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|
// license:BSD-3-Clause
// copyright-holders:Robbbert
/********************************************************************************************
PINBALL
Bally MPU A084-91786-AH06 (6803)
First generation 6803 has 4x 7-digit displays, and a 6-digit display for the credits/balls (only
4 digits are visible).
Then, the 2nd generation replaced all that with 2x 14-letter alphanumeric displays lined up along
the bottom of the backbox. They show scores, moving messages, and anything else that's needed.
This also meant a more informative setup mode.
Schematic has a number of mistakes.
Setting Up:
- The default settings don't work on most machines. Use the number pad for all inputs.
After starting or restarting, wait for flashing scores before pressing anything.
Each number pair is entered as: first number, Enter, 2nd number, Enter, Enter.
See the manual for more details.
- 0B38: F1, 16 40, 17 1, 23 3, 24 3, 25 3, 26 3, 27 3, 29 1, 30 1, 47 1, esc.
- 0C70: Press F1, 62 1, esc. Start again. F1, 62 0, 16 40, 17 1, 24 3, 25 3,
26 3, 27 3, 29 1, 30 1, esc. Start again.
- 0E34: Press F1, 44 65, esc. Start again.
- 0H05, 0H07, 2001, 2006: no setup necessary.
- Others: Press F1, press / to choose Feature Options, Enter, 65, Enter, Enter, esc.
Here are the key codes to enable play:
Game NUM Start game End ball
--------------------------------------------------------------------------------------------------
Eight Ball Champ 0B38 1 X
Beat the Clock 0C70 1 X (timed game, no ball display)
Motordome 0E14 1 X
Lady Luck 0E34 1 X
Strange Science 0E35 (unknown)
Special Force / Special Force Girls 0E47 Hold TUV, hit 1 TUV
Black Belt / Karate Fight 0E52 1 X
City Slicker 0E79 Hold U and ; hit 1 U;
Hardbody / Super Sport 0E94 (stuck switch)
Party Animal 0H01 Hold Left Down Right, hit 1 Down Left Right
Heavy Metal Meltdown 0H03 Hold ;'/. and hit 1 Hold ;'/. and hit X twice
Escape from the Lost World 0H05 Hold DX, hit 1 DX
Dungeons and Dragons 0H06 Hold Left Down Right, hit 1 Down Left Right
Blackwater 100 0H07 Hold Enter ][, hit 1 Jiggle ]X[
Hot Shotz (unemulated prototype)
**** After merge with Williams ****
Diesel Demon / Ramp Warrior / Truck Stop 2001 Hold Right Down, hit 1 Hold Right Down, hit X
Atlantis 2006 Hold Left Down Right, hit 1 Down Left Right
Status:
- Most games are playable. See above table for individual status.
ToDo:
- Sound
- Mechanical sounds
- Outputs
- Gen 2 games: Commas
- Code has provision for a round LED, to be added to layout.
- Various sound boards
- Inputs, Solenoids vary per game
*********************************************************************************************/
#include "emu.h"
//#include "audio/midway.h"
//#include "audio/williams.h"
#include "machine/genpin.h"
#include "cpu/m6800/m6801.h"
//#include "cpu/m6809/m6809.h"
#include "machine/6821pia.h"
#include "machine/timer.h"
#include "speaker.h"
#include "by6803.lh"
#include "by6803a.lh"
namespace {
class by6803_state : public genpin_class
{
public:
by6803_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
//, m_s11sound(*this, "s11sound")
, m_pia0(*this, "pia0")
, m_pia1(*this, "pia1")
, m_io_test(*this, "TEST")
, m_io_keyboard(*this, "X%d", 0U)
, m_digits(*this, "digit%d", 0U)
, m_leds(*this, "led%d", 0U)
, m_io_outputs(*this, "out%d", 0U)
{ }
void by6803(machine_config &config);
void gen1(machine_config &config);
void s11(machine_config &config);
DECLARE_INPUT_CHANGED_MEMBER(activity_test);
DECLARE_INPUT_CHANGED_MEMBER(self_test);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
private:
u8 port1_r();
void port1_w(u8 data);
u8 port2_r();
void port2_w(u8 data);
u8 pia0a_r();
void pia0a_w(u8 data);
u8 pia0b_r();
void pia0b_w(u8 data);
u8 pia1a_r();
void pia1a_w(u8 data);
void pia1b_w(u8 data);
void pia0a_g1w(u8 data);
void pia1a_g1w(u8 data);
DECLARE_WRITE_LINE_MEMBER(pia0_ca2_g1w);
DECLARE_WRITE_LINE_MEMBER(pia0_ca2_w);
DECLARE_WRITE_LINE_MEMBER(pia0_cb2_w);
DECLARE_WRITE_LINE_MEMBER(pia1_cb2_w);
TIMER_DEVICE_CALLBACK_MEMBER(pia0_timer);
void by6803_map(address_map &map);
u8 m_pia0_a = 0U;
u8 m_pia0_b = 0U;
u8 m_pia1_a = 0U;
u8 m_pia1_b = 0U;
bool m_pia0_cb2 = false;
bool m_pia0_timer = false;
u8 m_port1 = 0U, m_port2 = 0U;
u8 m_digit = 0U;
u8 m_segment[5]{};
required_device<m6803_cpu_device> m_maincpu;
//optional_device<williams_s11b_sound_device> m_s11sound;
required_device<pia6821_device> m_pia0;
required_device<pia6821_device> m_pia1;
required_ioport m_io_test;
required_ioport_array<6> m_io_keyboard;
output_finder<50> m_digits;
output_finder<1> m_leds;
output_finder<112> m_io_outputs; // 16 solenoids + 96 lamps
};
