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|
// license:BSD-3-Clause
// copyright-holders:Manuel Abadia
/***************************************************************************
Flak Attack / MX5000 (Konami GX669)
Driver by:
Manuel Abadia <emumanu+mame@gmail.com>
NOTE: A USA version of Flak Attack is known to exist - currently not dumped
24MHz & 3.579545MHz OSCs
***************************************************************************/
#include "emu.h"
#include "includes/konamipt.h"
#include "machine/k007452.h"
#include "video/k007121.h"
#include "cpu/m6809/hd6309.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "machine/watchdog.h"
#include "sound/k007232.h"
#include "sound/ymopm.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class flkatck_state : public driver_device
{
public:
flkatck_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_vram(*this, "vram"),
m_spriteram(*this, "spriteram"),
m_mainbank(*this, "mainbank"),
m_coin(*this, "COIN"),
m_pl(*this, "P%u", 1U),
m_dsw(*this, "DSW%u", 1U),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_k007121(*this, "k007121"),
m_k007232(*this, "k007232"),
m_watchdog(*this, "watchdog"),
m_gfxdecode(*this, "gfxdecode"),
m_soundlatch(*this, "soundlatch")
{ }
void flkatck(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
// memory pointers
required_shared_ptr<uint8_t> m_vram;
required_shared_ptr<uint8_t> m_spriteram;
required_memory_bank m_mainbank;
// video-related
tilemap_t *m_k007121_tilemap[2];
uint8_t m_flipscreen;
// misc
required_ioport m_coin;
required_ioport_array<2> m_pl;
required_ioport_array<3> m_dsw;
uint8_t m_irq_enabled;
// devices
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<k007121_device> m_k007121;
required_device<k007232_device> m_k007232;
required_device<watchdog_timer_device> m_watchdog;
required_device<gfxdecode_device> m_gfxdecode;
required_device<generic_latch_8_device> m_soundlatch;
void bankswitch_w(uint8_t data);
uint8_t ls138_r(offs_t offset);
void ls138_w(offs_t offset, uint8_t data);
void vram_w(offs_t offset, uint8_t data);
void k007121_regs_w(offs_t offset, uint8_t data);
TILE_GET_INFO_MEMBER(get_tile_info_a);
TILE_GET_INFO_MEMBER(get_tile_info_b);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(interrupt);
void volume_callback(uint8_t data);
void main_map(address_map &map);
void sound_map(address_map &map);
};
// video
/***************************************************************************
Callbacks for the K007121
***************************************************************************/
TILE_GET_INFO_MEMBER(flkatck_state::get_tile_info_a)
{
uint8_t ctrl_0 = m_k007121->ctrlram_r(0);
uint8_t ctrl_2 = m_k007121->ctrlram_r(2);
uint8_t ctrl_3 = m_k007121->ctrlram_r(3);
uint8_t ctrl_4 = m_k007121->ctrlram_r(4);
uint8_t ctrl_5 = m_k007121->ctrlram_r(5);
int attr = m_vram[tile_index];
int code = m_vram[tile_index + 0x400];
int bit0 = (ctrl_5 >> 0) & 0x03;
int bit1 = (ctrl_5 >> 2) & 0x03;
int bit2 = (ctrl_5 >> 4) & 0x03;
int bit3 = (ctrl_5 >> 6) & 0x03;
int bank = ((attr & 0x80) >> 7) |
((attr >> (bit0 + 2)) & 0x02) |
((attr >> (bit1 + 1)) & 0x04) |
((attr >> (bit2 )) & 0x08) |
((attr >> (bit3 - 1)) & 0x10) |
((ctrl_3 & 0x01) << 5);
int mask = (ctrl_4 & 0xf0) >> 4;
bank = (bank & ~(mask << 1)) | ((ctrl_4 & mask) << 1);
if ((attr == 0x0d) && (!ctrl_0) && (!ctrl_2))
bank = 0; /* this allows the game to print text
in all banks selected by the k007121 */
tileinfo.set(0,
code + 256 * bank,
(attr & 0x0f) + 16,
(attr & 0x20) ? TILE_FLIPY : 0);
}
TILE_GET_INFO_MEMBER(flkatck_state::get_tile_info_b)
{
int attr = m_vram[tile_index + 0x800];
int code = m_vram[tile_index + 0xc00];
tileinfo.set(0,
code,
(attr & 0x0f) + 16,
0);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
void flkatck_state::video_start()
{
m_k007121_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(flkatck_state::get_tile_info_a)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_k007121_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(flkatck_state::get_tile_info_b)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
/***************************************************************************
Memory handlers
***************************************************************************/
void flkatck_state::vram_w(offs_t offset, uint8_t data)
{
m_vram[offset] = data;
if (offset & 0x800) // score
m_k007121_tilemap[1]->mark_tile_dirty(offset & 0x3ff);
else
m_k007121_tilemap[0]->mark_tile_dirty(offset & 0x3ff);
}
void flkatck_state::k007121_regs_w(offs_t offset, uint8_t data)
{
switch (offset)
{
case 0x04: // ROM bank select
if (data != m_k007121->ctrlram_r(4))
machine().tilemap().mark_all_dirty();
break;
case 0x07: // flip screen + IRQ control
m_flipscreen = data & 0x08;
machine().tilemap().set_flip_all(m_flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
m_irq_enabled = data & 0x02;
break;
}
m_k007121->ctrl_w(offset, data);
}
/***************************************************************************
Display Refresh
***************************************************************************/
uint32_t flkatck_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
rectangle clip[2];
const rectangle &visarea = screen.visible_area();
// TODO: reversed polarity? Hard to say, FWIW Combat School uses this in reverse ...
