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// license:BSD-3-Clause
// copyright-holders:Robbbert
/***********************************************************************************
PINBALL
Flicker was originally an EM machine, and Bally asked Nutting Associates
to create a solid-state prototype.
Seems to be the first ever microprocessor-controlled pinball machine.
2012-08-23 Made working [Robbbert]
Inputs from US Patent 4093232
Some clues from PinMAME
Note: If F3 pressed, or you start the system, it will remember any credits from
last time. However, you still need to insert a coin before the start button
will work.
************************************************************************************/
#include "machine/genpin.h"
#include "cpu/i4004/i4004.h"
#include "flicker.lh"
class flicker_state : public genpin_class
{
public:
flicker_state(const machine_config &mconfig, device_type type, std::string tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_testport(*this, "TEST")
, m_coinport(*this, "COIN")
, m_switch(*this, "SWITCH")
{ }
DECLARE_WRITE8_MEMBER(port00_w);
DECLARE_WRITE8_MEMBER(port01_w);
DECLARE_WRITE8_MEMBER(port10_w);
DECLARE_READ8_MEMBER(port02_r);
private:
UINT8 m_out_data;
required_device<i4004_cpu_device> m_maincpu;
required_ioport m_testport;
required_ioport m_coinport;
required_ioport_array<7> m_switch;
};
static ADDRESS_MAP_START( flicker_rom, AS_PROGRAM, 8, flicker_state )
AM_RANGE(0x0000, 0x03FF) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START(flicker_map, AS_DATA, 8, flicker_state )
AM_RANGE(0x0000, 0x00FF) AM_RAM AM_SHARE("nvram")
ADDRESS_MAP_END
static ADDRESS_MAP_START( flicker_io, AS_IO, 8, flicker_state )
AM_RANGE(0x0000, 0x0000) AM_WRITE(port00_w)
AM_RANGE(0x0001, 0x0001) AM_WRITE(port01_w)
AM_RANGE(0x0002, 0x0002) AM_READ(port02_r)
AM_RANGE(0x0010, 0x0010) AM_WRITE(port10_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( flicker )
PORT_START("TEST")
PORT_BIT(0x0002, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Door Slam") PORT_CODE(KEYCODE_HOME)
PORT_BIT(0x0800, IP_ACTIVE_HIGH, IPT_TILT)
PORT_BIT(0x1000, IP_ACTIVE_HIGH, IPT_START)
PORT_BIT(0x8000, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Test")
PORT_START("COIN")
// The coin slot would be connected to one of six lines via a wire jumper on a terminal strip
PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_COIN1)
PORT_DIPNAME( 0x07e0, 0x0020, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_6C ) )
PORT_START("SWITCH.0")
PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Left Lane Target") PORT_CODE(KEYCODE_W)
PORT_BIT(0x0002, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("/B Target") PORT_CODE(KEYCODE_E)
PORT_BIT(0x0004, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Left Lane 1000") PORT_CODE(KEYCODE_R)
PORT_BIT(0x0008, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("/A Target") PORT_CODE(KEYCODE_Y)
PORT_START("SWITCH.1")
PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Right Lane Target") PORT_CODE(KEYCODE_U)
PORT_BIT(0x0002, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("/C Target") PORT_CODE(KEYCODE_I)
PORT_BIT(0x0004, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Right Lane 1000") PORT_CODE(KEYCODE_O)
PORT_BIT(0x0008, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("/D Target") PORT_CODE(KEYCODE_A)
PORT_START("SWITCH.2")
PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Spinner") PORT_CODE(KEYCODE_S)
PORT_START("SWITCH.3")
PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("10's Target") PORT_CODE(KEYCODE_D)
PORT_BIT(0x0002, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("100's Target") PORT_CODE(KEYCODE_F)
PORT_BIT(0x0004, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Pot Bumper") PORT_CODE(KEYCODE_G)
PORT_BIT(0x0008, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("3000 Hole") PORT_CODE(KEYCODE_H)