void by6803_state::by6803_map(address_map &map)
{
map(0x0020, 0x0023).rw(m_pia0, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x0040, 0x0043).rw(m_pia1, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x1000, 0x17ff).ram().share("nvram"); // 6116 ram
map(0x8000, 0xffff).rom();
}
static INPUT_PORTS_START( by6803 )
PORT_START("TEST")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F1) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by6803_state, self_test, 0)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F2) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by6803_state, activity_test, 0)
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("INP01") // PAD ENTER
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("INP02") // PAD 0
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("INP03") // PAD KBD/CLR
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("INP04") // PAD GAME
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("Left Flipper")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("Right Flipper")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_3_PAD) // PAD 3
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_2_PAD) // PAD 2
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_1_PAD) // PAD 1
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_CODE(KEYCODE_E) PORT_NAME("INP12") // PAD A
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP13")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SPACE) PORT_NAME("Shooter Lane")
// from here, vary per game
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("INP17") // PAD 6
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("INP18") // PAD 5
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("INP19") // PAD 4
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME("INP20") // PAD B
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP21")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP22")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP23")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP24")
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("INP25") // PAD 9
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("INP26") // PAD 8
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("INP27") // PAD 7
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("INP28") // PAD C
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP29")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP30")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP31")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP32")
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP33")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP34")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP35")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP36")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP37")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP38")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP39")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP40")
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP41")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP42")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP43")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP44")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("INP45")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("INP46")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("INP47")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("INP48")
INPUT_PORTS_END
INPUT_CHANGED_MEMBER( by6803_state::activity_test )
{
if(newval)
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
INPUT_CHANGED_MEMBER( by6803_state::self_test )
{
m_pia0->ca1_w(newval);
}
u8 by6803_state::port1_r()
{
return m_port1;
}
// P10-17 - goes to peripheral bus
void by6803_state::port1_w(u8 data)
{
m_port1 = data; // sound data = P10,11,12,13,24; P14-17 unknown
}
u8 by6803_state::port2_r()
{
return m_port2;
}
// P20 - input from a phase
// P21 - output to phase circuit
// P22 - LED, connects to reset circuit, could be a watchdog
// P23 - high
// P24 - sound strobe
void by6803_state::port2_w(u8 data)
{
m_port2 = data;
m_leds[0] = BIT(data, 2); // P22 drives LED
}
// display latch strobes; display blanking
WRITE_LINE_MEMBER( by6803_state::pia0_ca2_w )
{
if (state)
{
for (u8 i = 0; i < 2; i++)
{
u16 t = bitswap<10>(u16(m_segment[i]), 0, 0, 7, 7, 6, 5, 4, 3, 2, 1);
m_digits[m_digit+i*20] = t;
}
}
}
// lamp strobe 1 when high
WRITE_LINE_MEMBER( by6803_state::pia0_cb2_w )
{
//printf("CB02=%X,m_pia0_a=%X ",state,m_pia0_a);
}
// sol bank select (0 to enable sol selection)
WRITE_LINE_MEMBER( by6803_state::pia1_cb2_w )