uint16_t sprite_buffer = (m_k007121->ctrlram_r(3) & 8) * 0x100;
if (m_flipscreen)
{
clip[0] = visarea;
clip[0].max_x -= 40;
clip[1] = visarea;
clip[1].min_x = clip[1].max_x - 40;
m_k007121_tilemap[0]->set_scrollx(0, m_k007121->ctrlram_r(0) - 56 );
m_k007121_tilemap[0]->set_scrolly(0, m_k007121->ctrlram_r(2));
m_k007121_tilemap[1]->set_scrollx(0, -16);
}
else
{
clip[0] = visarea;
clip[0].min_x += 40;
clip[1] = visarea;
clip[1].max_x = 39;
clip[1].min_x = 0;
m_k007121_tilemap[0]->set_scrollx(0, m_k007121->ctrlram_r(0) - 40 );
m_k007121_tilemap[0]->set_scrolly(0, m_k007121->ctrlram_r(2));
m_k007121_tilemap[1]->set_scrollx(0, 0);
}
// compute clipping
clip[0] &= cliprect;
clip[1] &= cliprect;
// draw the graphics
m_k007121_tilemap[0]->draw(screen, bitmap, clip[0], 0, 0);
m_k007121->sprites_draw(bitmap, cliprect, m_gfxdecode->gfx(0), m_gfxdecode->palette(), &m_spriteram[sprite_buffer], 0, 40, 0, screen.priority(), (uint32_t)-1, true);
m_k007121_tilemap[1]->draw(screen, bitmap, clip[1], 0, 0);
return 0;
}
// machine
INTERRUPT_GEN_MEMBER(flkatck_state::interrupt)
{
if (m_irq_enabled)
device.execute().set_input_line(HD6309_IRQ_LINE, HOLD_LINE);
}
void flkatck_state::bankswitch_w(uint8_t data)
{
// bits 3-4: coin counters
machine().bookkeeping().coin_counter_w(0, data & 0x08);
machine().bookkeeping().coin_counter_w(1, data & 0x10);
// bits 0-1: bank #
if ((data & 0x03) != 0x03) // for safety
m_mainbank->set_entry(data & 0x03);
}
uint8_t flkatck_state::ls138_r(offs_t offset)
{
int data = 0;
switch ((offset & 0x1c) >> 2)
{
case 0x00:
if (offset & 0x02)
data = (offset & 0x01) ? m_coin->read() : m_dsw[2]->read();
else
data = (offset & 0x01) ? m_pl[1]->read() : m_pl[0]->read();
break;
case 0x01:
if (offset & 0x02)
data = (offset & 0x01) ? m_dsw[0]->read() : m_dsw[1]->read();
break;
}
return data;
}
void flkatck_state::ls138_w(offs_t offset, uint8_t data)
{
switch ((offset & 0x1c) >> 2)
{
case 0x04: // bankswitch
bankswitch_w(data);
break;
case 0x05: // sound code number
m_soundlatch->write(data);
break;
case 0x06: // cause interrupt on audio CPU
m_audiocpu->set_input_line(0, HOLD_LINE);
break;
case 0x07: // watchdog reset
m_watchdog->watchdog_reset();
break;
}
}
void flkatck_state::main_map(address_map &map)
{
map(0x0000, 0x0007).ram().w(FUNC(flkatck_state::k007121_regs_w));
map(0x0008, 0x03ff).ram();
map(0x0400, 0x041f).rw(FUNC(flkatck_state::ls138_r), FUNC(flkatck_state::ls138_w)); // inputs, DIPS, bankswitch, counters, sound command
map(0x0800, 0x0bff).ram().w("palette", FUNC(palette_device::write8)).share("palette");
map(0x1000, 0x1fff).ram().share(m_spriteram);
map(0x2000, 0x2fff).ram().w(FUNC(flkatck_state::vram_w)).share(m_vram); // 007121
map(0x3000, 0x3fff).ram();
map(0x4000, 0x5fff).bankr(m_mainbank);
map(0x6000, 0xffff).rom().region("maincpu", 0x6000);
}
void flkatck_state::sound_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x87ff).ram();
map(0x9000, 0x9007).rw("k007452", FUNC(k007452_device::read), FUNC(k007452_device::write)); // Protection (see wecleman, but unused here?)
