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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/selsoft.h
UI software menu.
***************************************************************************/
#pragma once
#ifndef MAME_FRONTEND_UI_SELSOFT_H
#define MAME_FRONTEND_UI_SELSOFT_H
#include "ui/custmenu.h"
#include "ui/selmenu.h"
namespace ui {
using s_bios = std::vector<std::pair<std::string, int>>;
using s_parts = std::unordered_map<std::string, std::string>;
// Menu Class
class menu_select_software : public menu_select_launch
{
public:
menu_select_software(mame_ui_manager &mui, render_container &container, const game_driver *driver);
virtual ~menu_select_software() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
private:
enum { VISIBLE_GAMES_IN_SEARCH = 200 };
char m_search[40];
const game_driver *m_driver;
bool m_has_empty_start;
s_filter m_filter;
int highlight;
virtual void populate() override;
virtual void handle() override;
// draw left panel
virtual float draw_left_panel(float x1, float y1, float x2, float y2) override;
// get selected software and/or driver
virtual void get_selection(ui_software_info const *&software, game_driver const *&driver) const override;
ui_software_info *m_searchlist[VISIBLE_GAMES_IN_SEARCH + 1];
std::vector<ui_software_info *> m_displaylist, m_tmp, m_sortedlist;
std::vector<ui_software_info> m_swinfo;
void build_software_list();
void build_list(std::vector<ui_software_info *> &vec, const char *filter_text = nullptr, int filter = -1);
void build_custom();
void find_matches(const char *str, int count);
void load_sw_custom_filters();
virtual void infos_render(float x1, float y1, float x2, float y2) override;
// handlers
void inkey_select(const event *menu_event);
void inkey_special(const event *menu_event);
void inkey_navigation();
};
class software_parts : public menu
{
public:
software_parts(mame_ui_manager &mui, render_container &container, s_parts parts, ui_software_info *ui_info);
virtual ~software_parts() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
virtual void populate() override;
virtual void handle() override;
ui_software_info *m_uiinfo;
s_parts m_parts;
};
class bios_selection : public menu
{
public:
bios_selection(mame_ui_manager &mui, render_container &container, s_bios biosname, void *driver, bool software, bool inlist);
virtual ~bios_selection() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
virtual void populate() override;
virtual void handle() override;
void *m_driver;
bool m_software, m_inlist;
s_bios m_bios;
};
struct reselect_last
{
static std::string driver, software, swlist;
static void set(bool value) { m_reselect = value; }
static bool get() { return m_reselect; }
static void reset() { driver.clear(); software.clear(); swlist.clear(); set(false); }
private:
static bool m_reselect;
};
// Getter
bool has_multiple_bios(const game_driver *driver, s_bios &biosname);
} // namespace ui
#endif /* MAME_FRONTEND_UI_SELSOFT_H */
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