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// license:BSD-3-Clause
// copyright-holders:Fabio Priuli
/**********************************************************************
Nintendo Family Computer & Entertainment System Zapper Lightgun
**********************************************************************/
#ifndef MAME_BUS_NES_CTRL_ZAPPER
#define MAME_BUS_NES_CTRL_ZAPPER
#pragma once
#include "ctrl.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// ======================> nes_zapper_device
class nes_zapper_device : public device_t,
public device_video_interface,
public device_nes_control_port_interface
{
public:
// construction/destruction
nes_zapper_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
virtual ioport_constructor device_input_ports() const override;
protected:
// device-level overrides
virtual void device_start() override;
virtual void device_reset() override;
virtual uint8_t read_bit34() override;
virtual uint8_t read_exp(offs_t offset) override;
private:
required_ioport m_lightx;
required_ioport m_lighty;
required_ioport m_trigger;
};
// device type definition
DECLARE_DEVICE_TYPE(NES_ZAPPER, nes_zapper_device)
#endif // MAME_BUS_NES_CTRL_ZAPPER
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