 0x20000, CRC(abd07866) SHA1(a261d0cd90f5909abd06e8b691669e63d890c3be) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768e01.e4", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "k007121_1", 0 ) // chars and sprites
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "k007121_2", 0 ) // chars and sprites
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #0 sprite lookup table
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #0 char lookup table
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #1 sprite lookup table (same)
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #1 char lookup table (same)
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) // priority encoder (not used)
ROM_REGION( 0x80000, "k007232", 0 ) // samples
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( hcastlek )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "768k03.k12", 0x08000, 0x08000, CRC(40ce4f38) SHA1(1ab6d62a75c818b2ccbbb714373d6c7418500eb7) )
ROM_LOAD( "768g06.k8", 0x10000, 0x20000, CRC(cdade920) SHA1(e15b7458ded4e4c811a737575ec3f16e5eec4121) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768e01.e4", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "k007121_1", 0 ) // chars and sprites
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "k007121_2", 0 ) // chars and sprites
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #0 sprite lookup table
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #0 char lookup table
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #1 sprite lookup table (same)
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #1 char lookup table (same)
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) // priority encoder (not used)
ROM_REGION( 0x80000, "k007232", 0 ) // samples
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( hcastlee )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "768e03.k12", 0x08000, 0x08000, CRC(0b32619c) SHA1(a62ef0a90d061ff642350bd50e900144b4cef00e) )
ROM_LOAD( "768e06.k8", 0x10000, 0x20000, CRC(0431b8c0) SHA1(54b576f958fe78ec0a603e8daaf81ee09107a184) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768e01.e4", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "k007121_1", 0 ) // chars and sprites
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "k007121_2", 0 ) // chars and sprites
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #0 sprite lookup table
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #0 char lookup table
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #1 sprite lookup table (same)
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #1 char lookup table (same)
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) // priority encoder (not used)
ROM_REGION( 0x80000, "k007232", 0 ) // samples
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( akumajou )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "768p03.k12",0x08000, 0x08000, CRC(d509e340) SHA1(3a8078bd89a80ab9529e4ee8658fcafb8dd65258) )
ROM_LOAD( "768j06.k8", 0x10000, 0x20000, CRC(42283c3e) SHA1(565a2eb607e262484f48919536c045d515cff89f) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768e01.e4", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "k007121_1", 0 ) // chars and sprites
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "k007121_2", 0 ) // chars and sprites
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #0 sprite lookup table
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #0 char lookup table
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #1 sprite lookup table (same)
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #1 char lookup table (same)
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) // priority encoder (not used)
ROM_REGION( 0x80000, "k007232", 0 ) // samples
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( akumajoun )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "768n03.k12",0x08000, 0x08000, CRC(3e4dca2a) SHA1(cd70fdc42b970b89ae16ab6c81d1a5003fa53dbd) )
ROM_LOAD( "768j06.k8", 0x10000, 0x20000, CRC(42283c3e) SHA1(565a2eb607e262484f48919536c045d515cff89f) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768e01.e4", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "k007121_1", 0 ) // chars and sprites
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "k007121_2", 0 ) // chars and sprites
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #0 sprite lookup table
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #0 char lookup table
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) // 007121 #1 sprite lookup table (same)
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) // 007121 #1 char lookup table (same)
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) // priority encoder (not used)
ROM_REGION( 0x80000, "k007232", 0 ) // samples
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
} // anonymous namespace
GAME( 1988, hcastle, 0, hcastle, hcastle, hcastle_state, empty_init, ROT0, "Konami", "Haunted Castle (version M)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, hcastlek, hcastle, hcastle, hcastle, hcastle_state, empty_init, ROT0, "Konami", "Haunted Castle (version K)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, hcastlee, hcastle, hcastle, hcastle, hcastle_state, empty_init, ROT0, "Konami", "Haunted Castle (version E)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, akumajou, hcastle, hcastle, hcastle, hcastle_state, empty_init, ROT0, "Konami", "Akuma-Jou Dracula (Japan version P)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, akumajoun, hcastle, hcastle, hcastle, hcastle_state, empty_init, ROT0, "Konami", "Akuma-Jou Dracula (Japan version N)", MACHINE_SUPPORTS_SAVE )
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