diff options
Diffstat (limited to 'src/osd/modules/input/input_rawinput.cpp')
-rw-r--r-- | src/osd/modules/input/input_rawinput.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/osd/modules/input/input_rawinput.cpp b/src/osd/modules/input/input_rawinput.cpp index 8547a967dab..94018f9c404 100644 --- a/src/osd/modules/input/input_rawinput.cpp +++ b/src/osd/modules/input/input_rawinput.cpp @@ -347,12 +347,12 @@ public: if (rawinput.data.mouse.usFlags == MOUSE_MOVE_RELATIVE) { - mouse.lX += rawinput.data.mouse.lLastX * INPUT_RELATIVE_PER_PIXEL; - mouse.lY += rawinput.data.mouse.lLastY * INPUT_RELATIVE_PER_PIXEL; + mouse.lX += rawinput.data.mouse.lLastX * osd::INPUT_RELATIVE_PER_PIXEL; + mouse.lY += rawinput.data.mouse.lLastY * osd::INPUT_RELATIVE_PER_PIXEL; // update zaxis if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_WHEEL) - mouse.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * INPUT_RELATIVE_PER_PIXEL; + mouse.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * osd::INPUT_RELATIVE_PER_PIXEL; // update the button states; always update the corresponding mouse buttons if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) mouse.rgbButtons[0] = 0x80; @@ -405,12 +405,12 @@ public: { // update the X/Y positions - lightgun.lX = normalize_absolute_axis(rawinput.data.mouse.lLastX, 0, INPUT_ABSOLUTE_MAX); - lightgun.lY = normalize_absolute_axis(rawinput.data.mouse.lLastY, 0, INPUT_ABSOLUTE_MAX); + lightgun.lX = normalize_absolute_axis(rawinput.data.mouse.lLastX, 0, osd::INPUT_ABSOLUTE_MAX); + lightgun.lY = normalize_absolute_axis(rawinput.data.mouse.lLastY, 0, osd::INPUT_ABSOLUTE_MAX); // update zaxis if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_WHEEL) - lightgun.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * INPUT_RELATIVE_PER_PIXEL; + lightgun.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * osd::INPUT_RELATIVE_PER_PIXEL; // update the button states; always update the corresponding mouse buttons if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) lightgun.rgbButtons[0] = 0x80; |