{
//printf("CB12=%X ",state);
}
u8 by6803_state::pia0a_r()
{
return m_pia0_a;
}
// d0=p1,2 d1=p3,4 d2=? d3=? (active low, also pia0:ca2 must be low)
// d4-7 do digit select; d0-4 switch matrix
// d0-3 lamp rows & d5=0 & pia0:cb2=1 (1st lamp bank)
// d0-3 lamp rows & d6=0 & pia0:cb2=1 (2nd lamp bank)
// d0-3 lamp rows & d7=0 & pia0:cb2=1 (3rd lamp bank)
void by6803_state::pia0a_w(u8 data)
{
m_pia0_a = data;
if ((data & 15)==14)
{
m_digit = data >> 4;
m_segment[0] = m_pia1_a ^ 1;
}
else
if ((data & 15)==13)
{
m_segment[1] = m_pia1_a ^ 1;
}
}
// switch returns
u8 by6803_state::pia0b_r()
{
u8 data = 0U, strobes = m_pia0_a;
if (BIT(m_pia1_b, 4))
strobes |= 0x20;
for (u8 i = 0; i < 6; i++)
if (BIT(strobes, i))
data |= m_io_keyboard[i]->read();
return data;
}
void by6803_state::pia0b_w(u8 data)
{
m_pia0_b = data;
}
u8 by6803_state::pia1a_r()
{
return m_pia1_a;
}
// segment data; d0 & pia0:ca2 = comma; passed to digits when PA0? is high (assume they mean pia0:pa0)
void by6803_state::pia1a_w(u8 data)
{
m_pia1_a = data;
}
// solenoids, activated when pia1:cb2 is low
void by6803_state::pia1b_w(u8 data)
{
m_pia1_b = data;
switch (data & 15)
{
case 0x0: //
//m_samples->start(0, 3);
break;
case 0x1: // chime 10
//m_samples->start(1, 1);
break;
case 0x2: // chime 100
//m_samples->start(2, 2);
break;
case 0x3: // chime 1000
//m_samples->start(3, 3);
break;
case 0x4: // chime 10000
//m_samples->start(0, 4);
break;
case 0x5: // knocker
//m_samples->start(0, 6);
break;
case 0x6: // outhole
//m_samples->start(0, 5);
break;
// from here, vary per game
case 0x7:
case 0x8:
case 0x9:
//m_samples->start(0, 5);
break;
case 0xa:
//m_samples->start(0, 5);
break;
case 0xb:
//m_samples->start(0, 0);
break;
case 0xc:
//m_samples->start(0, 5);
break;
case 0xd:
//m_samples->start(0, 0);
break;
case 0xe:
//m_samples->start(0, 5);
break;
case 0xf: // not used
break;
}
}
void by6803_state::pia0a_g1w(u8 data)
{
m_pia0_a = data;
for (u8 i = 0; i < 4; i++)
if (!BIT(data, i))
m_segment[i] = BIT(data, 4, 4);
}
void by6803_state::pia1a_g1w(u8 data)
{
m_pia1_a = data;
if (!BIT(data, 0))
for (u8 i = 1; i < 8; i++)
if (BIT(data, i))
m_digit = i;
if (!BIT(m_pia1_a, 0))
m_segment[4] = BIT(m_pia0_a, 4, 4);
}
WRITE_LINE_MEMBER( by6803_state::pia0_ca2_g1w )
{
static const u8 patterns[16] = { 0x3f,0x06,0xdb,0xcf,0xe6,0xed,0xfd,0x07,0xff,0xef,0,0,0,0,0,0 }; // MC14543
if (state)
{
for (u8 i = 0; i < 4; i++)
{
u16 t = patterns[m_segment[i]];
if (t && ((m_digit == 1) || (m_digit == 4)))
t |= 0xc000; // Add comma
m_digits[m_digit+i*10] = t;
}
m_digits[m_digit+40] = patterns[m_segment[4]];
}
}
void by6803_state::machine_start()
{
genpin_class::machine_start();
m_io_outputs.resolve();
m_digits.resolve();
m_leds.resolve();
save_item(NAME(m_pia0_a));
save_item(NAME(m_pia0_b));
save_item(NAME(m_pia1_a));
save_item(NAME(m_pia1_b));
save_item(NAME(m_pia0_cb2));
save_item(NAME(m_pia0_timer));
save_item(NAME(m_port1));
save_item(NAME(m_port2));
save_item(NAME(m_digit));
save_item(NAME(m_segment));
}
void by6803_state::machine_reset()
{
genpin_class::machine_reset();
for (u8 i = 0; i < m_io_outputs.size(); i++)
m_io_outputs[i] = 0;
m_pia0_a = 0;
m_pia0_b = 0;
m_pia0_cb2 = 0;
m_pia1_a = 0;
m_pia1_b = 0;
m_port2 = 2+8;
}
// zero-cross detection
TIMER_DEVICE_CALLBACK_MEMBER( by6803_state::pia0_timer )
{
// Phase A
if ((m_pia0_timer) && (!BIT(m_port2, 1)))
m_port2 |= 1; // set P20 high
else
m_port2 &= ~1;
// Is this the correct thing to do? No other driver uses this line.
// What polarity is it? I'm assuming that irq asserted = 1.
m_maincpu->set_input_line(M6801_TIN_LINE, BIT(m_port2, 0));
m_pia0_timer ^= 1;
// Phase B
m_pia0->cb1_w(m_pia0_timer);
}
void by6803_state::by6803(machine_config &config)
{
/* basic machine hardware */
M6803(config, m_maincpu, XTAL(3'579'545));
m_maincpu->set_addrmap(AS_PROGRAM, &by6803_state::by6803_map);
m_maincpu->in_p1_cb().set(FUNC(by6803_state::port1_r)); // P10-P17
m_maincpu->out_p1_cb().set(FUNC(by6803_state::port1_w)); // P10-P17
m_maincpu->in_p2_cb().set(FUNC(by6803_state::port2_r)); // P20-P24
m_maincpu->out_p2_cb().set(FUNC(by6803_state::port2_w)); // P20-P24
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
/* Video */
config.set_default_layout(layout_by6803);
/* Sound */
genpin_audio(config);
/* Devices */
PIA6821(config, m_pia0, 0);
m_pia0->readpa_handler().set(FUNC(by6803_state::pia0a_r));
m_pia0->writepa_handler().set(FUNC(by6803_state::pia0a_w));
m_pia0->readpb_handler().set(FUNC(by6803_state::pia0b_r));
m_pia0->writepb_handler().set(FUNC(by6803_state::pia0b_w));
m_pia0->ca2_handler().set(FUNC(by6803_state::pia0_ca2_w));
m_pia0->cb2_handler().set(FUNC(by6803_state::pia0_cb2_w));