map(0xa000, 0xa000).r(m_soundlatch, FUNC(generic_latch_8_device::read));
map(0xb000, 0xb00d).rw(m_k007232, FUNC(k007232_device::read), FUNC(k007232_device::write));
map(0xc000, 0xc001).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write));
}
static INPUT_PORTS_START( flkatck )
PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
// "Invalid" = both coin slots disabled
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "30K, Every 70K" )
PORT_DIPSETTING( 0x10, "40K, Every 80K" )
PORT_DIPSETTING( 0x08, "30K Only" )
PORT_DIPSETTING( 0x00, "40K Only" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW3:4" ) // Listed as "Unused"
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("COIN")
KONAMI8_SYSTEM_UNK
PORT_START("P1")
KONAMI8_B12_UNK(1)
PORT_START("P2")
KONAMI8_B12_UNK(2)
INPUT_PORTS_END
static const gfx_layout gfxlayout =
{
8,8,
0x80000/32,
4,
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static GFXDECODE_START( gfx_flkatck )
GFXDECODE_ENTRY( "gfx", 0, gfxlayout, 0, 32 )
GFXDECODE_END
void flkatck_state::volume_callback(uint8_t data)
{
m_k007232->set_volume(0, (data >> 4) * 0x11, 0);
m_k007232->set_volume(1, 0, (data & 0x0f) * 0x11);
}
void flkatck_state::machine_start()
{
uint8_t *ROM = memregion("maincpu")->base();
m_mainbank->configure_entries(0, 3, &ROM[0x0000], 0x2000);
save_item(NAME(m_irq_enabled));
save_item(NAME(m_flipscreen));
}
void flkatck_state::machine_reset()
{
m_k007232->set_bank(0, 1);
m_irq_enabled = 0;
m_flipscreen = 0;
}
void flkatck_state::flkatck(machine_config &config)
{
// basic machine hardware
HD6309E(config, m_maincpu, 24_MHz_XTAL / 8); // HD63C09EP, 3MHz
m_maincpu->set_addrmap(AS_PROGRAM, &flkatck_state::main_map);
m_maincpu->set_vblank_int("screen", FUNC(flkatck_state::interrupt));
Z80(config, m_audiocpu, 3.579545_MHz_XTAL); // NEC D780C-1
m_audiocpu->set_addrmap(AS_PROGRAM, &flkatck_state::sound_map);
config.set_maximum_quantum(attotime::from_hz(600));
WATCHDOG_TIMER(config, m_watchdog);
KONAMI_007452_MATH(config, "k007452");
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(37*8, 32*8);
screen.set_visarea(0*8, 35*8-1, 2*8, 30*8-1);
screen.set_screen_update(FUNC(flkatck_state::screen_update));
screen.set_palette("palette");
GFXDECODE(config, m_gfxdecode, "palette", gfx_flkatck);
PALETTE(config, "palette").set_format(palette_device::xBGR_555, 512).set_endianness(ENDIANNESS_LITTLE);
K007121(config, m_k007121, 0);
m_k007121->set_palette_tag("palette");
// sound hardware
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
GENERIC_LATCH_8(config, m_soundlatch);
YM2151(config, "ymsnd", 3.579545_MHz_XTAL).add_route(0, "lspeaker", 1.0).add_route(0, "rspeaker", 1.0);
K007232(config, m_k007232, 3.579545_MHz_XTAL);
m_k007232->port_write().set(FUNC(flkatck_state::volume_callback));
m_k007232->add_route(0, "lspeaker", 0.50);
m_k007232->add_route(0, "rspeaker", 0.50);
m_k007232->add_route(1, "lspeaker", 0.50);
m_k007232->add_route(1, "rspeaker", 0.50);
}
ROM_START( mx5000 )
ROM_REGION( 0x10000, "maincpu", 0 ) // 6309 code
ROM_LOAD( "669_r01.16c", 0x00000, 0x10000, CRC(79b226fc) SHA1(3bc4d93717230fecd54bd08a0c3eeedc1c8f571d) )
ROM_REGION( 0x8000, "audiocpu", 0 )
