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|
// license:BSD-3-Clause
// copyright-holders:Manuel Abadia
/***************************************************************************
Double Dribble (GX690) (c) Konami 1986
Driver by Manuel Abadia <emumanu+mame@gmail.com>
2008-08
Dip locations and suggested settings verified with US manual.
TODO: using a debug build, the cmd prompt is filled with sound_assert: u32(start) < samples()
***************************************************************************/
#include "emu.h"
#include "includes/ddribble.h"
#include "includes/konamipt.h"
#include "cpu/m6809/m6809.h"
#include "machine/watchdog.h"
#include "sound/ymopn.h"
#include "screen.h"
#include "speaker.h"
WRITE_LINE_MEMBER(ddribble_state::vblank_irq)
{
if (state && m_int_enable[0])
m_maincpu->set_input_line(M6809_FIRQ_LINE, HOLD_LINE);
if (state && m_int_enable[1])
m_subcpu->set_input_line(M6809_FIRQ_LINE, HOLD_LINE);
}
void ddribble_state::bankswitch_w(uint8_t data)
{
m_mainbank->set_entry(data & 0x07);
}
void ddribble_state::coin_counter_w(uint8_t data)
{
// b4-b7: unused
// b2-b3: unknown
// b1: coin counter 2
// b0: coin counter 1
machine().bookkeeping().coin_counter_w(0, BIT(data, 0));
machine().bookkeeping().coin_counter_w(1, BIT(data, 1));
}
uint8_t ddribble_state::vlm5030_busy_r()
{
return machine().rand(); // patch
// FIXME: remove ?
#if 0
if (m_vlm->bsy()) return 1;
else return 0;
#endif
}
void ddribble_state::vlm5030_ctrl_w(uint8_t data)
{
// b7 : vlm data bus OE
// b6 : VLM5030-RST
m_vlm->rst(BIT(data, 6));
// b5 : VLM5030-ST
m_vlm->st(BIT(data, 5));
// b4 : VLM5300-VCU
m_vlm->vcu(BIT(data, 4));
// b3 : ROM bank select
m_vlmbank->set_entry(BIT(data, 3));
// b2 : SSG-C rc filter enable
m_filter[2]->filter_rc_set_RC(filter_rc_device::LOWPASS_3R, 1000, 2200, 1000, data & 0x04 ? CAP_N(150) : 0); // YM2203-SSG-C
// b1 : SSG-B rc filter enable
m_filter[1]->filter_rc_set_RC(filter_rc_device::LOWPASS_3R, 1000, 2200, 1000, data & 0x02 ? CAP_N(150) : 0); // YM2203-SSG-B
// b0 : SSG-A rc filter enable
m_filter[0]->filter_rc_set_RC(filter_rc_device::LOWPASS_3R, 1000, 2200, 1000, data & 0x01 ? CAP_N(150) : 0); // YM2203-SSG-A
}
void ddribble_state::maincpu_map(address_map &map)
{
map(0x0000, 0x0004).w(FUNC(ddribble_state::K005885_0_w)); // video registers (005885 #1)
map(0x0800, 0x0804).w(FUNC(ddribble_state::K005885_1_w)); // video registers (005885 #2)
map(0x1800, 0x187f).ram().w("palette", FUNC(palette_device::write_indirect)).share("palette");
map(0x2000, 0x2fff).ram().w(FUNC(ddribble_state::fg_videoram_w)).share(m_fg_videoram); // Video RAM 1
map(0x3000, 0x3fff).ram().share(m_spriteram[0]); // Object RAM 1
map(0x4000, 0x5fff).ram().share("sharedram"); // shared RAM with CPU #1
map(0x6000, 0x6fff).ram().w(FUNC(ddribble_state::bg_videoram_w)).share(m_bg_videoram); // Video RAM 2
map(0x7000, 0x7fff).ram().share(m_spriteram[1]); // Object RAM 2
map(0x8000, 0x8000).w(FUNC(ddribble_state::bankswitch_w));
map(0x8000, 0x9fff).bankr(m_mainbank);
map(0xa000, 0xffff).rom().region("maincpu", 0xa000);
}
