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// For licensing and usage information, read docs/winui_license.txt
// MASTER
//****************************************************************************
#ifndef DIRECTORIES_H
#define DIRECTORIES_H
/* Dialog return codes - do these do anything??? */
#define DIRDLG_ROMS 0x0010 // this one does
#define DIRDLG_SAMPLES 0x0020 // this one does
#define DIRDLG_INI 0x0040
#define DIRDLG_CFG 0x0100
#define DIRDLG_IMG 0x0400
#define DIRDLG_INP 0x0800
#define DIRDLG_CTRLR 0x1000
#define DIRDLG_SW 0x4000 // this one does
#define DIRDLG_CHEAT 0x8000
#define DIRLIST_NEWENTRYTEXT "< >"
#include "mui_opts.h"
typedef struct
{
LPCSTR lpName; // name to display
const std::string (*pfnGetTheseDirs)(void); // function to get existing setting
void (*pfnSetTheseDirs)(LPCSTR lpDirs); // function to save new setting
BOOL bMulti; // true = it supports multiple directories
int nDirDlgFlags; // if changed, a refresh needs to be done
}
DIRECTORYINFO;
const DIRECTORYINFO g_directoryInfo[] =
{
{ "ROMs", GetRomDirs, SetRomDirs, true, DIRDLG_ROMS },
{ "Samples", GetSampleDirs, SetSampleDirs, true, DIRDLG_SAMPLES },
{ "Software File Base", GetSWDir, SetSWDir, false, DIRDLG_SW }, // core cannot handle multiple path, even though we can.
{ "Artwork", GetArtDir, SetArtDir, true, 0 },
{ "Artwork Previews", GetArtworkDir, SetArtworkDir, true, 0 },
{ "Bosses", GetBossesDir, SetBossesDir, true, 0 },
{ "Cabinets", GetCabinetDir, SetCabinetDir, true, 0 },
{ "Cheats", GetCheatDir, SetCheatDir, true, DIRDLG_CHEAT },
{ "Config", GetCfgDir, SetCfgDir, false, DIRDLG_CFG },
{ "Control Panels", GetControlPanelDir, SetControlPanelDir, true, 0 },
{ "Controller Files", GetCtrlrDir, SetCtrlrDir, true, DIRDLG_CTRLR },
{ "Covers", GetCoversDir, SetCoversDir, true, 0 },
{ "Crosshairs", GetCrosshairDir, SetCrosshairDir, true, 0 },
{ "DAT files", GetDatsDir, SetDatsDir, false, 0 },
{ "Ends", GetEndsDir, SetEndsDir, true, 0 },
{ "Flyers", GetFlyerDir, SetFlyerDir, true, 0 },
{ "Folders", GetFolderDir, SetFolderDir, false, 0 },
{ "Fonts", GetFontDir, SetFontDir, true, 0 },
{ "Game Overs", GetGameOverDir, SetGameOverDir, true, 0 },
{ "Hash", GetHashDirs, SetHashDirs, true, 0 },
{ "Hard Drive Difference", GetDiffDir, SetDiffDir, true, 0 },
{ "HLSL", GetHLSLDir, SetHLSLDir, false, 0 },
{ "How To", GetHowToDir, SetHowToDir, true, 0 },
{ "Icons", GetIconsDir, SetIconsDir, false, 0 },
// { "Ini Files", GetIniDir, SetIniDir, false, DIRDLG_INI }, // 2017-02-03 hardcoded to 'ini' now
{ "Input files", GetInpDir, SetInpDir, true, DIRDLG_INP },
{ "Language", GetLangDir, SetLangDir, false, 0 },
{ "Logos", GetLogoDir, SetLogoDir, true, 0 },
{ "Manuals (PDF)", GetManualsDir, SetManualsDir, false, 0 },
{ "Marquees", GetMarqueeDir, SetMarqueeDir, true, 0 },
{ "NVRAM", GetNvramDir, SetNvramDir, true, 0 },
{ "PCBs", GetPcbDir, SetPcbDir, true, 0 },
{ "Plugins", GetPluginsDir, SetPluginsDir, false, 0 },
{ "Scores", GetScoresDir, SetScoresDir, true, 0 },
{ "Selects", GetSelectDir, SetSelectDir, true, 0 },
{ "Snapshots", GetImgDir, SetImgDir, true, DIRDLG_IMG },
{ "State", GetStateDir, SetStateDir, true, 0 },
{ "Titles", GetTitlesDir, SetTitlesDir, true, 0 },
{ "Versus", GetVersusDir, SetVersusDir, true, 0 },
{ "Videos and Movies", GetVideoDir, SetVideoDir, false, 0 },
{ NULL }
};
INT_PTR CALLBACK DirectoriesDialogProc(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
#endif /* DIRECTORIES_H */
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