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// license:BSD-3-Clause
// copyright-holders:Dirk Best
/***************************************************************************
VDK
Disk image format
Used by Paul Burgin's PC-Dragon emulator
***************************************************************************/
#ifndef MAME_FORMATS_VDK_DSK_H
#define MAME_FORMATS_VDK_DSK_H
#pragma once
#include "flopimg.h"
class vdk_format : public floppy_image_format_t
{
public:
vdk_format();
virtual const char *name() const override;
virtual const char *description() const override;
virtual const char *extensions() const override;
virtual int identify(util::random_read &io, uint32_t form_factor, const std::vector<uint32_t> &variants) const override;
virtual bool load(util::random_read &io, uint32_t form_factor, const std::vector<uint32_t> &variants, floppy_image *image) const override;
virtual bool save(util::random_read_write &io, const std::vector<uint32_t> &variants, floppy_image *image) const override;
virtual bool supports_save() const override;
private:
static const int SECTOR_SIZE = 256;
static const int SECTOR_COUNT = 18;
static const int FIRST_SECTOR_ID = 1;
};
extern const vdk_format FLOPPY_VDK_FORMAT;
#endif // MAME_FORMATS_VDK_DSK_H
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