1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
|
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
Gotcha (c) 1997 Dongsung
driver by Nicola Salmoria
TODO:
- Find out what the "Explane Type" dip switch actually does.
- Should use the artwork system to show the lamp state: there are 12 lamps, one
for every button, and they are used a lot during the game (see gotcha_lamps_w).
- Unknown writes to 0x30000c. It changes for some levels, it's probably
gfx related but since everything seems fine I've no idea what it might do.
- Unknown sound writes at C00F; also, there's an NMI handler that would
read from C00F.
- Sound samples were getting chopped; I fixed this by changing sound/adpcm.cpp to
disregard requests to play new samples until the previous one is finished*.
Gotcha pcb: 97,7,29 PARA VER 3.0 but it is the same as ppchamp
Pasha Pasha Champ Mini Game Festival
Dongsung, 1997
PCB Layout
----------
97,7,29 PARA VER 2.0
|------------------------------------------------|
|HA13001 CA5102 U53 14.31818MHz |
| CY5001 U54 |
|VOL 6MHz 6116 U55 6116 6116|
| 1MHz UZ02 U56 |
| Z80 GAL |
|J AD-65 UZ11 |
|A 6116 PAL |
|M |
|M DIPSW2 6116 PAL |
|A |
| DIPSW1 6116 |--------| |
| 6116 PAL |ALTERA | |
| |MAX | |
| UCN5801 6 PAL |EPM7128 | U41A|
| UCN5801 PAL 8 62256 |--------|U42A |
| LAMP PAL 0 U3 |
|PBSW PAL 0 62256 6264 U41B|
| 0 U2 6264 U42B |
|------------------------------------------------|
Notes:
68000 clock - 14.31818MHz
M6295 clock - 1.000MHz, sample rate = 1000000/165
YM2151 clock- 3.579545MHz [14.31818/4]
Z80 clock - 6.000MHz
VSync - 55Hz
HSync - 14.5kHz
LAMP - Player 1, 2 & 3 lamp driver connector for buttons Start, Blue, Green and Red
14 pin connector, 4 for each player plus 2 for 12V
PBSW - Player 1, 2 & 3 button connector for buttons Start, Blue, Green and Red
15 pin connector, 4 for each player plus 3 for ground
***************************************************************************/
#include "emu.h"
#include "includes/gotcha.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "sound/okim6295.h"
#include "sound/ym2151.h"
#include "screen.h"
#include "speaker.h"
#include "gotcha.lh"
WRITE16_MEMBER(gotcha_state::gotcha_lamps_w)
{
machine().output().set_value("lamp_p1_r", BIT(data, 0));
machine().output().set_value("lamp_p1_g", BIT(data, 1));
machine().output().set_value("lamp_p1_b", BIT(data, 2));
machine().output().set_value("lamp_p1_s", BIT(data, 3));
machine().output().set_value("lamp_p2_r", BIT(data, 4));
machine().output().set_value("lamp_p2_g", BIT(data, 5));
machine().output().set_value("lamp_p2_b", BIT(data, 6));
machine().output().set_value("lamp_p2_s", BIT(data, 7));
machine().output().set_value("lamp_p3_r", BIT(data, 8));
machine().output().set_value("lamp_p3_g", BIT(data, 9));
machine().output().set_value("lamp_p3_b", BIT(data, 10));
machine().output().set_value("lamp_p3_s", BIT(data, 11));
}
WRITE16_MEMBER(gotcha_state::gotcha_oki_bank_w)
{
if (ACCESSING_BITS_8_15)
{
m_oki->set_rom_bank((~data & 0x0100) >> 8);
}
}
static ADDRESS_MAP_START( gotcha_map, AS_PROGRAM, 16, gotcha_state )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x100000, 0x100001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff)
AM_RANGE(0x100002, 0x100003) AM_WRITE(gotcha_lamps_w)
AM_RANGE(0x100004, 0x100005) AM_WRITE(gotcha_oki_bank_w)
AM_RANGE(0x120000, 0x12ffff) AM_RAM
AM_RANGE(0x140000, 0x1405ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
AM_RANGE(0x160000, 0x1607ff) AM_RAM AM_SHARE("spriteram")
AM_RANGE(0x180000, 0x180001) AM_READ_PORT("INPUTS")
AM_RANGE(0x180002, 0x180003) AM_READ_PORT("SYSTEM")
AM_RANGE(0x180004, 0x180005) AM_READ_PORT("DSW")
AM_RANGE(0x300000, 0x300001) AM_WRITE(gotcha_gfxbank_select_w)
AM_RANGE(0x300002, 0x300009) AM_WRITE(gotcha_scroll_w)
// { 0x30000c, 0x30000d,