m_pia0->irqa_handler().set_inputline("maincpu", M6803_IRQ_LINE);
m_pia0->irqb_handler().set_inputline("maincpu", M6803_IRQ_LINE);
TIMER(config, "timer_z").configure_periodic(FUNC(by6803_state::pia0_timer), attotime::from_hz(120)); // mains freq*2
PIA6821(config, m_pia1, 0);
m_pia1->readpa_handler().set(FUNC(by6803_state::pia1a_r));
m_pia1->writepa_handler().set(FUNC(by6803_state::pia1a_w));
m_pia1->writepb_handler().set(FUNC(by6803_state::pia1b_w));
m_pia1->cb2_handler().set(FUNC(by6803_state::pia1_cb2_w));
SPEAKER(config, "mono").front_center();
//MIDWAY_TURBO_CHEAP_SQUEAK(config, "tcs").add_route(ALL_OUTPUTS, "mono", 1.0); // Cheap Squeak Turbo
}
void by6803_state::s11(machine_config &config)
{
by6803(config);
//WILLIAMS_S11B_SOUND(config, m_s11sound, 0).add_route(ALL_OUTPUTS, "mono", 1.0);
}
void by6803_state::gen1(machine_config &config)
{
by6803(config);
m_pia0->writepa_handler().set(FUNC(by6803_state::pia0a_g1w));
m_pia1->writepa_handler().set(FUNC(by6803_state::pia1a_g1w));
m_pia0->ca2_handler().set(FUNC(by6803_state::pia0_ca2_g1w));
config.set_default_layout(layout_by6803a);
}
/*------------------
/ Atlantis #2006
/------------------*/
ROM_START(atlantip)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u26_cpu.rom", 0x8000, 0x4000, CRC(b98491e1) SHA1(b867e2b24e93c4ee19169fe93c0ebfe0c1e2fc25))
ROM_LOAD( "u27_cpu.rom", 0xc000, 0x4000, CRC(8ea2b4db) SHA1(df55a9fb70d1cabad51dc2b089af7904a823e1d8))
ROM_REGION(0x30000, "s11sound:audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("u4_snd.rom", 0x00000, 0x8000, CRC(6a48b588) SHA1(c58dbfd920c279d7b9d2de8558d73c687b29ce9c))
ROM_RELOAD(0x00000+0x8000, 0x8000)
ROM_LOAD("u19_snd.rom", 0x10000, 0x8000, CRC(1387467c) SHA1(8b3dd6c2fc94cfebc1879795532c651cda202846))
ROM_RELOAD(0x10000+0x8000, 0x8000)
ROM_LOAD("u20_snd.rom", 0x20000, 0x8000, CRC(d5a6a773) SHA1(30807e03655d2249c801007350bfb228a2e8a0a4))
ROM_RELOAD(0x20000+0x8000, 0x8000)
ROM_END
/*-----------------------
/ Beat the Clock #0C70
/-----------------------*/
ROM_START(beatclck)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "btc_u3.cpu", 0xc000, 0x4000, CRC(9ba822ab) SHA1(f28d38411df3978bcaf24177fa1b47037a586cbb))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("btc_u2.snd", 0xc000, 0x1000, CRC(fd22fd2a) SHA1(efad3b94e91d07930ada5366d389f35377dfbd99))
ROM_LOAD("btc_u3.snd", 0xd000, 0x1000, CRC(22311a4a) SHA1(2c22ba9228e44e68b9308b3bf8803edcd70fa5b9))
ROM_LOAD("btc_u4.snd", 0xe000, 0x1000, CRC(af1cf23b) SHA1(ebfa3afafd7850dfa2664d3c640fbfa631012455))
ROM_LOAD("btc_u5.snd", 0xf000, 0x1000, CRC(230cf329) SHA1(45b17a785b81cd5b1d7fdfb720cf1990994b52b7))
ROM_END
ROM_START(beatclck2)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "btc_lights_pro_111385_c70-803-05_u3.cpu", 0xc000, 0x4000, CRC(dff5bad6) SHA1(915495d60be7ca12f00364b6e4b99c822ecfc7aa))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("btc_u2.snd", 0xc000, 0x1000, CRC(fd22fd2a) SHA1(efad3b94e91d07930ada5366d389f35377dfbd99))
ROM_LOAD("btc_u3.snd", 0xd000, 0x1000, CRC(22311a4a) SHA1(2c22ba9228e44e68b9308b3bf8803edcd70fa5b9))
ROM_LOAD("btc_u4.snd", 0xe000, 0x1000, CRC(af1cf23b) SHA1(ebfa3afafd7850dfa2664d3c640fbfa631012455))
ROM_LOAD("btc_u5.snd", 0xf000, 0x1000, CRC(230cf329) SHA1(45b17a785b81cd5b1d7fdfb720cf1990994b52b7))
ROM_END
/*-------------------
/ Black Belt #0E52
/-------------------*/
ROM_START(blackblt)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2.cpu", 0x8000, 0x4000, CRC(7c771910) SHA1(1df8ae478c3626a5200215bfca557ca42e064d2b))
ROM_LOAD( "u3.cpu", 0xc000, 0x4000, CRC(bad0f4c3) SHA1(5e5240fda9f7f7f15f1953f12b132ba1c4fc886e))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("blck_u7.snd", 0x8000, 0x8000, CRC(db8bce07) SHA1(6327cfbb2761f4d190e2852f3321cdd0cc1e46a8))
ROM_END
ROM_START(blackblt2)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "cpu_u2.cpu", 0x8000, 0x4000, CRC(b86d16ec) SHA1(2e4601e725261aca67e4d706f310b14eb7578d8b))
ROM_LOAD( "cpu_u3.cpu", 0xc000, 0x4000, CRC(c63e3e6f) SHA1(cd3f66c3796eaf64c36cabba9d74cc8c690d9d8b))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("blb_u2.snd", 0xc000, 0x1000, NO_DUMP)
ROM_LOAD("blb_u3.snd", 0xd000, 0x1000, NO_DUMP)
ROM_LOAD("blb_u4.snd", 0xe000, 0x1000, NO_DUMP)
ROM_LOAD("blb_u5.snd", 0xf000, 0x1000, NO_DUMP)
ROM_END
/*-----------------------
/ Blackwater 100 #0H07
/-----------------------*/
ROM_START(black100)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2.cpu", 0x8000, 0x4000, CRC(411fa773) SHA1(9756c7eee0f78792823a0b0379d2baac28cb03e8))
ROM_LOAD( "u3.cpu", 0xc000, 0x4000, CRC(d6f6f890) SHA1(8fe4dae471f4c89f2fd72c6e647ead5206881c63))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("u12.bin", 0x00001, 0x10000, CRC(a0ecb282) SHA1(4655e0b85f7e8af8dda853279696718d3adbf7e3))
