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Diffstat (limited to 'src/osd/modules/input/input_rawinput.cpp')
-rw-r--r--src/osd/modules/input/input_rawinput.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/osd/modules/input/input_rawinput.cpp b/src/osd/modules/input/input_rawinput.cpp
index 8547a967dab..94018f9c404 100644
--- a/src/osd/modules/input/input_rawinput.cpp
+++ b/src/osd/modules/input/input_rawinput.cpp
@@ -347,12 +347,12 @@ public:
if (rawinput.data.mouse.usFlags == MOUSE_MOVE_RELATIVE)
{
- mouse.lX += rawinput.data.mouse.lLastX * INPUT_RELATIVE_PER_PIXEL;
- mouse.lY += rawinput.data.mouse.lLastY * INPUT_RELATIVE_PER_PIXEL;
+ mouse.lX += rawinput.data.mouse.lLastX * osd::INPUT_RELATIVE_PER_PIXEL;
+ mouse.lY += rawinput.data.mouse.lLastY * osd::INPUT_RELATIVE_PER_PIXEL;
// update zaxis
if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_WHEEL)
- mouse.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * INPUT_RELATIVE_PER_PIXEL;
+ mouse.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * osd::INPUT_RELATIVE_PER_PIXEL;
// update the button states; always update the corresponding mouse buttons
if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) mouse.rgbButtons[0] = 0x80;
@@ -405,12 +405,12 @@ public:
{
// update the X/Y positions
- lightgun.lX = normalize_absolute_axis(rawinput.data.mouse.lLastX, 0, INPUT_ABSOLUTE_MAX);
- lightgun.lY = normalize_absolute_axis(rawinput.data.mouse.lLastY, 0, INPUT_ABSOLUTE_MAX);
+ lightgun.lX = normalize_absolute_axis(rawinput.data.mouse.lLastX, 0, osd::INPUT_ABSOLUTE_MAX);
+ lightgun.lY = normalize_absolute_axis(rawinput.data.mouse.lLastY, 0, osd::INPUT_ABSOLUTE_MAX);
// update zaxis
if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_WHEEL)
- lightgun.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * INPUT_RELATIVE_PER_PIXEL;
+ lightgun.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * osd::INPUT_RELATIVE_PER_PIXEL;
// update the button states; always update the corresponding mouse buttons
if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) lightgun.rgbButtons[0] = 0x80;