AM_RANGE(0x30000e, 0x30000f) AM_WRITE(gotcha_gfxbank_w)
AM_RANGE(0x320000, 0x320fff) AM_WRITE(gotcha_fgvideoram_w) AM_SHARE("fgvideoram")
AM_RANGE(0x322000, 0x322fff) AM_WRITE(gotcha_bgvideoram_w) AM_SHARE("bgvideoram")
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, gotcha_state )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write)
AM_RANGE(0xc002, 0xc002) AM_DEVREADWRITE("oki", okim6295_device, read, write) AM_MIRROR(1)
AM_RANGE(0xc006, 0xc006) AM_DEVREAD("soundlatch", generic_latch_8_device, read)
AM_RANGE(0xd000, 0xd7ff) AM_RAM
ADDRESS_MAP_END
static INPUT_PORTS_START( gotcha )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x0007, "1" )
PORT_DIPSETTING( 0x0006, "2" )
PORT_DIPSETTING( 0x0005, "3" )
PORT_DIPSETTING( 0x0004, "4" )
PORT_DIPSETTING( 0x0003, "5" )
PORT_DIPSETTING( 0x0002, "6" )
PORT_DIPSETTING( 0x0001, "7" )
PORT_DIPSETTING( 0x0000, "8" )
PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0030, 0x0010, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0030, "1" )
PORT_DIPSETTING( 0x0020, "2" )
PORT_DIPSETTING( 0x0010, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x00c0, 0x0080, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00c0, "1 Coin/99 Credits" )
PORT_DIPNAME( 0x0100, 0x0100, "Info" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, "Explane Type" ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, "Game Selection" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END
static const gfx_layout tilelayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*16
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) },
{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*16
};
static GFXDECODE_START( gotcha )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0x100, 32 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0x000, 16 )
GFXDECODE_END
void gotcha_state::machine_start()
{
save_item(NAME(m_banksel));
save_item(NAME(m_gfxbank));
save_item(NAME(m_scroll));
}
void gotcha_state::machine_reset()
{
int i;
for (i = 0; i < 4; i++)
{
m_gfxbank[i] = 0;
m_scroll[i] = 0;
}
m_banksel = 0;
}
static MACHINE_CONFIG_START( gotcha, gotcha_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000,14318180) /* 14.31818 MHz */
MCFG_CPU_PROGRAM_MAP(gotcha_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", gotcha_state, irq6_line_hold)
MCFG_CPU_ADD("audiocpu", Z80,6000000) /* 6 MHz */
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", gotcha_state, nmi_line_pulse)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(55)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(40*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_UPDATE_DRIVER(gotcha_state, screen_update_gotcha)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", gotcha)
MCFG_PALETTE_ADD("palette", 768)
MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
MCFG_DEVICE_ADD("spritegen", DECO_SPRITE, 0)
MCFG_DECO_SPRITE_GFX_REGION(1)
MCFG_DECO_SPRITE_ISBOOTLEG(true)
MCFG_DECO_SPRITE_OFFSETS(5, -1) // aligned to 2nd instruction screen in attract
MCFG_DECO_SPRITE_GFXDECODE("gfxdecode")
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_GENERIC_LATCH_8_ADD("soundlatch")
MCFG_YM2151_ADD("ymsnd", 14318180/4)
MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0))
MCFG_SOUND_ROUTE(0, "mono", 0.80)
MCFG_SOUND_ROUTE(1, "mono", 0.80)
MCFG_OKIM6295_ADD("oki", 1000000, OKIM6295_PIN7_HIGH)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gotcha )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_BYTE( "gotcha.u3", 0x00000, 0x40000, CRC(5e5d52e0) SHA1(c3e9375350b7931e3c9874a045d7a9d8df5ea691) )