ROM_LOAD16_BYTE("u11.bin", 0x00000, 0x10000, CRC(3f117ba3) SHA1(b4cded8fdd90ca030c6ff12c817701402c94baba))
ROM_LOAD16_BYTE("u14.bin", 0x20001, 0x10000, CRC(b45bf5c4) SHA1(396ddf346e8ebd8cb91777521d93564d029f40b1))
ROM_LOAD16_BYTE("u13.bin", 0x20000, 0x10000, CRC(f5890443) SHA1(77cd18cf5541ae9f7e2dd1c060a9bf29b242d05d))
ROM_END
ROM_START(black100s)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "sb2.cpu", 0x8000, 0x4000, CRC(b6fdbb0f) SHA1(5b36a725db3a1e023bbb54b8f85300fe99174b6e))
ROM_LOAD( "sb3.cpu", 0xc000, 0x4000, CRC(ae9930b8) SHA1(1b6c63ce98939ecded300639d872df62548157a4))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("u12.bin", 0x00001, 0x10000, CRC(a0ecb282) SHA1(4655e0b85f7e8af8dda853279696718d3adbf7e3))
ROM_LOAD16_BYTE("u11.bin", 0x00000, 0x10000, CRC(3f117ba3) SHA1(b4cded8fdd90ca030c6ff12c817701402c94baba))
ROM_LOAD16_BYTE("u14.bin", 0x20001, 0x10000, CRC(b45bf5c4) SHA1(396ddf346e8ebd8cb91777521d93564d029f40b1))
ROM_LOAD16_BYTE("u13.bin", 0x20000, 0x10000, CRC(f5890443) SHA1(77cd18cf5541ae9f7e2dd1c060a9bf29b242d05d))
ROM_END
/*----------------------
/ City Slicker #0E79
/----------------------*/
ROM_START(cityslck)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2.128", 0x8000, 0x4000, CRC(94bcf162) SHA1(1d83592ad2441fc5e4c6fd3ab2373614dfe78b34))
ROM_LOAD( "u3.128", 0xc000, 0x4000, CRC(97cb2bca) SHA1(0cbd49bbce2ce26c720d8a52bd4d1256f0ac61b3))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("u7_snd.512", 0x0000, 0x10000, CRC(6941d68a) SHA1(28de4327f328d16ec4cab59642c185777535efb2))
ROM_END
/*--------------------------
/ Dungeons & Dragons #0H06
/--------------------------*/
ROM_START(dungdrag)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "cpu_u2.128", 0x8000, 0x4000, CRC(cefd4330) SHA1(0bffb2b73229e9908a018e06daeceb736896e5f0))
ROM_LOAD( "cpu_u3.128", 0xc000, 0x4000, CRC(4bacc7f5) SHA1(71dd898924e0e968c4f3ba8a261e6b382d8ae0f1))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("snd_u12.512", 0x00001, 0x10000, CRC(dd95f851) SHA1(6fa46b512bced0d1862b2621e195ef0dfd24f928))
ROM_LOAD16_BYTE("snd_u11.512", 0x00000, 0x10000, CRC(dcd461b3) SHA1(834000cfb6c6acf5c296db58971251819971f4de))
ROM_LOAD16_BYTE("snd_u14.512", 0x20001, 0x10000, CRC(dd9e61eb) SHA1(fd1ec58f5708d5abf3d7424954ce054454514283))
ROM_LOAD16_BYTE("snd_u13.512", 0x20000, 0x10000, CRC(1e2d9211) SHA1(f5fcf1c07f01e7f1a7abff9ac3c481b84471d3a6))
ROM_END
/*-------------------------
/ Eight Ball Champ #0B38
/-------------------------*/
ROM_START(eballchp)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u3_cpu.128", 0xc000, 0x4000, CRC(025f3008) SHA1(25d310f169b92ce6b348330816ddc3b5710e57da))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("u3_snd.532", 0xd000, 0x1000, CRC(4836d70d) SHA1(a4acc64609d91a84ba4c8101186d07397b496600))
ROM_LOAD("u4_snd.532", 0xe000, 0x1000, CRC(4b49d94d) SHA1(52d5f4b7604601cd86f0e80ed7c4fe09d14f5976))
ROM_LOAD("u5_snd.532", 0xf000, 0x1000, CRC(655441df) SHA1(9da5578856ded3dcdafed67679eb4c4134dc9f81))
ROM_END
/*-----------------------------------
/ Escape from the Lost World #0H05
/-----------------------------------*/
ROM_START(esclwrld)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2.128", 0x8000, 0x4000, CRC(b11a97ea) SHA1(29339785a67ed7dc9eb39ddc7bb7e6baaf731210))
ROM_LOAD( "u3.128", 0xc000, 0x4000, CRC(5385a562) SHA1(a6c39532d01db556e4bdf90020a9d9905238e8ef))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("u12.512", 0x00001, 0x10000, CRC(0c003473) SHA1(8ada2aa546a6499c5e2b5eb45a1975b8285d25f9))
ROM_LOAD16_BYTE("u11.512", 0x00000, 0x10000, CRC(360f6658) SHA1(c0346952dcd33bbcf4c43c51cde5433a099a7a5d))
ROM_LOAD16_BYTE("u14.512", 0x20001, 0x10000, CRC(0b92afff) SHA1(78f51989e74ced9e0a81c4e18d5abad71de01faf))
ROM_LOAD16_BYTE("u13.512", 0x20000, 0x10000, CRC(b056842e) SHA1(7c67e5d69235a784b9c38cb31302d206278a3814))
ROM_END
ROM_START(esclwrldg)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2_ger.128", 0x8000, 0x4000, CRC(0a6ab137) SHA1(0627b7c67d13f305f2287f3cfa023c8dd7721250))
ROM_LOAD( "u3_ger.128", 0xc000, 0x4000, CRC(26d8bfbb) SHA1(3b81fb0e736d14004bbbbb2edd682fdfc1b2c832))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("u12.512", 0x00001, 0x10000, CRC(0c003473) SHA1(8ada2aa546a6499c5e2b5eb45a1975b8285d25f9))
ROM_LOAD16_BYTE("u11.512", 0x00000, 0x10000, CRC(360f6658) SHA1(c0346952dcd33bbcf4c43c51cde5433a099a7a5d))
ROM_LOAD16_BYTE("u14.512", 0x20001, 0x10000, CRC(0b92afff) SHA1(78f51989e74ced9e0a81c4e18d5abad71de01faf))
ROM_LOAD16_BYTE("u13.512", 0x20000, 0x10000, CRC(b056842e) SHA1(7c67e5d69235a784b9c38cb31302d206278a3814))
ROM_END
