1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
|
// license:BSD-3-Clause
// copyright-holders:Chris Hardy, Angelo Salese
/*******************************************************************************************
Royal Casino (c) 1984 Dyna
Casino Winner (c) 1985 Aristocrat
driver by Chris Hardy & Angelo Salese
original rcasino.c driver by Curt Coder
TODO:
-Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window
effect?
-Add lamps support;
-p1 & p2 inputs are tied to the same port...maybe they are mux-ed with the flip screen bit?
============================================================================================
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
Location Device File ID Checksum
--------------------------------------------
18B 2764 RI-W1 C62D
16B 2764 RI-W2 AC85
15B 2732 RI-W3 70B7
11B 2732 RI-W4 0C21
9B 2764 RI-W5 EB59
8B 2764 RI-W6 C934
6B 2732 RI-W7 4130
9E 82S123 PROM1.BPR 0F29
8E 82S123 PROM2.BPR 0EE5
Notes: PCB No. D-2608208A1-2
Brief hardware overview
-----------------------
Main processor - Z80
Sound - AY-3-8910
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
PCB No. D-2608208A1-1 (Has angled corner cut on the pcb next to this identifier.)
Brief hardware overview
-----------------------
Xtal - 6.000 MHz @ 13L
Main processor - Z80A
Sound - AY-3-8910
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
PCB No. D-2608208A1-1 (Labeled with Nagoya Japan)
Brief hardware overview
-----------------------
Xtal - 6.000 MHz @ 2G
Main processor - Z80A
Sound - AY-3-8910
*******************************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "machine/nvram.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
class caswin_state : public driver_device
{
public:
caswin_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_sc0_vram(*this, "sc0_vram"),
m_sc0_attr(*this, "sc0_attr"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_lamps(*this, "lamp%u", 0U)
{ }
void vvillage(machine_config &config);
protected:
void sc0_vram_w(offs_t offset, uint8_t data);
void sc0_attr_w(offs_t offset, uint8_t data);
void vvillage_scroll_w(uint8_t data);
void vvillage_vregs_w(uint8_t data);
uint8_t vvillage_rng_r();
void vvillage_output_w(uint8_t data);
void vvillage_lamps_w(uint8_t data);
TILE_GET_INFO_MEMBER(get_sc0_tile_info);
void caswin_palette(palette_device &palette) const;
uint32_t screen_update_vvillage(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
virtual void video_start() override;
void vvillage_io(address_map &map);
void vvillage_mem(address_map &map);
private:
required_shared_ptr<uint8_t> m_sc0_vram;
required_shared_ptr<uint8_t> m_sc0_attr;
tilemap_t *m_sc0_tilemap = nullptr;
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
output_finder<5> m_lamps;
};
TILE_GET_INFO_MEMBER(caswin_state::get_sc0_tile_info)
{
int tile = (m_sc0_vram[tile_index] | ((m_sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff;
int colour = m_sc0_attr[tile_index] & 0xf;
tileinfo.set(0,
tile,
colour,
0);
}
void caswin_state::video_start()
{
m_lamps.resolve();
m_sc0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(caswin_state::get_sc0_tile_info)), TILEMAP_SCAN_ROWS, 8,8,32,32);
}
uint32_t caswin_state::screen_update_vvillage(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_sc0_tilemap->draw(screen, bitmap, cliprect, 0,0);
return 0;
}
void caswin_state::sc0_vram_w(offs_t offset, uint8_t data)
{
m_sc0_vram[offset] = data;
m_sc0_tilemap->mark_tile_dirty(offset);
}
void caswin_state::sc0_attr_w(offs_t offset, uint8_t data)
{
m_sc0_attr[offset] = data;
m_sc0_tilemap->mark_tile_dirty(offset);
}
/*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/
void caswin_state::vvillage_scroll_w(uint8_t data)
{
//...
}
/*---- --x- window effect? */
/*---- ---x flip screen */
void caswin_state::vvillage_vregs_w(uint8_t data)
{
flip_screen_set(data & 1);
}
/**********************
*
* End of Video Hardware
*
**********************/
uint8_t caswin_state::vvillage_rng_r()
{
return machine().rand();
}
void caswin_state::vvillage_output_w(uint8_t data)
{
machine().bookkeeping().coin_counter_w(0,data & 1);
machine().bookkeeping().coin_counter_w(1,data & 1);
// data & 4 payout counter
machine().bookkeeping().coin_lockout_w(0,data & 0x20);
machine().bookkeeping().coin_lockout_w(1,data & 0x20);
}
void caswin_state::vvillage_lamps_w(uint8_t data)
{
/*
---x ---- lamp button 5
---- x--- lamp button 4
---- -x-- lamp button 3
---- --x- lamp button 2
---- ---x lamp button 1
*/
for (unsigned i = 0; i < 5; i++)
m_lamps[i] = BIT(data, i);
}
void caswin_state::vvillage_mem(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0xa000, 0xa000).r(FUNC(caswin_state::vvillage_rng_r)); //accessed by caswin only
map(0xe000, 0xe7ff).ram().share("nvram");
map(0xf000, 0xf3ff).ram().w(FUNC(caswin_state::sc0_vram_w)).share("sc0_vram");
map(0xf800, 0xfbff).ram().w(FUNC(caswin_state::sc0_attr_w)).share("sc0_attr");
}
void caswin_state::vvillage_io(address_map &map)
{
map.global_mask(0xff);
map(0x01, 0x01).r("aysnd", FUNC(ay8910_device::data_r));
map(0x02, 0x03).w("aysnd", FUNC(ay8910_device::data_address_w));
map(0x10, 0x10).portr("IN0");
map(0x11, 0x11).portr("IN1");
map(0x10, 0x10).w(FUNC(caswin_state::vvillage_scroll_w));
map(0x11, 0x11).w(FUNC(caswin_state::vvillage_vregs_w));
map(0x12, 0x12).w(FUNC(caswin_state::vvillage_lamps_w));
map(0x13, 0x13).w(FUNC(caswin_state::vvillage_output_w));
}
static INPUT_PORTS_START( vvillage )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Payout")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, "Poker Available" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x00, "Black Jack Available" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x04, 0x00, "Hi & Low Available" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x00, "Five Line Available" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x00, "Super Conti Available" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "BlackJack, Even Rule" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Poker, Royal Flush Rule" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Poker, Jack or Better Rule") PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, "Enable Hopper Payout" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Enable Hopper Win Payout") PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Game Bet") PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, "Normal Game")