PORT_START("SWITCH.4")
PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("1000 Bonus") PORT_CODE(KEYCODE_J)
PORT_BIT(0x0004, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("500 Target") PORT_CODE(KEYCODE_K)
PORT_BIT(0x0008, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Out Hole") PORT_CODE(KEYCODE_X)
PORT_START("SWITCH.5")
PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Left 500 Out") PORT_CODE(KEYCODE_L)
PORT_BIT(0x0002, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Left Bumper") PORT_CODE(KEYCODE_Z)
PORT_BIT(0x0004, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Right 500 Out") PORT_CODE(KEYCODE_C)
PORT_BIT(0x0008, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Right Bumper") PORT_CODE(KEYCODE_V)
PORT_START("SWITCH.6")
PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("A Target") PORT_CODE(KEYCODE_B)
PORT_BIT(0x0002, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("B target") PORT_CODE(KEYCODE_N)
PORT_BIT(0x0004, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("C target") PORT_CODE(KEYCODE_M)
PORT_BIT(0x0008, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("D Target") PORT_CODE(KEYCODE_COMMA)
INPUT_PORTS_END
READ8_MEMBER( flicker_state::port02_r )
{
offset = m_maincpu->state_int(I4004_RAM) & 0x0f; // we need the full address
if (offset < 7)
return m_switch[offset]->read();
return 0;
}
WRITE8_MEMBER( flicker_state::port00_w )
{
static const UINT8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0, 0, 0, 0, 0, 0 };
offset = m_maincpu->state_int(I4004_RAM); // we need the full address
output().set_digit_value(offset, patterns[data]);
}
WRITE8_MEMBER( flicker_state::port01_w )
{
// The output lines operate the various lamps (44 of them)
offset = m_maincpu->state_int(I4004_RAM) & 0x0f; // we need the full address
UINT16 test_port = m_testport->read() & 0xf81e;
UINT16 coin_port = m_coinport->read() & 0x07e0;
if (BIT(m_coinport->read(), 0) )
test_port |= coin_port;
m_maincpu->set_test(BIT(test_port, offset));
}
WRITE8_MEMBER( flicker_state::port10_w )
{
/* Outputs depend on data:
1 = tens chime
2 = hundreds chime
3 = thousands chime
4 = left bumper
5 = right bumper
6 = pot bumper
7 = out hole
8 = 3000 hole
9 = knocker
A = coin counter
B = coin acceptor
The coin outputs (A and B) don't activate
A large amount of data is continuously flowing through here, even when there is no
sound to produce. We need to change this to just one pulse per actual sound. */
if (!data && offset == m_out_data)
m_out_data = 0;
else
{
offset = m_maincpu->state_int(I4004_RAM) & 0x0f; // we need the full address
if (data != offset)
{
if (data != m_out_data)
{
m_out_data = data;
switch (data)
{
case 0x01:
m_samples->start(1, 1);
break;
case 0x02:
m_samples->start(2, 2);
break;
case 0x03:
m_samples->start(3, 3);
break;
case 0x04:
case 0x05:
case 0x06:
m_samples->start(0, 0);
break;
case 0x07:
case 0x08:
m_samples->start(5, 5);
break;
case 0x09:
m_samples->start(0, 6);
break;
default:
break;
}
}
}
}
}
static MACHINE_CONFIG_START( flicker, flicker_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", I4004, XTAL_5MHz / 8)
MCFG_CPU_PROGRAM_MAP(flicker_rom)
MCFG_CPU_DATA_MAP(flicker_map)
MCFG_CPU_IO_MAP(flicker_io)
MCFG_NVRAM_ADD_0FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_flicker)
/* Sound */
MCFG_FRAGMENT_ADD( genpin_audio )
MACHINE_CONFIG_END
ROM_START(flicker)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("flicker.rom", 0x0000, 0x0400, CRC(c692e586) SHA1(5cabb28a074d18b589b5b8f700c57e1610071c68))
ROM_END
// YEAR GAME PARENT MACHINE INPUT CLASS INIT ORIENTATION COMPANY DESCRIPTION FLAGS
GAME(1974, flicker, 0, flicker, flicker, driver_device, 0, ROT0, "Dave Nutting Associates / Bally", "Flicker (prototype)", MACHINE_MECHANICAL )
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