/*------------------
/ Hardbody #0E94
/------------------*/
ROM_START(hardbody)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "hb_cpu2.bin", 0x8000, 0x4000, CRC(03975ea9) SHA1(8a4ba6bb5e6ab8da5fffaead283e26edd297e637))
ROM_LOAD( "hb_cpu3.bin", 0xc000, 0x4000, CRC(10c10380) SHA1(98207c16b6d2a9990eb36b2629bfd668e45ca58e))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("sound_u7.512", 0x0000, 0x10000, CRC(c96f91af) SHA1(9602a8991ca0cf9a7c68710f55c245d9c675b06f))
ROM_END
ROM_START(hardbodyc)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "cpu_u2.128", 0x8000, 0x4000, CRC(c9248b47) SHA1(54239bd7d15574ebbb70ed306a804b7b32ed516a))
ROM_LOAD( "cpu_u3.128", 0xc000, 0x4000, CRC(31c255d0) SHA1(b6ffa2616ae9a4a121585cc402080ec6f26f8472))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("sound_u7.512", 0x0000, 0x10000, CRC(c96f91af) SHA1(9602a8991ca0cf9a7c68710f55c245d9c675b06f))
ROM_END
ROM_START(hardbodyg)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "hrdbdy-g.u2", 0x8000, 0x4000, CRC(fce357cc) SHA1(f7d13c12aabcb3c5bb5826b1911817bd359f1941))
ROM_LOAD( "hrdbdy-g.u3", 0xc000, 0x4000, CRC(ccac74b5) SHA1(d55cfc8ee866a9af4567d56890f5a9ecb9c3c02f))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("sound_u7.512", 0x0000, 0x10000, CRC(c96f91af) SHA1(9602a8991ca0cf9a7c68710f55c245d9c675b06f))
ROM_END
/*----------------------------
/ Heavy Metal Meltdown #0H03
/----------------------------*/
ROM_START(hvymetap)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2.rom", 0x8000, 0x4000, CRC(53466e4e) SHA1(af6d0e15821ff707f24bb99b8d9dfb9f929906db))
ROM_LOAD( "u3.rom", 0xc000, 0x4000, CRC(0a08ae7e) SHA1(04f295fbe3a7bd7b929556338914c0ed94a77d62))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("u12.rom", 0x00001, 0x10000, CRC(77933258) SHA1(42a01e97440dbb7d3da92dbfbad2516f4b553a5f))
ROM_LOAD16_BYTE("u11.rom", 0x00000, 0x10000, CRC(b7e4de7d) SHA1(bcc89e10c368cdbc5137d8f585e109c0be25522d))
ROM_END
ROM_START(hvymetapg)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2g.rom", 0x8000, 0x4000, CRC(e50b500a) SHA1(c4f3502bf8afaa94610e008ce6b719ab4c4be712))
ROM_LOAD( "u3g.rom", 0xc000, 0x4000, CRC(7d018d0d) SHA1(07ba3bd5c15b96d6fc72e0a1de3b5d8defcc53b9))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("u12.rom", 0x00001, 0x10000, CRC(77933258) SHA1(42a01e97440dbb7d3da92dbfbad2516f4b553a5f))
ROM_LOAD16_BYTE("u11.rom", 0x00000, 0x10000, CRC(b7e4de7d) SHA1(bcc89e10c368cdbc5137d8f585e109c0be25522d))
ROM_END
/*-----------------
/ Lady Luck #0E34
/-----------------*/
ROM_START(ladyluck)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u3.cpu", 0xc000, 0x4000, CRC(129f41f5) SHA1(0351419814d3f4e98a4572fdec9d53e12fe6b6be))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("u4_snd.532", 0x8000, 0x2000, CRC(e9ef01e6) SHA1(79191e776b6683b259cd1a80e9fb3183268bde56))
ROM_RELOAD(0xa000, 0x2000)
ROM_LOAD("u3_snd.532", 0xc000, 0x2000, CRC(1bdd6e2b) SHA1(14fc25b5f8eefe8ffab062f83e06ec19403aa00a))
ROM_RELOAD(0xe000, 0x2000)
ROM_END
/*------------------
/ MotorDome #0E14
/------------------*/
ROM_START(motrdome)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "modm_u2.dat", 0x8000, 0x4000, CRC(820ca073) SHA1(0b50712f7d65f629af934deccc52d588f390a05b))
ROM_LOAD( "modm_u3.dat", 0xc000, 0x4000, CRC(aae7c418) SHA1(9d3ea83ffff0b9696f5113043475c6e9b9a464ae))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("modm_u7.snd", 0x8000, 0x8000, CRC(29ce4679) SHA1(f17998198b542dd99a34abd678db7e031bde074b))
ROM_END
ROM_START(motrdomeb)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "md_cpu_u2.bin", 0x8000, 0x4000, CRC(72c84e3b) SHA1(cf8d890a574e7f5299abde6fd38be2f3e63b3a54))
ROM_LOAD( "md_cpu_u3.bin", 0xc000, 0x4000, CRC(3ae93465) SHA1(5b5ecee0c631131201bf4c52f297f87d143d0fcf))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("modm_u7.snd", 0x8000, 0x8000, CRC(29ce4679) SHA1(f17998198b542dd99a34abd678db7e031bde074b))
ROM_END
ROM_START(motrdomeg) // German version claims to be game #E69
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2_11_de.bin", 0x8000, 0x4000, CRC(8a4bafd3) SHA1(d764d2e38be2df27ab982cfbedddb79f89ca2359))
ROM_LOAD( "u3_11_de.bin", 0xc000, 0x4000, CRC(9cb10037) SHA1(7847a71a0295e8de51a8f2f8d406350eca4555bf))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("modm_u7.snd", 0x8000, 0x8000, CRC(29ce4679) SHA1(f17998198b542dd99a34abd678db7e031bde074b))
ROM_END
/*---------------------
/ Party Animal #0H01
/---------------------*/
ROM_START(prtyanim)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "cpu_u2.128", 0x8000, 0x4000, CRC(abdc0b2d) SHA1(b93c7248ea83461101383023bd4e4a50292d8570))