PORT_DIPSETTING( 0x00, "Double Game")
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:7")
PORT_DIPNAME( 0x80, 0x80, "Analyzer" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout tiles8x8_layout =
{
8,8,
RGN_FRAC(1,2),
2,
{ 0,RGN_FRAC(1,2) },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static GFXDECODE_START( gfx_vvillage )
GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 )
GFXDECODE_END
void caswin_state::caswin_palette(palette_device &palette) const
{
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0; i < 0x40; ++i)
{
int bit0, bit1, bit2;
bit0 = 0;
bit1 = (color_prom[0] >> 0) & 0x01;
bit2 = (color_prom[0] >> 1) & 0x01;
int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
bit0 = (color_prom[0] >> 2) & 0x01;
bit1 = (color_prom[0] >> 3) & 0x01;
bit2 = (color_prom[0] >> 4) & 0x01;
int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
bit0 = (color_prom[0] >> 5) & 0x01;
bit1 = (color_prom[0] >> 6) & 0x01;
bit2 = (color_prom[0] >> 7) & 0x01;
int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette.set_pen_color(i, rgb_t(r, g, b));
color_prom++;
}
}
void caswin_state::vvillage(machine_config &config)
{
/* basic machine hardware */
Z80(config, m_maincpu, 4000000); /* ? MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &caswin_state::vvillage_mem);
m_maincpu->set_addrmap(AS_IO, &caswin_state::vvillage_io);
m_maincpu->set_vblank_int("screen", FUNC(caswin_state::irq0_line_hold));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(256, 256);
screen.set_visarea(0, 256-1, 16, 256-16-1);
screen.set_screen_update(FUNC(caswin_state::screen_update_vvillage));
screen.set_palette("palette");
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
GFXDECODE(config, m_gfxdecode, "palette", gfx_vvillage);
PALETTE(config, "palette", FUNC(caswin_state::caswin_palette), 0x40);
SPEAKER(config, "mono").front_center();
ay8910_device &aysnd(AY8910(config, "aysnd", 4000000 / 4));
aysnd.port_a_read_callback().set_ioport("DSW1");
aysnd.port_b_read_callback().set_ioport("DSW2");
aysnd.add_route(ALL_OUTPUTS, "mono", 0.40);
}
ROM_START( caswin )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) )
ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) )
ROM_REGION( 0x8000, "gfx1", 0 )
ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) )
ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "clr1.bin", 0x00, 0x20, CRC(52e31046) SHA1(71a95a72b591ae7b75af4adff526fca9ae055c5b) )
ROM_LOAD( "clr2.bin", 0x20, 0x20, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
ROM_START( rcasino )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "ri-w6.8b", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "ri-w7.6b", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) )
ROM_LOAD( "ri-w5.9b", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "ri-w4.11b", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) )
ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
ROM_START( rcasino1 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "mrdu1.f1", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "mrdu2.f2", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "mrdu3.f4", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "6.e11", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "v7.e13", 0x2000, 0x1000, CRC(c7ff4ce3) SHA1(51d4bafddcaef355571bd32b16753b1cee54368d) )
ROM_LOAD( "h.e9", 0x3000, 0x2000, CRC(645c7cbf) SHA1(5790422b86a59531764233dd3c9488fdbad476bc) )
ROM_LOAD( "mrdu4.e10", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "v1.a11", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) /* TBP18S030 */
ROM_LOAD( "v2.a12", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) /* TBP18S030 */
ROM_END
ROM_START( rcasinoo )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "mrdu1.b18", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "mrdu2.b16", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "mrdu3.b15", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "5.b8", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "6.b6", 0x2000, 0x1000, CRC(c7ff4ce3) SHA1(51d4bafddcaef355571bd32b16753b1cee54368d) )
ROM_LOAD( "3.b9", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "mrdu4.b11", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "prom2.e9", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) /* MB7051 */
ROM_LOAD( "prom1.e8", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) /* MB7051 */
ROM_END
ROM_START( rcasino2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "0.b18", 0x0000, 0x2000, CRC(ce04c911) SHA1(776af4b07ee57503cf48f5f0651f1e506ae4ec08) )
ROM_LOAD( "1.b16", 0x2000, 0x2000, CRC(922b7745) SHA1(4fcf3fc02cac021820ddec89c1f57e7249ff819a) )
ROM_LOAD( "2.b15", 0x4000, 0x1000, CRC(b4c99c55) SHA1(e90967d53c4a33cfaace603e3a9eb7e43e747101) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "5.b8", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "6.b6", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) )
ROM_LOAD( "4.b9", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "3.b11", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "mb7051.e9", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) )
ROM_LOAD( "mb7051.e8", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
GAME( 1984, rcasino, 0, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-2)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1984, rcasino1, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Larger Board)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1984, rcasinoo, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Smaller Board, set 1)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1984, rcasino2, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Smaller Board, set 2)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1985, caswin, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Aristocrat", "Casino Winner", MACHINE_IMPERFECT_GRAPHICS )
|