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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/optsmenu.h
UI main options menu manager.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_OPTSMENU_H
#define MAME_FRONTEND_UI_OPTSMENU_H
#pragma once
#include "ui/menu.h"
#include "ui/utils.h"
namespace ui {
class menu_simple_game_options : public menu
{
public:
menu_simple_game_options(
mame_ui_manager &mui,
render_container &container,
std::function<void ()> &&handler);
virtual ~menu_simple_game_options() override;
protected:
virtual void handle(event const *ev) override;
virtual void populate(float &customtop, float &custombottom) override;
void handle_item_event(event const &menu_event);
private:
enum
{
DISPLAY_MENU = 1001,
SOUND_MENU,
MISC_MENU,
CONTROLLER_MENU,
INPUTASSIGN_MENU,
ADVANCED_MENU,
PLUGINS_MENU,
INPUTDEV_MENU,
SAVE_CONFIG
};
std::function<void ()> const m_handler;
};
class menu_game_options : public menu_simple_game_options
{
public:
menu_game_options(
mame_ui_manager &mui,
render_container &container,
machine_filter_data &filter_data,
std::function<void ()> &&handler);
virtual ~menu_game_options() override;
protected:
virtual void handle(event const *ev) override;
virtual void populate(float &customtop, float &custombottom) override;
void handle_item_event(event const &menu_event);
private:
enum
{
FILTER_MENU = 2001,
FILTER_ADJUST,
CONF_DIR,
CUSTOM_MENU
};
machine_filter_data &m_filter_data;
machine_filter::type m_main_filter;
};
} // namespace ui
#endif // MAME_FRONTEND_UI_OPTSMENU_H
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