ROM_LOAD( "cpu_u3.128", 0xc000, 0x4000, CRC(e48b2d63) SHA1(190fc5a805bda9617c08a29c0bde4d94a77279e9))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("snd_u12.512", 0x00001, 0x10000, CRC(265a9494) SHA1(3b631f2b1c8c685aef32fb6c5289cd792711ff7e))
ROM_LOAD16_BYTE("snd_u11.512", 0x00000, 0x10000, CRC(20be998f) SHA1(7f98073d0f559e081b2d6dc8c1f3462e3fe9a713))
ROM_LOAD16_BYTE("snd_u14.512", 0x20001, 0x10000, CRC(639b3db1) SHA1(e07669c3186c963f2fea29bcf5675ac86eb07c86))
ROM_LOAD16_BYTE("snd_u13.512", 0x20000, 0x10000, CRC(b652597b) SHA1(8b4074a545d420319712a1fdd77a3bfb282ed9cd))
ROM_END
ROM_START(prtyanimg)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "cpu_u2g.128", 0x8000, 0x4000, CRC(8abf40a2) SHA1(04ac296c99bc176faf21f1277ff59228a2031715))
ROM_LOAD( "cpu_u3g.128", 0xc000, 0x4000, CRC(e781dd4b) SHA1(3395ddd2d774c83cac98b6d67415d3c8cd0b04fe))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("snd_u12.512", 0x00001, 0x10000, CRC(265a9494) SHA1(3b631f2b1c8c685aef32fb6c5289cd792711ff7e))
ROM_LOAD16_BYTE("snd_u11.512", 0x00000, 0x10000, CRC(20be998f) SHA1(7f98073d0f559e081b2d6dc8c1f3462e3fe9a713))
ROM_LOAD16_BYTE("snd_u14.512", 0x20001, 0x10000, CRC(639b3db1) SHA1(e07669c3186c963f2fea29bcf5675ac86eb07c86))
ROM_LOAD16_BYTE("snd_u13.512", 0x20000, 0x10000, CRC(b652597b) SHA1(8b4074a545d420319712a1fdd77a3bfb282ed9cd))
ROM_END
/*------------------------------------
/ Special Force #0E47 - 1st Game to use Sounds Deluxe Sound Hardware
/------------------------------------*/
ROM_START(specforc)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2_revc.128", 0x8000, 0x4000, CRC(d042af04) SHA1(0a73ee6d3ce603899fd89de70f90e9efc58b8b42))
ROM_LOAD( "u3_revc.128", 0xc000, 0x4000, CRC(d48a5eaf) SHA1(90a5d5e928abfec699bae9d0087e90316339058f))
ROM_REGION(0x01000000, "cpu2", 0)
ROM_LOAD16_BYTE("u12_snd.512", 0x00001, 0x10000, CRC(4f48a490) SHA1(6c9a594ecc68adf3b1eda315c4704e1d025a3442))
ROM_LOAD16_BYTE("u11_snd.512", 0x00000, 0x10000, CRC(b16eb713) SHA1(461e5ed82891d17849984137536bc6d1ab2907c2))
ROM_LOAD16_BYTE("u14_snd.512", 0x20001, 0x10000, CRC(6911fa51) SHA1(a75f75bb4493b0ea3a423bc033d49022228d79c1))
ROM_LOAD16_BYTE("u13_snd.512", 0x20000, 0x10000, CRC(3edda92d) SHA1(dbd95bb1c534779f56cc9e30efef159feaf22712))
ROM_END
/*------------------------
/ Strange Science #0E35
/------------------------*/
ROM_START(strngsci)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "strange_scienc.u2", 0x8000, 0x4000, CRC(0a0ebf25) SHA1(6b120e5b3aa13d1650c4ee8c4c98996b13be167e)) // 12/12/86
ROM_LOAD( "strange_scienc.u3", 0xc000, 0x4000, CRC(c5b17b07) SHA1(823eb1e2ceb33f221b69c11eb71cb53c48d0f716)) // 12/12/86
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("sound_u7.256", 0x8000, 0x8000, CRC(bc33901e) SHA1(5231d8f01a107742acee2d13580a461063018a11))
ROM_END
ROM_START(strngscia)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "cpu_u2.128", 0x8000, 0x4000, CRC(2ffcf284) SHA1(27d66806708c983092bab4ed6965c2e91e69acdc))
ROM_LOAD( "cpu_u3.128", 0xc000, 0x4000, CRC(35257931) SHA1(d3d6b84e50677a4c5f9d5c13c9522ad6d3a1358d))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("sound_u7.256", 0x8000, 0x8000, CRC(bc33901e) SHA1(5231d8f01a107742acee2d13580a461063018a11))
ROM_END
ROM_START(strngscig)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "cpub_u2.128", 0x8000, 0x4000, CRC(48ef1052) SHA1(afcb0520ab834c0d6ef4a73f615c48653ccedc24))
ROM_LOAD( "cpub_u3.128", 0xc000, 0x4000, CRC(da5b4b3b) SHA1(ff9babf2efc6622803db9ba8712dd8b76c8412b8))
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("sound_u7.256", 0x8000, 0x8000, CRC(bc33901e) SHA1(5231d8f01a107742acee2d13580a461063018a11))
ROM_END
/*-------------------
/ Truck Stop #2001
/-------------------*/
ROM_START(trucksp3)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2_p3.128", 0x8000, 0x4000, CRC(79b2a5b1) SHA1(d3de91bfadc9684302b2367cfcb30ed0d6faa020))
ROM_LOAD( "u3_p3.128", 0xc000, 0x4000, CRC(2993373c) SHA1(26490f1dd8a5329a88a2ceb1e6044711a29f1445))
ROM_REGION(0x30000, "s11sound:audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("u4sndp1.256", 0x00000, 0x8000, CRC(120a386f) SHA1(51b3b45eb7ea63758b21aad404ba12a9607fec44))
ROM_RELOAD(0x00000 +0x8000, 0x8000)
ROM_LOAD("u19sndp1.256", 0x10000, 0x8000, CRC(5cd43dda) SHA1(23dd8a52ea1340fc239a246af0d94da905464efb))
ROM_RELOAD(0x10000 +0x8000, 0x8000)
ROM_LOAD("u20sndp1.256", 0x20000, 0x8000, CRC(93ac5c33) SHA1(f6dc84eca4678188a58ba3c8ef18975164dd29b0))
ROM_RELOAD(0x20000 +0x8000, 0x8000)
ROM_END
ROM_START(trucksp2)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "u2_p2.128", 0x8000, 0x4000, CRC(3c397dec) SHA1(2fc86ad39c935ce8615eafd67e571ac94c938cd7))
ROM_LOAD( "u3_p2.128", 0xc000, 0x4000, CRC(d7ac519a) SHA1(612bf9fee0d54e8b1215508bd6c1ea61dcb99951))