void ddribble_state::subcpu_map(address_map &map)
{
map(0x0000, 0x1fff).ram().share("sharedram"); // shared RAM with CPU #0
map(0x2000, 0x27ff).ram().share("snd_sharedram"); // shared RAM with CPU #2
map(0x2800, 0x2800).portr("DSW1");
map(0x2801, 0x2801).portr("P1");
map(0x2802, 0x2802).portr("P2");
map(0x2803, 0x2803).portr("SYSTEM"); // coinsw & start
map(0x2c00, 0x2c00).portr("DSW2");
map(0x3000, 0x3000).portr("DSW3");
map(0x3400, 0x3400).w(FUNC(ddribble_state::coin_counter_w));
map(0x3c00, 0x3c00).w("watchdog", FUNC(watchdog_timer_device::reset_w));
map(0x8000, 0xffff).rom().region("subcpu", 0);
}
void ddribble_state::audiocpu_map(address_map &map)
{
map(0x0000, 0x07ff).ram().share("snd_sharedram"); // shared RAM with CPU #1
map(0x1000, 0x1001).rw("ymsnd", FUNC(ym2203_device::read), FUNC(ym2203_device::write));
map(0x3000, 0x3000).w(m_vlm, FUNC(vlm5030_device::data_w));
map(0x8000, 0xffff).rom().region("audiocpu", 0);
}
void ddribble_state::vlm_map(address_map &map)
{
map(0x0000, 0xffff).bankr(m_vlmbank);
}
static INPUT_PORTS_START( ddribble )
PORT_START("P1")
KONAMI8_B132(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2")
KONAMI8_B132(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM")
KONAMI8_SYSTEM_UNK
PORT_START("DSW1")
KONAMI_COINAGE_ALT_LOC(SW1)
PORT_START("DSW2")
PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "SW2:1" ) // Manual says it's Unused
PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW2:2" ) // Manual says it's Unused
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW2:4" ) // Manual says it's Unused
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:5" ) // Manual says it's Unused
PORT_DIPNAME( 0x60, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW3:2" ) // Manual says it's Unused
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
PORT_DIPNAME( 0x08, 0x08, "Allow vs match with 1 Credit" ) PORT_DIPLOCATION("SW3:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
32*32
};
static GFXDECODE_START( gfx_ddribble )
GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 48, 1 ) // colors 48-63
GFXDECODE_ENTRY( "gfx2", 0x00000, charlayout, 16, 1 ) // colors 16-31
GFXDECODE_ENTRY( "gfx1", 0x20000, spritelayout, 32, 1 ) // colors 32-47
GFXDECODE_ENTRY( "gfx2", 0x40000, spritelayout, 64, 16 ) // colors 0-15 but using lookup table
GFXDECODE_END
void ddribble_state::machine_start()
{
m_mainbank->configure_entries(0, 8, memregion("maincpu")->base(), 0x2000);
m_vlmbank->configure_entries(0, 2, memregion("vlm")->base(), 0x10000);
save_item(NAME(m_int_enable));
save_item(NAME(m_vregs));
save_item(NAME(m_charbank));
}
void ddribble_state::machine_reset()
{
for (int i = 0; i < 5; i++)
{
m_vregs[0][i] = 0;
m_vregs[1][i] = 0;
}
m_int_enable[0] = 0;
m_int_enable[1] = 0;
m_charbank[0] = 0;
m_charbank[1] = 0;
}
void ddribble_state::ddribble(machine_config &config)
{
// basic machine hardware
MC6809E(config, m_maincpu, XTAL(18'432'000)/12); // verified on pcb
m_maincpu->set_addrmap(AS_PROGRAM, &ddribble_state::maincpu_map);
MC6809E(config, m_subcpu, XTAL(18'432'000)/12); // verified on pcb