ROM_LOAD16_BYTE( "gotcha.u2", 0x00001, 0x40000, CRC(3aa8eaff) SHA1(348f2ab43101d51c553ff10f9d18cc499006c965) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "gotcha_u.z02", 0x0000, 0x10000, CRC(f4f6e16b) SHA1(a360c571bee7391c66e98e5e111e78ac9732390e) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD( "gotcha-u.42a", 0x000000, 0x20000, CRC(4ea822f0) SHA1(5b25d4c80138d9a0f3d481fa0c2f3665772bc0c8) )
ROM_CONTINUE( 0x100000, 0x20000 )
ROM_CONTINUE( 0x020000, 0x20000 )
ROM_CONTINUE( 0x120000, 0x20000 )
ROM_LOAD( "gotcha-u.42b", 0x040000, 0x20000, CRC(6bb529ac) SHA1(d872ec3d13d2bef4f8e0d0a8e72827b5ca87e193) )
ROM_CONTINUE( 0x140000, 0x20000 )
ROM_CONTINUE( 0x060000, 0x20000 )
ROM_CONTINUE( 0x160000, 0x20000 )
ROM_LOAD( "gotcha-u.41a", 0x080000, 0x20000, CRC(49299b7b) SHA1(85276453b6fce925c7b10c713e35284066df6ebf) )
ROM_CONTINUE( 0x180000, 0x20000 )
ROM_CONTINUE( 0x0a0000, 0x20000 )
ROM_CONTINUE( 0x1a0000, 0x20000 )
ROM_LOAD( "gotcha-u.41b", 0x0c0000, 0x20000, CRC(c093f04e) SHA1(e731714c9fe9b583a23e162a5513574e63d0f454) )
ROM_CONTINUE( 0x1c0000, 0x20000 )
ROM_CONTINUE( 0x0e0000, 0x20000 )
ROM_CONTINUE( 0x1e0000, 0x20000 )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "gotcha.u56", 0x000000, 0x80000, CRC(85f6a062) SHA1(77d1c9c8394af0c487fa6d657ae740eae940682a) )
ROM_LOAD( "gotcha.u55", 0x080000, 0x80000, CRC(426b4e48) SHA1(91e79c9fd1f9cf84df8e1d6b67780d1cacd4a0f2) )
ROM_LOAD( "gotcha.u54", 0x100000, 0x80000, CRC(903e05a4) SHA1(4fb675958f4dc057f8da7edff1f6680482bdc5dd) )
ROM_LOAD( "gotcha.u53", 0x180000, 0x80000, CRC(3c24d51e) SHA1(8b987db14a56950cc0f77e232e20fcdd89f98f2b) )
ROM_REGION( 0x80000, "oki", 0 )
ROM_LOAD( "gotcha-u.z11", 0x000000, 0x80000, CRC(6111c6ae) SHA1(9170a37eaca56586da2f5e4894816640193c8802) )
ROM_END
ROM_START( ppchamp )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_BYTE( "u3", 0x00000, 0x40000, CRC(f56c0fc2) SHA1(7158c9f252e48b0605dc98e3f0d3ad9d0b376cc8) )
ROM_LOAD16_BYTE( "u2", 0x00001, 0x40000, CRC(a941ffdc) SHA1(0667dafd11ba3a79e8c6df61521344c70e287250) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "uz02", 0x00000, 0x10000, CRC(f4f6e16b) SHA1(a360c571bee7391c66e98e5e111e78ac9732390e) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD( "u42a", 0x000000, 0x20000, CRC(f0b521d1) SHA1(fe44bfa13818eee08d112c2f75e14bfd67bbefbf) )
ROM_CONTINUE( 0x100000, 0x20000 )
ROM_CONTINUE( 0x020000, 0x20000 )
ROM_CONTINUE( 0x120000, 0x20000 )
ROM_LOAD( "u42b", 0x040000, 0x20000, CRC(1107918e) SHA1(bb508da36814f2954d6a9996b777d095f6e9c243) )
ROM_CONTINUE( 0x140000, 0x20000 )
ROM_CONTINUE( 0x060000, 0x20000 )
ROM_CONTINUE( 0x160000, 0x20000 )
ROM_LOAD( "u41a", 0x080000, 0x20000, CRC(3f567d33) SHA1(77122c1cdea663922fe570e005bfbb4c779f30da) )
ROM_CONTINUE( 0x180000, 0x20000 )
ROM_CONTINUE( 0x0a0000, 0x20000 )
ROM_CONTINUE( 0x1a0000, 0x20000 )
ROM_LOAD( "u41b", 0x0c0000, 0x20000, CRC(18a3497e) SHA1(7938f4e723bf4d29de6c9eda807c37d86b7ac78c) )
ROM_CONTINUE( 0x1c0000, 0x20000 )
ROM_CONTINUE( 0x0e0000, 0x20000 )
ROM_CONTINUE( 0x1e0000, 0x20000 )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "u56", 0x000000, 0x80000, CRC(160e46b3) SHA1(e2bec3388d41afb9f1025d66c15fcc6ca4d40703) )
ROM_LOAD( "u55", 0x080000, 0x80000, CRC(7351b61c) SHA1(2ef3011a7a1ff253f45186e46cfdce5f4ef17322) )
ROM_LOAD( "u54", 0x100000, 0x80000, CRC(a3d8c5ef) SHA1(f59874844934f3ce76a49e4a9618510537378387) )
ROM_LOAD( "u53", 0x180000, 0x80000, CRC(10ca65c4) SHA1(66ba3c6e1bda18c5668a609adc60bfe547205e53) )
ROM_REGION( 0x80000, "oki", 0 )
ROM_LOAD( "uz11", 0x00000, 0x80000, CRC(3d96274c) SHA1(c7a670af86194c370bf8fb30afbe027ab78a0227) )
ROM_END
GAMEL( 1997, gotcha, 0, gotcha, gotcha, driver_device, 0, ROT0, "Dongsung / Para", "Got-cha Mini Game Festival", MACHINE_SUPPORTS_SAVE, layout_gotcha )
GAMEL( 1997, ppchamp, gotcha, gotcha, gotcha, driver_device, 0, ROT0, "Dongsung / Para", "Pasha Pasha Champ Mini Game Festival (Korea)", MACHINE_SUPPORTS_SAVE, layout_gotcha )
|