ROM_REGION(0x30000, "s11sound:audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("u4sndp1.256", 0x00000, 0x8000, CRC(120a386f) SHA1(51b3b45eb7ea63758b21aad404ba12a9607fec44))
ROM_RELOAD(0x00000 +0x8000, 0x8000)
ROM_LOAD("u19sndp1.256", 0x10000, 0x8000, CRC(5cd43dda) SHA1(23dd8a52ea1340fc239a246af0d94da905464efb))
ROM_RELOAD(0x10000 +0x8000, 0x8000)
ROM_LOAD("u20sndp1.256", 0x20000, 0x8000, CRC(93ac5c33) SHA1(f6dc84eca4678188a58ba3c8ef18975164dd29b0))
ROM_RELOAD(0x20000 +0x8000, 0x8000)
ROM_END
} // anonymous namespace
// 1st gen
GAME( 1985, eballchp, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Eight Ball Champ", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1985, beatclck, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Beat the Clock", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1985, beatclck2, beatclck, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Beat the Clock (with flasher support)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, ladyluck, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Lady Luck", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
// 2nd gen
GAME( 1986, motrdome, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (rev. D)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, motrdomeb, motrdome, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (rev. B)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, motrdomeg, motrdome, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (German rev. B)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, strngsci, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (Rev C)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, strngscia, strngsci, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (Rev A)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, strngscig, strngsci, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (German, Rev A)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, specforc, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Special Force", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, blackblt, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Black Belt", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1986, blackblt2, blackblt, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Black Belt (Squawk and Talk)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, cityslck, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "City Slicker", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, hardbody, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (rev. D)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, hardbodyc, hardbody, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (rev. C)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, hardbodyg, hardbody, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (German rev. B)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, prtyanim, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Party Animal", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, prtyanimg, prtyanim, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Party Animal (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, hvymetap, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Heavy Metal Meltdown", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, hvymetapg, hvymetap, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Heavy Metal Meltdown (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, esclwrld, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Escape from the Lost World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, esclwrldg, esclwrld, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Escape from the Lost World (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1987, dungdrag, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Dungeons & Dragons", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1988, black100, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Blackwater 100", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1988, black100s, black100, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Blackwater 100 (Single Ball Play)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1988, trucksp3, 0, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Truck Stop (P-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1988, trucksp2, trucksp3, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Truck Stop (P-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1989, atlantip, 0, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Atlantis (rev. 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|