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Emulator of homebrew and hacked games for arcade hardware
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luaengine_render.cpp
Commit message (
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Author
Age
Files
Lines
*
Fixed some debugger memory view annoyances and cleaned up Lua bindings.
Vas Crabb
2022-03-16
1
-2
/
+2
*
emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements.
Vas Crabb
2021-11-18
1
-17
/
+55
*
Fix various usability issues:
Vas Crabb
2021-11-02
1
-0
/
+65
*
-delegates: Fixed structure return with MSVC C++ ABI.
Vas Crabb
2021-09-21
1
-56
/
+10
*
render.h, rendlay.h: Dependency refactoring
AJR
2021-01-04
1
-0
/
+1
*
More Lua interface cleanup - it's simpler with cleaner underlyng APIs.
Vas Crabb
2020-12-27
1
-3
/
+3
*
More Lua engine clean-up and documentation, resulting in core cleanup.
Vas Crabb
2020-12-18
1
-140
/
+10
*
-luaengine.cpp: Clean up render classes and expose screen image adjustments.
Vas Crabb
2020-12-13
1
-131
/
+175
*
-Lua engine cleanup, input edition:
Vas Crabb
2020-12-09
1
-80
/
+2
*
Expose enough of the layout system to Lua to allow position and colour to be ...
Vas Crabb
2020-12-05
1
-78
/
+46
*
Miscellaneous cleanup/fixes:
Vas Crabb
2020-11-28
1
-4
/
+4
*
-luaengine_render.cpp: Work around MSVC ambiguous overload error.
Vas Crabb
2020-11-26
1
-4
/
+4
*
Fairly significant overhaul of Lua engine and some cleanup.
Vas Crabb
2020-11-25
1
-44
/
+592
*
frontend: split lua_engine user type registrations across a few files to make...
Vas Crabb
2020-11-16
1
-0
/
+108