ROM_LOAD( "669_m02.16b", 0x0000, 0x8000, CRC(7e11e6b9) SHA1(7a7d65a458b15842a6345388007c8f682aec20a7) )
ROM_REGION( 0x80000, "gfx", 0 ) // tiles + sprites
ROM_LOAD( "gx669f03.5e", 0x00000, 0x80000, CRC(ff1d718b) SHA1(d44fe3ed5a3ba1b3036264e37f9cd3500b706635) ) // MASK4M
ROM_REGION( 0x40000, "k007232", 0 )
ROM_LOAD( "gx669f04.11a", 0x00000, 0x40000, CRC(6d1ea61c) SHA1(9e6eb9ac61838df6e1f74e74bb72f3edf1274aed) ) // MASK2M
ROM_END
ROM_START( flkatck )
ROM_REGION( 0x10000, "maincpu", 0 ) // 6309 code
ROM_LOAD( "669_p01.16c", 0x00000, 0x10000, CRC(c5cd2807) SHA1(22ddd911a23954ff2d52552e07323f5f0ddaeead) )
ROM_REGION( 0x8000, "audiocpu", 0 )
ROM_LOAD( "669_m02.16b", 0x0000, 0x8000, CRC(7e11e6b9) SHA1(7a7d65a458b15842a6345388007c8f682aec20a7) )
ROM_REGION( 0x80000, "gfx", 0 ) // tiles + sprites
ROM_LOAD( "gx669f03.5e", 0x00000, 0x80000, CRC(ff1d718b) SHA1(d44fe3ed5a3ba1b3036264e37f9cd3500b706635) ) // MASK4M
ROM_REGION( 0x40000, "k007232", 0 )
ROM_LOAD( "gx669f04.11a", 0x00000, 0x40000, CRC(6d1ea61c) SHA1(9e6eb9ac61838df6e1f74e74bb72f3edf1274aed) ) // MASK2M
ROM_END
// identical to flkatck except for the board / ROM type configuration
ROM_START( flkatcka )
ROM_REGION( 0x10000, "maincpu", 0 ) // 6309 code
ROM_LOAD( "669_p01.16c", 0x00000, 0x10000, CRC(c5cd2807) SHA1(22ddd911a23954ff2d52552e07323f5f0ddaeead) )
ROM_REGION( 0x8000, "audiocpu", 0 )
ROM_LOAD( "669_m02.16b", 0x0000, 0x8000, CRC(7e11e6b9) SHA1(7a7d65a458b15842a6345388007c8f682aec20a7) )
ROM_REGION( 0x80000, "gfx", 0 ) // tiles + sprites, same data as above set, on PWB 450593 sub-board instead.
ROM_LOAD16_BYTE( "669_f03a.4b", 0x00001, 0x10000, CRC(f0ed4c1e) SHA1(58efe3cd81054d22de54a7d195aa3b865bde4a01) )
ROM_LOAD16_BYTE( "669_f03e.4d", 0x00000, 0x10000, CRC(95a57a26) SHA1(c8aa30c2c734c0740630b1b04ae43c69931cc7c1) )
ROM_LOAD16_BYTE( "669_f03b.5b", 0x20001, 0x10000, CRC(e2593f3c) SHA1(aa0f6d04015650eaef17c4a39f228eaccf9a2948) )
ROM_LOAD16_BYTE( "669_f03f.5d", 0x20000, 0x10000, CRC(c6c9903e) SHA1(432ad6d03992499cc533273226944a666b40fa58) )
ROM_LOAD16_BYTE( "669_f03c.6b", 0x40001, 0x10000, CRC(47be92dd) SHA1(9ccc62d7d42fccbd5ad60e35e3a0478a04405cf1) )
ROM_LOAD16_BYTE( "669_f03g.6d", 0x40000, 0x10000, CRC(70d35fbd) SHA1(21384f738684c5da4a7a84a1c9aa173fffddf47a) )
ROM_LOAD16_BYTE( "669_f03d.7b", 0x60001, 0x10000, CRC(18d48f9e) SHA1(b95e38aa813e0f3a0dc6bd45fdb4bf71f7e2066c) )
ROM_LOAD16_BYTE( "669_f03h.7d", 0x60000, 0x10000, CRC(abfe76e7) SHA1(f8661f189308e83056ec442fa6c936efff67ba0a) )
ROM_REGION( 0x40000, "k007232", 0 )
ROM_LOAD( "gx669f04.11a", 0x00000, 0x40000, CRC(6d1ea61c) SHA1(9e6eb9ac61838df6e1f74e74bb72f3edf1274aed) ) // MASK2M
ROM_END
} // anonymous namespace
GAME( 1987, mx5000, 0, flkatck, flkatck, flkatck_state, empty_init, ROT90, "Konami", "MX5000", MACHINE_SUPPORTS_SAVE )
GAME( 1987, flkatck, mx5000, flkatck, flkatck, flkatck_state, empty_init, ROT90, "Konami", "Flak Attack (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, flkatcka, mx5000, flkatck, flkatck, flkatck_state, empty_init, ROT90, "Konami", "Flak Attack (Japan, PWB 450593 sub-board)", MACHINE_SUPPORTS_SAVE )
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