m_subcpu->set_addrmap(AS_PROGRAM, &ddribble_state::subcpu_map);
mc6809e_device &audiocpu(MC6809E(config, "audiocpu", XTAL(18'432'000)/12)); // verified on pcb
audiocpu.set_addrmap(AS_PROGRAM, &ddribble_state::audiocpu_map);
config.set_maximum_quantum(attotime::from_hz(6000)); // we need heavy synch
WATCHDOG_TIMER(config, "watchdog");
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(32*8, 32*8);
screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
/* screen.set_size(64*8, 32*8);
screen.set_visarea(0*8, 64*8-1, 2*8, 30*8-1); */
screen.set_screen_update(FUNC(ddribble_state::screen_update));
screen.set_palette("palette");
screen.screen_vblank().set(FUNC(ddribble_state::vblank_irq));
GFXDECODE(config, m_gfxdecode, "palette", gfx_ddribble);
PALETTE(config, "palette", FUNC(ddribble_state::palette)).set_format(palette_device::xBGR_555, 64 + 256, 64);
// sound hardware
SPEAKER(config, "mono").front_center();
ym2203_device &ymsnd(YM2203(config, "ymsnd", XTAL(3'579'545))); // verified on pcb
ymsnd.port_b_read_callback().set(FUNC(ddribble_state::vlm5030_busy_r));
ymsnd.port_a_write_callback().set(FUNC(ddribble_state::vlm5030_ctrl_w));
ymsnd.add_route(0, "filter1", 0.25);
ymsnd.add_route(1, "filter2", 0.25);
ymsnd.add_route(2, "filter3", 0.25);
ymsnd.add_route(3, "mono", 0.25);
VLM5030(config, m_vlm, XTAL(3'579'545)); // verified on pcb
m_vlm->add_route(ALL_OUTPUTS, "mono", 1.0);
m_vlm->set_addrmap(0, &ddribble_state::vlm_map);
FILTER_RC(config, m_filter[0]).add_route(ALL_OUTPUTS, "mono", 1.0);
FILTER_RC(config, m_filter[1]).add_route(ALL_OUTPUTS, "mono", 1.0);
FILTER_RC(config, m_filter[2]).add_route(ALL_OUTPUTS, "mono", 1.0);
}
ROM_START( ddribble )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "690c03.bin", 0x00000, 0x10000, CRC(07975a58) SHA1(96fd1b2348bbdf560067d8ee3cd4c0514e263d7a) )
ROM_REGION( 0x8000, "subcpu", 0 )
ROM_LOAD( "690c02.bin", 0x0000, 0x8000, CRC(f07c030a) SHA1(db96a10f8bb657bf285266db9e775fa6af82f38c) )
ROM_REGION( 0x8000, "audiocpu", 0 )
ROM_LOAD( "690b01.bin", 0x0000, 0x8000, CRC(806b8453) SHA1(3184772c5e5181438a17ac72129070bf164b2965) )
ROM_REGION( 0x40000, "gfx1", 0 )
ROM_LOAD16_BYTE( "690a05.bin", 0x00000, 0x20000, CRC(6a816d0d) SHA1(73f2527d5f2b9d51b784be36e07e0d0c566a28d9) ) // characters & objects
ROM_LOAD16_BYTE( "690a06.bin", 0x00001, 0x20000, CRC(46300cd0) SHA1(07197a546fff452a41575fcd481da64ac6bf601e) )
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD16_BYTE( "690a10.bin", 0x00000, 0x20000, CRC(61efa222) SHA1(bd7b993ad1c06d8f6ac29fbc07c4a987abe1ab42) ) // characters
ROM_LOAD16_BYTE( "690a09.bin", 0x00001, 0x20000, CRC(ab682186) SHA1(a28982835042a07354557e1539b097cdf93fc466) )
ROM_LOAD16_BYTE( "690a08.bin", 0x40000, 0x20000, CRC(9a889944) SHA1(ca96815aefb1e336bd2288841b00a5c21cacf90f) ) // objects
ROM_LOAD16_BYTE( "690a07.bin", 0x40001, 0x20000, CRC(faf81b3f) SHA1(0bd647b4cdd3f2209472e303fd22eedd5533d1b1) )
ROM_REGION( 0x0100, "proms", 0 )
ROM_LOAD( "690a11.i15", 0x0000, 0x0100, CRC(f34617ad) SHA1(79ceba6fe204472a5a659641ac4f14bb1f0ee3f6) ) // sprite lookup table
