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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/dirmenu.h
Internal UI user interface.
***************************************************************************/
#pragma once
#ifndef MAME_FRONTEND_UI_DIRMENU_H
#define MAME_FRONTEND_UI_DIRMENU_H
#include "ui/menu.h"
#include <string>
#include <vector>
namespace ui {
//-------------------------------------------------
// class directory menu
//-------------------------------------------------
class menu_directory : public menu
{
public:
menu_directory(mame_ui_manager &mui, render_container &container);
virtual ~menu_directory() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
};
//-------------------------------------------------
// class directory specific menu
//-------------------------------------------------
class menu_display_actual : public menu
{
public:
menu_display_actual(mame_ui_manager &mui, render_container &container, int selectedref);
virtual ~menu_display_actual() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
enum
{
ADD_CHANGE = 1,
REMOVE,
};
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
std::string m_heading[1], m_searchpath;
std::vector<std::string> m_folders;
int m_ref;
};
//-------------------------------------------------
// class remove folder menu
//-------------------------------------------------
class menu_remove_folder : public menu
{
public:
menu_remove_folder(mame_ui_manager &mui, render_container &container, int ref);
virtual ~menu_remove_folder() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
std::string m_searchpath;
int m_ref;
std::vector<std::string> m_folders;
};
//-------------------------------------------------
// class add / change folder menu
//-------------------------------------------------
class menu_add_change_folder : public menu
{
public:
menu_add_change_folder(mame_ui_manager &mui, render_container &container, int ref);
virtual ~menu_add_change_folder() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
virtual bool menu_has_search_active() override { return !m_search.empty(); }
private:
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
int m_ref;
std::string m_current_path;
std::string m_search;
bool m_change;
std::vector<std::string> m_folders;
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_DIRMENU_H */
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