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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota, Vas Crabb
/***************************************************************************
ui/selgame.h
Main UI menu.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_SELGAME_H
#define MAME_FRONTEND_UI_SELGAME_H
#pragma once
#include "ui/selmenu.h"
#include "ui/utils.h"
#include <functional>
namespace ui {
class system_list;
class menu_select_game : public menu_select_launch
{
public:
menu_select_game(mame_ui_manager &mui, render_container &container, const char *gamename);
virtual ~menu_select_game();
// force game select menu
static void force_game_select(mame_ui_manager &mui, render_container &container);
protected:
void menu_activated() override;
private:
enum
{
CONF_OPTS = 1,
CONF_MACHINE,
};
using icon_cache = texture_lru<game_driver const *>;
system_list &m_persistent_data;
icon_cache m_icons;
std::string m_icon_paths;
std::vector<std::reference_wrapper<ui_system_info const> > m_displaylist;
std::vector<std::pair<double, std::reference_wrapper<ui_system_info const> > > m_searchlist;
unsigned m_searched_fields;
bool m_populated_favorites;
static bool s_first_start;
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle(event const *ev) override;
// drawing
virtual float draw_left_panel(float x1, float y1, float x2, float y2) override;
virtual render_texture *get_icon_texture(int linenum, void *selectedref) override;
// get selected software and/or driver
virtual void get_selection(ui_software_info const *&software, ui_system_info const *&system) const override;
virtual bool accept_search() const override { return !isfavorite(); }
// text for main top/bottom panels
virtual void make_topbox_text(std::string &line0, std::string &line1, std::string &line2) const override;
virtual std::string make_software_description(ui_software_info const &software, ui_system_info const *system) const override;
// filter navigation
virtual void filter_selected() override;
// toolbar
virtual void inkey_export() override;
// internal methods
void change_info_pane(int delta);
void build_available_list();
bool isfavorite() const;
void populate_search();
bool load_available_machines();
void load_custom_filters();
// handlers
void inkey_select(const event *menu_event);
void inkey_select_favorite(const event *menu_event);
};
} // namespace ui
#endif // MAME_FRONTEND_UI_SELGAME_H
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