ROM_REGION( 0x20000, "vlm", 0 ) // 128k for the VLM5030 data
ROM_LOAD( "690a04.bin", 0x00000, 0x20000, CRC(1bfeb763) SHA1(f3e9acb2a7a9b4c8dee6838c1344a7a65c27ff77) )
ROM_REGION( 0x0100, "plds", 0 )
ROM_LOAD( "pal10l8-007553.bin", 0x0000, 0x002c, CRC(0ae5a161) SHA1(87571addf434b332019ea0e22372eb24b4fd0197) )
ROM_END
ROM_START( ddribblep )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ebs_11-19.c19", 0x00000, 0x10000, CRC(0a81c926) SHA1(1ecd30f0d352cf6c96d246bb443b5a6738624b9b) )
ROM_REGION( 0x8000, "subcpu", 0 )
ROM_LOAD( "eb_11-19.c12", 0x0000, 0x8000, CRC(22130292) SHA1(a5f9bf3f63ff85d171f096867433513419458b0e) )
ROM_REGION( 0x8000, "audiocpu", 0 )
ROM_LOAD( "master_sound.a6", 0x0000, 0x8000, CRC(090e3a31) SHA1(4c645b55d52abb859354ea2ea401e4ab99f5d493) )
ROM_REGION( 0x40000, "gfx1", 0 ) // same content as parent
ROM_LOAD16_BYTE( "v1a.e12", 0x00000, 0x10000, CRC(53724765) SHA1(55a45ab71f7bf55ed805d4dc2345cadc4171f323) ) // characters & objects
ROM_LOAD16_BYTE( "01a.e11", 0x20000, 0x10000, CRC(1ae5d725) SHA1(d8dd41cc1872c6d218cc425d1cd03f8d8eefe3e3) ) // characters & objects
ROM_LOAD16_BYTE( "v1b.e13", 0x00001, 0x10000, CRC(d9dc6f1a) SHA1(f50169525c5109ba65acdccbb01dddb92926462a) )
ROM_LOAD16_BYTE( "01b.d14", 0x20001, 0x10000, CRC(054c5242) SHA1(411389e36d33fd27e13ffc6a7d4b295a42f08869) )
ROM_REGION( 0x80000, "gfx2", 0 ) // same content as parent
ROM_LOAD16_BYTE( "v2a00.i13", 0x00000, 0x10000, CRC(a33f7d6d) SHA1(c2b9a9a66e4712785250cad69a5e43338af60a82) ) // characters
ROM_LOAD16_BYTE( "v2a10.h13", 0x20000, 0x10000, CRC(8fbc7454) SHA1(93782d148afe64b14fa46deb4d227ef167030c94) ) // characters
ROM_LOAD16_BYTE( "v2b00.i12", 0x00001, 0x10000, CRC(e63759bb) SHA1(df7e94f40266aa8995509346cdfdce08a885de16) )
ROM_LOAD16_BYTE( "v2b10.h12", 0x20001, 0x10000, CRC(8a7d4062) SHA1(5b5eb4edc765f0e13e22f9de62ddae7380ba3790) )
ROM_LOAD16_BYTE( "02a00.i11", 0x40000, 0x10000, CRC(6751a942) SHA1(a71c9cbbf1fba92664144d571d49cf2c15f45408) ) // objects
ROM_LOAD16_BYTE( "02a10.h11", 0x60000, 0x10000, CRC(bc5ff11c) SHA1(b02296982298e1a659ce05606b291eda9a605cc8) ) // objects
ROM_LOAD16_BYTE( "02b00_11-4.i8.bin", 0x40001, 0x10000, CRC(460aa7b4) SHA1(9e928d6150e7a91d411c0510198e80d523a88272) )
ROM_LOAD16_BYTE( "02b10.h8", 0x60001, 0x10000, CRC(2cc7ee28) SHA1(c96890383dbef755953f851a43449cf563e2e1a5) )
ROM_REGION( 0x0100, "proms", 0 )
ROM_LOAD( "6301-1.i15", 0x0000, 0x0100, CRC(f34617ad) SHA1(79ceba6fe204472a5a659641ac4f14bb1f0ee3f6) ) // sprite lookup table
ROM_REGION( 0x20000, "vlm", 0 ) // same content as parent, 128k for the VLM5030 data
ROM_LOAD( "voice_00.e7", 0x00000, 0x10000, CRC(8bd0fcf7) SHA1(d55644f8b33eff6f960725f00ba842e0253e3b36) )
ROM_LOAD( "voice_10.d7", 0x10000, 0x10000, CRC(b4c97494) SHA1(93f7c3c93f6f790c3f480e183da0105b5ac3593b) )
ROM_END
GAME( 1986, ddribble, 0, ddribble, ddribble, ddribble_state, empty_init, ROT0, "Konami", "Double Dribble", MACHINE_SUPPORTS_SAVE )
GAME( 1986, ddribblep, ddribble, ddribble, ddribble, ddribble_state, empty_init, ROT0, "Konami", "Double Dribble (prototype?)", MACHINE_SUPPORTS_SAVE )
|